
Warped Savant |
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Hi Everybody! I've started running a version of Skull & Shackles for my group. I'm making a bunch of changes to it and figured it was worth posting about it on here. I'll be using the first book of Serpent's Skull, all of Skull & Shackles, Plunder & Peril, and a fair bit of Return to Freeport so there will be spoilers for each of those adventures. Stop reading if you don't want those adventures spoilied for you.
I'm not one to go into a lot of details and I'm not going to post after every session, but once or twice a book I'll likely talk about the general things that have happened, which will include the changes I've made. (I have two books worth of stuff to post about so this first post will be longer than future ones).
For the campaign we started with Souls for the Smuggler's Shiv (relocated to the northern edge of the Cannibal Isles). The castaways were the same but I added in Sandara Quinn as a wizard due to it being a 3 player group and one of them was already a healer. Sandara wasn't a GMPC, but was there if the group wanted to bring her along, the same with any of the other NPCs. (Thankfully the group left the NPCs at camp most of the time so I didn't have to worry about running another character during combats.)
To set things up for Skull & Shackles and Plunder & Peril I had the map on Inkskin's back lead to Jemma Redclaw's treasure, mostly because I think she's a great character and wanted to use her for more than just one book. Inkskin was captured and enslaved by one of the other two captains in the backstory of Plunder & Peril but had left the Shackles after the captain had died. She was on her way back to meet up with Varossa Lanteri to go and claim the treasure. Plugg & Scourge boarded the Jenivere in Ilizmagorti and noticed that Inkskin was trying to hide her tattoos and had assumed, because the ship would be near it, that it was for the temple on The Shiv that they were searching for.
The group went through the island about the way I expected them to (very carefully, thoroughly checking things. I had it set up as a hexploration thing as we've used exploration in most campaigns). Plugg and Scourge had traded Inskin to the cannibals for information about the hidden temple once they realized her map wasn't useful for them. Inkskin survived in the tunnels beneath the camp, where the group managed to rescue her. At the end of the book the group found Plugg and Scourge transcribing and taking rubbings of the carvings on the walls. Tjhe group didn't think anything of it and didn't take any of the parchment with them. If they had, they could have learned a little bit about Dark Freeport / Mazin (instead of having the Mazini from Return to Freeport be the bad guys I'm keeping it as Cheliax but changing the original name of Dark Freeport to Mazin as I have it so that it was originally used by the Serpentfolk so "Dark Freeport" as a name doesn't make sense. I also rewrote what it all would've translated to and changed some of the ancient past to suit what I need the history to be for future story points).
After breaking the curse on the island they group managed to flag down a passing ship that was on its way to the Rum Punch Festival in Lilywhite. From there I was able to run Plunder & Peril as written. The survivors from The Shiv went their separate ways, and I've added in some of the encounters from books 1 and 2 of Skull & Shackles as well as most of the NPCs. After thoroughly and quickly defeating the captain of another ship half of the officers from the Magpie Princess took the new ship. Throughout all of this the PCs have been quite popular amoung the crew and officers, which is setting Captain Lanteri a little on edge. One of the PCs made a terrible impression on Slippery Syl so she's been working against the group and has been whispering lies in Lanteri's ear. Caulky Taroon, who's still loyal to her previous captain, is making her own plans as well but is much more cautious than Syl.
After the group was left on Warvil's Folly, along with Inkskin who was bringing them some supplies that the captain said the group needed, the saved some hippocampi and a triton so they were able to make their way to Brightglass Isle after deciphering the map on Inkskin's back, which they finally had a chance to see now that she was willing to show it to them. After reaching the Magpie Princess, which was docked outside of Mancatcher Cove (moved up to Brightglass Isle) the group fought with Syl and a few allies that she had managed to turn against the group. After that was dealt with they explained that they were marooned to the rest of the crew, the crew shared their side of the story. Lanteri instructed the crew to leave the PCs on Warvil's Folly as the PCs were a huge threat to everyone on board and that they were going to steal all of Redclaw's treasure. (She partially believed this due to Syl's whispers).
I replaced the Fearsome Tide was the Eth Abaddon from Return to Freeport (but with a reduced speed; better than most sailing ships, not nearly as fast as it is in Freeport). Both Redclaw and Varossa Lanteri died in the battle against the PCs and it was a very close fight against the incutilis lord, but they pulled through in the end. Once they had a chance to inspect the Fearsome Tide they stood around pondering how to steer a ship that had no obvious way to mount a wheel. Once the entrance had been cleared and the blood and gore in the hidden cave had time to wash away they found an impressive, magical gem in the water which they quickly learned contained an air elemental that could help steer the ship (using what Jalhazar’s wheel grants instead of figuring something out. I'll remove Jalhazar’s wheel from the actual place in the AP as they would most likely sell it and they already have enough treasure as it is).
On their way to Freeport, the capital of the Shackles, they've encountered Whalebone Pilk and the Deathknell. They defeated him and his crew and have taken his treasured bell for their own. While worried about what it may do the captain PC didn't want to hang it on his ship so instead it is being kept in one of the extradimensional areas onboard.
Now they are on their way to pick up the scattered people that they survived with on the Shiv and then dock in Freeport to gain the letter of marque.