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   Rules question. Can the menhir guardian archetype work with unchained monk? It would save me from having the shifter dip in my build.  
   Alright, I've got a build that I think would be fun to play out. A truly, utterly, completely, MAD class. Str for damage. Dex, Wis and Cha for AC. Con for HP Build Plan
 --- Play style, he fulfills the role of party rogue (perception, trapfinding). Only instead of sneak attack, he does natural attacks. The magic part focuses heavily on defense (mage armor, shield, mirror image, etc) to make up for lack of armor. He starts off without any of these draconic powers. Just higher than normal strength and toughness 'for an elf.' As he levels up, the draconic powers come out. First with growing claws (lvl 2), then learning how to use them (lvl 3), getting his first arcane powers (lvl 4) and finally mastering all of the above (lvls 6+). Background Valdear, unfortunately, grew up in Diamond Lake. His mother fled backwater town in the middle of nowhere to hide her son from a jealous and irate father. She left him at the Grey Convent with naught but two letters. The first was to the priests, apologizing for leaving an infant and begging them to take him in. The second was to her son, to be given to him when he had reached adult hood. The one thing that she did not leave, though, was much of anything in the way of gold. It was little to surprise to anyone that the elf became what all flotsam become in Diamond Lake. A miner. In this, he grew up quickly and well. He began as a child, pushing wheelbarrels and carrying goods, and had grown up to swing a pick. Where many were broken by such (and all expected such an outcome from an elf) he instead grew up to be strong and healthy. Far more so than most elves. And, knowing nothing but his life in Diamond Lake, he was content. For it was his life and it was all he knew. This changed, however, when a priest from the Gray Convent came to him as he left his shift at the mines and gave him a letter. It was the first time that he had known anything about where he came from, and it broke his heart. It also raised far more questions than answers. What few answers it provided was that he had a mother who loved him, and that her husband very much didn't. Also that he had a father, who was not human. The letter begged him for forgiveness and understanding, and came with a warning. To never use his surname, for her former husband was as petty and vengeful as he was a powerful wizard. The letter was read dozens of times. And all that he had truly concluded from it was that he did not really know himself, and that Diamond Lake did not hold the answers. To truly discover who he was, he would have to leave...  
   ”Can’t say this makes sense. Why would better harvests lead to...hmm...” She stopped, having come to the conclusion that someone was acting against the interests of those who owned said fortunate harvests. She just didn’t know who. The politics of the imperium were more foreign to her than those of the orks on her home world.  
   ”Never seen so much food before, just lying around.” Valdear muttered. It made sense that there would have to be places like this, to feed the Emperor’s vast armies. But to see so much food being grown that the locals made art with it? It was hard to wrap her head around. And known that this yield was but a fraction? It was certainly something to think about. She could only begin to wonder at how many laborers it would take to work the land.  
   Valdear went to check on the warp-monstrosity that was Pens, and came in to find...a beautiful woman? She looked at it with disgust, and a hint of jealousy. ”You can shapeshift?” She asked, looking at it warily. She gripped her hammer tightly. The animalistic part of her brain screamed at her to brain the monstrosity, but she fought it down. ”If we are to be working together...” She began. ”...what are your powers? What can you do? And what *are* you?” She asked, her curiosity getting the better of her. It felt like she was talking to a creature that had stepped out of the legends that the elders told to scare children into behaving. It made her wonder how much was actually real, and how much was made up. By forcing herself to talk to it, she was trying to establish her bravery.  
   Valdear shook her head. She was so far out of her league already that it wasn’t even funny. If someone asked her to track an ork and to then engage it in a head butting contest, then she’d be able to do it. And to *maybe* even win. But demon-hosts and locked boxes? Both were outside her area of expertise. ”I’m Valdear, of Gregorn.” She responded to his greeting, figuring that alone should suffice to say all that she wanted to communicate. ”No idea. Should ask the tech-shaman. They can speak to the spirits inside the machine. He can ask the spirits to open it for us.” She liked tech priests. Because technology, for the most part, was beyond her. But she understood the concept of spirits, and she understood the concept of speaking to spirits. It made technology feel more attainable. More familiar. And given how different life was away from her home world, she appreciated whatever bit of comfort she could find.  
   Instinctively Valdear already had her hammer in hand. Made with the skull of an ork warboss, it was usually an imposing sight in the hands of someone as large as the feral world warrior. Up against that monstrosity, it looked completely insufficient. ”What is that...thing?” She hissed. Every fiber of her being said that it was unnatural. She wanted nothing more than to be as far away from it as possible.  
   Valdear squinted as she read, as if by naught but force of will she would be able to understand the words faster. Luckily there weren’t any big words to confuse her. Too many little people masked their weakness with complicated words. That, and the message itself was simple. He’d given them something and wanted them to play nice. Easy enough. ”Let’s open it then.” She said, eager to see what payment lay within.  
   Not truly trusting her ability to read at any real speed, Valdear looked to her new squad. She was tall, broad of shoulder, an possessed of lean, practical muscle. The armor she wore was not the sort that her people wore upon their feral world, in fact, all that marked her as being such a savage was the orc-bone hammer that hung from her belt. That, and the various fetishes and talismans woven into her hair. She really hoped that this job wouldn’t involve too much reading...  
   Rules question. My plan is to pick up “hammer blow” which does this: “ The Acolyte strikes a single blow with such focus and force that it breaks armour and pulps flesh as it strikes. When he uses an All Out Attack action to make a single melee attack, he can add half his Strength bonus (rounded up) to the weapon’s penetration. The attack also counts as having the Concussive (2) weapon quality, to represent the shocking force of the blow’s impact.” My hammer already has concussive. Does this add to the hammer’s concussive? Because if not then it would make more sense to start with a sword.  
   Fair enough. It isn’t essential, and I don’t think that a common item should be too out of reach once the campaign gets going. Plus I have Orc Crusher. That alone makes me quite happy. :)  
   @GM Decimus: Thanks :) @Solar: How about the two served together in the ill-fated campaign to hunt elder corsairs? I imagined a heavily forested planet where the populace was going missing. A number of guard regiments were sent, and they quickly became the prey. For Valdear, her entire squad was picked off one by one without ever seeing the enemy. She ended up in an ad-hoc squad of other survivors, an entire rag-tag platoon trying to live long enough to regroup into something with a coherent structure. The mission was deemed a success as all xenos activity ended not long after the Guard flooded the planet, and the commanders took this as evidence of a job well done. —— Our two PCs could have ended up in the same group of survivors. It would allow them to know each other personally, but both would still be somewhat in the dark about each other’s capabilities. —— Two gear choices that I am picking up at character generation. (1) Feral World Toughness (reskinned cranial armor: this augmentation covers or replaces most of the skull with layers of plasteel and gel padding to better prevent concussion and other brain injuries. This implant adds +1 Armour point to the Head, and stacks with any worn armour on that location.) (2) Switching Chainsword for a mono warhammer with custom grip. It just feels more “feral world.” And if possible a common buckler to complete the package.  
   1. What does the acolyte desire? A way to cheat old age. It is a rare thing among her people, but it terrifies her none the less. To have one’s strength, vitality and senses slowly degrade until it causes inevitable death? A truly horrible fate. She has heard that there are ways in the Imperium to slow down and even reverse aging. She desires that above all else. 2. What does the acolyte hate? Orks. A near seasonal menace, more brutal than any rival tribe and more dangerous than nearly any natural predator. They do not follow the natural way of things. They fight incessantly, but without honor. She has lost family and friends to the orks, and she despises them for it. 3. What is the acolyte willing to sacrifice? Flesh and blood, but not soul. She is quite spiritual, and her belief in the Emperor is steadfast. She believes that warriors who die in his service are reborn as his angels of death, to eternally fight by his side. She sees that as the ultimate reward for the faithful. 4. How did the acolyte meet the Inquisitor? Her tribe sold itself out as mercenaries to an Imperial a Guard commander who found it easier to short change them than to try and enforce a tithe. Her luck at not dying got her branded a witch, and it is what brought her to the inquisitor’s attention. 5. What does the Inquisitor mean to the acolyte? He is the boss. Everyone is afraid of him which means that it is natural for him to be in charge. His prestige his obvious, so she feels fortunate to be part of his huscarls. 6. How does the acolyte see themselves in regards to this cell and their colleagues? She has gotten used to everyone around her dying horrible deaths. She is quite jaded in that sense. She would like to have comrades who don’t keel over and die the seconds lasguns start shooting, but she isn’t holding her breath.  
   Don’t see why Valdear and Ven wouldn’t have served together. The question would be whether or not they’d have known each other and in what capacity. —— And as this is my first time with this system, here is the breakdown of my stats: WS (25 base + 15 = 40)
 For 60 total points spent —— And finally, I have deception as a skill. Could I trade it for intimidate? And common lore underworld for survival? I think that it would suit the character better. If the answer is no then that’s fine, figure asking doesn’t hurt.  
   Grumbaki here Feral World - Outcast - Warrior Skills: Dodge +10 (100xp) Stealth +10 (100xp) Parry trained (100xp) Crushing Blow (The Acolyte has the ability to focus his entire body into close combat attacks. He adds half his Weapon Skill bonus (rounding up) to damage he inflicts with melee attacks.) 400xp Combat Master (The Acolyte’s weapon seems to be everywhere at once, keeping many more opponents at bay in close combat than would seem possible. Opponents fighting him in hand-to-hand combat gain no bonuses for Ganging Up (see page 229).) 300xp Figure that for a close combat specialist, stealth and dodge can get her into chainsword range. Parry is needed for fighting, and she won’t be as easily overwhelmed by numbers. | 
 
	
 
     
    