5-1B: When you would stash any number of Plunder cards, any character may instead choose a basic boon from the box and shuffle it into their deck
5-1C: When you make a Survival Check, you may bury a boon to use STR, CON, or INT die instead of the normal one.
5-1E: You may add 1d4 to checks vs Undead banes. You may bury a card to Banish a Pirate Shade Haunt displayed next to your character
AD 1: You may bury a boon that has the Swashbuckling Trait to recharge 1d4 random cards from your discard pile.
5-3A: When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
5-3E:For the rest of the Adventure Path, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
AD 3:For the rest of the Adventure Path, after you draw your starting hand, you may draw 2 cards.
5-4E:For the rest of the Adventure Path, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it.
AD 4: For the rest of the Adventure Path, add 1d4 to your checks against monsters that have the Pirate trait.
5-5A:For the rest of the Adventure Path, at the start of a scenario, stash a second plunder cards.
5-5D:For the rest of the Adventure Path, when you would bury the top card of your deck, you may instead examine the top 2 cards of your deck, then recharge 1 and bury the other.
5-5D:For the rest of the Adventure Path, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck.