Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Mun of Ashava wrote: Kitoro wrote: I really liked the final battle. Lots of complexity to it. You're not kidding. I think I always had an impression that battlefield control was over-rated. No longer! I had always kinda thought the same thing until just two or three games ago, when I watched a single web spell freeze a room full of enemies in their tracks. Since they had low Reflex saves they only escaped one at a time, so the battle became almost trivial. It's pretty crazy that one spell (whether web or black tentacles or even wall of X) can have that much effect!
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Awesome! Thanks for the game!
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"That is an excellent question," Vordrek answers, misunderstanding Kit completely. "Why wood? Why isn't it silver, or cold iron? Some have suggested that vampires are an affluent folk, and wood is a simple material available to any peasant, so this takes the power away from the nobility and returns it to the hands of the people. Others speculate that wood is an inherently religious material, used to construct temples and so on, so they cannot tolerate it. In the end, those of us in the field are forced to admit that... we have no idea.
"But of course the other question is: does it really matter?"
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Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Oh man, I just realized Vordrek only has four more games after this before becoming Seeker. He'll be my first to get that high.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Before they get forgotten...
Will vs negative energy: 1d20 + 16 ⇒ (9) + 16 = 25
Reflex vs web: 1d20 + 6 ⇒ (16) + 6 = 22
Vordrek stubbornly refuses to succumb to any more spells. 10 negative energy damage.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Sweet! Gonna use my beacon of luck bonus on this too. And I didn't declare it in time, but the +2 AC & Reflex is really the only blessing of fervor option that's useful to Vordrek, so I'd like to add that too if it's ok.
Immediate reroll, Reflex + good hope + luck + fervor: 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Ouch! Cold resist 5 for -27 damage.
Although his underplanar skin absorbs a little of the blow, Vordrek takes the full force of the icy blast. From the air, he responds with a fiery one of his own.
Fireball: 9d6 + 1 ⇒ (3, 4, 2, 6, 2, 2, 3, 1, 1) + 1 = 25
Reflex DC 17 for half.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
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Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Will: 1d20 + 16 ⇒ (8) + 16 = 24
With the aid of Kit's spell, Vordrek slips out of the black tentacle. He easily shrugs off the slow effect and casts a spell of his own before rising into the air.
Casting levitate and rising 20' up to be out of reach of the tentacles.
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Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Immediate action Escape Artist: 1d20 + 1 + 20 ⇒ (11) + 1 + 20 = 32
Whew!
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
@Kitoro yea I can do that. I have my own freedom of movement spell I was trying to cast just now, so if delaying until after you gives me a better chance of being able to cast it, that will help immensely.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Reflex + blessing of fervor: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Struggling against the tentacle, he nevertheless manages to twist and avoid the worst of the cold. (With my racial cold resistance, that makes it 8 cold damage.)
Concentration (4th level cleric spell): 1d20 + 7 + 6 ⇒ (14) + 7 + 6 = 27
Well this sucks. I'm pretty much shut down.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Kitoro wrote: GM Nowruz wrote: But please note that while you are grappled you would still need to make concentration checks. What if the spell is verbal only? Should I reroll her escape attempt? I had to look this up too. The grappled condition makes no allowances for what components a spell does or doesn't have. I guess the assumption is that you aren't calmly standing there with your arms pinned, but instead you and the grappler are both struggling against each other making it hard to get words out or even form complex thoughts.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"Watch it, those two are vampires! The totenmaskes are lesser threats, but they can drain your willpower!" (Charisma)
Concentration check, 3rd-level spell, DC 28: 1d20 + 9 + 5 ⇒ (13) + 9 + 5 = 27
Nooooooo so close!
Vordrek tries to cast a spell to banish the black tentacles, but in his struggle against one such tentacle he fumbles his casting.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Knowledge (religion), uglies: 1d20 + 11 ⇒ (12) + 11 = 23
Knowledge (religion), pretties: 1d20 + 11 ⇒ (18) + 11 = 29
Tagline updated.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Casting detect magic to look for magical traps or wards.
"I can't defeat traps, but as long as the door isn't locked I can open it from a safe distance for us." (via open/close)
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"Remember, we're here for information. Charito can't be the leader here, we need to know who else is involved.".
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
With little to do in such cramped quarters that does not risk considerable collateral damage, Vordrek redirects his ghostly weapon toward the lost Pathfinder.
Spiritual weapon + Inspire Courage + prayer vs Charito: 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24
Force damage + Intense Spells: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Vordrek spreads his hands, and a quarterstaff shimmers into being in midair next to the far cultist.
Spiritual weapon + Inspire Courage + prayer vs orange: 1d20 + 11 + 2 + 1 ⇒ (19) + 11 + 2 + 1 = 33
Force damage + Intense Spells: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Using my Beacon of Faith trait to increase the CL by +2. I believe I get the attack bonuses from Inspire Courage and prayer but not the damage bonuses (since it's a spell and not a weapon), so I've factored that in.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"No, I'm sorry. We won't be showing any dedication to your goddess today." Vordrek moves to get a better angle on the other room and casts a spell.
Holy smite + Intense Spells vs enemies (except Charito): 3d8 + 1 ⇒ (8, 7, 5) + 1 = 21
DC 20 Will to take half damage and not be blinded for 1 round.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Oh yea. Forgot about the evil part!
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Part of me really wants to let my character be turned into a vampire. And nothing about him in-game would make him particularly adverse. But I strongly suspect that by PFS standards it would make him unplayable in some way.
Is there, like, some way of finding out?
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"I suppose now we know Ms. Menas's fate..."
Knowledge (religion): 1d20 + 11 ⇒ (14) + 11 = 25
What do I know about vampire strengths and weaknesses?
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Vordrek readies himself to cast another spell. "Please bear with us on this, it's very important."
Readying an action to cast hold person (DC 17 Will negates) on the first initiate who tries to scream or run.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Guess our infiltration is at an end. Vordrek points at the undead cultist and mutters a spell. Five bolts of force shoot from his hand to strike unerringly at it.
Magic missile + Intense Spells: 5d4 + 5 + 1 ⇒ (2, 2, 4, 3, 1) + 5 + 1 = 18
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"Lissala," Vordrek answers, mentally perusing his spell repertoire. Nine hells, if only I had prepared more protections today!
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Hah!
Disguise: 1d20 ⇒ 12
Bluff: 1d20 - 2 ⇒ (4) - 2 = 2
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"Well..." Nethys forgive me, but we need to know what they're capable of! "If it's the only way forward." Vordrek pushes up his sleeve and offers his forearm for a brand.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
My god permits many things, but devotion to someone else is probably not among them. "You have my interest, but not my commitment. I need to see proof of these promises of yours."
Sense Motive (untrained): 1d20 + 6 ⇒ (18) + 6 = 24
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
I'm good to continue. I don't have a lot of buffs prepared anyway.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Never played or GMed it, just using spells that seem like they might be useful. No idea which ones are needed and which ones are a waste of time haha.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Vordrek will cast delay poison (7 hours) and see invisibility (90 minutes) on himself.
"Hedonism is fine for what it is," Vordrek agrees with the woman, "But I'm here for power too."
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"Of course we will accompany you. As for the meantime... well I can't say I'm fond of distractions, but if we have some time to kill, I don't see why not. But I don't want to hurt you, my dear-- are you alone?"
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"Is it because we don't have protective equipment?" Vordrek asks, feigning ignorance. "I wouldn't mind borrowing some. Or perhaps you can tell us where we can get our own."
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"Thank you Harris." Perhaps I should aquire myself a familiar-- they're certainly helpful. "Now we have a lead!"
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Sorry, didn't realize you were waiting on me.
Diplomacy, aid: 1d20 + 2 ⇒ (3) + 2 = 5
Try as he might, Vordrek's brutish nature is too much for passersby to see past.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Vordrek, keeping his holy symbol carefully hidden so as not to arouse suspicion, perks up at the mention of an unnamed goddess. "A goddess of love, you say? Not as well-known as she would like, I daresay. You've never visited this shrine, I take it? Do you know anything more about it?"
Knowledge (religion): 1d20 + 11 ⇒ (5) + 11 = 16
Derp.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"Much appreciated. I don't know how difficult it was to get the best of Charito alone, but let's see them try it against a full party." After the group coordinates their plan for the following day, Vordrek retires to a room to prepare his spells.
If anyone doesn't have an enhancement bonus to Charisma, and would like one, I can prepare some eagle's splendors. It's a shame nobody has glibness!
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"Hmph. Depraved pleasures and mystic enlightenment indeed-- that does sound like the perfect bait for the cult we're seeking. And I for one am not volunteering for the part-- I know the reputation of my kind and I'm sure they'd be all too willing to believe it, but I'm not much good at all that," he gestures vaguely, "bluffing my way through."
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Knowledge (religion), take 10: 10 + 11 = 21
"Excellent. Only way to travel, in my opinion." Not that I myself have perfected that spell yet. "The goddess Lissala is responsible for the sin magic that gave the Thassilonian Empire its power. If she has active worshippers, and we can monitor them, we might be able to prevent any return to power."
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Vordrek is a battlemage. Most of his repertoire is evocation magic, whether arcane classics like fireball and magic missile or divine ones like holy smite and spiritual weapon. He does have a few buffs and debuffs, and open slots to fill with utility spells as needed, but he mostly just picks an energy type and rolls for damage.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
GM Nowruz wrote: Vordrek, could you please also fill out the slides?
Thanks
Done, sorry.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"This sounds like a fascinating mission," Vordrek says from his chair. From the neck down, he looks every bit like a seasoned mage more at home in a tall tower than the untamed wilds-- fine silk robes, a glittering medallion on his chest bearing the dual-mask of Nethys, an almost palpable aura of spell prowess. His face, however, clashes terribly with this impression; short thick horns frame his squat cheeks and protruding lower jaw, which slurs his speech somewhat. "You might say these people are a living relic."
I have a +11 to Knowledge (religion), so I can probably find out some things.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Player name: SodiumTelluride
Character name: Vordrek
PFS #: 89635-3
Prestige/Fame: 43/49
XP: 28
Faction: Dark Archives
Day job: Heal (Temple vanity): 1d20 + 16 ⇒ (11) + 16 = 27
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Thank you! I fell in love with mystic theurges in 3.5 as well, by seeing one at the table. I think it worked especially well in this group, since my spell progression was not woefully behind some other dedicated caster. And I completely agree, Enora's a strong pregen!
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Awesome! I forgot about the Life Bubble, it sounds like that really saved our behinds. This was definitely the coolest scenario I've played in a while, gonna recommend it to the other PFS players I know (if they can find a GM willing to subject themselves to it!)
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
Yea I kept thinking "There's no way she has quickened versions of all these spells!" Nasty stuff. Also, did the game expect us to use the things we made? It didn't really seem like there was a need.
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
We survived! That was probably the most brutal PFS game I've ever played, and I've been in two TPKs. Thanks GM, that was fun!
Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 75/75 | Fort +12, Ref +7, Will +17 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:
"We really did it," Vordrek agrees. "Come on," he says to Karos. "We need you awake." I'm sorry I don't have stronger healing spells. Perhaps one day Nethys will entrust me with them.
Cure moderate wounds : 2d8 + 5 ⇒ (1, 5) + 5 = 11
Cure light wounds : 1d8 + 5 ⇒ (4) + 5 = 9
"It's time to get out of here!"
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