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![]() *Updated information and ideas, along with a more proffesional look for the recruiting block. Introductions:
Basic Information:
The company will be split into three divisions:
Who should join?
While we wait:
-Vearten- Path Forgers, Head Director ![]()
![]() I'll look into it, the next blog on the website will be about options the company can do while PFO is still in development, I'll have that up at approximately 6:00 EST. -Vearten-
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![]() If I'm correct, ESO isn't out yet either, I'm looking for something the company can get on now, it also needs to be a game most people will already have or is cheap for people to get. That is why I initially chose Minecraft, however I'm taking a look at other games as well such as DDO and StOR, however I believe you have to become a subscribed member to form a guild in those, and I don't have enough interest in those games to pay for them. As for when ESO does come out, I doubt I'll play it, unless PFO is a flop. ![]()
![]() The first update blog is up on the website.
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![]() Path Forgers Website
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![]() Sorry for the drop, my internet failed me and my computer became unusable, when I finally got it up and running again I noticed Shane had already decided to leave and I figured it would be easier to let the guild go, however I just got a message and realized this old thread got picked up again. If anyone is interested I will resume development for the guild now that my connection issues have been resolved. ![]()
![]() Welcome to the company Shane Gifford! I look forward to working with you in forging the path of destiny and lighting the way for others. The company's website pathforger.guildlaunch.com has an application link that can be used to officiate membership. As an answer to your question, all three corps are equally important, there is no "main corps". I designed the corps in order to complete the mission of exploration. The Skirmish Corps can't go out alone because they'll miss entrances to dungeons and can't access resource nodes. The Supply Corps can't go out alone because they can't find points of interests and can't defend themselves. And the Survey Corps can't go out alone because they can't access resource nodes or defend themselves. All three must be present to complete an expedition, that isn't to say they won't be permitted to perform separate tasks without the other corps, however most large scale tasks will use at least one squad from each corps. It also depends on how much the contractor pays, they can pay less and use only a portion of the company or pay more and get more protection. I was not looking at the smaller tasks at the time I posted my previous reply, I did not mean to sound like the corps were not permitted to do anything alone. As always thank you for your interest and I look forward to our next meeting. ![]()
![]() @Shane - For the time being the diplomat will be myself solely, later in time I may give the different council members extra roles such as diplomat, recruitment officer, etc. but for now I'll will personally take care of those roles. As for the different roles for each corps, each work together on each mission, the Survey Corps can't go scouting without the protection of the Skirmish Corps, and they need the gear provided by the Supply Corps. More information about Missions of the Company will be discussed on my next update. @Deacon Wulf - I look forward to working with you as well. My company will inevitably work with as many groups as possible. Like always, I thank you for your interest and look forward to speaking with you again. ![]()
![]() That is a good point Wurner, I had forgotten about the fact that they'll keep increasing the map size, at least to a point. I'm still working on what else the company will be able to do other then exploration. One proposal is escorting a large number of players from one settlement to another, the formation I've devised can easily add travelers and caravans into the center alongside the Supply Corps. My goal is to never run out of content to do with the company. A blog about the nature of the company's expeditions will be posted on the company's website soon, this will include goals and formations mainly. As always thank you for your interest and I'll look forward to answering more questions. ![]()
![]() Goals for the Late-Game As you mentioned there will come a time when all resources have been located and construction sites have been filled, however dungeons and escalation locations will always be changing. On top of that the rarer resources are found in hexes with powerful monsters. This means that no matter how long the game lasts there will always be need for somebody to find dungeons, escalations, and wandering monsters around valuable resources. So even when resources are found, the monsters around those resources still need to be taken care of which is where we come in. When more information is revealed about the game I may add more late-game goals. You nailed it right on the head for the Supply Corps, in terms of "on mission" jobs the supply corps isn't that involved; Their spot in the formation is the center and as such don't really give much to the group in terms of eyes or protection (they're there to be protected) however without them the other corps would find it very difficult to do much of anything. The role of the Supply Corps is to keep track of as much gear as possible so that repairs can be made on a large scale, this means instead of constantly repairing a couple pieces of gear at a time we can repair most of it at once. I try to make the guild as efficient as possible. Thank you for your interest and these important questions, I'll look forward to speaking with you again. The same as last time, if there is anything I did not make clear or if you simply have more questions feel free to post them here or send me a PM, I will post the answer here. ![]()
![]() @Lifedragn: I look forward to working with the Empryean Order once the game starts. I will keep working towards growing players' interest in the guild until the game launches. Thank you for your support. @Shane Gifford: I'll be happy to answer any questions that I have answers to. 1. Because my guild is based on exploring mostly unknown hexes I will likely be moving from one settlement to another, however it's also possible I will be able to charter with one settlement and simply move to another within the same alliance but still stay chartered with that settlement. In the end the guild will interact with many settlements whether we charter with a single settlement or move from one to another. 2. I am currently in negotiations with Callambea as the first settlement the guild will be chartered under, I am also speaking with the Seventh veil since both companies are working towards gathering information. Because we are simply after the acquisition of knowledge of surrounding hexes and getting that information to the public we won't exclude good or evil players and thereby can work with more or less any type of group. 3. There is, at this stage, no documented version of the company's constitution. I've only recently made the guild and am working on getting most of the other portions of the guild worked out. The basics of the constitution would revolve around acquiring knowledge of unknown hexes and keeping its members safe on expeditions (it's possible we will be attacked while out in the wilderness) If there is something I missed or you would like clarified feel free to post it on this thread or PM me, I will post the answer in this thread in either case. ![]()
![]() Today I will be going over the basic structure of the guild Path Forgers has several ranks and jobs within it. This article will briefly explain these roles to better prepare its members to progress their characters in ways that will assist them in fulfilling their roles. The guild's leadership is split into two parties, the council and the court. council members work alongside the guild master to make decisions for the guild. The role of the court is too keep the council from passing decisions that are unconstitutional or just bad for the guild as a whole. (The guild master simply works as another council member during decisions and as such does not have the power to veto any decisions made by votes) Below the council and court are the Directors. The guild is split into 3 divisions: Survey Corps, Skirmish Corps, and the Supply Corps. each corps has a director who has absolute control over it. Below is a short description of each corps and what players are expected to be able to do in each. SURVEY CORPS
*Good Eyes (You must be able to locate targets quickly)
SKIRMISH CORPS
*Quick Reaction Time (Must be able to act at a moment's notice)
SUPPLY CORPS
*Knowledge Of Items (You'll need to know what to craft for each corps)
Under the Directors are Captains, they lead squads of the lowest ranking members and are responsible for the safety of their squad. The lowest ranking members are cadets, they make up the majority of the guild and are what most members start out as. ![]()
![]() I would like to charter my organization under your settlement. My company is called the Path Forgers, we are based around the concept of exploration of surrounding hexes. We would find the resource locations so that your harvesters can acquire them, we would also find and eliminate threats in surrounding hexes. Our goal is to map out locations in as many hexes as possible. My proposal is to use your settlement as a staging point. You can view my guild's thread here http://paizo.com/threads/rzs2q8ay?New-Chartered-Company-Path-Forgers#1 ![]()
![]() Hello, my name is Vearten and I'm the proud Guild Master of the Path Forgers. My goal is to quickly and efficiently go out into the wilderness and locate various interests (be it resources, dungeons, escalation groups, bandit hideouts, and more) and bringing that information back to the public. Some information we give out freely, while more valuable info is sold to the highest bidder. Of course the reason of this game and this guild is player interaction, as my guild moves further into the wilderness we will uncover many things others covet, we can then share that information with the necessary parties and even assist with certain objectives (such as escort, defend, or attack). Eventually I'd like to see the guild grow into multiple guilds working together at different areas of the map gathering information and sharing it with the public. The guild will operate under Expeditions funded by whoever we're chartered with. The settlement that charters us will help provide food, supplies, weapons, and armor. In return we give the settlement a piece of mind that the surrounding area is surveyed and threats are identified and can then be dealt with immediately instead of waiting for "them" to strike. Here is how I intend the guild to play out in the beginning of the game.
The guild will be run by a meritocracy and will be of true neutral alignment. The guild will have basic to Intermediate role-play. The guild will be split into specialized divisions that will work together to accomplish tasks. These will be the first two divisions:
More information will be posted on the guild website at http://pathforger.guildlaunch.com/ The Website is currently a work in progress but should have most of the necessary content required for the site to give you the tools to be an effective member of the guild by the end of October of 2013. Please post any interest and feedback in this thread. I will post when the website is ready to receive applications to join. ![]()
![]() Name: PathForgers
Purpose: Exploration of the wilderness and untamed lands, to boldly go where others dare not enter. We clear the way for settlements and locate resources for harvesters. Tracking and eliminating hostile targets (both NPCs and PCs) from areas where forces like settlement defenses cannot travel to, lest leave what they're defending vulnerable to attack. Information: IC Summary.
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