In the forthcoming Pathfinder Campaign Setting volume, Mythic Realms, we present a lot of setting-specific options for campaigns using the mythic rules found in Pathfinder RPG Mythic Adventures. Whether you're characters with mythic tiers or simply high-level, non-mythic adventurers, there's something here to add a touch of the mythic to your journeys through Golarion.
In the first section of the book, we present a number of founts of mythic power. These are locations within the setting that are imbued with mythic power and from which characters can gain access to specific path abilities. Among these mythic founts are the Mordant Spire, the Cenotaph, the Doorway to the Red Star, and even the Starstone. While the book doesn't detail the challenges a hopeful must overcome to reach the Starstone, it does explain how this mysterious meteorite became the apotheosis catalyst it has become, and gives GMs and players unique powers to use as their characters ascend to the ranks of the gods.
The second chapter of the book presents a variety of mythic adventuring locations, including the Pit of Gormuz, Mechitar, and the Valashmai Jungle. Each location receives four pages of gazetteer as well as a regional map, with enough information to give GMs running campaigns in the area plenty of adventure hooks and challenging foes to run entire campaigns. We also provide suggested mythic trials GMs can seed into campaigns in each location to allow characters adventuring within to gain mythic tiers as they face the seemingly insurmountable challenges presented in each spot.
Finally, the book concludes with a whole chapter on some of the setting's most iconic mythic characters. Inside, you'll find statistics for such NPCs and monsters as the Whispering Tyrant (CR 26), Old-Mage Jatembe (CR 24), Raskineya, the Dark Comet (CR 16), and the Oliphaunt of Jandelay (CR 30). These characters and the rest presented in the book play large roles in the setting and many within the specific locations presented elsewhere in the book.
All combined, GMs wishing to run mythic adventures set in the world of Golarion beyond the Wrath of the Righteous Adventure Path should find this book among the most helpful aids in putting together such a campaign. And those interested in the secrets and lore of Golarion would be hard-pressed to find another single 64-page volume we've published that contained more long-awaited big reveals of some of Golarion's most talked-about features than Pathfinder Campaign Setting: Mythic Realms.