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HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex looped up out of the mist, activated a wand to send a bolt of green energy toward the monster, then swooped back down and vanished into the mist again. UMD DC19: 1d20 + 17 ⇒ (8) + 17 = 25 Acid Arrow, touch attack: 1d20 + 11 ⇒ (4) + 11 = 15
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HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() GM, I think you forgot Vex's steal attempt last round. I'm going for another one now. Since the drow hadn't noticed the first time she snatched something, she did it again. Going for the next stealable item with the most powerful magical aura. I'm hoping this will start making a dent in this guy's defenses. Steal vs. CMD, Invisible, Inspired, Hasted, Flanking: 1d20 + 15 + 1 + 2 + 1 + 2 ⇒ (20) + 15 + 1 + 2 + 1 + 2 = 41 ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Round Summary- Brenna took 34, but 18 of that was Temp HP, and then she was healed 5 by Life Link. Actual damage total, -11 Saphren took 9, but was healed 5 by Life Link. Actual damage total, -9 Lyr took 6 damage through the Life Link, which wipes out his Temp HP. Actual damage total, -7 Vex took 4 damage through Life Link which wipes out the rest of her temp HP. Actual damage total, 0 Basically, we're all about to start taking real damage. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Lyr 80/80, temp 0, damage: -7
Vex 51/51, temp 0, damage 0
Brenna 99/104, temp 0, -11
Beshtori 74/74
Saphren 65/65, damage: -9
Zoso ??
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HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex has Detect Magic up. It's round 2 since Tiryin got closer so she can see the different auras and their strength. She's looking for the highest-strength steal-able item he has and going for it. Invisible Vex dashed in and swiped at something... Flyby Steal attack vs Flat Footed (from invisibility and flanking), haste, invisible, inspired, flank: 1d20 + 15 + 1 + 1 + 2 + 2 ⇒ (10) + 15 + 1 + 1 + 2 + 2 = 31 Then she looped back behind Lyr for cover. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Lyr 80/80, temp 5, damage: -6
Vex 51/51, temp 10, damage -5
Brenna 99/104, temp 18
Beshtori 74/74
Saphren 65/65, damage: -5
Zoso ??
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HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Is Saphren's one true love making another appearance? She's going to be awful mad that he went and fell for the evil sorceress. Vex sat on Lyr's shoulder and glowered in a way she hoped looked sinister and aloof, but in truth she was practically vibrating with anxiety and excitement. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Ouch. That means this is not going to work. The DC of Vex's Silent Image is 17. Someone's going to beat that. I thought "interacting" with illusions was classified as touching them, throwing a rock through them or otherwise physically disrupting the surface of the illusion, not just simple observation. Would a better idea be to create an illusion of our Drow selves leading our actual selves out as though we were prisoners, slaves, or bonded house servants? (so there's no overlap between the images and us?) ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex once again used her illusion wand, wrapping a false image around the party, making them look like their drow-selves again. Stay close. I have to concentrate on this. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() If we're close enough together, could I create a Silent Image overlayed on us that makes us look like our disguised drow selves? It would require concentration, but I think it would fool anyone who wasn't touching us. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex leaves behind an illusion that masks the corpses and makes it appear they and the guards are still attending to their duties. It won't hold up to scrutiny, but it may buy some additional time. Silent Image. She also takes the time to loot the bodies. She can fly to catch up with the party. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Stealth: 1d20 + 29 + 20 ⇒ (5) + 29 + 20 = 54 Vex made it her job to scout ahead and relay back any drow movement she spotted, allowing the invisible group to more efficiently maneuver towards the stables. For whatever that's worth. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex quickly used an illusion to mask the hole in the wall, making it look the same as it had a few minutes earlier. Now they could take their time a bit. Silent Image. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Who wants to take bets on what's about to happen to Brenna? Will it be attribute damage? Level drain? Maybe an old-fashioned Save vs. Death? Your bookie is open for business. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Knowledge religion: 1d20 + 7 ⇒ (13) + 7 = 20 Vex didn't know what it was either, but she knew what to do when a fight started. Taking 10 on UMD to cast Shield Other on Lyr. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex flew ahead and acted as a spotter for them. When the front entrance was clear, she called it to them, letting them drop down and get clear one at a time. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex landed ontop of the enormous safe, poured something on it form a vial, and rubbed it around with her tail. The safe shrank to a fraction of it's previous size. Think you can handle hauling it out of here?" the little dragon winked at Brenna. Using an Oil of Shrink Item. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Invisibly, Vex breathed a small cloud of intoxicating vapor into the stricken Drow's face. Breath Weapon. DC 17 Fort negates. Failure means that for 1d6 rounds the target is Staggered, Sickened, and Immune to Fear effects. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Figuring the fight was nearly over, Lyra leveled her own arrow at the door, maintaining a ready posture similar to Zoso's. Also readied action to shoot anyone who tries to come through the door. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() In the name of fairness, I'll keep my original roll. Vex swipes the amulet with Slight of Hand. That's a DC 24 Perception to notice as it's happening. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() As soon as the fireball went off, Vex rushed in, aiming to swipe something. Going to use Flyby attack to Steal something. Priority goes to Spell Component Pouches. If there aren't any,I'll go for the item witht he strongest Aura. I've had plenty of time to appraise things and sort out magical auras with Detect magic. I'll let you surprise me with what I nab 1d20 ⇒ 5 If it's a Steal maneuver, that's a 20 vs Flat Footed If it's Slight of Hand, that's DC 24 Perception to notice. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex took a moment to scan the room specifically for anything that might detect or counter invisibility. Any invisibility wards, or anything like that? ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex headed to the trap door to check the mechanism for Saphren and relay what she saw. Maintaining stealth.
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HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex is telepathically relaying all information, and lighting up things on her illusion model as she goes, so yeah, it's been mentioned. :) GM, are there any magic auras anywhere? ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() "On it," Vex said, springing into the air. She used one of her wands to create an illusory translucent miniature of the building in front of the party, then flew around the entire premise from bottom to top, filling in her model. Then she started looking through windows and filling in as much of the interior as she could. Casting Silent Image from my wand (Long range spell. I can travel pretty far and still update the illusion) Detect Magic is active during scouting Stealth: 1d20 + 29 ⇒ (11) + 29 = 40
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HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() 4,305 in mixed coins - a ring of sustenance
Anyone want to claim items before we try to sell them off? ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() The easiest solution is to just have Vex bring back enough cash or gear over the week to bring the party up to appropriate 9th level wealth. (insert cheeky grin here) ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Vex, on the other hand, went on a gleeful spree of larceny. She confined her thefts to outside the House Vonnarc fortress. Instead, when Lyra was off duty and returned to their rooms, Vex took off into the city and went about trying to fill her extra-dimensional pockets. So, Vex is going to make the party some money. Assets at her disposal-
With her Muleback Cords she can actually carry up to 229 pounds and still fly (because pathfinder encumbrance rules are silly), so heavy objects are actually possible for her to steal (and with Shrink Item she can even squirrel big things away in her haversack).
She will concentrate on small, high value items like money, gems, and magic items. GM, I'll let you decide how much Vex can swipe in a week, and if there are any repercussions from it. ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() Oh, nothing is going to be able to hinder you for a while, Saph! You could walk right through the thorn wall. They might still scratch you, but they won't hold you. Here, let me mark you some targets and clear paths! You're going to want to stay out of the gas. Still invisible, Vex took to the air and cast a simple illusion of glowing red arrows that floated over the heads of the drow trapped inside the wall of thorns, and green arrows for the lizards. Now everyone on the other side of the wall knew exactly where they were. Vex also created a floating illusion of a few possible pathways that would let Saphren avoid the stinking gas clouds that he couldn't see. Casting Silent Image ![]()
HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
![]() "Oh, I've been wanting to try these things!" Vex said in her mind voice. She pulled an identical vial to Lyra's out of her own haversack and tossed it down from where she was hovering above the thorn wall. Indirect Ranged attack to floor, AC 5, 2nd range inc. haste, inspired, good hope: 1d20 + 11 - 2 + 5 ⇒ (8) + 11 - 2 + 5 = 22 Direct hit, area marked on map (right circle) Same effect as listed above. Enemies touched by the circle save vs Stun for 1d2 rounds. Enemies within 10 feet of the circle save vs. Confusion for 1 round Due to AoE placement, Yellow enemy and mount should need to make 2 Confusion saves. Also, bright light in circle, again. Another burst of intense blue light flashed right after the first.
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