3 - Last Watch (GM Reference)


Tyrant's Grasp


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

This is a spoiler-filled resource thread for GMs running the Tyrant's Grasp Adventure Path, specifically for the third adventure, "Last Watch."

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber

I love how Vigil gets nuked half-way through the book.

What are some suggestions for nudging the party to rest up in the Seal-Breaker's dungeon instead of returning to town after they defeat everyone down there?

Silver Crusade

Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber

Is there a set date for the Whiteblade Festival?

Paizo Employee Developer

archmagi1 wrote:

I love how Vigil gets nuked half-way through the book.

What are some suggestions for nudging the party to rest up in the Seal-Breaker's dungeon instead of returning to town after they defeat everyone down there?

Make sure the toughest encounter isn't the last one they have. If there's some "clean up" left to do, the PCs are likely to rest up after defeating Yosiduin to handle any leftover constructs or seal-breakers or the like; a few simpler encounters before returning to the surface still has them fairly fresh.

Paizo Employee Developer

Cori Marie wrote:
Is there a set date for the Whiteblade Festival?

No, it's whenever your PCs arrive.


Gotta say I personally love the segment chasing down the seal breakers through the sewers. Is there a race of turtle people in Golarion so I can throw in a TMNT reference?

On a more serious note, has there been a writeup on Vigil before? Where should I go looking for ideas to liven up the city and get the "city statblock"?

Silver Crusade

ekaczmarek wrote:

Gotta say I personally love the segment chasing down the seal breakers through the sewers. Is there a race of turtle people in Golarion so I can throw in a TMNT reference?

On a more serious note, has there been a writeup on Vigil before? Where should I go looking for ideas to liven up the city and get the "city statblock"?

Vigil has a writeup in Cities of Golarion.


I’m a bit sad that the relics aren’t incorporated into the adventure like they were in War for the Crown, but that’s honestly just a nitpick at this point.

Also, what god does Yosiduin worship?


Follow-up question: is there an image of Arazni’s holy symbol from before she died? I know that Eulogy for Roslar’s Coffer introduced her unholy symbol, but I can’t shake the feeling that her holy symbol looks different (Considering How menacing the symbol in EfRC looks).

Paizo Employee Developer

2 people marked this as a favorite.
KingTreyIII wrote:
Follow-up question: is there an image of Arazni’s holy symbol from before she died? I know that Eulogy for Roslar’s Coffer introduced her unholy symbol, but I can’t shake the feeling that her holy symbol looks different (Considering How menacing the symbol in EfRC looks).

A winged rapier. For an ornate example, see the back of the knight in the image on page 74 of The Dead Roads.

Paizo Employee Developer

KingTreyIII wrote:
Also, what god does Yosiduin worship?

Not any one with specific fervor or religious zeal. But Yosiduin and the other seal-breaker antipaladins probably worship Groetus; it fits with the skull-shaped unholy symbols, and is probably Evark's influence.


COMPLETELY missed that! Thanks, Ron!

EDIT: Okay, so the Seal-Breaker antipaladins are more antipaladins of a philosophy than of religion. Got it!


Pathfinder Adventure Path Subscriber

Are Kilibrandt and Dondun Daradun the only two identified of The Six Wise Crows? I've only had the third book for a day or two now and I was hoping to give The Crows a little more depth so they can take part in my party's run through of The Shattered Shield PFS scenario.

My plan is to have one of my Tyrant's Grasp PCs get sent on a quest to Rahadoum by their arcane master on behalf of the Pathfinder Society. In actuality, they will be unknowingly operating as agents of The Whispering Way(and eliminating the dark lord's adversaries in the process with Zaashakar) as they will recover the shard and deliver it straight to Roslar's Coffer in time for the 1 year anniversary festival of another group of heroes' triumph over the Red Reaver.

Sorry, got a little carried away there, but is there any more to the Six Wise Crows, or is that mine to play with?

Paizo Employee Developer

Twisted_Fister wrote:

Are Kilibrandt and Dondun Daradun the only two identified of The Six Wise Crows? I've only had the third book for a day or two now and I was hoping to give The Crows a little more depth so they can take part in my party's run through of The Shattered Shield PFS scenario.

My plan is to have one of my Tyrant's Grasp PCs get sent on a quest to Rahadoum by their arcane master on behalf of the Pathfinder Society. In actuality, they will be unknowingly operating as agents of The Whispering Way(and eliminating the dark lord's adversaries in the process with Zaashakar) as they will recover the shard and deliver it straight to Roslar's Coffer in time for the 1 year anniversary festival of another group of heroes' triumph over the Red Reaver.

Sorry, got a little carried away there, but is there any more to the Six Wise Crows, or is that mine to play with?

They're all named in the background on page 3. Kilibrandt is their leader. She brought in three friends named Barrush, Jasaxi, and Velien (they're all humans, and become the spectres on page 17). Gildais added Dondun Daradun and Usundra to the group, although no one much liked Usundra. No honor among thieves, and all that.


Pathfinder Adventure Path Subscriber
Ron Lundeen wrote:
They're all named in the background on page 3. Kilibrandt is their leader. She brought in three friends named Barrush, Jasaxi, and Velien (they're all humans, and become the spectres on page 17). Gildais added Dondun Daradun and Usundra to the group, although no one much liked Usundra. No honor among thieves, and all that.

They sure are! Thank you for the quick response... I will be sure to start at the BEGINNING of the book next time. Either way, thank you! Our group cannot wait to start TG!


IIRC, there was a reference to one of the shards given to Gildais being another fake, and that that shard being in the possession of one of the Six Wise Crows (too lazy to try and find where I read that), so why is that never mentioned in Book 3?

EDIT: Also, is there something I’m missing about the marks of justice references all over the place? That spell curses targets when a condition is met, so I find it strange that every Vigil citizen would subject themselves to that. Additionally, what WOULD the condition be for the curse to activate? Just seems like a strange detail for a LG city.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
KingTreyIII wrote:
IIRC, there was a reference to one of the shards given to Gildais being another fake, and that that shard being in the possession of one of the Six Wise Crows (too lazy to try and find where I read that), so why is that never mentioned in Book 3?

This is mentions in PFS S10-10, The Shattered Shield. I am planning on bridging some gaps with the shield's story by integrating this module in my campaign. I plan on using

My guess as to why there is no mention of the fake shard is that it is ultimately irrelevant to the overall plot, considering there are other shards of the shield that can be used by the Whispering Tyrant.

Paizo Employee Developer

2 people marked this as a favorite.
Twisted_Fister wrote:
My guess as to why there is no mention of the fake shard is that it is ultimately irrelevant to the overall plot, considering there are other shards of the shield that can be used by the Whispering Tyrant.

That's correct. We wanted to ensure there were a lot of places for Pathfinder Society scenarios to weave through the events of this AP, and I wanted to ensure they had maximum flexibility about the errant fake shard. It isn't relevant to this particular plot, as you point out, so it isn't mentioned.


For the map of the Redoubt on pg. 20 there's two squares labeled with a "C" right before the door that leads to G13, what is that about?

Paizo Employee Developer

KingTreyIII wrote:
For the map of the Redoubt on pg. 20 there's two squares labeled with a "C" right before the door that leads to G13, what is that about?

It's the trap door in the ceiling the rolling ball drops out of. (There isn't anything else up there.)


KingTreyIII wrote:

I’m a bit sad that the relics aren’t incorporated into the adventure like they were in War for the Crown, but that’s honestly just a nitpick at this point.

Also, what god does Yosiduin worship?

So I'm incorporating a PFS module - night march of Kalkamedes - as a prequel to this AP. The macguffin at the end will be the Grace of the Last Azlanti. The PCs will then be tasked to take it to Lastwall. En route, they stop at Roslar's Coffer for AP1. The relic is what protects them and sets in motion the events of TG.

So I'm personally glad the relics aren't already added.


Really good scenario once again ! I really like how this AP is going. I have to admit, I did not expect you to destroy Vigil !

Do the surviving civilians of Vigil have an obol too, since they have been exposed to the Radiant Fire ?

How do you "disable" the Tome of True Names with Disable Device ? You would need to read the book and blank the "dangerous words", but that would trigger the trap.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

My interpretation was the obols are more of a freak accident thing than a "everyone hit gets one" - so likely the number of survivors who got obols will directly relate to how many new PC's I need.

I think the hardest thing for me running this one is going to be explaining the unwillingness of the NPC's to be more helpful. Given they're chilling at a festival it's hard to say they have more important duties. Some of them have ulterior motives, and they're easy to play out in roleplay & not help the PC's too much, but the ones who legitimately would help if convinced... I'm trying to come up with ideas on how to keep them from directly helping the party too much.

Evni & Aylunna are the ones I feel like I'm at high risk of the party leaving me unsure how to in-character have them stay at the festival once they're convinced enough to give them magic items to support their investigations. I'm considering having them roleplay-wise start taking action after just 1 piece of evidence basically pre-fulfilling their "after catastrophe" stuff as a way to preoccupy them & let the PC's know how to contact them rather than staying at the festivities. I should be able to play off the value of mobilizing their assets as higher than anything they could personally do to help the PC's directly.

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

Good. That addresses the same issues I was having with the NPCs

Community / Forums / Pathfinder / Pathfinder Adventure Path / Tyrant's Grasp / 3 - Last Watch (GM Reference) All Messageboards

Want to post a reply? Sign in.
Recent threads in Tyrant's Grasp