Elf
* Feysighted: You gain detect magic as a constant spell-like ability, with a caster level equal to your character level. This racial trait replaces elven magic.
* Moonkissed: Elves with this alternate racial trait gain a +1 racial bonus on saving throws. This replaces elven immunities and keen senses.
* Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.
* Low-light vision.
Traits
* Heavy Hitter (+1 damage)
* Focused Mind (+2 concentration)
Equipment 3000 to spend
* Mithral Buckler +1 (2015)
* Liquid Glass Constructed Limb (800)
- This heatstone-derived glass is warm to the touch and slightly malleable, as if it were still liquid. A pliable nature allows this otherwise razor-sharp crystal to repair itself when it takes damage. An item made from liquid glass repairs damage to itself at a rate of 2 hit points per day, even if the weapon is broken or destroyed (but not if the weapon is destroyed in a way that the pieces cannot be retrieved, such as via disintegrate). If a weapon made from liquid glass has full hit points, it grants a +1 bonus on damage rolls. Items made from liquid glass have 10 hit points per inch of thickness and hardness 10.
* Fighter’s Kit with masterwork backpack (57)
* Heavy Crossbow with 40 bolts (51)
* 76 gold
Constructed Limb (Ex)
* A constructed pugilist begins play with a special prosthetic limb built for fighting and typically made of iron, steel, stone, or wood, with the corresponding hardness and hit points. She treats attacks with this limb as unarmed strikes that gain all the benefits of the brawler’s unarmed strike class feature. She treats the limb as a light weapon and is proficient with it. Removing or reattaching the constructed limb takes 10 minutes.
* The constructed pugilist can improve her constructed limb as if it were a normal melee weapon. For the purpose of rebuilding the limb as a masterwork weapon, rebuilding the limb out of a special material, or adding certain magical special abilities to it, the limb counts as a one-handed melee weapon that costs 60 gp and weighs 6 pounds—though it is specially fitted to the constructed pugilist and can’t be resold or used by anyone else. A constructed limb can benefit from either its own enhancement bonus and special abilities or those granted by an amulet of mighty fists, but if it would benefit from both simultaneously, it benefits only from the source with the higher effective enhancement bonus (the limb benefits from its own abilities in the case of a tie).
* Vicious Blades: Razor-sharp blades on the surface of the limb cause it to deal bludgeoning and slashing damage and increase its critical threat range to 19–20. A constructed pugilist who has the vicious spikes limb modification can’t select this modification.
Kensai Bladebound Magus:
Diminished Spellcasting
* A kensai may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level.
Canny Defense (Ex)
* At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type.
Weapon Focus (Ex)
* At 1st level, a kensai gains Weapon Focus with his chosen weapon as a bonus feat.
Black Blade (Ex)
* At 3rd level, the bladebound magus’ gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus (see sidebar). A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class.
* Instead of the normal arcane pool amount, the bladebound magus’s arcane pool has a number of points equal to 1/3 his level (minimum 1) plus his Intelligence bonus.
* This ability changes the Arcane Pool class feature and replaces the magus arcana gained at 3rd level.
* Alertness (Ex): While a magus is wielding his black blade, he gains the Alertness feat.
* Black Blade Strike (Sp): As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls.
* Telepathy (Su): While a magus is wielding or carrying his black blade, he can communicate telepathically with the blade in a language that the magus and the black blade share.
* Unbreakable (Ex): As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. The ritual takes 24 hours to complete.
Character Concept:
Valdear is a young elf, from a well to do family and a prestigious university. Having graduated, he and a colleague sought to make a name for themselves, using their access to an advanced laboratory and resources far beyond their ability. The resulting explosion killed his partner and cost him his arm. Given his family resources, he was able to craft for himself a prosthetic arm out of liquid glass, and bound a water elemental to it. Even so, he has left home, for his error has put a pall of shame over him and his family. He seeks the funds needed to continue his experiments, so that he might return home in triumph.