Erudite Owl

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3,109 posts. Alias of Jim Groves (Contributor, RPG Superstar 2010 Top 4).


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WTF?!

EDIT: Bonus Watching!


Hi Customer Service!

I got a note about the expiration date on my payment method. I updated it this morning, but then it looked like it was going to just update it for this one single order, but I really wanted a long term solution. So I played around with the payment options, and it looks like it is fixed for all future orders..

.. But now I want to be sure. :)

Could you take a look at my set up and confirm that I'm good from here on out?


Liz Courts wrote:
For folks using Twitter, don't forget to tag your tweets with #PaizoCon. :D

Thanks Liz, I may twitter too. Now it's time to board the plane!


1 person marked this as a favorite.

Hi there,

One thing I enjoyed from previous Cons that I could not attend, were all the posts and tidbits from those who were fortunate enough to go.

So I am going to pay it back.

I realize most seminars will be videoed anyway, but maybe we can tide folks over until those are posted.

I'm going to post to my Facebook page. My email is in my profile. My real name is Jim Groves. You don't have to friend me if you don't want, I'm going to make the posts viewable to the public. I will also try to copy my posts to a thread that I'll start here in the forums. In fact, I have started, but it's not much more than getting to the airport as of right now.

I'm attending a LOT of seminars, so maybe I can share a good overview of different events.

If you're going to do the same, feel free to let folks know with this thread!


I might only be dropping by to say hi. Another engagement is happening an hour later, that I need to go to.

I won't take up a spot with so many others wanting to attend.


Vic Wertz wrote:

To be clear on that last part, what we're saying is that if you have stuff in your sidecart, it'll stay in your sidecart to be delivered along with the sub shipment after PaizoCon. The reason for this is purely practical: it's easy for us to bring lots of boxes of a handful of subscription products to fulfill at the show, but the logistics of dealing with the many individual items spread across a multitude of sidecarts is more than we can readily manage that weekend.

We'll be stocking the PaizoCon store with *lots* of stuff that we think will be popular.

Makes perfect sense Vic!

And I thought you would probably have common popular items for sale. I was just confirming. It wouldn't make much sense to mail order myself a combat pad, when I want to use it at the Con. Especially if you'll have them for sale.

I look forward to browsing your other wares. I've never been any good at painting mini's for example, but maybe SKR can show me how it's not that hard (I signed up for that event).


James,

Out of selfish curiousity, when doing your tabulation did you consider Irrisen based adventures to be Linnorm APs?

I see them as inter-related, but I can appreciate that not everyone else would.

Thanks!

EDIT: If nothing else that would mitigate my expectations appropriately ;)


Gorbacz wrote:

I think that everybody who runs around saying "Yes! Epic rules! Please!" should answer two questions:

a) how many epic games did you play in?
b) how many epic games did you GM?

Also, you could reflect on what level is the game most balanced at (hint: that's not the later levels), why does PFS cap out at level 12 and take a look at "AP deaths" thread and observe how many more deaths are reported for early levels than late ones.

All this could help you reach the conclusion I have: high level play is something everyone gets easily excited about, but in the end there's very little of it happening.

My answer to both questions would be, "No, but I would like to."

And to me, that is the relevant answer.

I'm not trying to put Paizo on the spot, but beyond that, it's the designer's responsibility to make that happen. If they want to sell the product that is.

I see what you're getting at, and it's not a completely invalid point, but you're somewhat (gently) attacking people for having the desire for mythic rules. That is misplaced energy.

The way I take it, you're suggesting it shouldn't be done because it hasn't been done successfully in the past. No argument. I would just counter that is no rationale for not trying. Except if you're concerned that Paizo will divert energy and resources on a project that you can't imagine actually working. That I can understand, but respectfully, you need to let them make that call. Paizo's Design and Editorial Departments are pretty disciplined. If they don't think they can do it, they won't. But that won't be because you're going to talk anybody out of not wanting the rules in the first place.

No offense. Honest.

I have run a couple games up to 16th level. So I have some experience related to the topic. Yes, even the Pathfinder rules begin to get shakey. I'm running Serpents Skull right now, and I hope to have a clearer idea of what works and what doesn't. What I'm finding right now is that the game works better if the GM is firm, fair, and disciplined. But that's an entirely different topic...

I do *think* that Mythic Rules will require something of an entirely new system, and that CR 20+ characters would need to be converted to it. The existing game was designed to be backwards compatible, and Mythic Rules would need to step away from 3.5. However that's merely my "armchair designer" opinion. However, I wouldn't be adverse to converting CR 20 characters to a new system.

Just to recap my point though, it's not for me to curb my desire for a product. I should be able to wish for anything kinda cool game I want. It's upon Paizo to create that game, or sensibly decide that they can't, or that there isn't enough interest.

So I remain interested in Mythic Adventures.

And I encourage folks going to PaizoCon to speak up to that effect.


The return of Baba Yaga to collect Elvanna and the rest of the jadwiga Elvanna.

Witches versus vikings. 'Nuff said.


43, started with the 1st edition DMG.


I met my wife through RPG gaming. She has since moved on from the hobby, but that's okay. She can relate to it and understand it.. and we can talk about it.

I say go for it.


Sara Marie wrote:


While we will have a store at PaizoCon, I'm not sure all of the items that will be there. I will see if I can get an answer for you about the two particular items you've inquired about.

Thank you! Again the combat pad being more of a priority. :)


This might be a dumb question, but is there going to be anything for sale at the Con?

I read that we can pick up our subscription items at the Con (thank you!), but we can't pick up any additional items from our cart.

Here's what I'm looking at: I want to grab a Gamemastery Combat Pad before the game I'm running. You know, to make it easier. I could order it here, or from another online vendor.. but I'm concerned about getting it on time.

Since they're pretty universal items, I thought you might have a sales booth at the Con?

Of much less importance, I've also been thinking of a later edition of the Core Book that has the errata in it as well. But that I could live without.

Thanks in advance!


I do and will support a Mythic Adventures book.


As a funny side note, I am now running one of the events that I was trying to get into!

(The original GM had to cancel).

That is one way of doing it. ;)


Ooops, I might have created a misunderstanding. A "secret product" is mentioned in the 3-Day PaizoCon product description, but it might be the announcement of the next AP, after Jade Regent.

I don't want to create false excitement that folks get disappointed about. That would be unfair to Paizo.

I have asked James about it in his thread in the off-topic area.

We should return this thread back to discussing *this* product, which is also cool and not a secret.

Thanks!


James Jacobs wrote:
Watcher wrote:

James,

You mentioned that you're looking foreward to announcing the AP after Jade Regent. Is that the super secret never before discussed product to be announced/revealed at the Preview Banquet?

Or is the super secret product some other surprise?

Where is it you're hearing about this "super secret never before discussed product" at?

I'll be announcing the next AP for sure, but I'm not sure what it is you're referring to.

I first heard about on the boards, in discussing the Preview Banquet, but I found a few more references.

Look at the store page for the 3-day pass, and I'll quote the text here.

3 day badge description wrote:
We're also hosting a Paizo Preview Banquet to show off Ultimate Combat, the Jade Regent AP, and a Super Secret New Product to be revealed at the show.

I think the the Banquet product listing mentioned it too, but that is gone now, probably because it's sold out. However there is at least one reference to it. I'm relieved that it's there, so that I didn't just imagine it

If the secret announcement is the revelation of the next AP, I won't be disappointed, or give you a hard time about it. I'm just curious.


James,

You mentioned that you're looking foreward to announcing the AP after Jade Regent. Is that the super secret never before discussed product to be announced/revealed at the Preview Banquet?

Or is the super secret product some other surprise?


This was my guess for the top secret "Never discussed" product at the Preview Banquet.

Now I'm stumped.

Very cool!


Awesome! Congrats Ben!


weirmonken wrote:
Watcher wrote:

I....... I didn't have much luck either. I got one game that I put a "1" in. Eh, it's something, I guess. Saturday night.

It will be the seminar circuit for me I guess.

I did get into the mini-painting groups. Those will be fun.

But you got company, Marc.

I'll be on the seminar circuit with Jim Groves?

Awesome!

You just made my week.

:D


I....... I didn't have much luck either. I got one game that I put a "1" in. Eh, it's something, I guess. Saturday night.

It will be the seminar circuit for me I guess.

I did get into the mini-painting groups. Those will be fun.

But you got company, Marc.


lastgrasp wrote:

This has probably been asked a million times and I'm probably missing the reference somewhere, but can you take 10 or take 20 on a craft skill?

lastgrasp

There should be no reason that you couldn't Take 10, if you don't need a really high score. It makes sense.

Taking 20, however, shouldn't work. When you Take 20, you're assuming that at some point you'll fail, and eventually get it right. But any time you fail when you craft, it uses up costly materials. Literally, Taking 20 assumes "no penalty for failue" in the Rules, which is not the case for a failed Craft skill check.


Thanks Dark Sasha and Ross!


Thanks for the link Adam!


Hi there,

I've reviewed the FAQ, but I have a few questions that I'm unclear on.

Last Friday, before the deadline, I made my lottery choices, but right now, I'm not seeing anything under "My Schedule".

I see that Registration for Open Events starts today? At 3 PM in my timezone. Does that mean that I will know what I received in the Lottery at that time?

Or did something happen and I get nothing?

(Not the end of the world, there are plenty of cool seminars and open events that looked fun).

I'm just a first timer and was hoping someone could illuminate me.

Thanks!


Dark Sasha wrote:
Watcher wrote:
I would like to attend! I'll have to bum a ride from somebody (PLEASE PLEASE!).. But please add me to the list.
I have been assured that it is within easy walking distance from the Con.

Cool, much appreciated


I would like to attend! I'll have to bum a ride from somebody (PLEASE PLEASE!).. But please add me to the list.


For what's worth, I didn't sign up in the Paizo Block. It was a nice discount, but when I booked my flight to the Con I got an even better discount.

That's not ingratitude for the savings offered, but when you're on a budget you gotta do what you gotta do.


1 person marked this as a favorite.
James Jacobs wrote:
Leaving it up to the GM couldn't make me happier. The game needs more of that philosophy.

But wouldn't that require GMs to take responsibility for their games?

::sneaky grin::

All joking aside, I agree. GMs abdicate too responsibility to other Powers and Principalities, like the 'Rule Books', 'the Man on the Messageboard', and sometimes the 'Dice'.


The player opted not to.. but I am bumping this for the sake of my own curiousity.


Sorry for the ambiguous title thread. I know from personal experience that players who do not read "GM Only- Spoiler" threads, can still get spoiled by specific thread titles.

************************

ANYWAY, HERE'S MY QUESTION:

I have a player considering being a Changeling. They're thinking of changing from their already well built character to a whole new concept to accomodate this new race concept.

That's cool, but now their struggling trying to reconcile their original character concept, and possibly end up playing something other than what they actually wanted to play. I'm almost sorry I brought it up now. They think there might be something cool in store for them, in terms of gaming experience, if they play this "mystery" race. You see, I've explained the basic concept of a changeling, but not gotten into the juicy details.

So in response this perception that they might have a special story, I'd like to be able to convey reasonable expectations.

So without further ado- Are there any actual hags in the AP, that I might be able to use as plot hooks for a PC?

I have no problem adding a hag just for them, but I'm just wondering if there is anything already woven into the later chapters that is just prime to hang a plot hook on?

Thanks in advance!


Grummik wrote:
I think you're confusing The Haunting of Harrowstone with the rest of the AP. THoH is undead heavy yes but the rest of the AP isn't it seems. They will shine periodically but it's situational.

I agree. Sometimes a player class should be allowed to shine. There are days it pays to be the bard, and sometimes it pays to be the druid. There are always times that a class is well suited to a situation, and I think that is okay. It might feel like undercutting to the GM, but the players delight in being cool.

And many undead can resist channeling to a greater degree, so unless the cleric loads up on channeling feats.. a cleric shouldn't wreck encounters. And even if a cleric does load up on channeling feats, they're paying a real mechanical price for that ability to be a strong channeler.


damendred wrote:
Lol this is fantastic tell me u gave the player extra xp for this it is just too perfect

I am certainly thinking about it!


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One of my players did this for fun, for our upcoming Carrion Crown campaign (alternating with Serpents Skull). He's playing a paladin of Iomedae and got inspired. I'm quite pleased and with his permission I am sharing. The credit goes to him.
.
.
.

Battle Hymn of Iomedae (a Parody)
sung to the tune of Battle Hymn of the Republic
by Bengaltiger

1. Mine eyes have seen Iomedae
Destroy the Tyrants Horde ;
she is trampling out the vintage
where the grapes of wrath are stored;
she hath loosed the fateful lightning
of her terrible swift sword;
Iomedae is marching on.
Refrain:
Glory, glory, hallelujah!
Glory, glory, hallelujah!
Glory, glory, hallelujah!
Iomedae is marching on.

2. I have seen her in the watchfires
of a hundred circling camps,
they have builded her an altar
in the evening dews and damps;
I can read her righteous sentence
by the dim and flaring lamps;
Iomedae is marching on.
(Refrain)

3. She has sounded forth the trumpet
that shall never call retreat;
She has sent the hearts of evil men
To Pharasmas’ judgment seat;
O be swift, my soul, to answer her;
be jubilant, my feet!
Iomedae is marching on.
(Refrain)

4. In the beauty of the lilies
She will bear us to the sea,
with a glory in her bosom
that transfigures you and me;
as she fights to make men holy,
let us die to make men free,
Iomedae is marching on.
(Refrain)

5. She is coming like the glory
of the sun upon the wave,
she is wisdom to the mighty,
she is honor to the brave;
To righteous men she’ll give the World,
To evil men a grave.
Our Goddess is marching on.
(Refrain)


Fergie wrote:


Dominate makes the victim your virtual hand puppet. There is no "let me twist your words like some vague 1st Edition Wish spell" or any wiggle room. You do what the caster wants and that is it.

I would not allow a player to weasel out of the spell by choosing to deal non-lethal damage, choosing the aid another action, or any other indirect methods unless that is the PC common strategy. The dominated fighter is going to power attack, the dominated rogue is going to sneak attack and the dominated wizard is going to cast disintegrate.

The caster with the 25 Int/Cha isn't going to leave any room for interpretation in their commands. This isn't their first time casting the spell, they are a serious expert, and they know how to use their spells to the fullest.

PRD wrote:
"Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus."

This is also a little vague, since most adventures kill people and take their stuff on a daily basis. I would say that only characters with strong moral codes such as paladins, or characters who have gone above and beyond to sacrifice themselves for the team would have a chance to save unless forced to commit unspeakable acts.

With that said, I feel that Dominate Person is probably the most overpowered spell in the game, and would still be a good spell if the duration was concentration +3 rounds.

I don't disagree with a single thing you've said, Fergie. Except that you read too much into my intent. And your hypothetical example is too extreme for the actual situation I was facing.

Serpent's Skull Spoiler

Spoiler:
It was Yarzoth, the main villainess of Chapter One, Souls for Smuggler's Shiv.

Serpentfolk have dominate person as a daily use spell-like ability. The DC of the save is only 18. Yarzoth is a CR 6 encounter. The BBEG fighting against 3rd level characters.

But to the larger point, this is a rare instance when you have the spell being used at a much lower level than you might otherwise assume. So the assumption that the PCs are not going to make their save anyway is a premature conclusion.

So contrary to what you might think, I quite literally was asking to see how I could phrase a command so that I did not trigger a second saving throw. It would be a shame to dominate a character, only to have them make their next save (from attacking another PC), and so accomplish nothing. I wanted to get the most mileage out of the spell, while at the same time not being cheesy.

In the end, the player made their first save, and the whole point was moot. But that's okay, it was a good roll fair and square.

As for personal violations and the like, it's an interesting conversation.. but I was only using it terms of combat. It is relevant outside of combat, but I trusted the other PCs not to let it go that far.


Hey BQ, this came up in my game as well.. But if you notice, Malikadna (the witch from the Cannical Camp) not only has a cauldron, but she's producing tanglefoot bags, smokesticks, and antitoxin. She also has brew potion and presumably brewed them herself. Plus the room description of her lair all but implies it is a working alchemist lab.

So once the Thrunefangs were defeated, I let my witch PC use that to justify his alchemy and potion brewing. And soon they'll be off the Island...


Thank you gentlemen, it's a valuable discussion.

For what it's worth, it was not my intention to brainstorm on "how to screw the players", though it could be taken that way.

I basically wanted a good understanding of the spell, before tomorrow's game. I have a bit of a rules lawyer in the group (not a terrible one, but he often doesn't realize he's doing it until I tell him to stop). I just didn't want to interrupt the game while I pondered the spell. I wanted to ponder tonight and be done with it.

I think Malachite Ice does make a good point. It can deprive the PC of fun.

However, so can confusion, cause fear, and even good ol' sunder. :) (Those are all three things the players have professed to dread, but I have no plans on removing from the game).

I'll see how things are going before getting tricky with the commands. I might just make it fairly straight-forward and let them make the second saving throw if the spell takes ahold. Though really, it would be nice for the BBEG if the dominated player came over and prevented flanking from the other side, at the very least.

No worries about toilet humor or personal violations of characters or players. Not my style. This will be a straight combat encounter.


Okay that helps. I think I'm going to with the approach that the command is: "come to my side and do your best to protect me from harm."

Then I'll leave it to the player to define their own nature and what is against it. I'm adding the bit about doing your best to step around the possibility that they'll pick their worst option on purpose to thwart the intent of the command and spell.
Thanks!


I'm just checking for a common interpretation on this spell.

Clearly trying to get a character to attack it's allies prompts a new saving throw at +2.

What if the command is "come to my side and protect me from harm"? Which could come down to the character attacking it's allies, except that it is the allies that provoke the action. The command is actually passive until triggered.

What do people think? Still get a new saving throw, or the command is not against the character's nature?


James Jacobs wrote:
And that's what they're likely to remain as—little more than badges of office. Not really worth mentioning in the four pages we had to talk about Absalom, where we wanted to cover things that were more interesting and relevant.

Ouch!

:)

Nothing to say. I don't disagree, contest, or complain. But I still have to wince and walk it off.

(Context: RPG SS 2010)


Jon Kines,

I wrote a post specifically to you just up a bit. I know these things get buried quickly, so I just wanted to make sure you saw it.


Jon Kines wrote:

On the point of adding more, I do agree with you, and I have added a lot of ambience, atmosphere, and side plots to flesh out Ravengro and add some elements of horror.

What I was trying to say was when crafting a module a designer has to stick to a baseline, if he/she goes too far in one direction or another he risks alienating those who feel the horror went "too far" or "not enough" so in the end it's all about striking a delicate balance and giving the GM enough latitude to modulate accordingly.

I was just about to offer sending you some of my side adventures, stories, scares to aid your campaign but now that I see you're playing it I better hold off! :D

Jon,

If you don't mind, I would love to see what you've come up with. I'm going to be alternating a couple of chapters of Carrion Crown with a couple chapters of Serpents Skull.

(As a Maptooler, I need a break from making my own maps in SS)

I've been thinking of ways to expand the trust earning options and in general enrich the town a little bit. Though I quite understand that the intent is that the players do not stay there or become too invested.

A little extra spookiness would be most welcome too.

Could you send me your ideas instead? My e-mail address is in my profile. Much appreciated! Or if you want to just post them in a spoiler tag, that would be great too!


wraithstrike wrote:
I am not saying new monsters equals horror, but the unknown does equal horror, and you have no idea of what the new monsters can do. At least with an old monster you know what to expect.

I agree. I'm just finishing Souls for Smugglers Shiv:

Spoiler:
The party encountered the festrogs in the Thrunefang caves. They were horrified and confused: and delighted. Strange looking undead that did not paralyze, but looked like dogs and sprayed pus from boils at them. They had no idea what they were dealing with, and that fact made it really thrilling.

I love new critters just because players sometimes really cherish surprises.


Selgard wrote:
Charisma only has fluff if you ignore RAW and handwaive the score away. ..And other woteworthy remarks...

I have to concur with Selgard here. As I said above, I don't always like having to use Social Game Mechanics, but that is why the attribute is in the game. If they're not utilized, then Charisma really has no purpose. And that's why it gets dumped.

Certainly rewiring Charisma into the saving roll system will make it very important. That is a valid solution. However you don't necessarily have to go that extent. The ability score has a reason to exist, and if that is observed, players will consider investing in it, or at least not dumping it.

We're conditioned to remember the combat game mechanics. Social game mechanics are not all that hard, they just require some practice like anything.


Benchak the Nightstalker wrote:
Watcher wrote:
EDIT: Disregard! Thank you!
Hehe, should have read the thread you posted first :D

Yeah, I suck. I am desperate though. I'd love to see the preview of the book I wrote for. ;)

But thanks to Larry, I am taken care of.


Larcifer wrote:
Hey Watcher I bought an extra ticket for my wife but she cannot make it. I'd be willing to give it to you. My name is Larry Wilhelm, we can meet in seattle prior to the banquet and talk details, if u want it its yours.

LARRY!

You are a god!

Much appreciated! I will gladly pay you for your wife's ticket of course, much appreciated, If you need prior contact, my e-mail is in my profile.


EDIT: Disregard! Thank you!


Mok wrote:
Plus, how many months and years have to transpire in real life for players to "get" the punitive micro-management and adjust their choices, all so that they can then succeed and the micro-management elements of the game? As a game master that is just completely unappealing.

Specifically, I introduced this when I started a new campaign (Smugglers Siv). I let them play first to second level, and then invited them to readjust the scores. Don't get me wrong, no one raised their Charisma really high.. But a couple shifted a few points.

I'm not concerned about scores of 10 (that's fine), but it leveled off some of the 6's and 7's.


Cartigan wrote:
What rules? I don't see any rules that explicitly penalize players for dumping Charisma any more than Charisma being the skills' primary stat.

I am not sure I understand your question. I said that I did not advocate penalizing players for dumping Charisma, but rather to enforce the rules regarding skills that rely on the use of Charisma.

Which sounds like what you're saying as well.

I added that statement about not penalizing the players, so that my intent would not be misconstrued. Apparantly it did just the opposite.

If you're really unsure what rules I'm referring to, please see Diplomacy and Handle Animal for some examples. What I'm saying is that it helps to call for those rolls when appropriate, and to play out the consequences of success or failure as written.

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