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So, as we haven't gotten the players guide yet... I have been making a character in the dark, my head banging rhythmically into the padded walls of my humble abode, character concepts leaking out my brain in eager anticipation. In my fugue state I have settled on the Fiendbound Marauder, from Path of War Expanded, for now. The ethereal flying spiked gauntlets haunts my tattered mind like glowing eyes half-seen in the dark. So far I have:
Human:Discipline Focus Cursed Razor
The plan as of yet has been that the character (yet unnamed) has awoken with his new abilities. Hooks in his flesh, linked to ethereal chains that connects to the fiend's grips. When he manifests them, he yanks the invisible chains and they rupture out of the ground. Should I dip unMonk to get Improved Unarmed? is it worth it? thoughts?
DISCLAIMER: I am just rambling about a module I am tinkering with. You have been warned! also tips and ideas would be awesome ;)
The story of this guy is still a bit vague. I was thinking he was an adventurer in his life before becoming a vampire, and he is struggling hard with his curse. I think there will be an option in the module to turn him back to a human with the use of an Elixir of True Resurrection which I have called "Elixir of the Radiant Dawn". I do not think it will be as easy as to just show up with it and offering it to him. This guy is also surrounded by a cult of Urgathoa whom worships him as some kind of Harbinger of Some Important Urgathoan event (Harbinger; Lame pun intended). They have set up shop with him in his mansion, and are helping him restore his ancestral Castle. He himself isnt that devout, but the vampire in him gives her a kind of respect. The module itself will be some sort of open "sandbox" with info about what each major NPC and Faction is doing each day. I have yet to decide if the module will start in a low level and progress to higher levels, or begin mid-level. Only time will tell I guess. Oh, and I am wondering about giving every Major Boss the Dual initiative Mythic ability, just to avoid some of the action economy problems. If anyone have some ideas, help, constructive criticisms, experience with harbingers, experience with creating modules, experience with NPC balancing... and so forth, I would love some feedback.
Not-Strahd: Not-Strahd CR 15 or 16 XP 51,200 or 76,800 Male Human-Vampire Wiz/Harbinger(Crimson Countess) 12 NE Medium Undead(Vempire) Init 18; Darkvision 60; Perception +24 Defense
Offense
Skills Acrobatics +23 Bluff +30 Diplomacy +24 Fly +23 Intimidate +22 Knowledge (arcana) +25 Knowledge (Martial) +25 Knowledge (religion) +25 Perception +24 Sense Motive +27 Spellcraft +25 Stealth +31 SQ Martial Maneuvers Dark Claim (Su) Accursed Will (Ex) Black Omen (Su) Bleak Prophecy (Su) Crimson Claim (Su) Dark Claim (Su) Elusive Shadow (Ex) Grim News (Su) Ill Intentions (Su) Ill Tidings (Ex) Massacre (Ex) Sanguine Empowerment (Su) Sorcerous Deception (Sp) DUAL INITIATIVE Combat Gear +2 rapier
So, me and some friends of mine are going to play a oneshot of drunken Pathfinder tonight, so the rules are a bit loose.
So I asked the GM if I could play as a Leadbelcher (it was either that or a Bavarian Barbarian xD) and I got the green light for it! So a few things about my character concept. I am going to carry a huge cannon(Picture for those who dont know what a LeadBelcher is.)
All of our characters are supposed to be well known mercenaries from our homelands, so we start at level 6 (and end at level 6 since this is a one shot)
So what I want advice on is: How would you make this character? Any Feats, Archetypes, or Classes I should think about using? How would you stat my weapons? Anything else? Thank you for taking time to read through all my rambling!
Ok so here is the deal.
How should I go about making it more challenging? Do I need to make it more challenging?
I am really worried, and I am looking forward to your answers! Thank you guys very much :)
I have been looking around for a while, but I can't for the life of me figure out which type of human is the most prominent in Absalom. It might be that I am blind, but it does not seem to be written anywhere. I have made a character for a new campaign, and want to be a "native" of Absalom. Thank you for your time :) |
