Hello, I have questions about Corrosive and Decaying Runes. Corrosive :
Quote: When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target's armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead. Decaying : Quote: When you hit with the weapon, add 1d4 void damage to the damage dealt. In addition, on a critical hit, the target takes 2d4 persistent void damage; if the target has a shield raised, the shield takes the same amount of persistent damage (its wielder rolls the flat check to see if the persistent damage ends, or the GM rolls if the shield is no longer in someone's possession). Unlike normal void damage, the void damage from a decaying rune damages objects, constructs, and the like by eroding them away. 1/ For the decaying rune, doesn't the target's amor take void damage ? 2/ Is it possible to obtain the broken condition on an armor ? 3/ A status penalty to AC from broken condition for an armor isn't cumulative with the status penalty from a clumsy condition, is it right ? 4/ A greater decaying rune ignores the immunity to void for the constructs, is it right ?
Thanks for your future answer.
Hello, I search information about the Black Prince. Quote: The Black Prince: Although the graveknight known simply as the Black Prince was redeemed centuries ago as part of Iomedae's 11 Acts, it is said that the prince's armor remains intact—and that vile forces conspire to reclaim it. If the armor is donned by one of the Black Prince's descendants, the Inner Sea will be beset by a terrible villain indeed. Quote:
What is the date of the suicide ? What is the ethnic origin of the Black Prince ? Are there informations about his armor ? If a descendant wears the armor, will he obtain the powers of a graveknight ? Or dominate by the armor ? Thanks for your future answer.
Hello, I want to create a character to use sidestep feat. 1)Overextending Feint (rogue 1)
Quote:
2) Pistol Phenom Dedication [trained in at least one type of one-handed firearm] (general feat : proficiency weapon simple firearms ?) Quote: You gain the Pistol Twirl gunslinger feat, enabling you to Feint against creatures within your weapon's first range increment. 4) Sword and Pistol 6) Gunpowder Gaunlet
Quote:
8) Sidestep (rogue) 10/ Tactical Debilitations [Scoundrel Racket]
Quote:
12/ Preparation (rogue) 14/ Reach for the Sky
Quote: You fire your firearm and then attempt a single Intimidation check to Demoralize each enemy within 30 feet. Creatures who become frightened instinctively put their hands in the air. If they had Raised a Shield, they lose the benefits, as they raise the shield above their head where it's of little use to block attacks. With their hands in the air, each of these frightened creatures can't use reactions or free actions that require their hands, or items held in their hands, until the beginning of their next turn. Regardless of the result, each creature is then temporarily immune to Reach for the Sky for 1 minute. 16/ Showstopper Quote: When using Pistol Twirl to Feint, you can target all enemies within your weapon's first range increment who you can perceive and who can see you. You roll one Deception check and compare it against each target's Perception DC. 18/ Hot Foot Quote:
20/ Phenom's Verve Quote: If you critically succeed at a Performance check for Pistol Twirl or a pistol phenom archetype feat, you gain a +1 status bonus to your attack rolls with one-handed firearms and one-handed melee weapons until the end of your turn. Ancestry : kobold, gnome ??? Kobold Grovel (5)
Quote: Unlike a normal Feint, the creature can be within 30 feet instead of in your melee reach, and you make your check against its Will DC instead of its Perception DC. Ally's Shelter (5) 1/day [reaction] Quote: Roll the save using an adjacent ally's modifier for that type of saving throw instead of your own. Chameleon Gnome Empathetic Plea (1) [Reaction]Theoretical Acumen (1) 1/day
Quote: Once before the end of your next turn, you can use the skill modifier from the triggering check in place of your saving throw modifier against one of the creature’s abilities, in place of your Perception modifier to Seek the creature, in place of your Deception modifier to Feint against the creature, or in place of your Intimidation modifier to Demoralize the creature. Alternatively, against one of the creature’s attacks, you can use your DC for the skill used in the triggering check in place of your AC. Vibrant display (1) 1/10 mn Quote: Once every 10 minutes, when you use the Feint action, you can compare your Deception check result to the Perception DCs of all adjacent creatures rather than just one creature within melee reach. It’s possible to get a different degree of success for each target. Vivacious conduit (9) unexpected shift (1) fortuitous shift (9) What do you think about the choice of the feats ? How do the AC maximize ? Thanks for your future answer.
Hello, I have a question about Aegis of Arnisant feat. Quote:
Does it function against all spells ? (Area also ?) Thanks for your future answer.
Hello, is it possible to repair magical propulsion destroyed from Yjae and remove Leng's energies that infected the city and ennemies ? To repair, there are three existing ruins of flying cities : Kho in the Mwangi Expanse, Opongwe in the sky above Thuvia surrounded by a shantytown of flying platforms, Ulduvai crashing upon Mirrshock Glacier in the southeastern Mwangi Expanse, south of Mount Dowama in the Shattered Range. What means will be necessary to remove Leng's energies ? How can a character to know the existence of the shory empire, flying cities and their location ? Skills, NPCs, organizations ... ?
Thanks for your future help.
Hello, I have a question about Elemental Vessel, Water. Is it possible for a character to create an Elemental Vessel, Water. Quote: Inhabit Vessel (mental) Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's Intelligence, Wisdom, and Charisma modifiers for all checks. Only one creature can inhabit an elemental vessel at a time. For inhabit ability, is it only mentally or the body of inhabiter is in Elemental Vessel, Water ? Thanks for your future answer.
Hello, I have a question about petrified condition and about teleportation effect or disintegrate. Quote: You become an object with a Bulk double your normal Bulk (typically 12 for a petrified Medium creature or 6 for a petrified Small creature), AC 9, Hardness 8, and the same current Hit Points you had when alive. You don’t have a Broken Threshold. When you’re turned back into flesh, you have the same number of Hit Points you had as a statue. If the statue is destroyed, you immediately die. If the statue is destroyed, is it when the Hit Points falls to zero ? Dimension door :
Quote: you instantly transport yourself and any items you're wearing and holding from your current space to a clear space Is it possible to use dimension door if the character is holding the statue of a petrified opponent ? Disintegrate :
Quote: An object you hit is destroyed (no save), regardless of Hardness, unless it's an artifact or similarly hard to destroy. Is it possible to disintegrate a petrified opponent ? Thanks for your future help.
Hello, I'm attempting to create a character oriented dancer from Carnival in Carnival in Rio de Janeiro. I am going to need some of your advice. Fascinated condition is useful or not ? Heritage : Cliffscale Lizardfolk to climb and dance on the walls and ceiling Ancestries feats :
Skill Feats :
Class Feats :
General Feats :
Those are my first ideas. Thanks for your future answer.
Hello, is it possible to use the Aqueous Orb as shelter ? If the character with amphibious trait cast the Aqueous Orb and engulfed itself, the character can benefit advantages from the normal rules for aquatic battles :
What means exactly this sentence ?
Quote: Unlike most spells, you can gain this effect multiple times in the same round by Sustaining the Spell multiple times. Is it possible to sustain 3 Aqueous Orb in a turn ? Thanks for your future answer.
Hello, “Trompe l’oeil” is an inherited template that can be added to any corporeal creature that has an Intelligence score (referred to hereafter as the base creature). Troop Subtype: A troop is a collection of creatures that acts as a single creature, similar to a swarm, but typically as part of a military unit. A troop has the characteristics of its type, except as noted here. A troop has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. A troop attempts saving throws as a single creature. A single troop occupies a 20-foot-by-20-foot square, equal in size to a Gargantuan creature, though the actual size category of the troop is the same as that of the component creatures. Is it possible to add the trompe l'oeil template on a troop ?
I will have help for a build. Race : Human
Class : Fighter or fighter with archetype martial class (level 12-15 : adventure path) [lose weapon training, weapon master] Human Feats :
HD Feats :
Optional :
- Advanced Armor Training (Combat)
- Advanced Weapon Training (Combat)
Martial Focus (Combat)
Fighter Feats and class abilities :
2/ fortified armor training (combat) : you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the broken condition or swift iron style (for 13, dex 13) (combat) 4/ swift refuge : Once per day when using Swift Iron Style, when you’re hit by a weapon, unarmed attack, or natural weapon, you can treat all dice other than the weapon’s base damage dice (including extra dice from sneak attack, critical hit, magic special weapon abilities, and Vital Strike) as having rolled 1s. You can use this ability a second time per day when your base attack bonus reaches +8, and a third time at +16. 6/ power attack (combat) 7/ Armor training : Advanced Armor Training : armor material expertise (BAB + 6) : adamantine 2/ day : convert half the lethal damage of the
8/ Call out (combat) (for 13) 9/ Weapon training : cut from the air (BBA + 5, power attack) : When a ranged attack is made against you
10/ Dodge (combat) (Dex 13) 11/ Armor training : cushioning armor : half damage from falling 12/ sweeping dodge (combat) One time against an opponent in duel while wearing a cloak, you gain evasion (as the rogue ability). If a critical hit or sneak attack is scored on you, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. 13/ Weapon training : smash from the air (BAB + 9) : You can use Cut from the Air against unusually
14/ shield focus (combat) 15/ armor training : cushioning shield : half damage from falling 16/ 17/ weapon training : spellcut (spellcraft 1 rank, BAB + 9) : Once per round, you can use your base attack bonus in place of your total saving throw bonus for a spell, spell-like ability, or supernatural ability that either allows a Ref lex save or is not a melee attack and targets
(what means ? It will with a spell dominate (Will save) for example ?) Wished feats :
Master Armorer (Ex): The fighter can use his base attack bonus in place of his ranks in the Craft (armor) skill. The fighter need not be wearing armor or using a shield to use this option. The fighter substitutes his total base attack bonus (including his base attack bonus gained through levels in other classes) for his ranks in this skill, but adds the skill’s usual ability score modifier and any
Equipement :
clockwork armor :
What means "fully wound" ? Thanks for your future help.
Authorized class with only extraordinary abilities :
Authorized PrCs with only extraordinary abilities :
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