Oracle/Barbarian 4/1 | HP 44/44 | AC 19 T 11 FF 19 | Saves: F: +6 R: +2 W: +5 | CMD 19 | Int +0 Per: +8
Ulflafa brings her hammer down a second time, aiming to incapacitate her opponent. Silver Earthbreaker: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
Total of 65 non-lethal damage so far
Oracle/Barbarian 4/1 | HP 44/44 | AC 19 T 11 FF 19 | Saves: F: +6 R: +2 W: +5 | CMD 19 | Int +0 Per: +8
Shouldering her hammer, Ulflafa gestures towards her companions, While we are prepared for a fight, it would be easier for us all if you would agree to return to Absolom. Many think you are killing old enemies; you should have the chance to speak in your own defense. Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11
Oracle/Barbarian 4/1 | HP 44/44 | AC 19 T 11 FF 19 | Saves: F: +6 R: +2 W: +5 | CMD 19 | Int +0 Per: +8
PRD wrote: Surprising Charge (Ex): Once per day, you can move up to your speed as an immediate action. You can use this ability one additional time per day at 7th level and 15th level. Unless the ruling becomes: sorry you cannot use class features the scenario designers forgot to mention. Since usage of movement abilities is not permitted during chase scenes, I will assume I still have it available. But it does not matter: I made the mistake of waiting for the first obstacle to be resolved before rolling the second. The person who simply rolled both caught him. I will arrive when I arrive and the scenario can move on.
Oracle/Barbarian 4/1 | HP 44/44 | AC 19 T 11 FF 19 | Saves: F: +6 R: +2 W: +5 | CMD 19 | Int +0 Per: +8
It's not a rage power, or a speed boost, it is a revelation that grants an additional move as an immediate action. Chase scenes tend to break whenever a character with non-standard movement shows up.
Oracle/Barbarian 4/1 | HP 44/44 | AC 19 T 11 FF 19 | Saves: F: +6 R: +2 W: +5 | CMD 19 | Int +0 Per: +8
Momentarily startled by the slime, Ulflafa steps to one side and strikes at it with her earthbreaker. 5' Step, power attack Earthbreaker: 1d20 + 7 ⇒ (12) + 7 = 19
Oracle/Barbarian 4/1 | HP 44/44 | AC 19 T 11 FF 19 | Saves: F: +6 R: +2 W: +5 | CMD 19 | Int +0 Per: +8
Ulflafa kneels down so be at eye level with the sitting man. We are not here to deal the past, but the future. Former associates of a fried of yours are turning up dead. We mean to put an end to this, before anyone else dies. While we would prefer to save your old companion, he cannot be permitted to kill again, and you could well be his next victim unless you help us. Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8 It would help if I could roll higher than a 2.
Oracle/Barbarian 4/1 | HP 44/44 | AC 19 T 11 FF 19 | Saves: F: +6 R: +2 W: +5 | CMD 19 | Int +0 Per: +8
Watching the group inside the cab, Ulflafa waits for a pause in the conversation before interjecting her opinion. Lock Vilk up before the sun sets. If he is a wolf, nobody gets hurt. If Vilk is not the wolf, he remains safe while we hunt the true killer. Do we know if there is more than one wolf?
Oracle/Barbarian 4/1 | HP 44/44 | AC 19 T 11 FF 19 | Saves: F: +6 R: +2 W: +5 | CMD 19 | Int +0 Per: +8
Ulflaga takes her place at the bow of the ship, enjoying the scent of the ocean air and the spray of salt water as the ship cuts through the waves. Though silent and grim in aspect, she seems almost at peace at times.
Oracle/Barbarian 4/1 | HP 44/44 | AC 19 T 11 FF 19 | Saves: F: +6 R: +2 W: +5 | CMD 19 | Int +0 Per: +8
Watching everyone closely, Ulflafa waits until everyone has said their piece before speaking slowly and carefully. I don't know much about werewolves or Ustalev, but I doubt he's been a werewolf for long. Master Farabellus, if we are to be facing werewolves, I will require a silvered earthbreaker from the armory. Buying a silver earthbreaker with prestige. Ulflafa has very little currency. |