V. Gorilla |
Playing AoA with my group of 6 players (but mostly 4 come to each session) and though the first book was pretty tough - once they have discovered all their options in fight it became much better.
The monsters somebody talked about - this +20 to hit vs 24-26 AC was our encounter 2 days ago - my party just rocked it with clever tactics and fighter's 44 dmg from his critical Power Attack (33+ to crit and he has +17 to hit).
We have 2 casters and no clerics among them - our wizard is a great helper in both encounters and in exploration. His Dispel Magic, Magic Missile, color spray, hypnotic patters, Acid Splash and paralyze are all great spells which actually saved the party for couple of times (paralyze owned the Bargheis, even though it is incapacitation effect).
Our druid with his Animal Companion is on par with our fighter - the bear slams everything and the druid throws elecric arcs and buffs/heals the party. If it was not for him the fighter would've died for 3 times already.
Maybe it is our character choices and our GM's luck. He tends to roll 10+ on all his rolls (open rolling). I, our party wizard, am the only one with intimidate, but his intimidate is trained with a +0 CHA. Grease has failed to influence any encounter other than making a few squares of random terrain difficult. We tend to roll abysmally, I have Wil Wheaton rolling ability. Our party's two animal companions tend to just go down in combat. The provide flank a couple of rounds and get smashed. Other than flanking, our party doesn't have a wide array of incurring penalties upon the mobs. What other things can we do?