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RPG Superstar 2008 Top 32. 13 posts. No reviews. No lists. No wishlists. 1 alias.


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RPG Superstar 2008 Top 32 aka ViktorS

Watcher! wrote:
ViktorS wrote:


I would've preferred it if the slain migrus reappeared inside the locker. On the other hand there are several wondrous items in the SRD that blur the line between item and creature - Efreet Bottle, the various Figurines, Quals Feather Token (whip).

I take your point Viktor, but the dealbreaker comes when you can easily spot the mechanic / rule approach that should have been used instead.

I picked apart the mechanics of three items and this was one of them (then I stopped, because it was too much sour grapes and I'd rather wish them goodwill than b#*** about it). In each case, there were simpler and easier ways to do the item if you only spent a little time doing some research.

Darkjoy is okay in sticking by his guns, because there are easily found mechanics to make the Migrus legal. It's a Construct. The Create Construct Feat is right in OGL 3.5 Monster Manual.

The Migrus is a low hit dice monster with the Construct Type, so is the Homonculous. They have different abilities, but the core premise is pretty damn similar.

The author tied the Locker itself back into the item in his comments, but "comments made later" don't really count.

I'm happy the author won with his idea. Erik has justified his decision, and speaking for myself I'm at peace with it. And I don't doubt it was very original.

But I don't think you're going to be able to draw the comparison to the Efreet Bottle (or other items you mentioned) when the author calls it a Construct and you only have to look at a Homonculous. I compare what 'game mechanic' approach is closer to what the Migrus actually is, and the Homonculous is the clear winner. And those are monsters, creatures that can be created with with Craft Construct (which requires Craft Wondrous iItem as a secondary requirement).

I was well aware of the similarities between the Migrus and homunculi, and I agree with almost everything you said.

The items I listed in my previous post were poorly chosen. But take a look at the Horn of Valhalla - an item that creates construct barbarians.

The Migrus Locker is wondrous item that creates a cool homunculus-like construct, the Migrus. The creature part clearly is the selling-point in Kisko's submission. That's why I would have preferred a stronger connection between locker and Migrus. Still, there is no denying that the locker is a wondrous item.

RPG Superstar 2008 Top 32 aka ViktorS

CREEPY!!!!

goldomark wrote:

I really don't get why this item made it to the top 32.

Why do players need it?

It all fluff (rather ordinary by the way) and no mechanics.

This is a big ? for me. Why is it here?

It excels at fulfulling the most fundamental requirement for a fantasy item, ie. creating a sense of wonder.

darkjoy wrote:

Creature.

That is the only word that pops up into my head, not an item, a creature. The fluff surrounding it is well written, but it still remains a creature.

I would've preferred it if the slain migrus reappeared inside the locker. On the other hand there are several wondrous items in the SRD that blur the line between item and creature - Efreet Bottle, the various Figurines, Quals Feather Token (whip).

RPG Superstar 2008 Top 32 aka ViktorS

Quote:

The entire prestige class is uninspired. D4 for hit points? The fact an item can entirely replace the class ought to mean something.

I like the item. I would use it in my campaign. But I don't see how a copy paste job like this gets into the top 38 out of 800+ submissions in a design contest.

SRD wrote:


Gloves of Arrow Snaring
Spoiler:

Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for it. Both gloves must be worn for the magic to be effective. At least one hand must be free to take advantage of the magic.

Faint abjuration; CL 3rd; Craft Wondrous Item, shield; Price 4,000 gp.

SRD wrote:


Ranged Legerdemain
Spoiler:

An arcane trickster can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less.

An arcane trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher. He can make only one ranged legerdemain skill check each day, and only if he has at least 1 rank in the skill being used.


Gloves of Legerdemain

Gloves of Arrow Snaring wrote:
Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Twice per day, the wearer can
Ranged Legerdemain wrote:
perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. Working at a distance increases the normal skill check DC by 5, and
the wearer
Ranged Legerdemain wrote:
cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less.

The wearer must have at least one rank in any of the skills to be able to use the gloves.

Spoiler:
Paraphrases the "only if he has at least 1 rank in the skill being used."requirement from Ranged Legerdemain

You must wear gloves of legerdemain for 24 hours before you gain access to their abilities. If you take them off, they become inactive until worn for an additional 24 hours.

RPG Superstar 2008 Top 32 aka ViktorS

I deserved that.

Russ Taylor wrote:
Gloves of Force Shaping

I really like this Item. It has interesting mechanics and it was a good choice to tie the mechanics to gloves. That creates a good synergy of form and function that's easy to visualize.

RPG Superstar 2008 Top 32 aka ViktorS

Thanks for the encouraging words.
After my initial announcement I never considered continuing. Retreating from the contest is "weak", but being an inconsistent whiner is even worse.

Vic Wertz wrote:

We've already notified the alternate (ironically, messageboard posts show that he didn't like your item, and you didn't like his), and we'll make the other appropriate changes on Monday.

That's ironic indeed. Are the alternate replacements chosen in alphabetic order?

I cannot believe that catdragon's Gloves of Duplicating-a-class-feature-like-the-Gloves-of-Arrow-Snaring-duplicate-the- Snatch-Arrows-feat got a higher ranking than Russ Taylor's cool Gloves of Force Shaping. :(

RPG Superstar 2008 Top 32 aka ViktorS

I commented on my quitting in another thread already.

These are my reasons:
1. My submission does not deserve the top 32 spot. It was hastily written and is full of substandard mechanics and writing. I used cheap gamer psychology to capture the judges’ attention.
Trepanation = Self-mutilation = Win.
Find innovative ways to introduce grisly/creepy stuff to the game and they will ignore the obvious flaws in the submission.

2. I’m not a native speaker. In fact, English is my third language. There will always be a stilted, artificial aspect to my English writing. Ergo I’m obviously not RPG Superstar material.
Originally I thought it would be fun to see how deep I could make it in this contest. But after seeing how much blood, sweat, and TEARS were involved for some of the loosing competitors I think I should offer my place to someone who fulfills the most basic RPG designer prerequisite… mastery of the English language.

RPG Superstar 2008 Top 32 aka ViktorS

Elemental mecha?? Interesting idea. It doesn't fit to my game style, but I like it. :-)

PS: You should add a sentence that the suit doesn't impede the users senses.

RPG Superstar 2008 Top 32 aka ViktorS

thatboomerkid wrote:


Hey, by the way: did I hear right? Are you dropping the competition?

That's right. I don't think my item deserves a top 32 spot.

I decided to join the competition only a few hours before deadline, and didn't have time to quality check my item. To distract from bad game mechanics I resorted to good old design virtues, ie. self-mutilation & Lovecraftian hints to get their attention.

So basically I cheated my way into the top 32 by giving the judges the gamer equivalent of "blackjack & hookers."

RPG Superstar 2008 Top 32 aka ViktorS

I like the item. It makes a lot of sense for campaigns like the Savage Tide AP, where you don't see big cities for long stretches.

dungeon grrrl wrote:


2: it takes a craft weaponsmith check to successfully imbue (but not destroy and charge). check DC is euqla to cost of items powers / 1,000. Thus a +4 weapon bonus (32,000 gp) takes a DC 32 craft weaponsmith check to imbue. If the check is failed, the magic is lost.

The craft check is a good idea to prevent munchkinism. The DC shouldn't be based on the enchantment price thought. That would make the anvil useless at higher levels. (+3 holy = DC 50 0_0) I would go with DC = 10 + casterlevel + 2 per enchantment not included in the caster level.

exile wrote:

I don't have a lot to add to the conversation, save that I too like the item, but like it more as a wondrous/magical location...one that is difficult to reach in the first place, and even more difficult to return to.

Chad

Like the magical locations in the DMG2?? That's a cool idea. Good aventure hook for a side quest.

RPG Superstar 2008 Top 32 aka ViktorS

Cool evocative name.

Summoner item that does more than just emulate some summoning feat.

Fills an empty niche - monsterbooster for critters with summoning abilities.

Very good item.

RPG Superstar 2008 Top 32 aka ViktorS

catdragon wrote:

Feel free to critique, throw tomatoes, send monopoly money, what have you.... But i would value any feedback....

gloves of legerdemain

I shall throw tomatoes then.

I wonder if the judges were aware of the ranged legerdemain class feature. Items duplicating class features may be cool, but they're uninspired. The cool idea and mechanics of the class feature must be attributed to the original designer.

Viktor Svindland
No longer RPG Superstar Top 32

RPG Superstar 2008 Top 32 aka ViktorS

I'm out!!

I just resigned from the contest. Sent the mail to Mr. Frost.

I'd love to show you my country of cannibalistic smurfs who hide bore holes beneath their silly white hats, but the IP is just too valuable.

Alternates start writing your countries!

VvsS
Former RPG Superstar Top 32

RPG Superstar 2008 Top 32 aka ViktorS

A mithril brace with eye-like engravings and an adamantinum drill bit, this enchanted surgical tool is used to drill a small hole in the recipient’s forehead, thereby unlocking the mind’s untapped potential for supernatural perception, the “mind’s eye”.

Successfully applying the drill requires a DC 15 heal check (, DC 25 for self-application). Failure inflicts 3d6 points of damage and has no further effect. On a successful check the beneficiary’s “mind’s eye” opens for 2 hours, giving him the benefits of a continuous see invisibility effect, 120ft. darkvision, and a +3 bonus on saves against illusions. As his bared mind becomes more vulnerable, he suffers a -3 penalty on saves against non-illusion mind-influencing effects.

The character also gains the following spell-like abilities (CL = HD): -arcane sight, detect thought, clairaudience/clairvoyance. Activating these abilities opens the mind to the insanity inducing background noise that permeates reality and causes 1d4 points of wisdom damage (no save). Characters whose wisdom scores drop to 0 while under the trepanation’s effect are driven insane (, as per insanity spell), becoming delirious lunatics obsessed with truths beyond truth and horrors lurking at the edge of reality.

Moderate Divination; CL 9; Craft Wondrous Item, true seeing; Heal 12 ranks; Price 32.500 gp; weight 2 lb.

Spoiler:
Due to word count restrictions a nifty cthulhu reference and an adventure hook about trephination cults had to be cut.