Victor De'Mortis
Male Human Inquisitor (Sanctified Slayer, Urban Infiltrator) of The Clergy 1 (Pathfinder Player Companion: Magic Tactics Toolbox 18, Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
LN Medium humanoid (human)
Theme: Martial Scientist
Init +2; Senses Perception +8
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee rapier +2 (1d6+2/18-20) or
. . dagger +2 (1d4+2/19-20) or
. . club +2 (1d6+2) or
. . spiked gauntlet +2 (1d4+2) or
. . wooden stake +2 (1d4+2)
Ranged light crossbow +2 (1d8/19-20) (80') or
. . dagger +2 (1d4+2/19-20) (10') or
. . club +2 (1d6+2) (10') or
. . wooden stake +2 (10') (1d4+2)
Special Attacks studied target +1 (1st, move action)
Inquisitor (Sanctified Slayer, Urban Infiltrator) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, ears of the city
. . 0 (at will)—disrupt undead, daze (DC 12), guidance, light
. . Domain Redemption inquisition
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Statistics
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Str 15, Dex 14, Con 12, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Enforcer, Persuasive, Take Them Alive, Advanced RNC Training
Theme Feat Martial Studies, Experimental Strike
Skills (with Armor Penalty) Bluff +2, Diplomacy +8 (+10 when gathering information), Disable Device +3, Disguise +2, Intimidate +7, Knowledge (local) +4, Perception +8, Sense Motive +9, Survival +6
Languages Common
SQ gifted detective, patient sensibility, stern gaze +1
Other Gear lamellar (leather) armor[UC], buckler, blunted bolts (20), club, dagger (4), light crossbow, rapier, spiked gauntlet, wooden stake (4), adventurer's sash, bandoleer, belt pouch, flint and steel, holy text, manacles, mess kit, spell component pouch, scroll case, thieves' tools, wooden holy symbol of the Clergy, tanglefoot bag (2), acid flask (2)
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Special Abilities
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Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Gifted Detective (Ex) Gathering information never takes an urban infiltrator more than 1 hour.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Take Them Alive You have received RNC training in using less lethal attacks. You may use weapons to do non-lethal damage without incurring a -4 penalty to attack.
Advanced RNC Training You've learned every trick in the book. Using combat maneuvers does not trigger AoOs. (Doesn't count as the prerequisite for any feat chain)
Studied Target +1 (move action, 1 at a time) (Ex) A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
Experimental Strike Whenever you miss with all attacks during a full attack action, you may immediately make one additional attack at your highest base attack bonus. You must use this attack for some purpose other than directly attacking an enemy, such as slicing a rope to pin an enemy with a chandelier, or smashing a pipe to spray blinding steam on an enemy.
Inquisitor (Sanctified Slayer, Urban Infiltrator) Domain (Redemption Inquisition) Your deity inspires you with hope that wayward members of your faith can be brought back into the fold. You reach out to your misguided fellows and give them every chance to turn back from conflict with the true faith, even if your differences come to violence.
Granted Powers:
Patient Sensibility (Su) You gain a +2 bonus on Diplomacy, Perception, and Sense Motive checks.