This thread has become a little tl;dr, so forgive me if this was already mentioned, but it would be nice to have some kind of rules for ruling a domain that isn't a traditional domain. For example, something to model the running of a huge city. It's the end of CotCT or CoT and the city is yours - now what?
The Dark wrote: Caveat Emptor was the one I was originally trying to find (I have that issue somewhere in my collection). That one would be a great scenario to run, since it's heavily investigative. When I tried to run it about six months after it was published, my group never did figure out what was causing the problem. I really liked Caveat Emptor. It was set in Ted Zuvich's "Volkrad" setting, which was low magic - which is why one of the side quests in it was to find a rare +1 weapon to defeat the bad guys. Speaking of, does Pathfinder have the equivalent of a sea wolf lycanthrope? Could they just be werewolves with the aquatic subtype and amphibious sq?
I've been compiling a list of Dungeon and Paizo adventures that I can use for Skull and Shackles. Here is my (by no means complete, but still worth mentioning, I think) list: Dungeon Magazine:
Pathfinder Modules/Society Scenarios: From Shore to Sea
AD&D 2nd Edition Modules: TSR 9542 - Evil Tide
Dale McCoy Jr wrote:
I use the original Kingmaker Rules, Book of the River Nations, and the material from the two Wayfinder articles. Dale McCoy Jr wrote:
A short list of things I'd like to see: 1) More buildings (building tiles for those buildings would be a huge plus!)2) More open space developments 3) More environmental options 4) Options for different cultures - Far East, Viking, Middle Eastern, etc. 5) Expanded rules for trade and diplomacy. 6) More army tactics and upgrades. 7) More castle customization options. Or even better, city wall upgrades. I've considered using some of the castle upgrades from BotRN and applying them to city walls.
Devastation Bob wrote: Sci-Fi City ain't what she used to be. They've got a ton of space and not a lot of stock. Basic stuff like dice and mini's you'd still probably be able to find there though. Colliseum of Comics, also in Orlando also has some gaming stuff if Sci-Fi doesn't have what you need. IMHO, they were never the same after they moved to their current location. I used to love Enterprise 1701 back in the day.
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