![]()
![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() Munin speaks Common and tells everyone. Let's avoid the trap, and go around the back looking through the windows to see if the doors are barred from the inside and count bad guys. Is Colberg stealthy enough to go first? ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() Before dusk the night before, Votun asks Munin to fly over the lodge and scout it out. He looks for the trap that they were warned about. He looks for sentinels and anything useful for an ambush. Munin takes 10 or 20 (2 minutes) at important areas for 18 and 28 Perception checks, respectively. Votun prepped two sleeps, so don't need healing from him. ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() We camp here to rest, heal, and get our spells back. Please narrate whatever useful we can get from these guys: what's up ahead, how many, how are they armed, who is the leader, any traps, and anything that should concern adventurers trying to rescue a noble lady. Without a big story post to regroup us, I feel we are losing this game. ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() "Colberg, sneak up there. If they spot you, I'll put them to sleep. You others need to get there quick to prevent any of them that resist from waking their companions." Votun waits and casts Sleep DC 15 on the men. ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() 4 ft to avoid falling damage. Those DC's seem high considering the idea is to just hold on to a rope and let it swing. Buzz would call it 'falling with style'. Acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10 ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() Munin will fly a grappling hook, that is tied with a rope, to a tree on the other side of the river. High enough in the tree such that we can swing across without touching the ice. Votun suggests Sigrun go first, because she can handle melee combat. Then, Munin can return the free end of the rope to repeat the process. ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() "I do not have any telekinetic abilities prepared today. Munin could carry and wedge a grappling hook in a tree across the ice, but certainly could not tie a knot."
![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() Knowledge (nature): 1d20 + 10 ⇒ (7) + 10 = 17
Votun proffers, "There are weakened spots on the ice which is also very slippery. Caution must be used if walking across this frozen surface. " ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() Votun casts Detect Magic. He gets within 30-feet and shoots the snowman with a ray of frost.
![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() "Alright, you keep your head on. Now quiet or I pop it off, or give you to the dwarf to do it. Let's see where the raiders are camped. Look out for traps." Votun starts the group like herding cats toward the goal. ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() "Munin is poisoned, staggered, and alive. He should be back to normal in a minute." Votun replies. "Father, Jorgo, what say you? Attack or defend?" Votun asks again. ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() "Great. They've gone to 'tell Izoze and Teb.' Presumably Teb is the winter witch." Votun translates the Sylvan and sighs. "How is everybody? We've lost any element of surprise now. Do we need to fall back to the Dansby farm to rest and defend if they come after us in force?" "And no Munin, you may not eat the fey." He says peremptorily. ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() Please move Jorgo on the map. I'm a bit confused if it's Votun's action or not, but I'll default to going. Round 3 Votun attempts to pick up the flopping fey. If CMB required, Grab: 1d20 + 0 ⇒ (2) + 0 = 2 If successfully grabbed, Votun shouts to the other fey in Sylvan, "Stop your nonsense. We are not your enemies. Don't make me crush your friend." Diplomacy: 1d20 + 0 ⇒ (6) + 0 = 6 If not successfully grabbed, Votun curses in Sylvan trying to get Jorgo to grab the fey. ![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() Round 2 Votun calls Munin to him attempting to keep total cover from the two fey that he initially saw (C5 & E13). He prepares Ray of Frost for any fey that he sees within 30-feet.
![]()
Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13 ![]() Colberg wrote: "Who you talking to old man (Votun), I don't see a damn thing!?" "There are three wee fey in the trees over there with bows. Their names are Pym, Shor, and Varsi. They speak of someone of authority, Teb Knotten."
|