Grey Maiden

Vorpal Laugh's page

Organized Play Member. 154 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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I can not see Paizo just not having any iconic half elves or half orcs. Jason said that there is still internal debate and disagreement about the best way to do these two ancestries. This tells me that they are passionate about them.


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I am hoping fighters get some thing like a flexible skill feat that can be switched out every morning.


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If two days ago if I was forced to guess if any class would start with a untrained save I would have said, Yes. I would have been wrong. Mark's post shows why this for the best. Thanks Mark.
I do stand by other two points. Non numerical bonus are going to more important in this game. Things could be broken in the playtest

Also I don't see people who are untrain in a save as clumsy or weak willed just not train. For example early Spider Man could be untrain in Will Saves but early Cyclops would be trained.


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Firstly why are you assuming that the other classes will have no untrained saves at 1st level? I see people doing this kind of thing all the time. Now let me try to address your actual concern
Things like feats, class options, ability modifier, spells and magic items can help differentiate between a character's three saves. This can include both simple higher numbers and riders like evasion and rerolls. Those two could be just the tip the iceberg.
Of course it might end up still being an issue. Luckily we have the play test to track down such flaws.


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I am really liking how skills work for the most part. I was concerned that there might not be enough granularity in ranks nor enough differences between the ranks. This blog has lessened those concerns. The way higher ranks give you more ways to use a skill even without skill feats makes having a higher rank meaningful even if the numerical differences are slight.

With Signature Skill my guess would be either they give you expert for the cost of 1 rank increase or they allow you to take a rank at a lower level than normal say Master at 5th and legendary at 13th.


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I think feats of strength should fall under the Athletics skill. Technique can really help you apply the strength you got. Look at Olympic weight lifters or field events like the hammer throw.


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I have an Idea for a melee bard. He would me highly muscular and I would describe his performance as flexing his muscles and doing body building poses, so basically Major Armstrong from Full Metal Alchemist. Mix in some Macho Man style trash talk.


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ORChids are for puny elves. Real warriors fight with ORChards. A battle tORC sounds awesome to me.


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Dennis Deadsky wrote:
I don't understand why you want to bother to change this part of the rules. it's likely to have some weird unintended consequences, and i don't see that it gets you anything at all. Whats the point?

If you want to limit the number of mechanically different options available for weapons, go from 3 to 2 damage types consolidates several choices.

Actually, if used the weapons on the srd and take out the slashing ones that are direct copy of piercing or bash weapons. not a lot are removed.

Personally I don't think it is needed and I feel having both slashing and piercing weapons are appropriate.


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Just because he wouldn't give his life for another's without a second thought does not mean he is not good. Even saints have doubts and the desire to live is a powerful thing. I would put his alignment at neutral good. He seems to have two main goals, helping others and getting revenge on his father. Helping others is Good of course, and since his father is evil I would put the second motivation at neutral. Therefore he is good. He would just have to watch out for the ends justify the means syndrome.
You could also put down true neutral and say he has recently realized that he needs to be careful to not become what he despises.

This is a very cool character with tons of roleplaying potential.


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I thought LotR books were only okay.
I like the Drizzts books and the Drizzt as a character. I am not saying Salvator is a better writer then Tolkien though
Actually I like a lot of D&D novels.
I never got into BSG and lost interest in Lost after season 2 and have only watched the 1st 3 episodes or The Walking Dead. i have read lots of the comic though and loved them, up into they reach the town with the Governor around issue 60 I believe
I didn't find Big Bang Theory to be that funny.
Never got into Doctor Who, but have started watching the newish one on Netflix.
I liked Naruto, the Japanese version and the filler needs to die, not a slow death, a quick double tap to the back of the head and body burnt to ashes.

I also cry from because of media, tv, movie or book. Usually because someone died and its not their death so much as other peoples grief because of their death. I guess its because I can relate to loosing someone close to me, my mother when I was young, but can not relate to being dead.

Of course non of these things will actually get me shunned by my gaming group


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A powerful caster could have put an curse on an area so human-human and elf-elf pairings were not viable. So all children then on were of mixed raced. Maybe it was to stop a conflict or just for kicks.


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noblejohn wrote:

Yes, I am just looking for every way I can to keep the fun of dice rolling but speed up the play. Waiting for a 14 year old to add 14 +14, 12+14, 7+7 and 15 +7 takes a few extra seconds than our group would like.

The d20 +15 dice is probabaly a more practical idea, if I could find one or two.

What would you when their BAB goes up, order new custom dice? As someone mentioned some sort of dice rolling program for a smart phone or tablet might be your best answer. Blank die and some sort of ink that is not water soluble but comes off easily with rubbing alcohol is my next suggestion.

Actually my first suggestion is to use this as an "excuse" to practice some basic arithmetic. RPGs especially math heavy ones like PF can be great way to "spend some time with numbers". This familarity can make math even more complex math easier. Too many times people, especially grown ups become lazy when it comes to math.


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Little Red Goblin Games wrote:


It also includes dinosaur martial arts styles. You read that right. basically "dinosaur kung fu".

So there will be stuff like T-Rex style and stegosaurus style?


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I do people die from starvation, exposure and simple infections in the U.S?


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When our characters talk to any semi-important NPC, somebody asks if they are lying or holding something back. We roll sense motive and if it low the GM usually says "You can't tell"
Now it could be because people aren't lying to use as much as not telling us everything.
But if your are worried about your player metagaming hidden rolls plus and/or asking for random rolls are your best bets


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One of the many reasons I like 3e compared to 2nd is that the changes to
multiclassing allows to better model characters. You couldn't be multiclass fighter/ranger before since they were both in the warrior group. Also 3e allowed Drawven Doo-dads, er druids :)


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Rudy2 wrote:


Flavor-wise the abilities are a bit of a let-down, because there is nothing there, in the abilities, that connects one to the idea of a wolf, or a wolf-like people.

I have to agree, these abilities don't say wolf. some traits that I think of when I see wolffolk are good senses, endurance, wolves often chase down their prey for hours, and works well as a group. Not saying you cant have the abilities you list just that some good background information would really help connect the mechanics to the race.


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Jokes about lawyers and mother in laws would work. Here is a classic edit a bit
A man walks into a tavern orders a drink and loudly says "All lawyers are
jerks" Another man stands up and says " Hey Mister I take offense to that" "Why are you a lawyer" "No, a jerk"


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I was wondering if anyone has any idea for making a nonlwful
taoist style monk. I am thinking a Monkey King inspired character. The martial artist arch type won't work because I will wont him to have
mystical abilities. I guess it doesn't even have to be a monk class.