Melee To Hit: +1 (BaB) + 2 (Str) = +3
Damage: 1d8 (longsword) + 2 (Str) + 1 (Trait) = 1d8+3
Ranged To hit: +1 (BaB) + 4 (Dex) = +5
Damage: 1d8 (longbow) + 1 (Trait) = 1d8+1
Defense
* HP: 10 (Lvl 1 class) + 1 (Con) + 3 (Toughness) +1 (FCB) = 15
* Fort: 2 (class) +1 (stat) = +3
* Ref: 2 (class) +4 (stat) = +6
* Will: 0 (class) +1 (stat) + 2 (iron will) = +3
* AC: 10 (base) + 4 (Dex) + 3 (Armor) +1 (Shield) = 18/14/14
* CMD: 10 (base) + 1 (Str) +4 (Dex) +1 (BaB) = 166
[spoiler=Race, Traits, Stats]
Elf
* Ability Score Modifiers: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
* Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
* Keen Senses: Elves receive a +2 racial bonus on Perception checks.
* Weapon familiarity.
* Keen Senses
Traits
* Adopted -> Weapon Training (You gain a +1 trait bonus on damage rolls with the following weapons: bastard sword, battleaxe, greataxe, greatsword, handaxe, light hammer, longbow, longsword, shortbow, short sword, throwing axe, and warhammer.)
* Deadeye Bowman (When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.)
Stats
Rolled - 16/14/15/13/12/11
Str: 15
Dex: 16 + 2 (Race) = 18
Con: 14 -2 (Race) = 12
Int: 12 + 2 (Race) = 14
Wis: 13
Cha: 11