Umbral Dragon

Vex, Lyr's familiar's page

130 posts. Alias of Doomed Hero.


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HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Acid Arrow damage, continued from last round: 2d4 ⇒ (4, 3) = 7

Vex looped out of the mist again and fired off another green bolt before disappearing into the mist again.

Use Magic Device DC 19: 1d20 + 17 ⇒ (17) + 17 = 34
This Round's Acid Arrow, touch attack, firing into melee, haste, inspired: 1d20 + 11 - 4 + 1 + 2 ⇒ (6) + 11 - 4 + 1 + 2 = 16
Acid Damage, inspired: 2d4 + 2 ⇒ (2, 2) + 2 = 6


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex looped up out of the mist, activated a wand to send a bolt of green energy toward the monster, then swooped back down and vanished into the mist again.

UMD DC19: 1d20 + 17 ⇒ (8) + 17 = 25

Acid Arrow, touch attack: 1d20 + 11 ⇒ (4) + 11 = 15
Acid damage: 2d4 ⇒ (3, 2) = 5


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Can I get everyone's current life totals? I lost track after the last fight ended.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Isn't a Starknife a pretty weird weapon for a Drow?


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex retrieved both of Lyr's black arrows, and dropped the two baubles he'd swiped onto Saphren's pile of loot.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

That's why I have the tracker going in the Discussion thread. This game has a lot of buffs and debuffs.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

GM, I think you forgot Vex's steal attempt last round. I'm going for another one now.

Since the drow hadn't noticed the first time she snatched something, she did it again. Going for the next stealable item with the most powerful magical aura. I'm hoping this will start making a dent in this guy's defenses.

Steal vs. CMD, Invisible, Inspired, Hasted, Flanking: 1d20 + 15 + 1 + 2 + 1 + 2 ⇒ (20) + 15 + 1 + 2 + 1 + 2 = 41


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

New personal favorite moment of the game: Make the pissy Drow prince spend 9 rounds punching himself in the face and crying.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Ok, thanks. I'll include that in the next update.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Round Summary-

Brenna took 34, but 18 of that was Temp HP, and then she was healed 5 by Life Link. Actual damage total, -11

Saphren took 9, but was healed 5 by Life Link. Actual damage total, -9

Lyr took 6 damage through the Life Link, which wipes out his Temp HP. Actual damage total, -7

Vex took 4 damage through Life Link which wipes out the rest of her temp HP. Actual damage total, 0

Basically, we're all about to start taking real damage.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Lyr 80/80, temp 0, damage: -7
Life Link
Hunter's Blessing (9h)
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack

Vex 51/51, temp 0, damage 0
Fast Heal 1
Shield Other
Improved Invisibility, +2 Attack, and invisible.
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack

Brenna 99/104, temp 0, -11
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack

Beshtori 74/74
Mage Armor (9h), +4 ac
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack

Saphren 65/65, damage: -9
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack

Zoso ??
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex has Detect Magic up. It's round 2 since Tiryin got closer so she can see the different auras and their strength. She's looking for the highest-strength steal-able item he has and going for it.

Invisible Vex dashed in and swiped at something...

Flyby Steal attack vs Flat Footed (from invisibility and flanking), haste, invisible, inspired, flank: 1d20 + 15 + 1 + 1 + 2 + 2 ⇒ (10) + 15 + 1 + 1 + 2 + 2 = 31

Then she looped back behind Lyr for cover.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex vanished from sight.

Improved Invis.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Lyr 80/80, temp 5, damage: -6
Life Link
Hunter's Blessing (9h)
False Life (9h)
Inspired: (morale bonuses) +2 attacks, damage

Vex 51/51, temp 10, damage -5
Fast Heal 1
Shield Other
False Life (9h)
Inspired: (morale bonuses) +2 attacks, damage

Brenna 99/104, temp 18
Inspired: (morale bonuses) +2 attacks, damage

Beshtori 74/74
Mage Armor (9h), +4 ac
Inspired: (morale bonuses) +2 attacks, damage

Saphren 65/65, damage: -5
Inspired: (morale bonuses) +2 attacks, damage

Zoso ??
Inspired: (morale bonuses) +2 attacks, damage


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex snickered silently. "Think we should tell him that his b&+++y sister let us go?"

Shield Other on Lyr.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex was in silent hysterics, but she managed to maintain the illusion as they headed down the tunnel.

I'm good with a beeline.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Is Saphren's one true love making another appearance? She's going to be awful mad that he went and fell for the evil sorceress.

Vex sat on Lyr's shoulder and glowered in a way she hoped looked sinister and aloof, but in truth she was practically vibrating with anxiety and excitement.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Ouch. That means this is not going to work. The DC of Vex's Silent Image is 17. Someone's going to beat that.

I thought "interacting" with illusions was classified as touching them, throwing a rock through them or otherwise physically disrupting the surface of the illusion, not just simple observation.

Would a better idea be to create an illusion of our Drow selves leading our actual selves out as though we were prisoners, slaves, or bonded house servants? (so there's no overlap between the images and us?)


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex once again used her illusion wand, wrapping a false image around the party, making them look like their drow-selves again.

Stay close. I have to concentrate on this.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

I want to make sure it's within the scope of the spell. Illusions are weird and I don't understand their rules well.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

If we're close enough together, could I create a Silent Image overlayed on us that makes us look like our disguised drow selves? It would require concentration, but I think it would fool anyone who wasn't touching us.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Happy holidays, folks!


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex leaves behind an illusion that masks the corpses and makes it appear they and the guards are still attending to their duties. It won't hold up to scrutiny, but it may buy some additional time.

Silent Image.

She also takes the time to loot the bodies.

She can fly to catch up with the party.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Stealth: 1d20 + 29 + 20 ⇒ (5) + 29 + 20 = 54

Vex made it her job to scout ahead and relay back any drow movement she spotted, allowing the invisible group to more efficiently maneuver towards the stables.

For whatever that's worth.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex quickly used an illusion to mask the hole in the wall, making it look the same as it had a few minutes earlier.

Now they could take their time a bit.

Silent Image.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Who wants to take bets on what's about to happen to Brenna? Will it be attribute damage? Level drain? Maybe an old-fashioned Save vs. Death?

Your bookie is open for business.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

UMD DC 19: 1d20 + 17 ⇒ (17) + 17 = 34


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Knowledge religion: 1d20 + 7 ⇒ (13) + 7 = 20

Vex didn't know what it was either, but she knew what to do when a fight started.

Taking 10 on UMD to cast Shield Other on Lyr.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex gleefully joins in the larceny.

"You still have those tunnel digging fungus things?"


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex flew ahead and acted as a spotter for them. When the front entrance was clear, she called it to them, letting them drop down and get clear one at a time.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

"Uh... that depends. Do you think you can manage to get it through your system before the Shrink spell runs out?"


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex landed ontop of the enormous safe, poured something on it form a vial, and rubbed it around with her tail.

The safe shrank to a fraction of it's previous size.

Think you can handle hauling it out of here?" the little dragon winked at Brenna.

Using an Oil of Shrink Item.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

If Shrink Object was cast on the safe, would it crush the things inside it, or would they be effected too?


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Invisibly, Vex breathed a small cloud of intoxicating vapor into the stricken Drow's face.

Breath Weapon. DC 17 Fort negates. Failure means that for 1d6 rounds the target is Staggered, Sickened, and Immune to Fear effects.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Figuring the fight was nearly over, Lyra leveled her own arrow at the door, maintaining a ready posture similar to Zoso's.

Also readied action to shoot anyone who tries to come through the door.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

I'll relay if you want to talk to each other while it's quiet. Vex said in everyone's minds.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

In the name of fairness, I'll keep my original roll. Vex swipes the amulet with Slight of Hand. That's a DC 24 Perception to notice as it's happening.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

As soon as the fireball went off, Vex rushed in, aiming to swipe something.

Going to use Flyby attack to Steal something. Priority goes to Spell Component Pouches. If there aren't any,I'll go for the item witht he strongest Aura. I've had plenty of time to appraise things and sort out magical auras with Detect magic. I'll let you surprise me with what I nab

1d20 ⇒ 5

If it's a Steal maneuver, that's a 20 vs Flat Footed

If it's Slight of Hand, that's DC 24 Perception to notice.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex took a moment to scan the room specifically for anything that might detect or counter invisibility.

Any invisibility wards, or anything like that?


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex snuck in as soon as Saphren opened the door, found a good hiding spot, and updated the illusory map.

Scanning for Auras.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex headed to the trap door to check the mechanism for Saphren and relay what she saw.

Maintaining stealth.
Perception: 1d20 + 10 ⇒ (15) + 10 = 25


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex is telepathically relaying all information, and lighting up things on her illusion model as she goes, so yeah, it's been mentioned. :)

GM, are there any magic auras anywhere?


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Is there a chimney, or anything of that sort?


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Forgot to roll for Vex's use of the wand too.

False Life: 1d10 + 3 ⇒ (10) + 3 = 13

The wand is down to 9 charges.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

"On it," Vex said, springing into the air.

She used one of her wands to create an illusory translucent miniature of the building in front of the party, then flew around the entire premise from bottom to top, filling in her model. Then she started looking through windows and filling in as much of the interior as she could.

Casting Silent Image from my wand (Long range spell. I can travel pretty far and still update the illusion)

Detect Magic is active during scouting

Stealth: 1d20 + 29 ⇒ (11) + 29 = 40
Perception: 1d20 + 10 ⇒ (5) + 10 = 15


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

4,305 in mixed coins

- a ring of sustenance
- a pair of spectacles of understanding
- a +1 conductive rapier
- 3 potions cure light wounds
- 2,300 gold in collected valuables (gems, objects of art, etc...)

Anyone want to claim items before we try to sell them off?


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

The easiest solution is to just have Vex bring back enough cash or gear over the week to bring the party up to appropriate 9th level wealth. (insert cheeky grin here)


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Vex, on the other hand, went on a gleeful spree of larceny.

She confined her thefts to outside the House Vonnarc fortress. Instead, when Lyra was off duty and returned to their rooms, Vex took off into the city and went about trying to fill her extra-dimensional pockets.

So, Vex is going to make the party some money. Assets at her disposal-
Improved Invis x3 per day
Detect magic and mage hand at will
+25 UMD and a fully charged wand of Knock
1 Oil of Shrink Item
+29 stealth
+19 Slight of Hand
permanent Nondetection

With her Muleback Cords she can actually carry up to 229 pounds and still fly (because pathfinder encumbrance rules are silly), so heavy objects are actually possible for her to steal (and with Shrink Item she can even squirrel big things away in her haversack).
Everything she steals will go into her Handy Haversack (where it becomes immune to Locate Object because it's an extra-dimensional space, which is extra-planar).

She will concentrate on small, high value items like money, gems, and magic items.

GM, I'll let you decide how much Vex can swipe in a week, and if there are any repercussions from it.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Oh, nothing is going to be able to hinder you for a while, Saph! You could walk right through the thorn wall. They might still scratch you, but they won't hold you. Here, let me mark you some targets and clear paths! You're going to want to stay out of the gas.

Still invisible, Vex took to the air and cast a simple illusion of glowing red arrows that floated over the heads of the drow trapped inside the wall of thorns, and green arrows for the lizards. Now everyone on the other side of the wall knew exactly where they were. Vex also created a floating illusion of a few possible pathways that would let Saphren avoid the stinking gas clouds that he couldn't see.

Casting Silent Image


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

"Oh, I've been wanting to try these things!" Vex said in her mind voice.

She pulled an identical vial to Lyra's out of her own haversack and tossed it down from where she was hovering above the thorn wall.

Indirect Ranged attack to floor, AC 5, 2nd range inc. haste, inspired, good hope: 1d20 + 11 - 2 + 5 ⇒ (8) + 11 - 2 + 5 = 22 Direct hit, area marked on map (right circle)

Same effect as listed above. Enemies touched by the circle save vs Stun for 1d2 rounds. Enemies within 10 feet of the circle save vs. Confusion for 1 round

Due to AoE placement, Yellow enemy and mount should need to make 2 Confusion saves.

Also, bright light in circle, again.

Another burst of intense blue light flashed right after the first.

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