Turn 17, under the Grand Lodge's Favor
Ruined Temple Card #1: Toxic Geyser. Yikes.
Peasant Tombs Card #2: Blast Glyph. TRIGGER - Autofail Intelligence
Cold Damage:1d6 ⇒ 5 - Bury my Fortified Breastplate to reduce damage to 0. Recharge my Reflective Buckler instead.
Zarlova can recharge a random discarded ally, if she has one. (I don't).
Hand Zarlova my extra Ring of Stony Flesh, for damage avoidance if nothing else.
I don't want to take care of either barrier, so I'm just going to wait here to support Z as needed, and plan to be ready to fight the villain next turn if Z gets a contract by then.
With my armor and ring, I've got 3d10+4+3d6 to get a 33 on a Fortitude check, and each blessing adds another d10. So 40%/70%/90% with 0/1/2 blessing dice.
Discard an extra set of armor and a weapon to draw 4 and hope for some support cards/blessings.
Which I completely failed to draw. Boo.
Vika wrote:
Hand: Rhino Hide Armor, Ring of Stony Flesh, Unwrapped Harmony, Mighty Steed, Greatclub +3, Hippopotamus Mud Elemental,
Displayed: Xandhul Bloodsbane III, Infernal Contract,
Deck: 9 Discard: 7 Buried: 1
Notes: +2 to acquire Weapons and Armor at my location
Use the Greatclub for +1d6+1 combat at my location
Use the Mud Elemental for +1d6 to an Acid or Bludgeoning check at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Free Exploration - Card #1: Ring of Stony Flesh
I'll top-deck my Ring of Stony Flesh to grab a second one. ;-)
Check to Acquire - Fortitude 8:2d10 + 4 ⇒ (5, 8) + 4 = 17 - Acquired
Recharge Nightwalker Isra to examine the top card - Card #2: Crook and Flail of Kings
Not a monster, it goes back on top.
Draw 2 cards to reset my hand.
Vika wrote:
Hand: Fortified Breastplate, Jorgenfist Spear, Rhino Hide Armor, Ring of Stony Flesh 2, Ring of Stony Flesh, Vision,
Displayed: Xandhul Bloodsbane III, Infernal Contract,
Deck: 13 Discard: 4 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Hand: Fortified Breastplate, Jorgenfist Spear, Ring of Stony Flesh, Rhino Hide Armor, Nightwalker Isra,
Displayed: Xandhul Bloodsbane III, Infernal Contract,
Deck: 13 Discard: 4 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Off-turn, decurse, heal, and reshuffle my recharges.
Turn 7, under the Blessing of the Lady of Graves
Move to Peasant Tombs.
Free Exploration - Card #1: Ammut
BYA - Fire Damage:1d4 ⇒ 4 - Reveal Reflecting Buckler to reduce damage by 2. Reveal Fortified Breastplate to reduce damage by 1. Discard Reflecting Buckler for the 1 remaining damage.
Reveal Jorgenfist Spear for combat. Discard Dancing Mace +2 to make it fight alongside me. Topdeck Ring of Stony Flesh for +1d6.
Check to Defeat - Combat 24:1d10 + 6 + 2d6 + 3 + 1d8 + 2 + 1d6 ⇒ (10) + 6 + (4, 3) + 3 + (7) + 2 + (1) = 36 - Defeated
Discard Magic Spyglass to examine the top three cards. Card #2: Hungry Fog; Card #3: Neb-at; Card #4: Blessing of Bastet. Put the Blessing back on top, then the ally, then the Fog last. (Unless somebody else is planning to move here before my next turn and wants them in a different order, in which case I'll defer to them)
Draw 4 to reset my hand.
Vika wrote:
Hand: Fortified Breastplate, Jorgenfist Spear, Ring of Stony Flesh, Rhino Hide Armor, Nightwalker Isra, Blessing of the Father of Creation,
Displayed: Xandhul Bloodsbane III, Infernal Contract,
Deck: 13 Discard: 3 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Turn 2, under the Blessing of Ptah
Start of turn, call Blessing and examine the top card of the Altar. Druid (Ally). Leave it there.
Move to Volcanic Vents
Free Exploration - Card #1: Vanth
BYA - Random Scourge:1d6 + 4 ⇒ (5) + 4 = 9 - Curse of Blindness. No immediate effect, so I'll ignore it for now and let cure it later.
Reveal Dancing Mace +2 for combat.
Check to Defeat - Combat 13:1d10 + 6 + 1d8 + 2 ⇒ (9) + 6 + (3) + 2 = 20 - Defeated.
Recharge Nightwalker Isra to examine top card - Card #2: Infernal Contract.
Not a monster, so it goes back on top.
Discard Blessing of the Drunken Hero to explore - Card #2: Infernal Contract.
Recharge Grappler's Mask to use Melee instead of Intelligence. Drunken Hero gives me +1 die. Ask Radovan for his Blessing of Ra for +2 dice.
Check to Defeat - Intelligence/Melee 17:4d10 + 6 ⇒ (10, 8, 6, 5) + 6 = 35 - Crushed it. Vika is the queen of signing contracts. Display next to her deck.
Close location - Take 1 Fire damage. Reveal Fortified Breastplate to reduce damage by 1. Location is closed.
Search for extra henchmen, found none.
Draw 3 to reset my hand.
Vika wrote:
Hand: Dancing Mace +2, Fortified Breastplate, Ring of Stony Flesh, Magic Spyglass, Jorgenfist Spear, Reflecting Buckler,
Displayed: Xandhul Bloodsbane III, Curse of Blindness/Curse of Daybane, Infernal Contract,
Deck: 15 Discard: 1 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Top card of the Altar is known.
Volcanic Vents are closed.
Radovan discards Blessing of Ra.
If Zarlova feels like flying over to the Vents between turns to get rid of the curse, I'd be grateful. But not too urgent if somebody else ends up needing it even more.
Temporary Power Feat: Reveal an armor to reduce all damage dealt to you by 1
Trader (Auction House): Warhorse (removed), Jorgenfist Spear (buried/discarded/reshuffled) -> Hippopotamus Mud Elemental
Loot: Merchant -> Unwrapped Harmony
Loot: Masterwork -> Vision
Cohort-ish: Xandhul Bloodsbane III
Starting Location: Altar of Riddles
Vika wrote:
Hand: Dancing Mace +2, Nightwalker Isra, Fortified Breastplate, Grappler's Mask, Blessing of the Drunken Hero, Ring of Stony Flesh,
Displayed: Xandhul Bloodsbane III,
Deck: 16 Discard: 0 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Free Exploration - Card #1: Mummy.
Recharge Ring of Stony Flesh to reveal Dancing Mace +2 for combat. Location text adds 1 die. Recharge Nightwalker Isra to recharge Blessing of Shiruzu to add 2 dice.
Check to Defeat - Combat 21/34:4d10 + 6 + 1d8 + 2 ⇒ (9, 8, 5, 7) + 6 + (5) + 2 = 42 - Defeated with Overkill, no scourges.
Discard Unwrapped Harmony to examine 3 cards and explore - Card #2: Yeleth The Ravager; Card #3: Find Traps; Card #4: Rod of the Devoured Dawn
Place the Rod on top, then Yeleth. Explore - Card #4: Rod of the Devoured Dawn
Check to Acquire - Melee 12:1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10 - Failed. Bury Dancing Mace +2 to add 2 to my check, succeeding. Discard Dancing Mace +2 instead of burying it.
Discard Rod of the Devoured Dawn and Draw 5 to reset my hand.
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Discard the Blessing of the Father of Creation to explore - Card #2: Returning Throwing Axe +1
Check to Acquire - Dexterity 8:1d6 + 2 ⇒ (3) + 2 = 5 - Banished.
Attempt to close, summon and encounter random monster #1: Bonestorm
Scenario Effect - Difficulty Increase:1d12 ⇒ 11
Discard Breakaway Spear for combat (instead of discarding, recharge Jorgenfist Spear from discard pile).
Topdeck Ring of Stony Flesh to add 1d6.
Check to Defeat - Combat 28/34:1d10 + 6 + 1d8 + 2 + 2d8 + 2 + 1d6 ⇒ (9) + 6 + (7) + 2 + (4, 7) + 2 + (1) = 38 - Defeated by more than 6, no scourge.
Arena is closed.
Recharge:1d4 - 1 ⇒ (4) - 1 = 3 1d5 ⇒ 2 - Blessing of Shizuru
1d4 ⇒ 3 - Warhorse
1d3 ⇒ 1 - Blessing of the Lord in Iron
End of turn. Discard Sling Staff and draw 2 to reset my hand.
Vika wrote:
Hand: Breakaway Spear, Magic Spyglass, Rhino Hide Armor, Greatclub +3, Ring of Stony Flesh, Reflecting Buckler,
Displayed: Xandhul Bloodsbane III,
Deck: 14 Discard: 3 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Off-turn
Ezren healed me of my curses and discard
Then Ezren got me zapped:
Electricity Damage:1d4 + 1 ⇒ (3) + 1 = 4 Poison Damage:1d4 ⇒ 4 - And with no armour around yet, my hand is discarded.
Villain - Remove cards:1d4 + 1 ⇒ (1) + 1 = 2 - Assuming that I can't just bury my two weapons from discard (converting the bury to a discard each time with my class power), I'll discard 2 from top of deck.
Attempt to close the Hall of Crocodile Kings Check to Defeat - Craft 15:1d10 + 5 ⇒ (8) + 5 = 13 - Nope. I take 2 Acid damage to my already empty hand.
Vika wrote:
Hand:
Displayed: Xandhul Bloodsbane III,
Deck: 14 Discard: 8 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Minor changes to my turn, because Adamantine doesn't help against scenario text.
Queen difficulty increase:1d12 ⇒ 8 - Means that instead of winning by 5, I'm losing by 3. Which means Xandhul jumps in
1d8 + 1 ⇒ (4) + 1 = 5 - And now I'm winning by 2 again, so I still win and take a scourge.
1d10 ⇒ 3 - Curse of Vulnerability, which i was going to get in a few minutes anyway so no further retcon required.
Free Exploration - Card #1: Enchanter
BYA - 1 Force Damage; No armour yet, discard Vision.
Reveal Trident for combat. Reveal Belt of Physical Might.
Check to Defeat - Combat 8:1d10 + 6 + 2 + 1d8 + 3 ⇒ (7) + 6 + 2 + (8) + 3 = 26 - Defeated
AYA - 1 Fire Damage; No armour yet, discard Nightwalker Isra
Discard Unwrapped Harmony to examine the top three cards
Card #1: Queen Neferuset - Adventure text, recharge Grappler's Mask and encounter.
Discard Trident for combat (because she's going to steal it anyway). Reveal Belt of Physical Might
Check to Defeat - Combat 27:1d10 + 6 + 2 + 1d8 + 3 + 1d8 ⇒ (9) + 6 + 2 + (5) + 3 + (7) = 32 - Defeated. No attempt to close text, sadly.
AYA - Bury Weapon. But my gametext lets me discard it instead.
Card #2: Mummy Lord - Adventure text, recharge Belt of Physical Might and encounter
My hand is entirely empty.
BYA - Summon Ecorche and encounter
Strangle it with my bare hands?
Scenario Rules - Difficulty increase:1d12 ⇒ 10 Check to Defeat - Combat 30:1d10 + 6 ⇒ (4) + 6 = 10 - Xandhul jumps in to help!
Check to Defeat - Combat 30:10 + 1d8 + 1 ⇒ 10 + (5) + 1 = 16 - I mean, we knew that because there was no way that 1d8+1=20. But he still had to try. ;-) Defeated. I suffer curses. Vulnerability and Withering. And one more for failing to beat an Undead by enough.
Scourge Table:1d10 ⇒ 4 - Curse of the Mummy
Now, back to the main event. Radovan and Zarlova discard blessings to help.
Scenario Rules - Difficulty increase:1d12 ⇒ 5 Check to Defeat - Combat 28:3d8 + 6 ⇒ (8, 1, 8) + 6 = 23 - Xandhul jumps in to help!
Check to Defeat - Combat 28:23 + 1d8 + 1 ⇒ 23 + (5) + 1 = 29 - Defeated! But not by 6, so scourge.
Scourge Table:1d10 ⇒ 4 - Curse of Daybane
Card #3: Symbol of Fortune. Put it back on top, because it's the only card left.
Then explore - Card #3: Symbol of Fortune
Check to Acquire - Wisdom 14:1d4 ⇒ 4 - Failed, banished
Draw 6 to reset my hand.
Vika wrote:
Hand: Dancing Mace +2, Blessing of the Lord in Iron, Jorgenfist Spear, Blessing of Shizuru, Mighty Steed, Warhorse,
Displayed: Xandhul Bloodsbane III, Curse of Vulnerability, Curse of Withering, Curse of the Mummy, Curse of Daybane,
Deck: 12 Discard: 4 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Update to above, I didn't take Ubashti or Sand Elemental into my deck, that was just lazy copy/paste that I didn't properly proofread in my haste
Vika wrote:
Hand: Vision, Nightwalker Isra, Grappler's Mask, Belt of Physical Might, Unwrapped Harmony, Adamantine Trident +3,
Displayed: Xandhul Bloodsbane III,
Deck: 16 Discard: 0 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Shirt Reroll used for 4-6D
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Turn 12, under the Blessing of the Elements
Move to Scorched Obelisk
Free Exploration - Card #1: Baited Jewel Box
Ask Radovan to recharge Blessing of Elements for +1 die.
Check to Defeat - Craft 14/18:2d10 + 5 ⇒ (6, 9) + 5 = 20 - Defeated. Draw Djinn Favor Amulet from the box.
Location - Electricity Damage:1d4 ⇒ 2 - Reveal Reflecting Buckler to reduce damage by 2.
Discard Blessing of the Lord in Iron to explore - Card #2: Sensuret
Reveal Pillaging Mace for combat (extra die for exploring with the Blessing)
Check to Defeat - Combat 25:2d10 + 6 + 1d8 + 1 ⇒ (7, 8) + 6 + (3) + 1 = 25 - Defeated
Defeated a monster with the Pillaging Mace, examine Card #3: Blessing of Anubis. Acquired.
Attempt to Close - Fortitude 9:1d10 + 4 ⇒ (10) + 4 = 14 - Closed (reveal Reflecting Buckler to reduce Electricity Damage by 2)
Defeated Undead by less than 6 - Scourge:1d10 ⇒ 2 - Curse of Poisoning #2
Crap, just saw Ezren's comments about how I messed up my last turn.
Location Recharge:1d4 - 1 ⇒ (2) - 1 = 1 - 1 card recharged from discard
1d5 ⇒ 4 - Blessing of the Father of Creation
Scourge:1d10 ⇒ 10 - Curse of the Mummy; okay, all damage that I've suffered since then has been reduced, so no retcon needed.
Draw 0 cards to reset my hand, and then poison away two of them
Curse of Poisoning:1d6 ⇒ 6 - Blessing of Anubis
Curse of Poisoning:1d5 ⇒ 5 - Vision
Displayed: Xandhul Bloodsbane III, Curse of Poisoning x2, Curse of the Mummy,
Deck: 16 Discard: 5 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Shirt Reroll used for 4-6D
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Update to above, apparently Maat was never available, so I'd have asked for Z's BotLoG before rolling. Which adds two more dice
BYA - Fortitude 13:7 + 4 + 2d10 ⇒ 7 + 4 + (2, 4) = 17 - Success
Also, since nobody can temp close and nobody has anything to help, I'll just proceed with the encounter.
Recharge Grappler's Mask for the first check.
Check to Defeat - Divine 6:1d10 + 6 ⇒ (3) + 6 = 9 - Success
Discard Greatclub +3 for combat (recharging Breakaway Spear instead of the discard).
Check to Defeat - Combat 29/35:1d10 + 6 + 1d10 + 3 + 1d10 ⇒ (1) + 6 + (4) + 3 + (7) = 21 - Failed, Shirt Reroll the first d10
Check to Defeat - Combat 29/35:1d10 + 6 + 4 + 3 + 7 ⇒ (5) + 6 + 4 + 3 + 7 = 25 - Failed, Xandhul jumps in to help (and I take no damage because I'm at the Arena)
Check to Defeat - Combat 29/35:25 + 1d8 + 1 ⇒ 25 + (6) + 1 = 32 - Success! But not by enough, so I still suffer a scourge
Scourge Die:1d10 ⇒ 2 - Curse of Poisoning
Villain escapes, Arena is closed.
Draw 5 to reset my hand, and then recharge 1.
Curse of Poisoning:1d6 ⇒ 2 - Ring of Stony Grasp
Vika wrote:
Hand: Greatclub +3, Pillaging Mace, Blessing of the Lord in Iron, Reflecting Buckler, Vision,
Displayed: Xandhul Bloodsbane III, Curse of Poisoning,
Deck: 13 Discard: 5 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Off-turn: Earth Ossumental
Dexterity 13:1d6 ⇒ 2 - Failed
Acid Damage:1d4 ⇒ 2 - And apparently this mistmail I grabbed doesn't actually have a "bury to negate all damage" option like I assumed it did. So... crap. Discard Mistmail and Blessing of the Father of Creation as damage.
Discard Unwrapped Harmony to examine the top three cards and then explore
Card #2: Sophronia - Undead, recharge Acute Senses and encounter. Auto-fail check to acquire. Top blessing is displayed, increasing Villain's combat difficulty.
Card #3: Devourer Assassin - Undead, but a villain so doesn't trigger the scenario text.
Card #4: Kalnaka - Undead, recharge Belt of Physical Might and encounter.
Reveal Greatclub for combat. (Xandhul is waiting in the wings)
Check to Defeat - Combat 22:1d10 + 6 + 1d10 + 3 ⇒ (9) + 6 + (4) + 3 = 22 - Defeated!
Now, Devourer Assassin is put back (because he's the only card remaining), and I have no choice but to explore and encounter him
Explore - Card #3: Devourer Assassin
BYA - Fortitude 13:1d10 + 4 ⇒ (7) + 4 = 11 - Ask Hayato for Blessing of Maat to pass
Everybody else needs to make Fortitude checks to see if they can help (or will lose allies), and then temp close their locations. I'll hold until all that is done. Then I need to pass both tests, and have nothing in hand except a Grappler's Mask and a Greatclub +3. And probably no help coming from anybody else, except Xandhul. So yeah, this'll be fun... ;-)
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Since nobody else seems to be taking any of the cohorts, I'll hang out in the arena with Xandhul once more. And I'll leave Sand Elemental to Ezren this time.
Vika wrote:
Hand: Warhorse, Belt of Physical Might, Fortified Breastplate, Greatclub +3, Grappler's Mask, Breakaway Spear,
Displayed: Xandhul Bloodsbane III,
Deck: 15 Discard: 0 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
On Ezren's Turn: BYA Dex 13. Bwahaha. Nope.
Acid Damage:1d4 ⇒ 2 - Reveal Reflecting Buckler to reduce Acid damage by 2.
Turn 7, under the Favour of the Grand Lodge.
I'll examine the top card of each location, but it won't help. I'll decline to examine the top card of the Siege deck instead, because I know what that is and don't want to hit it. I don't have any Allies to recharge.
Free Exploration - Card #6: Baited Jewel Box
Request Ezren display Disable Mechanism for +2d8.
Check to Defeat - Craft 14/18:1d10 + 5 + 2d8 ⇒ (7) + 5 + (3, 7) = 22 - Defeated, and draw an item: Ring of the Grasping Grave.
Unfortunately with all these weapons, I can't explore again. So I'll go full support mode and discard everything except my Ring of Stony Flesh, and draw a new hand.
Vika wrote:
Hand: Greatclub +3, Ring of Stony Flesh, Fortified Breastplate, Rhino Hide Armor, Sand Elemental, Blessing of the Lord in Iron,
Displayed: Deck: 8 Discard: 9 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
When somebody encounters the villain, I'll topdeck my Ring and reveal Fortified Breastplate to roll 2d10+7 against the Fortitude 13 check, so that you can use my blessing against the villain. Feel free to Bot the actual roll for me while you're posting your turn.
Turn 2, under the Blessing of the Ancients.
I forgot to make the roll here until after I finished the turn, and if I edit it in now it'll upset all the rest of my rolls. But at the start of my turn I autopass my Constitution check (1d10+3 >= 4).
Steeling herself against the oncoming swarm, Vika is ready and willing to destroy some monsters...
Free Exploration - Card #2: Elder Ifreeti
Reveal Greatclub +3 for combat. Topdeck Ring of Stony Flesh for +1d6
Check to Defeat - Combat 19:1d10 + 6 + 1d10 + 3 + 1d6 ⇒ (10) + 6 + (2) + 3 + (3) = 24 - Defeated
Draw a random Weapon (Axe of the Imperative)
As an elemental approaches her she leaps into action, slamming into it with her club. Once she has subdued it, she pulls out a Spyglass to examine the battlefield and get an eye on what's still approaching.
Discard Magic Spyglass to examine the top three cards
Card #3: Shaitan Ghul - Scenario trigger
Scenario text - Recharge Warhorse and encounter Shaitan Ghul.
BYA - Discard Axe of the Imperative.
Reveal Greatclub +3 for combat. Discard Blessing of Shizuru for 2 dice.
Check to Defeat - Combat 20/26:3d10 + 6 + 1d10 + 3 ⇒ (7, 3, 8) + 6 + (7) + 3 = 34 - Defeated, no scourge.
Card #4: Vanth
Card #5: Sun Falcon.
Place Sun Falcon back on top, then Vanth.
She spies another elemental, this one a spectre of its former self, wrenched back from the dead. And he spots her as well, lurching towards her before she can even put down the spyglass, he knocks it out of her hands to a rough landing on the stone below. "You better not have broken that!" she hollers, taking a step back and swinging her club once more.
Discard Blessing of the Drunken Hero to explore - Card #5: Sun Falcon.
Reveal Greatclub +3 for combat.
Check to Defeat - Combat 11:1d10 + 6 + 1d10 + 3 ⇒ (6) + 6 + (8) + 3 = 23 - Autopass. Falcon is shuffled into the Blessings Deck.
Once the undead janni is dealt with, Vika heads off after the Sun Falcon that she'd spotted. She's heard that they can bring good luck, and it sounds like her and her friends could use a bit of that right now. She quickly manages to kill it and pluck a lucky feather, but the breeze blows it away. Hopefully, one of her friends will spot that soon, and the blessing that it brings.
End my turn, and draw 5 to reset my hand. Alllll the weapons.
Vika wrote:
Hand: Greatclub +3, Ring of Stony Flesh, Reflecting Buckler, Pillaging Mace, Jorgenfist Spear, Breakaway Spear,
Displayed: Deck: 12 Discard: 4 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
If Ezren or Radovan wants to come hang out with me, they're welcome to use my mace or club for an extra 1d6+1, because I've got far too many weapons right now. ;-)
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
Siege Deck #2 and #3 are banished. #4 is known and on top of the deck. #5 is shuffled into the Blessings deck.
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by you or another character at your location.
End of turn, attempt to overcome Symbol of Fear. Topdeck Ring of Stony Flesh for +1 die.
Symbol of Fear - Fortitude 8:2d10 + 4 ⇒ (1, 8) + 4 = 13 - Banished.
Discard Rhino Hide and Mighty Steed and draw 4 to reset my hand.
Vika wrote:
Hand: Pillaging Mace, Corrosion, Ring of Stony Flesh, Blessing of the Father of Creation, Warhorse, Ushabti of the Willing Servant,
Displayed: Xandhul Bloodsbane III,
Deck: 12 Discard: 7 Buried: 1
Notes: +2 to acquire Weapons and Armor at my location
+1 die against Constructs (Sky Guardian)
+1d8 Str, Dex, Perception at my location (Ushabti)
+1d6+1 Combat at my location (recharge Pillaging Mace)
Use the Blessing for either of the Henchmen fights as needed
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
Turn 17, under the Blessing of the Elements.
Move to Hall of Winged Chaos
Free Exploration - Card #1: Thundercloud of Set
Reveal Pillaging Mace for combat. Topdeck Ring of Stony Flesh for +1d6. +1d6 from Cannonade.
Check to Defeat - Combat 21:1d10 + 6 + 1d8 + 1 + 1d6 + 1d6 ⇒ (3) + 6 + (7) + 1 + (3) + (1) = 21 - Defeated.
Location automatically closes, and the high winds trigger a Sandstorm. Everybody wanders around lost... well, only Ezren and I wander around lost, the rest are frozen at their locations.
Vika - Random Location:1d7 ⇒ 7 - Guardian Vault - Take 2 poison damage, reveal Rhino Hide Armor to prevent it. Examine top card Elemental Mastery, location is shuffled.
Ezren - Random Location:1d7 ⇒ 4 - Hall of the Crocodile Kings. Examine top card is Blessing of Osiris, location is shuffled.
End of turn, Guardian Vault can't send me away because it's still open.
Discard Reflecting Buckler and draw two to reset my hand.
Vika wrote:
Hand: Pillaging Mace, Chakram of Ruin, Rhino Hide Armor, Corrosion, Ring of Stony Flesh, Mighty Steed,
Displayed: Xandhul Bloodsbane III,
Deck: 13 Discard: 5 Buried: 1
Notes: +2 to acquire Weapons and Armor at my location
+1 die anywhere against Barriers, Constructs, or Undead (Corrosion)
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
Hall of Winged Chaos is closed
Ezren is moved to Hall of Crocodile Kings, and location is shuffled.
Vika is moved to Guardian Vault, and location is shuffled.
On Radovan's turn, take 4 Electricity damage. Reveal Reflecting Buckler to reduce damage by 2. Reveal Rhino Hide Armor to reduce damage by 3.
Turn 12, under the Blessing of the Ancients
Free Exploration - Card #4: Fire Gecko
Check to Acquire - Wisdom 4:1d8 ⇒ 5 - Acquired
Discard Fire Gecko to explore - Card #5: Desert Trapper
Reveal Pillaging Mace for combat. +1d4 Fire Gecko. +1d6 Cannonade
Check to Defeat - Combat 13:1d10 + 6 + 1d8 + 1 + 1d4 + 1d6 ⇒ (6) + 6 + (7) + 1 + (3) + (6) = 29 - Defeated
Examine the next card in the location - Card #6: Corrosion. Acquired.
Discard Blessing of the Drunken Hero to explore - Card #7: Mistmail
Check to Acquire - Fortitude 7:2d10 + 4 ⇒ (5, 2) + 4 = 11 - Acquired
End exploration and attempt to close the empty location. Summon random monster - Scarab Swarm
Reveal Pillaging MAce for combat. Topdeck Ring of Stony Flesh for +1d6. +1d6 Cannonade.
Check to Defeat - Combat 18/22:1d10 + 6 + 1d8 + 1 + 1d6 + 1d6 ⇒ (7) + 6 + (4) + 1 + (5) + (2) = 25 - Defeated, location closed.
Location Healing:1d4 - 1 ⇒ (3) - 1 = 2 - Recharge two random cards
Random Recharge:1d5 ⇒ 4 - Fire Gecko
Random Recharge:1d4 ⇒ 3 - Blessing of the Lord in Iron
Discard Mistmail and redraw Ring of Stony Flesh to end my turn.
Vika wrote:
Hand: Pillaging Mace, Chakram of Ruin, Reflecting Buckler, Rhino Hide Armor, Corrosion, Ring of Stony Flesh,
Displayed: Xandhul Bloodsbane III,
Deck: 14 Discard: 4 Buried: 1
Notes: +2 to acquire Weapons and Armor at my location
+1 die anywhere against Barriers, Constructs, or Undead (Corrosion)
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
As per chat, Radovan should've discarded his Blessing of the Starsong for Ezren's check last turn around, so he can discard it and draw a replacement card instead
Banish Vision to examine the entire deck, encountering any Triggers or Undead.
Eternal Arena Card 1: Plasma Ooze
Eternal Arena Card 2: Tabe's Last Jest
Eternal Arena Card 3: Rukh
Eternal Arena Card 4: Guardian Thunderbirds
Eternal Arena Card 5: Fire Gecko
Eternal Arena Card 6: Desert Trapper
Eternal Arena Card 7: Corrosion
Eternal Arena Card 8: Mistmail
Wow... not a single trigger OR undead. This game is really doing everything it can to slow me down. :-p
Free Exploration - Card #1: Plasma Ooze
BYA - Discard Chakram to ignore the BYA power (recharge Dwarven Earthbreaker instead of discarding)
Take it on barehanded, with help from the Cannonade (and Xandhul)
Check to Defeat - Combat 20:1d10 + 6 + 1d6 ⇒ (10) + 6 + (2) = 18 - Failed and would take damage, Xandhul to the rescue again.
Check to Defeat - Combat 20:18 + 1d8 + 1 ⇒ 18 + (5) + 1 = 24 - Defeated
No more explores currently in hand, and a bunch of automatic elemental damage coming (so I don't want to get rid of my armor that I finally drew). So... draw one to reset my hand and I'm done.
Vika wrote:
Hand: Pillaging Mace, Chakram of Ruin, Ring of Stony Flesh, Reflecting Buckler, Rhino Hide Armor, Blessing of the Drunken Hero,
Displayed: Xandhul Bloodsbane III,
Deck: 12 Discard: 3 Buried: 1
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
Retcon to the above:
Since I apparently can't do both the closing and the mace action, I'll choose to skip the closing to use the mace instead. So ignore everything after I acquire the Chakram. My hand remains the same, except the four cards go back from recharge into discard, and the location isn't closed so I'll roll through it the slow way. Only one barrier there at least, and lots of monsters, so it should be fun. ;-)
Hearing news from the Grand Lodge indicating that the Brass Golem is somewhere nearby, Vika pulls out her magic spyglass to pinpoint it's exact location.
Without fire protection right now, I'm a bit nervous about fighting him right away. So lets at least check first to see if there's something else here worth fighting/acquiring first. Discard Magic Spyglass to examine top three. Card #1: Brass Golem. Card #2: Plasma Ooze. Card #3: Chakram of Ruin. I can't really acquire the Chakram, and I'm definitely not trying to fight anything that says "immune to bludgeoning", but if I put the Chakram back 2nd (under the Golem) then my Pillaging Mace can at least do it's thing for me. ;-)
Spotting it, she hefts her mace and charges towards it.
Free Exploration - Card #1: Brass Golem.
BYA - Fire Damage:1d4 ⇒ 3 - Discard Greatclub +3, Dwarven Earthbreaker +1, Unwrapped Harmony for fire damage.
Discard Pillaging Mace for combat (recharge Greatclub +3 instead of discarding it). Ezren casts Disable Mechanism for +2d8.
Check to Defeat - Combat 24:1d10 + 6 + 1d8 + 1 + 1d4 + 2d8 ⇒ (8) + 6 + (6) + 1 + (3) + (5, 6) = 35 AYA - Fire Damage:1d4 ⇒ 1 - Discard Blessing of the Lord in Iron for fire damage.
Pillaging Mace examines the top card, Chakram of Ruin, and draw it into hand!
Although it burns her several times, it's not too much worse than the heats of the forge that she's used to, so she powers through and closes in enough to smash through it with her mace. As it shatters it rains hot metal down on her, which leaves little marks as it burns her skin. She digs through the ruins of the creature, finding one of the gears in it that would make a good throwing weapon for somebody, and hanging it from her belt.
Attempt to close, draw a random monster - Elemental Arachnid. Because of course it is. :-p
BYA - Discard Chakram of Ruin to ignore BYA power (recharge Dwarven Earthbreaker +1 instead of discarding it).
Reveal Pillaging Mace for comat.
Check to Defeat - Combat 17:1d10 + 6 + 1d8 + 1 ⇒ (6) + 6 + (2) + 1 = 15 - I would lose a combat and take much damage, so Xandhul jumps in to help
Check to defeat - Combat 17:15 + 1d8 + 1 ⇒ 15 + (7) + 1 = 23 - Defeated! And because we're in the Eternal Arena, I take no damage.
Location is closed.
Eternal Arena - Recharge:1d4 - 1 ⇒ (4) - 1 = 3 - Recharge all three cards from discard.
As she turns to leave the arena, suddenly a vicious looking spider enters and hisses a challenge at her. As it rears back to spray her with its array of elemental powers, she hurls the gear towards it, leaving it momentarily stunned as she closes the distance and smashes into it again with her mace. Standing up from her charge, she sees it starting to loom over her... when suddenly her new friend, the rogue Xandhul leaps onto its back, plunging his dagger in and felling the creature once and for all. Thanking him for the assist, she stands up, brushes herself off, and prepares to leave the arena.
Draw 4 cards to reset my hand, and I'm done.
Vika wrote:
Hand: Pillaging Mace, Chakram of Ruin, Ring of Stony Flesh, Reflecting Buckler, Rhino Hide Armor, Vision,
Displayed: Xandhul Bloodsbane III,
Deck: 16 Discard: 0 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
Update to above: I'll let Ezren have the Sand Elemental.
Trader: Merchant -> Fortune Teller (plus set aside Rhino Hide Armor (AD6) and Breakaway Spear that I'll shuffle back in after I draw opening hand)
Vika wrote:
Hand: Greatclub +3, Magic Spyglass, Dwarven Earthbreaker +1, Pillaging Mace, Unwrapped Harmony, Blessing of the Lord in Iron,
Displayed: Deck: 15 Discard: 0 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
Just to clarify the above, my skill feat was actually Constitution +3, I just knew I was adding an additional +1 to it and couldn't remember at the time what I was already at. ;-)
Turn 17, under the Blessing of Anubis
Move to Garden of Symmetry to join the rest of the group
Free Exploration - Gravewatcher Chain Mail
Hayato will discard Blessing of the Elements to add a die to the check.
Check to Acquire - Fortitude 13:2d10 + 3 ⇒ (4, 10) + 3 = 17 - Acquired (and both dice even, so no recharge)
No extra explores, so I'll discard all three weapons from hand (no monsters left) and then draw up to reset my hand. After resetting, recharge two cards for Curses.
Hand: Reflecting Buckler, Gravewatcher Chain Mail, Unwrapped Harmony, Magic Spyglass, Dwarven Earthbreaker +1, Blessing of the Drunken Hero
Curse of Poisoning:1d6 ⇒ 6 - Blessing of the Drunken Hero
Curse of Poisoning:1d5 ⇒ 2 - Gravewatcher Chain Mail
Displayed: Curse of Poisoning, Curse of Poisoning,
Deck: 10 Discard: 10 Buried: 1
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
Turn 12, under the Blessing of the Ancients
Move to Peasant Tombs
Seeing Zarlova move inwards to more tombs, Vika decides to follow.
Free Exploration - Card #1: Scroll of Thoth
Check to Acquire - Wisdom 7:1d8 ⇒ 8 - Acquired
She finds a small prayer scroll sitting near one of the tombs, and picks it up. A quick investigation reveals that it's a prayer of Thoth, so she pockets it in case it comes in handy later.
Discard Blessing of Shizuru to explore - Card #2: Greatclub +1
Check to Acquire - Melee 8:1d10 + 6 ⇒ (10) + 6 = 16 - Acquired
Further along, she finds somebody's old club. Never one to let a blunt object go to waste, she picks it up and straps it to her pack.
End of turn. Discard Greatclub +1 to reset hand, draw two cards (Breakaway Spear, Warhorse), then recharge two for Curse of Poisoning.
Recharge Card:1d6 ⇒ 4 - Scroll of Thoth
Recharge Card:1d5 ⇒ 5 - Warhorse
Displayed: Curse of Poisoning, Curse of Poisoning,
Deck: 13 Discard: 7 Buried: 1
Notes: +2 to acquire Weapons and Armor at my location
Recharge the Mace or Greatclub for 1d6+1 Combat at my location if you need a boost.
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
Move to Peasant Tombs. Acquire Card #1 and Card #2.
Turn 7, under the Blessing of the Elements
Start of turn, recharge Basif Iosep to draw two cards (Blessing of the Father of Creation, Sand Elemental)
Free Exploration - Card #6: Ghoul
Reveal Greatclub +3.
Check to Defeat - Combat 11/17:1d10 + 6 + 1d10 + 3 ⇒ (7) + 6 + (5) + 3 = 21 - Defeated by more than 6, no scourge.
Discard Blessing of the Father of Creation to explore - Card #7: Collapsing Sphinx
Banish Find Traps for +2 dice.
Check to Defeat - Wisdom 12:3d8 ⇒ (7, 6, 1) = 14 - Defeated, banished.
Discard Sand Elemental to explore - Card #8: Library Curator
Every skill is a d4. Including both of the attribute checks. So... pass. We're almost done clearing the location anyway, no point spending a bunch of resources to get this ally.
Check to Acquire - Knowledge 8:1d4 ⇒ 4 - Failed, banished.
End my turn. Draw 4 to reset my hand and then recharge two at random for poisoning.
Hand: Reflecting Buckler, Greatclub +3, Blessing of Shizuru, Fortified Breastplate, Pillaging Mace, Vision
Recharge:1d6 ⇒ 6 - Vision
Recharge:1d5 ⇒ 4 - Fortified Breastplate
Vika wrote:
Hand: Reflecting Buckler, Greatclub +3, Blessing of Shizuru, Pillaging Mace,
Displayed: Curse of Poisoning, Curse of Poisoning,
Deck: 14 Discard: 5 Buried: 1
Notes: +2 to acquire Weapons and Armor at my location
Recharge the Mace for 1d6+1 Combat at my location if you need a boost.
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
Two more random scourges for non-beating undead thingies:2d10 ⇒ (2, 7) = 9 - Poisoning and Fevered Dreams
Request Zarlova clear Curse of FD with the Hand.
Recharge a second card from the second Poisoning.
Random Recharge:1d5 ⇒ 1 - Jorgenfist Spear
Displayed: Curse of Poisoning, Curse of Poisoning,
Deck: 17 Discard: 3 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Recharge the Greatclub for 1d6+1 Combat at my location if you need a boost.
+2 dice vs. Barrier anywhere (Find Traps)
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
Free Exploration - Card #1: Basif Iosep
Recharge Grappler's Mask for check to acquire
Check to Acquire - Diplomacy 6:1d10 + 6 ⇒ (6) + 6 = 12 - Acquired
Summon and encounter a henchmen. I don't particularly care which one since I don't know them yet, so I'll randomize.
Random Henchmen:1d3 ⇒ 3 - Xandhul Bloodsbane III
Xandhul summons an Eroche
Reveal Jorgenfist Spear to fight. Discard Blessing of the Lord in Iron for 2 dice.
Check to Defeat - Combat 20:3d10 + 6 + 2d6 + 3 ⇒ (8, 9, 3) + 6 + (3, 1) + 3 = 33 - Defeated (which allows Ezren to cast his Steal Soul).
Fight Xandhul. Bury Ushabti for an extra 1d8.
Check to Defeat - Melee 13:1d10 + 6 + 1d8 ⇒ (3) + 6 + (7) = 16 - Defeated, and displayed.
Check to Discard - Craft 8:1d10 + 5 ⇒ (10) + 5 = 15 - Ushabti is discarded
Now, attempt to close the location, summoning a Theletos.
Reveal Jorgenfist Spear to fight.
Check to Defeat - Combat 18:1d10 + 6 + 2d6 + 3 ⇒ (1) + 6 + (5, 2) + 3 = 17 - Use a Die Bump. Defeated, location closed. Draw a random spell - Find Traps.
Discard Mighty Steed to move to Hall of Blessed Rebirth and explore - Card #2: Blessing of the Ancients
Check to Acquire - Divine 3:1d4 ⇒ 4 - Acquired!
Recharge Blessing of the Ancients to explore - Card #3: The Evil Eye.
Check to Defeat - Divine 18:1d4 ⇒ 4 - Failed, and banished.
Random Scourge:1d10 ⇒ 1 - Curse of Poisoning
End turn, reset hand (drawing 2) and then recharge 1.
Recharge Random Card:1d6 ⇒ 6 - Ring of Stony Flesh
Displayed: Curse of Poisoning,
Deck: 16 Discard: 3 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Recharge the Greatclub for 1d6+1 Combat at my location if you need a boost.
+2 dice vs. Barrier anywhere (Find Traps)
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by another character at your location.
Deck Upgrade (Blessing 4): Blessing of Angradd -> Blessing of the Drunken Hero
Trader (Trove): Pass
Loot: Belt of Giant Strength -> Ushtabi of the Willing Servant
Loot: Merchant -> Unwrapped Harmony
Loot: Surgeon -> Sand Elemental
Loot: Masterwork -> Vision
Starting Location: Chisisek's Tomb
Vika wrote:
Hand: Jorgenfist Spear, Mighty Steed, Grappler's Mask, Reflecting Buckler, Ushabti of the Willing Servant, Blessing of the Lord in Iron,
Displayed: Deck: 15 Discard: 0 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
+1d8 Str, Dex, Perception at my location
Sideboard cards:
Favored Card Type: Weapon
Hand Size 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
On Hayato's Turn (during Zarlova's Scry), I'll take 1 Acid damage to temp-close my location. (Bury Four-mirror Armor to reduce all damage to 0, but then discard it instead, but then recharge Khasmin Coat instead so Four-Mirror Armor stays displayed)
On Hayato's Turn, for the Rolling Sphere. Bury Ushabti to add +1d8 Dexterity.
Check to avoid - Disable 9:1d6 + 2 + 1d8 ⇒ (6) + 2 + (7) = 15 - Dodged
Check to Discard Ushabti - Craft 8:1d10 + 5 ⇒ (2) + 5 = 7 - Ushabti is buried
Turn 12, under the Blessing of Isis
Move to the Five-Pointed Sun. Stand ready to assist...
End of Turn - Cold Damage:1d4 ⇒ 4 Safety Bubble - Damage Resistance:1d4 ⇒ 3 - Discard Ring of Stony Flesh to cold damage, because I was going to discard it at end of turn anyway. Zarlova Cold Damage:1d4 - 1d4 ⇒ (2) - (2) = 0
Reset my hand, drawing three cards. Whomever fights the Villain (or the random monster here) is welcome to use my blunt objects for +1d6+1, and my blessings as well. I've got two of each, so have at.
Vika wrote:
Hand: Dwarven Earthbreaker +1, Greatclub +3, Blessing of Shizuru, Jorgenfist Spear, Warhorse, Blessing of the Lord in Iron,
Displayed: Four-Mirror Armor,
Deck: 7 Discard: 6 Buried: 3
Notes: Use both my blunt objects for +1d6+1 each, use my blessings as needed.
Sideboard cards:
Favored Card Type: Weapon
Hand Size 5
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Free Exploration - Card #1: Ossumental Swarm
Discard Greatclub +3 for combat, and then recharge Pillaging Mace from discard pile instead of discarding. +d8 for Bludgeoning
Check to Defeat - Combat 20/24/30:1d10 + 6 + 1d10 + 3 + 1d10 + 1d8 ⇒ (5) + 6 + (9) + 3 + (8) + (4) = 35 - Defeated, hit >30 so draw a random blessing - Blessing of Anubis
Attempt to close, summon a random weapon - Icy Longspear +1. Discard the Blessing of Anubis for +1 die just to be sure.
Check to Acquire - Melee 10:2d10 + 6 ⇒ (1, 9) + 6 = 16 - Acquired. Location closed.
Discard Mighty Steed to move to Sulfur Pits and explore - Card #1: Khamsin Coat. Topdeck Ring of Stony Flesh for +1 die
Check to Acquire - Fortitude 8:2d10 + 3 ⇒ (3, 6) + 3 = 12 - Acquired
Bury Blessing of the Lady of Graves to examine the entire location.
Card #2: Rolling Sphere
Card #3: Acute Senses
Card #4: Blessing of Maat
Card #5: Ubashki Swarm - TRIGGER
Trigger - Stealth 6:1d4 ⇒ 2 - Fail. Summon Swarm, and reveal Greatclub +3 to auto-win
Check to Defeat - Combat 8/10:1d10 + 6 + 1d10 + 3 ⇒ (1) + 6 + (4) + 3 = 14 Check to Defeat - Combat 8/10:1d10 + 6 + 1d10 + 3 ⇒ (6) + 6 + (2) + 3 = 17 - Defeated
Card #6: Ubashki
Card #7: Caravan Raider
Card #8: Ossumental Swarm
Card #9: Skull Ripper
Card #10: Inevitable Trap - TRIGGER
Check to Defeat - Wisdom 10:1d8 ⇒ 3 - Fail. Summon Blightwing, and reveal Icy Longspear +1 to fight.
Check to Defeat - Combat 21:1d10 + 6 + 1d8 + 1 ⇒ (2) + 6 + (4) + 1 = 13 - Discard Spear to reroll.
Check to Defeat - Combat 21:1d10 + 6 + 1d8 + 1 ⇒ (2) + 6 + (6) + 1 = 15 - Shirt Reroll on the 1d10, because it hates me.
Check to Defeat - Combat 21:1d10 + 6 + 6 + 1 ⇒ (10) + 6 + 6 + 1 = 23 - Success at last! Inevitable Trap is banished.
Card #11: Shattertouch Shotel +2
Location is reshuffled
Draw 3 to reset my hand.
Vika wrote:
Hand: Dwarven Earthbreaker +1, Greatclub +3, Khamsin Coat, Ring of Stony Flesh, Blessing of Shizuru, Ushabti of the Willing Servant,
Favored Card Type: Weapon
Hand Size 5
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Scorched Ruins is closed, everybody can use the +1 die on weapon acquires for the rest of the game.
Sulfur Pits card #1 acquired, card #10 banished, the rest of the location shuffled.
Villain is not in the Sulfur Pits. I think that means he's in the 5-Pointed Sun? We've seen Henchmen everywhere else now, haven't we?
Free Exploration - Card #2: Giant Mummified Crocodile
Disard Pillaging Mace to fight, discard Blessing of the Father of Creation for an extra die.
Check to Defeat - Combat 21:2d10 + 6 + 1d8 + 1 + 1d4 ⇒ (4, 7) + 6 + (1) + 1 + (1) = 20
Ouch. I'll ask Zarlova to discard Blessing of Maat for +3, to succeed the check.
Discard Unwrapped Harmony to examine the top three cards, rearrange them, and explore. I'll put the weapon on top, and the henchmen second, then the barrier that nobody wants to encounter third.
Explore - Card #4: Striking Wing Scimitar
Check to Acquire - Melee 12:1d10 + 6 ⇒ (1) + 6 = 7 - Banished
Draw 5 cards to reset my hand. Then display Four-Mirror Armor first chance possible.
Vika wrote:
Hand: Blessing of the Lady of Graves, Mighty Steed, Dwarven Earthbreaker +1, Ring of Stony Flesh, Greatclub +3,
Favored Card Type: Weapon
Hand Size 5
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Favored Card Type: Weapon
Hand Size 5
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6+1 to a combat check by another character at your location.
When you would discard a weapon or armor for its power, you may recharge it (or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.