Valeros

Vearten of the Azure Sea's page

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I am attempting to create several factions, these will (at the moment) only be kept track of out of game and will create a second layer of society. The factions will have specific requirements of different degrees and each are ran differently. There are 4 types of main-factions each with subgroups. Each subgroup is separate from the others within its faction. The factions are as followed:
Fae Courts
Arcane Councils
Holy Order
Royal Courts
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These factions each have their own basic requirements and ideals, and will be lead by player characters. Below I will explain the basics of each faction.
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Fae Courts:
Members: The Fae Courts are for any member of the Fae, these include but are not limited to Elves, Half-Elves, Orcs, and Halflings. Other races that are Druids can also join these courts.
Subgroups: The Fae have 2 courts, the Winter Court and the Summer Court. This post will cover both separately.
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Summer Court: The Summer Court is the ruling body of warmth, the southern winds and the land. The pinnacle of their power comes at the Summer solstice and quickly depletes at the end of the solstice. They are regarded as kindhearted compared to the members of winter but are no less dangerous.
Organization: The Summer Court is lead by 4 ruling members, the 3 queens and the Winter King. These are mother Winter, Winter Queen, and Winter Lady; along with the Winter King who does not wield as much power as the queens. The queens also choose a champion to do their bidding (battle in their name, assassinate, gather information, attend meetings, etc). Under the queens are the Lords and Ladies of the Court, these each hold control over their own Circles. Each circle can contain up to 50 members and 2 Lords/2 Ladies.
Membership: Members must obey the orders given to them by higher standing members.
Members are not allowed to join the Winter Court.
Ideals: The Summer Court are generally kind toward others and don't tend to be evil. There are exceptions and this isn't a rule but a guide to the kind of members to join this court.
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Winter Court: The Winter Court is the ruling body of cold, the northern winds and the sky. The pinnacle of their power comes at the winter solstice and quickly depletes at the end of the solstice. They are regarded as intelligent if not cold and calculating.
Organization: The same as the Summer Court.
Membership: The same as the Summer Court, you cannot join the Summer Court.
Ideals: The Winter Court are generally out to gain power at any cost, they use foul tactics to complete goals and usually show little emotion. There are exceptions and this isn't a rule but a guide to the kind of members to join this court.
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Back Story: The courts of winter and summer recently had a great war that wiped out most of both courts, a truce has been made to stop the bloodshed and both courts work on rebuilding their strength. The seasons are closely tied to the courts, a ritual is performed during each solstice to bring about the next season. If one court should gain an advantage over the other, global temperatures will tilt to that court's side. The ice ages were caused by winter defeating summer in a war a millennium ago.


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Path Forgers Website
The website is up and running. I'll be posting updates on the website every Monday and Thursday, I'll post an update on this thread every Wednesday.


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Sorry for the drop, my internet failed me and my computer became unusable, when I finally got it up and running again I noticed Shane had already decided to leave and I figured it would be easier to let the guild go, however I just got a message and realized this old thread got picked up again. If anyone is interested I will resume development for the guild now that my connection issues have been resolved.