Arcis Tamarak CR 2
XP 600
Tiefling druid 1/inquisitor of Asmodeus 1/gestalt 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Advanced Race Guide 168, Pathfinder RPG Ultimate Magic 46)
NE Medium outsider (native)
Init +3;
Senses darkvision 60 ft.; Perception +7
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Defense
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AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 11 (1d8+3)
Fort +4,
Ref +3,
Will +5 (+2 trait bonus vs. divine spells of different faith than you)
Resist cold 5
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Offense
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Speed 30 ft.
Special Attacks judgment 1/day
Spell-Like Abilities (CL 1st; concentration +0)
. . 1/day—
darkness
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—fire bolt (1d6 fire)
Inquisitor Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—expeditious retreat, peacebond[UC] (DC 14)
. . 0 (at will)—acid splash, brand[APG] (DC 13), detect magic, resistance
. .
Domain Magic (Divine subdomain)
Druid Spells Prepared (CL 1st; concentration +4)
. . 1st—burning hands[D] (DC 14), goodberry, shillelagh (DC 14)
. . 0 (at will)—light, stabilize, virtue
. .
D Domain spell;
Domain Magic (Divine subdomain), Fire domain
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Statistics
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Str 12,
Dex 16,
Con 14,
Int 12,
Wis 17,
Cha 8
Base Atk +0;
CMB +1;
CMD 14
Feats Judgment Surge[UM]
Traits desertion, disdainful defender
Skills Bluff +1, Disguise +3, Handle Animal +3, Heal +7, Intimidate +4, Knowledge (nature) +7, Knowledge (religion) +5, Perception +7, Profession (soldier) +7, Sense Motive +4, Stealth +5, Survival +5;
Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Druidic, Dwarven, Infernal
SQ divine vessel, monster lore +3, nature bond (Fire domain), nature sense, stern gaze +1, wild empathy +0
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Desertion one bonus skill point per level that must be spent on the Profession (Soldier) skill.
Disdainful Defender You are resistant to the magic of other faiths. You gain a +2 trait bonus on all Will saves you attempt against divine spells. This bonus does not apply against divine spells cast by a caster who worships the same deity you do.
Divine Vessel (6/day) (Su) Whenever you are the target of a Divine spell, allies within 15' gain +2 on their next attack roll, skill check or ability check.
Druid Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Fire Bolt 1d6 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Inquisitor Domain (Divine)
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Judgment Surge (1/day) Gain improved versions of your judgments
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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