Toff Ornelos

Votun Raveneye's page

141 posts. Alias of Jubal Breakbottle.


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Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Votun moves up to the door taking total cover from inside the lodge.

Munin starts circling the lodge from 50-ft up with the understanding that he will squawk if he sees trouble coming from the other side.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Go ahead Jorgo. Wake them up." Votun whispers.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Is the door barred?


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13
DM Pendin Fust wrote:
So we've got 3 votes to have Jorgo hulk out and rage on them.

AFTER Colberg sneaks up and assesses the door and number of victims.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Votun shrugs, "We need to take on a lodge full of bandits. Go big, or go home."


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Munin speaks Common and tells everyone.

Let's avoid the trap, and go around the back looking through the windows to see if the doors are barred from the inside and count bad guys. Is Colberg stealthy enough to go first?


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Before dusk the night before, Votun asks Munin to fly over the lodge and scout it out. He looks for the trap that they were warned about. He looks for sentinels and anything useful for an ambush.

Munin takes 10 or 20 (2 minutes) at important areas for 18 and 28 Perception checks, respectively. Votun prepped two sleeps, so don't need healing from him.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Yes, we need to rest. These guys can stay tied up until we return. We can decide then what to do."


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

We camp here to rest, heal, and get our spells back.

Please narrate whatever useful we can get from these guys: what's up ahead, how many, how are they armed, who is the leader, any traps, and anything that should concern adventurers trying to rescue a noble lady.

Without a big story post to regroup us, I feel we are losing this game.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"A week? How often do you have contact with anyone?"


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Votun climbs up to the sleeping and hog-tied prisoners. Maybe wake one of the up to interrogate. They are bandits, so feel free to execute them."


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Colberg, sneak up there. If they spot you, I'll put them to sleep. You others need to get there quick to prevent any of them that resist from waking their companions." Votun waits and casts Sleep DC 15 on the men.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

How far? Is there any cover between them and us? What are the weather conditions? What time of day and kind of light do we have?


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Votun passes second and continues to thicken the ice for everyone.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Votun does his thing.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

pick which way and move us forward. This game is dying without posts


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Is this game going at the pace that everyone expected?

Do we need an intervention?


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

4 ft to avoid falling damage. Those DC's seem high considering the idea is to just hold on to a rope and let it swing. Buzz would call it 'falling with style'.

Acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Munin will fly a grappling hook, that is tied with a rope, to a tree on the other side of the river. High enough in the tree such that we can swing across without touching the ice. Votun suggests Sigrun go first, because she can handle melee combat. Then, Munin can return the free end of the rope to repeat the process.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"I do not have any telekinetic abilities prepared today. Munin could carry and wedge a grappling hook in a tree across the ice, but certainly could not tie a knot."
_________________
Munin has strength 2, maximum carrying capacity of 20 lb. at heavy load


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Knowledge (nature): 1d20 + 10 ⇒ (7) + 10 = 17
Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Votun proffers, "There are weakened spots on the ice which is also very slippery. Caution must be used if walking across this frozen surface. "


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Votun casts Detect Magic. He gets within 30-feet and shoots the snowman with a ray of frost.
___________________________________________
ranged touch: 1d20 + 3 ⇒ (17) + 3 = 20
if hit, damage: 1d3 ⇒ 3
Will save versus illusion: 1d20 + 2 ⇒ (5) + 2 = 7


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13
Sigrun Jagrsdottir wrote:
"Over there, the snow looks as if it was knocked off the trees. Whatever it was might be able to fly"

"Like tiny fey... Let's go."


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

pressing on.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Votun checks with the fey, but he thinks he still has good directions.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

I'm back but Votun and Munin are oblivious to the problem of the talking stag. You've got the lead here


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Nonplussed Votun replies to the stag, "We're looking for some humans captured by raiders working this forest. Would you please direct us to them?"


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

The wife and kids are on vacation this week, so my posting frequency will be impaired. Plus, we'll be out of town Tuesday to Thursday.

Cheers


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13
Pendin Fust wrote:
Can I assume you are all continuing on the path into the forest?

we're following the directions of the fey to the raiders.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Alright, Varsi. Please keep quiet unless I ask you a question and stay helpful. I promise to let you go in peace when this stuff is over."


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"You're starting to be helpful. What's your name?" Votun says to the fey continuing to trudge forward.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

While walking, Votun asks, "Do you know anything about prisoners of the human raiders?"


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Alright, you keep your head on. Now quiet or I pop it off, or give you to the dwarf to do it. Let's see where the raiders are camped. Look out for traps." Votun starts the group like herding cats toward the goal.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Continuing in Common, "If you flew through the heart of winter, where is it? And how can it be closed or unspiked?"


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Intimidate: 1d20 ⇒ 17


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Spill it, or we see how hard I have to squeeze to make your head pop off."


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"How many worthless raiders? And where are what scattered throughout the world?"


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Who is Rohkar? And what and where is 'the heart of this winter'"


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"I see. Much better. Now, what are they doing around here? And where would you expect them to be at the moment?"


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Would you please describe Izoze and Teb? You're not helpful, yet."


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Ah, speak of the devil." Votun closely looks at the fey doing his best Gandalf impersonation. "Now who is Izoze and Teb, little one?"


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Yes, Votun still holds the unconscious fey. Please respond/react in character, so we can progress the game. Votun is waiting for a response from the Father."


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

DMPC can still express opinions.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Munin is poisoned, staggered, and alive. He should be back to normal in a minute." Votun replies.

"Father, Jorgo, what say you? Attack or defend?" Votun asks again.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Great. They've gone to 'tell Izoze and Teb.' Presumably Teb is the winter witch." Votun translates the Sylvan and sighs.

"How is everybody? We've lost any element of surprise now. Do we need to fall back to the Dansby farm to rest and defend if they come after us in force?"

"And no Munin, you may not eat the fey." He says peremptorily.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Please move Jorgo on the map. I'm a bit confused if it's Votun's action or not, but I'll default to going.

Round 3

Votun attempts to pick up the flopping fey.

If CMB required, Grab: 1d20 + 0 ⇒ (2) + 0 = 2

If successfully grabbed, Votun shouts to the other fey in Sylvan, "Stop your nonsense. We are not your enemies. Don't make me crush your friend." Diplomacy: 1d20 + 0 ⇒ (6) + 0 = 6

If not successfully grabbed, Votun curses in Sylvan trying to get Jorgo to grab the fey.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Round 2

Votun calls Munin to him attempting to keep total cover from the two fey that he initially saw (C5 & E13). He prepares Ray of Frost for any fey that he sees within 30-feet.
________________________________________
Perception: 1d20 + 2 ⇒ (1) + 2 = 3
ready ranged touch attack: 1d20 + 3 ⇒ (11) + 3 = 14
if hit, cold damage: 1d3 ⇒ 3


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"Harm my bird anymore, and you will make a great addition on that tree." Votun replies in Sylvan unused to intimidating just saying what he believes.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13
Colberg wrote:
"Who you talking to old man (Votun), I don't see a damn thing!?"

"There are three wee fey in the trees over there with bows. Their names are Pym, Shor, and Varsi. They speak of someone of authority, Teb Knotten."

Full Name

Faran Celnya