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![]() Like PF2 is not really my schtick, and aside of lore aspects and adventures I do not really delve into it's mechanics and stuff, I'm stuck with PF1, so I cannot say if Thaumaturge is working as class. Definitely it's cool concept - and I really liked occultist from 1e, so it's definitely something that should be in a game. But... why call it Thaumaturge? Like it sounds guys like you took 20 random unused fantasy names and just roll 20 to pick one. In real world Thaumaturge is title used by Greek Orthodox Church for some of their saints, equivalent of those called in old English Christianity - Wonderworkers. In fact Thaumaturge means precisely - Wonderworker/Mircaleworker. It if anything cleric equivalent I'd say for lack of better suitable terms. (Which makes old Tome of Horrors demonic-worshippers kinda iffy). It has nothing to do with classic characters that fits supernatural hunter archetype neither occultists proper like Constantine, not hunter like Van Helsing, or Geralt... no one here was called thaumaturge... because well it has nothing to do with concept of thaumaturgy and miracles. I mean occultist was also bit off, but at least somehow connected by archetype of Occult Detective (pity we're not doing two word class names). Like literally I heard thaumaturge I think mighty spells, not opposite of that. That's kinda jarring. Maybe consider finding more suitable, archetypical name to suit it. ![]()
![]() Quote: An option where breaking the code might be the easier method is one thing, no win situations are another, thats the kind of jerk gm behavior that contributes to issues people have with the 1e paladin class. I'd say situation when you cannot I don't know save someone without breaking Code is one thing. I'd go for it. It's add to drama and heaviness of Code. What is a problem are GM's who would put paladin in blackmail position, and then let him fall either way,![]()
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I've got lost... Quote: That's a pretty good idea, though I would swap the positions of anarchic and chaotic. Jumping from nine to twenty-five alignments would take some getting used to though. Oh, most definitely not my friend. Anarchic is mortal, mundande emanation of Eternal Chaos, just like Law is emanation of Eternal Order.You can rename axiomatic into ordered... but yeah on a linguistic level I'd definitely push it that way. TBH on level of GE I'd simmilarly push differently with EXALTED - GOOD - NEUTRAL - CORRUPTED - EVIL. Break the symmetry. Crush estabilished notions! Dogs and cats living together! ![]()
![]() Quote: A Paladin can lie if he has to. If it will save people’s lives, if it is for the greater good, he can look you straight in the eye and lie. And it’s awesome. Now TBH it sounds that rather to get us various Champion variants to mirror eternal balance and eternal struggle of Cosmic Forces, we will get dilluted LG paladin.... which is blah... ![]()
![]() TBH I'd probably most preferably went with cloistered cleric - priest class with weak fighting skills and let's say Five Divine Spheres building their spellbook, and Templar Warpriests with two domains. I'd give oracles greater variety - some revelation/mystery powers but other than that - choose themselves. Cleric have more known spells but more limitations on them - based on Spheres, oracle know less spells, cast more spells, but except few spells, rest are freely chosen from ALL DIVINE SPELLS. ![]()
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In a way it is, at least on epistemic level. Let's say for simplicity sake rename Golarion's good and evil into Radiance and Darkness (shut up Torag!)Now for a many people Radiance will be generally good force they agree with and want to cooperate, while Darkness kinda nigh. But obviously other theories are concievable. Because you know it's dualistic... in fact double dualistic system, when you choose sides of eternal conflict. There is no RIGHT WAY. There is eternal struggle that shall never end. It's not like Good is Default and Evil is just fallen Good like in Catholicism, it's not like one side really hold World's fate in hands, and other not. Those forces are equal. Quote: SO if inflicting pain is evil, all should be evil but aren't. This means there must be a subjective reason to have one evil and the others not and the whole thing isn't absolute/objective. Not necessarily even in objective morality. That's why temperance is a virtue in classic philosophy - sometimes inflicting some pain can be good, but over some level it can be vile torture. Quote:
Just ban it on your table? Just like I am all for CG variant of Paladin, and TN Pharasma paladin (yeah they can be named differenly doesn't care - names are just words, and all words are empty lies), I also prefer for AL rules to be in a game. Because it's easier to cut them off game, than to add them.
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![]() Quote: I don't like "Subjective Morality" and I really don't like how so many people (incorrectly) consider morality a subjective topic when that is a theory and by no means any kind of law. Not necessarily. Look, I'm a Catholic, I'm quite far into Objective Morality. But why I prefer in my RPG have things murkier. For various reasons. First of all Good and Evil are RL terms of certain weight. Considering I do not agree all PF Good is Good, not to mention Law - Chaos axis is non-existent in my Objective Morality, I'd prefer murkier fantasy background.And I'm quite sure lot of proponents of in game Subjective Morality are not Subjective Moralists, they just do not want to you know cope with old, quite clunky, philosophicaly let's say kindergarten system. Because when player in RL hears good and evil, they can have their own assumption. Not necessarily in line with Pathfinder, or worse written such way it's hard to say. Quote:
In fact by RAW rare usage of opposite alignment spells and magical abilities should not call Alignment Change. Quote:
Eeeee... no? What you described are two different sets of Objective Morality each having different notions of what is Accepted and what is Rejected (to not use Good and Evil, which in Pathfinder are Cosmic Forces).In fact two good guys could have drasticaly different notions - I can easily see Chaotic Good guys being vehemently against such laws and working to undermine them (because it's better to kill evil people, than enslave them because FREEDOM PRINCIPLE). Now TBH in Faerun there were LG-LN country with slaves owned by churches namely Mulhorand, but I'm not really sure if in Pathfinder slavery wasn't moved under totally evil. Would have to check or ask James Jacobs. Quote: In fact there is no good or evil possible under subjective morality. Sure but... you cannot also choose individualism over collectivism and fight against this slavery if you go full subjectivism. Full subjectivism leads to moral agnosticism. Maybe slavery is good, maybe it's bad, I don't know.If you claim it's good or evil, either way - you are some kind of objetivist. Quote:
Under objective morality this man is True Neutral, and innocent because he is clearly criminally insane, and lacking possibility to use powers of will and reason as healthy individual. Quote:
Yeah, sort of yes. But it isn't why it's problem in game. Quote:
In truth I belive - no, they aren't. Just because there are All Powerful Cosmic Forces In Constant Struggle Trying to Judge Mortals doesn't mean one have to accept them.Sure they work in certain way - but thats... physics... not necessarily axiology, and you could clearly concieve axiological concept of morality independent of Big Four, and condemning all of them for trying to impose False Morality over mortals. I think something like Jainism could work that way. Quote:
And still you can disagree with it. That's the point.Quote: The reason why so many people want subjective morality in their games is because, truly, they do some things that, by the game world's definition, is evil. They don't like the idea of being evil, and they truly see no issue with the behavior, so they feel a compulsion to try to justify that in the game. The easiest way to do this is to remove morality from the game. The game can't call them evil if the game no longer has a definition for evil after all. Quite possible. If players disagree that something game call evil is really evil - like making non-sentient zombies from willing corpses... then surely they would not like to have it called evil deed. And that's because Evil and Good are Real World words that for almost every human being hold some often dear and sensitive notions on.
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Sure but what would you do if your RL objective morality clash with Golarion's objective morality? And if it doesn't matter because it's fictional universe... then why even bring serious Moral Theories about RL morality into game?![]()
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I'd say Desnan paladin could get freedom of movement instead of those immunities. More in a core. Also Torag dwarf-only stonelords paladins should definitely smite Chaos instead Evil, while Erastil Holly Hunter should give double holy damage if target is unmarried. ![]()
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Nope, alignment is not personality, thou they influence each other. Alignment is basically - which eternal unfantomable cosmic force you support in your actions, and it's based on assumption this have mechanical implications because those forces work in lifes of mortal. If it was just personality it would affect social play and actions - but no more smite evil, detect chaos, axiomatic weapons and so on ![]()
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But in fact almost none chaotic power support acting on a whim. It's old trope of Gygax that should be killed and burned and salted where chaotic is acting on a whim.Acting on a whim is sign of weak Will save throw not chaotic tendencies. Quote: simultaneously Slapping a code that permits any form of alignment doesn't provide a justifiable restriction on the power boost a paladin gets compared to other martials. But PF paladin is not... really boosted? ![]()
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Oh, love it. Still in my Golarions pallys of Old Abe has to be LN, because you know - they cannot Smite Chaos without being paid for it, which LG pally would not accept. :3 Quote:
From unique combination of unnecessary broadened and convoluted and ill executed variant of Lankhmar setting cosmological powers :3 ![]()
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Sure, just make him Base Class, and pally prestige :3 Quote:
For the first I'd rather see variant of 4e Warden class, for a second sure... maybe with magus choice of spells rather than usual pally. Quote:
names, names those are just names I'm not really willing to die for paladin name, as long as I can make CG champion of Desna, with simmilar sttructure as LG paladin (and obviously some changes like freedom of movement instead of immunity to fear or something). It can be named in class mechanic Delicious Lemoncake for all I care.In fact I now think in my next Golarion game paladins will be only Champions of Iomedae, named after hell twelve valiant companions, while other gods have other champions will other quirks - Holly Hunter for Erastil, Stalwart Defender for Torag, Dawnflower Dervish for Sarenrae, Rainbow Guard for Shelyn, and so on, so on, so one. No more those pesky capitalistic paladins of Abadar, ai yoy! Quote:
I think some system of... class levels - with base classes / prestige classes / exalted classes would be neat. you can start as a fighter or magic dabler... but to become paladin or wizard... oh boi it won't be easy. ![]()
![]() Quote: While I can always do that at my home table - That becomes harder and harder to do the more watered down the core is. Why? I mean why is it hard to restrict options on your home table to make less watered version. Ban CG paladins, ban half-elves and half-orcs and kitsune, ban arcanists and all archetypes with names starting on M. Who will stop you? In a worst - for you - situation - there will be new variants of paladin for different things - just like basically antipaladin is, and all bound by severe code (there is reason why demon clerics can pretend to be law-abiding nobles in Taldor, while antipaladin would lost his powers quickly). Those new variants... you can just ignore in your games. Even in PFS, chances are high of you meeting such people... rarely especially since you have numerous friendly group on PFS. I do not know specific rules of PFS, but I suppose you're not forcibly randomly attributed to tables? Quote: It affects me because I have to interact with them. That is how it effects me. It effects me when I encounter them as it DOES affect my enjoyment of the game and lore. It makes the Paladin less special and unique. I'd say based on all AP's I've read... paladins are quite common thing around... and they are usually just seen as a militant arm of some churches - mostly Iomedae, Abadar and Sarenrae. Their power set unlike in old D&D is not really so... powerful...? So they are not really special mechanically that much. There is not - power for conduct stuff from old times. So yeah. Paladin is different basically mostly because of how he is seen eventually assuming common folk will distinguish between LG paladin of Iomedae, LG warpriest of Iomedae, LG cleric of Iomedae, LG cavalier worshipping Iomedae... and with that - you still have code of conduct, and even if there will be new codes, the basic code of Valor will certainly remain around... so... you can still play paladin of Iomedae, that will be seen by Golarion folk just like he was, shining beacon of Law and Good, not as uncommon as he thinks... while there will be some other champions that will be seen... well totally different way, because they will be something else. Quote:
The problem is no paladin abilities even those unique in PF does not make him super - compared to some other classes. Basically all heroic classes are going into Wuxia and Superhero level.![]()
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I don't see much of such reasoning. Mostly I see something else: quite logical question why ony Law and Good combination can divinely empower champions, oh, and Law and Evil, and Chaos and Evil... Now for me it's most - in my homebrew but also in my Faerun and Golarion paladins are god appointed champions, not G/E/L/C because GELC powers are too transcendent to directly react with mortal without him exploding (Positive Plane Energy is closest to reachable manifestation of Good ;) ). So I'd like mechanical support to create Tyrannical Champion of Asmodeus, Defender of Relics of Nethys, Undead Hunter of Pharasma or Wandering Sentinel of Desna, based on skeleton of Paladin of Iomedae as this most militant, least magical clergy members. ![]()
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I do not remember any antipaladin villains in various stories that would be fallen paladins. ![]()
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No... w don't. We have quite lot of devotion and discipline on Chaotic Side. Go and tell Gorum as his priest - that you could totally bailed of and run from a field of battle because no code of condu... oh SMITE,.![]()
![]() Quote: Simple as that. I'll find another game. There were games before Pathfinder, there will be games after Pathfinder. You're the one asking to change something to suit you, I'm only asking things to be kept as they are. But really why? Especially in your home game with friends.If mechanics of PF2 suits you, and some changes of Golarion lore not... why not play mechanics and tweak setting to your likening. Why do you need Jacobs, Mona and Stevens agreement to how play Pathfinder properly. Quote:
You said it would make you physiologically sick. Quote:
I'm sure they will refuse to play non-LG paladins when playing with you if they like you so much. And with 20 players it seems you should be able to complete PFS table without caring about some lore-neutral barbarians wanting to play paladins of Pharamsa, huh?![]()
![]() Quote: A character who was chaotic good would be able to choose to tolerate societies evils whenever it struck them as expedient for the greater good Or maybe... not. Like for instance your LG cleric of Erastil, won't get defrocked by god, or alignment changed for using poisoned arrows, or attacking evil enemies from a trap.But LG paladin will get smack.
So make CG paladin life harder.
Now playing CE antipaladin is no easy task, because his chaotic part does not allow him at all to put his evil in a closet when it's convenient. That why antipaladins rarely works well as undercover demon cult leaders. Also: paladins of Desna should get a ban on staying in one place longer than month, and paladins of CC ban on fighting not-drunk, except usual - ATTACK EVIL ON SIGHT. ![]()
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I disagree. Now I do not have an experience with PFS, in fact I find whole idea... not appealing at all, but then you are there to play short stories... with often alien people.Even if there will be paladin of Desna, who cares... it's not like PFS really works as a long, lore-deep campaign. It's too episodic by nature. And in my own home campaign, where i'm not bound by tyranny of PAIZO to allow everything they will allow in their games, and ban evil characters, even though Pathfinder Lodge is true neutral, and it's perfect place for evils ;) I'd much prefer to negotiate with my players to reinstate more limitations, than to have to remove existing ones - because that means more technical work. If PAIZO won't give me mechanics for CG paladin of Desna I have to engineer it alone. If I do not want paladins of Desna in my game, I just propose players - let's play with only old school paladins. And that's all. Quote:
It does not work that way. And you are not bound by PAIZO edicts in your home games.Take what's neat, band what's naughty.
Like with godless clerics in PF, but not on Golarion. Quote: As long as you can find like-minded people, you can always play the game you want. PFS, of course, becomes a very tricky issue and this leaves you with doing what I did: raise my own crop of players with the narrative style. now it's your time to feel your local Guild with inherent hate for church of Desna and it's paladins ;) ![]()
![]() Quote: Also we'll be talking about Forlorn elves and the Bleaching in the elf and gnome descriptions, for example, but we won't be going into detail on affairs in Kyonin or explain what's up with why the gnome god Thamir Gixx has the same last name as the Lord Mayor of Absalom. But you should at least explain why Thamir Gixx became GNOME god ;) ![]()
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Option: summoning spells are not random. Every spell is bound to specific planar being and summon only astral projection of this one being, not a whatever. Ergo wizard can have 5 summon II prepared each with different being. And you need to get info to make spell for specific being. So once you have this summon lillend bard 2 spell, you need to craft another one to summon her cousin bloodrager 3 ![]()
![]() If it's always automatic addition of Level rather than freely chosen ranks I'll be rather against such system. I'd gladly see Proficency as more like - class skill bonus - rather than just +3 on the beginning - additional bonuses every few levels to class skills, separated from freely chosen ranks.
Those bonuses + ranks could unlock together various fun perks for those. But as automatic for everybody... eh nah. ![]()
![]() Quote: Currently in the game there are two classes - Cleric and Oracle. One is has class mechanics tied to alignment. The other does not. What - currently - happens if that Oracle drinks from the pool? Now pretend the pool swaps your alignment. What - currently - happens if they *both* drink from the pool. One of them looses powers. Simple. Ban it. Ban any compulsory alignment changes. Curses doing it. Alignment is a function of your free will. Paladin dominated to kill innocent kid shall not fall. Fault is on mindbender hand and gods and cosmos see it. Therefore cleric is bound still by devotion to god and can lose powers only if god wants him to loose them, while oracle is made by independent agent - at worse if deities that took part in creation are angry for her they can. So even without alignment - cleric can still fall.
Quote: The Helm of Opposite alignment has been in the game from AD&D 1st. Time to euthanise poor old fellow and forget his name afterward. |