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firstly, love the first two books and this one so-far too. Was it just me or did anyone find the way this was written and laid out poorly done?

It could have used more of an overview of sequence of events before launching into 6 lengthy NPC descriptions. I'd have liked more information about the city. It's too open when they arrive. either the DM has to do a lot of research about the city or be very good at winging what the players choose to do.

If mass improve isn't your forte, I'd suggest a mini-encounter or reason for the PCs to do something as they arrive at the city. Even something as simple that allows a first port of call to introduce some basics of the city. otherwise, it's just too clumsy for my liking. An idea might be one of the merchant caravans asking a favor to drop off something at an inn, which is just as they enter the city. It'll give the PCs a place to take stock of what they want to do and you some time to think about their next steps.


Another point, it never says that whilst in wind walk or gaseous form that you can’t talk.

“It can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form. “


Kayerloth wrote:
I've always run it as the change to gaseous happened upon completion of the spell and only subsequent changes took 5 rounds. Otherwise the casting time would be longer to my thinking. But yes it is not crystal clear as written. Bottom line for me is let your players know your decision perhaps after a discussion and be consistent.

Thanks. That’s a good ruling and makes sense.

It also brings up a couple more questions I have;

- for changes of form, what do you guys think is happening in the 5 rounds of transformation? Can I act as normal, and on the 5th round I shift form? Do I have to concentrate for the 5 rounds and can’t do anything else? The description of the spell implies it’s up to the individual to change form...?

- and the curious, throw-away wording that mentions 80% chance of mistaking wind walkers who are dressed all in white for clouds or fog.
What’s my percentage if I’m wearing some white? Does all brown give me 80% chance of being mistaken for a fart?

I know this is a lot of analysis into a single spell, but it’s such a useful spell (and no wizard in the party) we’ll end up using it most days.


I should have mentioned that in 5e the casting time for wind walk is 1 minute.

For fun, I thought I'd look back at the spell in ye olde AD&D books.
It has a longer casting time of 10 minutes, but there's no mechanic of changing into and out of wind form.


The order in which the mechanics of the spell are written, the the syntax of saying ‘you can change back and forth but takes 5 rounds’, is what makes me think the first form change happens without the 5 round wait.

I know this is by no means clarification for pathfinder, but thought I’d look at how the spell is described in 5e, which is actually much clearer.

5e spell description:
“You and up to ten willing creatures you can see within range assume a Gaseous Form for the Duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has Resistance to damage from nonmagical Weapons. The only Actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is Incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.


I always wonder who writes spell descriptions, and how they manage to get through editing and testing when a lot are so poorly written.

Anyway, this particular question is about wind walk:

Which of these interpretations is correct?
- you finish casting the spell (1 round) and become cloud vapour. You can return to solid form but it takes 5 rounds
OR
- you finish casting the spell and now have the option to turn into vapour but it’ll take 5 rounds.

As you can see from the spell wording below, it isn’t clear which.

“You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.

...

A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 round....”


Sorry for old post questions. I can’t figure out some things:

Form mind bolt(su) what ability modifier do I use to hit and damage for this?

When does your wisdom starts to improve damage at 7th?


VoodooDino wrote:
Abraham spalding wrote:
Quantum Steve wrote:
Kierato wrote:
The PostMonster General wrote:


An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC).
Can you wield a heavy shield and a 2 handed weapon?
Can you wield a "weightless and encumbrance free" heavy shield and a 2 handed weapon?
No.

I can. And i don’t have above average strength or agility (compared to FANTASY RPG characters.

Basically the description (like so, so many others) isn’t good enough for a published book. Ask you GM. Personally - and this is after doing 10 years of battle re-enactment as a hobby and using metal swords to fight with - using two weapons, if i have the blocking capability with my off-hand the same as a shield but with no weight or encumberance... I’d be deadly. To me, yes it goes +2AC bonus regardless of what else you’re doing with your off hand and has no need to p!ss around asking players to claim turning it on and off in their go. Get a lift and speed up your combat.

In fact, if I had a weightless shield i’d Be able to defend myself better than someone with the same sized shield that weighed 15lbs. Use your common sense in place of badly worded descriptions.


Abraham spalding wrote:
Quantum Steve wrote:
Kierato wrote:
The PostMonster General wrote:


An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC).
Can you wield a heavy shield and a 2 handed weapon?
Can you wield a "weightless and encumbrance free" heavy shield and a 2 handed weapon?
No.

I can. And i don’t have above average strength or agility (compared to FANTASY RPG characters.

Basically the description (like so, so many others) isn’t good enough for a published book. Ask you GM. Personally - and this is after doing 10 years of battle re-enactment as a hobby and using metal swords to fight with - using two weapons, if i have the blocking capability with my off-hand the same as a shield but with no weight or encumberance... I’d be deadly. To me, yes it goes +2AC bonus regardless of what else you’re doing with your off hand and has no need to p!ss around asking players to claim turning it on and off in their go. Get a lift and speed up your combat.