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![]() If two days ago if I was forced to guess if any class would start with a untrained save I would have said, Yes. I would have been wrong. Mark's post shows why this for the best. Thanks Mark.
Also I don't see people who are untrain in a save as clumsy or weak willed just not train. For example early Spider Man could be untrain in Will Saves but early Cyclops would be trained. ![]()
![]() Firstly why are you assuming that the other classes will have no untrained saves at 1st level? I see people doing this kind of thing all the time. Now let me try to address your actual concern
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![]() I am really liking how skills work for the most part. I was concerned that there might not be enough granularity in ranks nor enough differences between the ranks. This blog has lessened those concerns. The way higher ranks give you more ways to use a skill even without skill feats makes having a higher rank meaningful even if the numerical differences are slight. With Signature Skill my guess would be either they give you expert for the cost of 1 rank increase or they allow you to take a rank at a lower level than normal say Master at 5th and legendary at 13th. ![]()
![]() Dennis Deadsky wrote: I don't understand why you want to bother to change this part of the rules. it's likely to have some weird unintended consequences, and i don't see that it gets you anything at all. Whats the point? If you want to limit the number of mechanically different options available for weapons, go from 3 to 2 damage types consolidates several choices. Actually, if used the weapons on the srd and take out the slashing ones that are direct copy of piercing or bash weapons. not a lot are removed. Personally I don't think it is needed and I feel having both slashing and piercing weapons are appropriate. ![]()
![]() Just because he wouldn't give his life for another's without a second thought does not mean he is not good. Even saints have doubts and the desire to live is a powerful thing. I would put his alignment at neutral good. He seems to have two main goals, helping others and getting revenge on his father. Helping others is Good of course, and since his father is evil I would put the second motivation at neutral. Therefore he is good. He would just have to watch out for the ends justify the means syndrome.
This is a very cool character with tons of roleplaying potential. ![]()
![]() I thought LotR books were only okay.
I also cry from because of media, tv, movie or book. Usually because someone died and its not their death so much as other peoples grief because of their death. I guess its because I can relate to loosing someone close to me, my mother when I was young, but can not relate to being dead. Of course non of these things will actually get me shunned by my gaming group ![]()
![]() noblejohn wrote:
What would you when their BAB goes up, order new custom dice? As someone mentioned some sort of dice rolling program for a smart phone or tablet might be your best answer. Blank die and some sort of ink that is not water soluble but comes off easily with rubbing alcohol is my next suggestion. Actually my first suggestion is to use this as an "excuse" to practice some basic arithmetic. RPGs especially math heavy ones like PF can be great way to "spend some time with numbers". This familarity can make math even more complex math easier. Too many times people, especially grown ups become lazy when it comes to math. ![]()
![]() When our characters talk to any semi-important NPC, somebody asks if they are lying or holding something back. We roll sense motive and if it low the GM usually says "You can't tell"
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![]() Rudy2 wrote:
I have to agree, these abilities don't say wolf. some traits that I think of when I see wolffolk are good senses, endurance, wolves often chase down their prey for hours, and works well as a group. Not saying you cant have the abilities you list just that some good background information would really help connect the mechanics to the race. |