Jamus Hainard

Vardel's page

125 posts. Organized Play character for Lord Zekk.


Full Name

Ser Vardel

Race

Halfling

Classes/Levels

Cavalier/1 (HP 12/12 | AC:21 | T:13 | FF:19 | CMD:14 | Fort:+4 | Ref:+3 | Will -1 | Init:+4 | Climb +7 | Handle Animal +7 | Ride +10

Gender

Male

Size

Small

Age

26

Alignment

Neutral Good

Languages

Common, Halfling

Occupation

Knight

Strength 16
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 7
Charisma 15

About Vardel

# 108416-5

STATS:

Character Name: Ser Vardel|| Race: Halfling || Class: Cavalier (Gendarme) Order of the Sword || Deity:_____ || Alignment: NG

Str:16 || Dex:14 || Con:12 || Int:10 || Wis:7 || Cha:15
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HP: 12 || Speed: 20/15 (50/50)

AC/FF/T: 21/19/13 || Fort: +4 || Ref: +3 || Will: -1 || CMD: 16 || CMB: +4 || BAB: +1

ABILITIES:

FEATS: Mounted Combat(1), Ride by Attack(G)

TRAITS: Reactionary (+2), Helpful Halfling (Aid another is +4)

SPECIAL ABILITIES:

Cavalier Order: Order of the Sword

Weapon and Armor Proficiency: Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).

Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Mount (Ex): A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.

A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability.

A cavalier's bond with his mount is strong, with the pair learning to anticipate each other's moods and moves. Should a cavalier's mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

LANGUAGES: Common, Halfling

SKILLS:
+7 Climb (1 Rank + 3 CS + 2 STR)
+6 Diplomacy (1 Rank +3 CS + 2 CHA)
+8 Handle Animal (1 Rank + 3 CS + 2 CHA +2 Halfling)
+10 Ride (1 Rank + 3 CS + 2 DEX +2 Masterwork Saddle +2 Halfling)

EQUIPMENT:
Weapons:
MW Cold Iron Lance +6 (1d6+3) (x3) 5 lbs 320 gp
MW Cold Iron Longsword +6 (1d6+3) (19-20/x2) 2 lbs 330 gp
Cold Iron Morningstar +5 (1d6+3) (x2) 3 lbs 16 gp
MW Blackwood Longbow +5 (1d6+2/x3) - 2 PP
Cold Iron Arrows (20/20) - 2GP

Armour:
Breastplate +6 AC (15 lbs 200 GP - Medium)
Heavy, Wooden +2 AC (5 lbs 7 GP)

Gear:
Nobleman's Outfit (Knight) 75 gp - 10 lbs (free)
Pouch Belt 1 gp - 1/2 lbs
Soap 1cp -1/2 lb
Flint & Steel 1 gp - 0 lbs
Canteen 2 gp - 1 lbs
Halfling Rations x5 4 sp - 2 lbs
Wolf Rations x5 2.5 sp - 50 lbs
Wand of Cure Light Wounds 49/50 - 2PP

Pouch (Coins 8 gp, 7 sp, 4 cp)

Total Weight Carried = 37 lbs

16 Str - Light Load 57 lbs, Medium Load 114 lbs, Heavy Load 171 lbs

Furrious(Wolf) - Gear on Wolf:
Masterwork Military Saddle 70 gp (+2 Ride)
Saddle Bags 4 gp
Leather Armour, Barding (+2 AC) 20 gp
Bedroll 2.5 lbs - 1 sp
Blanket 1.5 lbs - 5 sp

MOUNT - FURRIOUS:

Wolf - Size Medium; Speed 50 ft.; AC +4 natural armor;
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6;

Special Qualities low-light vision, scent, combat trained

FEATS:Light Armour Proficiency, Power Attack

SKILLS:+5 Climb, +5 Survival

TRICKS: Track, Combat Trained [attack, come, defend, down, guard, heel,]

OFFENSE
BAB +1;
Attack bite +2 (1d6+1)
Trip +4

DEFENSE
HP: 15 AC: 16 | FF:14 | T:12 | Fort: +5 | Ref: +5 | Wil: +1

Light load: lbs; Medium Load lbs; Heavy Load; lbs

BACKSTORY:

Vardel, eldest son of Virana and Ardel, was born and raised in a Halfling settlement of a moderate size in the foothills of a modest mountain range. His parents were merchants and fairly successful and Vardel had a comfortable childhood. He was a good natured child, always helpful and polite, though he would get into trouble for neglecting his studies which were very important if he were to be a successful merchant. The settlement came to suffer hard times as the occassional attacks by goblins and orcs grew in frequency with every passing year. All the folk were trained in basic warfare to help ward off attacks, however it was difficult to keep the caravans well protected and trade suffered. His family's fortunes diminished as a result and they came on hard times. Vardel hated the Orcs and Goblins for the suffering he saw his parents bear at the evil creatures' doing.

As he grew older joined the town militia and trained hard to help keep the settlement safe. He had no particular talent with arms but by sheer force of will and determination his abilities grew. He would practice with the sellswords, mercenaries and caravan guards that would be hired by the townsfolk from time to time.

His anger and hatred for goblins and orcs never changed his good nature. Always fun loving he continued to be curious about the world and loved exploration. One winter, exploring the woods, he came upon a den of hungry wolf pups. The creatures were near starving and their mother was nowhere to be found, presumably killed by hunters or some other creature of the woods. He took the litter back with them, but only one survived, a male who in time came to be called Furrious.

Furrious and Vardel grew to be inseparable and were of one character. Both bold and brave (and sometimes stupid), equally hating goblins and orcs, taking them on regardless of the odds and always somehow surviving.

The Halfling settlement eventually reached an agreement with a Human City a short distance away, it was costly, but they were placed under the protection of the humans and Vardel had the opportunity to squire for one of the Knights posted in the area. For his bravery, skill, determination and innumerable goblin and orc kills, Vardel and Furrious soon earned a fearsome reputation. After the orcs and goblins were routed from the area, Vardel was knighted for his service. By then Furrious had grown to be a large and strong wolf and since Vardel was a poor knight who couldn't afford a horse, Furrious became his mount. Secretly he was glad that he was with Furrious rather than some silly pony. With the threat to his home vanquished and being of little help to his family of merchants, Vardel and Furrious set out to find adventure, help those like his family who were confronted by great peril and to hopefully earn a few riches along the way if he was lucky. (And Vardel was always lucky.)

Purchases and Consumables:

Masterwork Blackwood Longbow +3 Str = 2 PP

Sale
[Level 1]
Used charges of CLW - 8