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how the heck do you play by post, any links to how to

would love to play more PF, other than my four hour weekly game.


the two reasons why i came back to forth over the last few weeks were two things. One was dark sun. Athas has always had a special place in my heart. I love it, so heck I had to buy it. This led me to the essential line and as I read the little changes I am excited about it. It present DnD4e in a way i seem to like, simpler and it trys to fix one of my issues with all classes being a little different. I am very happy with it.

As long as I can use Dark Sun with it I am happy


Graynore wrote:
Brian Carpenter wrote:
This is definitely an idea worth exploring. I've only read the first two parts of the Age of Worms AP, but I recall a temple involving three different deities. I wonder how you would handle converting that to Dark Sun. Elemental sects? Merchant houses? What organizations stand in for religious ones on Athas?

I would make the heretics of a sorcerer king. I would include Urik on the list for sure. I would check out the stuff on athas.org on the Deadlands sourcebook for ideas about a rogue sorcererking that was kyuss like.

Other ideas:
Free City - Tyr.

I would make Kyuss long ago before the wars and the death of of the gods. An ancient wizard who tapped into vastly powerful magic during the green age and now what 5000, 10,000 years later makes his struggle to power. I would make the ebony tried worshipers of false gods and doctrines that follow a religious path they found in lost ruins. The gods they worship is dead but you can not convince them of that.


P.H. Dungeon wrote:
It's an interesting idea, but I think that by the time you did the conversion it would barely be recognizable as Age of Worms. Also I'm not sure if the theme really works. The Age of Worms theme is essentially about preventing an apocalypse. Dark Sun is a post apocalyptic world- the apocalypse has already happened.

Yea, but a post apocalyptic world facing extension if Kyuss has way. So way it might clunky and i was really tired. It would be different to say the least. Of course it worth the work just to say you did it.


So I just woke up. I am tired, but not drinking or anything. I was wondering how far out there is the idea of converting Age of WOrms to 4e and than some how convert it over to dark sun?...... maybe i just more sleep.


i pre order a year ago. I am a huge fan of nicks works. Every time i get doubts i go look at the little sneak peak we have and get excited again. I hope to see it so soon


I ran the H 1-3 and got to p-2. It just felt a little too dungeon crawly for me. I also ran scale of war about half way. I really liked it allot. My players did too. Be warned the first two adventures are a little bumpy story wise. I would recommend SoW above the P H E modules. Also the best I seen so far for 4e and the one I am running is the war of the burning sky. Allot of good role playing, not a dungeon crawl.


so barbed devil would have to to do a normal grapple check, and provokes an AoE. Why would you even want to us this ability?


Shimrath wrote:

Sorry for the delay, but i've had the distinct displeasure of being sick over the Halloween weekend. . .

Rather than emailing all these images to multiple persons, i have submitted the scans to the RPGenius. You should be able to download the compressed folder of images by clicking this link.

If you have any trouble, the files are located at RPGenius - Chapter 0: General Resources. The file is called SCAPMAPBOOK.

just downloaded it. should be all sorts of amazing


that sounds awesome, but sadly I do not think we would ever see it


James Jacobs wrote:
TheTwitching King wrote:
James Jacob wrote:
I'm hoping that we'll be able to pull off an AP that goes from 1st to 17th or 18th with Kingmaker. Assuming we can do that, I suspect that'll become the norm.
Is there any talk of a path that starts at higher levels and ends at 20th?
That idea's been tossed about here and there... but we're really hesitant to start an AP not at 1st level. Personally, I feel that 1st level is perhaps the MOST important level for a long-going campaign or AP, since that's when a lot of a character's personality is generated. Robbing an AP of this opportunity makes me very nervous.

I for one feel my players need the first few levels to figure out how there characters are.


Blood blood blood
I love violence in sword and sorcery. I him a huge Robert e Howard fan and use lots of violent over the top mayhem as I describe combat. Slashed tendons, punctured internal organ, and bones splintering. Flag stones become smeared and slick with blood. Cavern walls get splattered in crimson as arties get ripped open and a fountain of blood streams out.


that is very weird.

I wonder if this is a misprint.


Tensor wrote:
fray wrote:

Mask Pic

Print Your Mask! [/QUOTE

(stapling is not recommended.)

too late,

well off to the ER I go.


I am so stoked for this.
kingmaker does not sound good to me, but this is gold sounding


I was reading through the indulgence by sinister adventures and was reading the Dajobas pdf. I just wondering what would a hunger domain look like for pfrpg


Shimrath wrote:
Charon's GPS, if you provide me with an email address, i will happily scan my map booklet and send you the images.

I have the same issue any one i can get a scan emailed to me?

velvetlinedbox@gmail.com


aatea wrote:

Does anyone know when the new RPGenius site will have the Age of Worms materials added back? The old site doesn't have any of files, but the new site seems to only have Shackled City and a little bit for Curse of the Crimson Throne.

It was such a wonderful resource, and now that I'm working on Age of Worms for my group, I need as much help as I can get! :)

AS I am thinking of running this, where would one find these now?


thanks for all the feed back, I will look into it.


Lord Fyre wrote:
TriOmegaZero wrote:
I personally would go more with Iomedae.
Personally, I would always go more in Iomedae! ;D

+1

if any blogs about converting to PFRPH please post it


Deidre Tiriel wrote:
w0nkothesane wrote:


Just pulling a random idea out of a hat with no knowledge of what's to come from the remaining 4 Council of Thieves installments: An AP set for a couple levels higher than CoT plans on leaving the PCs, where the PCs travel elsewhere in Cheliax to deal with some great diabolical threat; it doesn't require you to have played CoT, but it could include a paragraph of how to tie it in to a post-CoT campaign.

That would require a lot more Cheliax, when they want to develop other parts of Golarion.

Give us MWANGI and World Wound!

+1 i want Mwangi


Dark_Mistress wrote:
Another thing I would point out since it has not been brought up yet. James and others have said in other threads about this. That high level adventures don't sell as well. Even the last few AP books tend to drop off in sales some, which i know before they mentioned was a concern with doing a high level AP and or a return to mini AP.

that is weird, is that cause games fall apart or something.


I am looking at getting the pdfs for this adventure path, but I am wondering how well does this adventure stack up with the current adventure paths?


James Jacobs wrote:
Mikhaila Burnett wrote:

Shackled City went ALL the way to 20, if I remember right. (My copy ships soon)

And it's available from this site in wonderhappy hardbound version.

All three Dungeon APs went to 20. In fact, Age of Worms and Savage Tide dipped into 21st level. Of course... a Dungeon AP had about 275,000 words an AP whereas a Pathfinder AP has only 200,000 or so words, so that's part of the reason the Dungeon APs went for longer.

Ahh that makes allot of sense


if there is anything i would like to see change in the AP are higher level adventures. I like allot of the high level monsters and it is a shame that I just use the APs I wont see allot of them.


I would never think to buy them cause I could just hit print on the pdf for maps.

But if they even had a couple poster size maps on them scaled for minis for some of the more dramatic encounters than I would buy them with out a second thought.

The way they are now I would never think of buying them, cause there really not worth it.


I forgot about that in the Hobbit.


Brutesquad07 wrote:

Mustard...trust me that makes them palatable.

so that is what I been doing wrong, the ketchup just was not covering up the flavor. Makes sense now.


I really want to like them. They sound like a cool class. In first edition they just were such an odd thing. In 2e and 3e they just seemed sub par to all other classes. Could someone tell me why bards are worth while?


So I am thinking of moving away from combat maps and minis. I did not use them tell I switched to third and than ended up using them in every game since than.
So just wondering how many people don't use minis and if you do not can you give any tips on how to run a game with out them.


Michael Miller 36 wrote:
Whimsy Chris wrote:
Treantmonk wrote:
The OP should not have caused any harm. If he had included a shot on people who play 4.0, that would be different. If the response had been more to the case of, "I disagree, I think 4.0 is a pretty good system *insert rationale here*" we could be having a meaninful and healthy discussion on that topic right now.

Unfortunately, the OP wasn't inviting rational discussion. He was making a joking dig at 4e, not discussing the merit of this or that part of the system.

If I titled a thread, "One thing PFRPG gave us," and then went on to discuss how I use the book as a door stop, there would rightly be hell to pay. It's not funny, it's not cool, and it's disrespectful to the game designers and those who value the game. It's blatantly antagonistic.

Look at it this way, he was jokingly saying that at least he got something out of the purchase to benefit the books he is using. Taking offense at that is silly. If people are that thin skinned I really don't see how they function in the real world. I for one got no real benefit out of my 4e books (used them a grand total of a month). Do I think its a bad system? Not really. Is it for me? No, not really.

As for as the doorstop reference, I suspect the PFRPG core book would be quite useful in that regard. Its durable, got some weight and mass to it. If you can keep its smooth cover from sliding on the floor then it should serve quite well. Also doubles as a paperweight, spider-killer and if you slam the open book shut incredibly useful in scaring the cat!

With a lot of things, going out of your way to find insult is more work than its worth. Its much easier to roll with the joke, find some amusement in the post (especially as he was NOT insulting anyone in particular or even the game really, just that he found some use for his purchase) and move on. Life's too short for needless conflict and its just a game.

Also the Core rulebook makes a great cockroach killer. It is 576 pages of cockroach DOOM. That sucker did not see it coming to him.

I got a whole shelf of 4e stuff, there serving me no use right now. There not even big enough to kill a roach with.


just stumbled over your products yesterday. You my fav writer for 3.x so had to get on the band wagon. Can not afford the cookbook right now(just got razor coast) how long is that special price going to last.


well I just heard about, and had to find the money for it right away.

I am so looking forward to it.


I must admit I got into the game LATE and am happy to be able to afford a monthly subscription to pathfinder AP.

I see all the other stuff they got out and would love to be able to have everything they have done. They just do amazing stuff.

Since being laid off, and not finding full time work, well that ain't happening any time soon.


I ran WLD, we were very happy when we got a tpk.

Long, boring and badly laid out product.

I have castle whiterock on a pdf, thinking about a print cause it looks like a fun adventure. It gets you up to around level 15.


Gamender wrote:

Ah, someone's illusioning. Guess I'll make a fighter. Concept to follow of course. Something simple enough to get into.

Standard questions. Core only? 20pt buy? Or any of the other choices?

Hey I forgot to ask that. Opps.


I always had a thing for the beholder since I was really young. Than behind them the red dragon for being such an icon for the game.


Thinking that I like the Idea of doing a gnome illusionist. Been thinking on that concept over my shift last night(work GY). I think I will just base why is out there exploring the world is cause of boredom and since that basically means aging and death for his race he is hoping to find something to get excited about. He is scared of the bleaching and as he sat around his gnome enclave he started filling really bored with his magical studies and his doing his alchemy so he packed his bag and put on the widest brim hat he could find and just started walking. Now after coming to the human lands he is rather low on coins and experiencing something new poverty. So he is looking for anything that might have the chance to make his pouch jingle again.

I will make his prohibited schools Necro and transmutation.


the two ideas I would like do would be:

A Ulfen warrior from the lands of the Linnorm king. He came south cause of the lure of easy treasures and adventure among the glittering cities of the south. Thou now after a few years working as a merchant body guard he has grown homesick and dreams of sailing back homeland of cold weather and strong drink.

My other one is due to my love of gnomes. That would just be the arch type gnome illusionist.

Either of these would be fun to run depending on the needs of the party.


dito


catman123456 wrote:

What lv are you willing to start at.

Hey i am not picky, I can level to anything and play what ever is needed.


Currently running campaign in real life, just would like to play a little more. Never did PbP and am looking forward to something new.

So if any one is starting a PbP game and has one more player I would be more than happy to sit at your table.


mine is in the happy land of pending....
I hope soon it shall be in claws.


I am playing a cleric focusing on healing, BUT I am really enjoying my fire domain...
I like how each God cleric can play really differnt. In my CoT game we have a cleric of Shelyn. She hides behind the tank and swings her glave, and giggles as she drops a ton of pain on the baddies mcbaddies


Lazaro wrote:
I don't have it around me at the second, butClassic Monsters Revisited does a good of explaining the relationship of bugbears, goblins and hobgoblins.

than i will have to read that, cause I never made much sense to me before.


This brings me to a question

How are the goblins related to each other or even if at all.

Is just cause all three main subraces have large ears?


So just wanted to add either the must messed up or most evil thing my players ever done.

I come with the bad idea of creating a somewhat realistic bandit situation that was not going to be PG-13. A group of bandits who took over a town, murdered off all the old and all the males and just kept the women. So the PCs come across this horrible place while escorting a noble to a far off city.

They come along this town. They find out what is going on and than just looked at each other and said well we do not want to worry about them. Things will sort it self out.

So to motivate them I sent a women who escaped begging them to come and help them. They have her mother captured with her sister.

So a debate breaks out on the merits of helping them. Most of it thou was what to do with Jocelyne(the women who escaped.) They never bothered to call her by her name and just kept calling her Rapey. So the final solution was stated by our Ranger as this,"if we kill her we wont change her status, she still will be a victim."

They took the option of not killing her, just kidnapping her. One of my players was a thri kreen and asked if her charcter could well mate with her.

At this point I realized a few things. One my players have some issues. Two I need players.


hey just found started reading over wayfinder one, can't wait to see this. Thanks every one for submitting it, i am looking forward to reading it.


hey I really like psionics allot. I was playing a 2e dark sun game before jumping over to Pathfinder. I thought what they did with them in the expanded book put them on the level as the other classes. I like the flavor of them.
To me thou it was part of me loving Athas. In the world of Golarion from the parts we seem is very swords and sorcery vibe to it. To me I just do not see psionics belonging. Thou if a player of mine wanted to play a telepath or something I would hand him my copy of the EPH and said here roll. I never saw them as over powered. It is something my characters want for themselves than I will find a way to handle it.


I just started CoT on the hills of doing allot of older DnD games. I must admit my fac thing is that you always roll high.

As a 2nd edition DnD and my players playing in 2nd they know I am going to make it feel like an old school. I guess what that means to us is that you not going to be able to win every fight. They know if they make a mistake there dead meat.
Really the thing I love most about 2e is the focus on the fluff. I must admit that is one thing I love about paizo adventures and supplements they have allot of fluff in them.

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