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![]() Keep in mind that monsters are built differently than PCs. They generally have lower AC compared to their CR. At this point, with only a single book out and relatively low feat options, deadly aim is a reasonable choice and would be most often used when you need to get into position and attack, i.e. when you're not making a full attack. TL;DR - Deadly Aim is useful when:
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![]() Here are the things I would try for Yoda:
Sounds fun, and reminds me of when I made Obi-Wan as a Swashbuckler/Magi in Pathfinder. ![]()
![]() Like Dragonchess said, buffs are mostly gone from spellcasting classes. Once Dwarf becomes available, the Desnan Star Shaman with the star knife was a build I was looking at with "heavy armor" and free advanced weapon at level 1. You got Magic Missile for free to take care of medium range and since dwarf is a con/wis race, the idea was to have good DCs. The xenodruid's first level power is pretty much a throwaway, but the "entangle" at level 3 is pretty boss actually, if you go for more controller support, this is the way I'd go. Otherwise, envoy is the true support class. ![]()
![]() VampByDay wrote:
I never know on these forumsn. People are trying eek free hardness and HP on an Android using tensile reinforcement. This thread caught my eye because I keep making Vesk builds (I have an exocortex Vesk mechanic potentially for the AP) I was going to build the same thing except I ended up using the "supercharge weapon" spell instead. After playetesting it though, burning an action before punching wasn't effective until level 3 when you pick up specialization with your punches. ![]()
![]() Jimbles the Mediocre wrote:
Keep in mind that "melee touch" still is just a regular melee attack vs. EAC as opposed to KAC. Generally bad guys only have a 1 to 2 AC difference between the 2. You also run into the problem at level 1 - 3 spells/day plus your spell cache. If you're doing this more as a fun concept vs. an optimized concept - then I'm 100% for it, but... by the time your Vesk Soldier buddy can afford an ember flame doshko at second level, you'll be on pretty equal footing. ![]()
![]() I'm a little confused on how to interpret the reflex save DC for Grenade Arrows.
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![]() I have the exact same question. I'm under the impression starship combat is different than normal combat. Even the time scales are different. From the adventures that are being written, there is enough of an emphasis on starship skills that this would be the case. I'd honestly allow it in my home game. This power seems like a balance issue where Solarians would have something useful to do in starship combat aside from being a gunner. I'd really like to have this FAQed as well. |