ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
Twich casts magice missile on Biter. (harmful spells applied) damage: 3d4 + 3 + 4 ⇒ (4, 3, 2) + 3 + 4 = 16 (combat casting means AC is 2 higher against any AoO this triggers)
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
fort save: 1d20 + 7 ⇒ (15) + 7 = 22 Twich takes a careful step back (I'm unable to remember the name of the equivalent of 5 ft step at the moment) and then casts slow on Biter.
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
Twich uses her knowledge of biology to carefully harvest and move a bulb with her uncovered hand. life science: 1d20 + 18 ⇒ (10) + 18 = 28 Then she uses token spell to clean her hand (no mechanical benefit expected, just role playing being icked out by the poison)
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
Twich rests for 10 minutes and will drink one of the healing serums, if they appear to be available. healing: 6d8 ⇒ (2, 2, 4, 6, 7, 2) = 23 That will bring Twich up to full health, 8/10 RP
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
sorry, autocorrect somehow made 'turn it' into 'return it.' What I'm suggesting is that Kosigan can move up to the key that Twich left in the slot (the first key she found) and ready an action to turn that key. Then Twich can on her turn insert and turn the second key.
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
fort save: 1d20 + 7 ⇒ (20) + 7 = 27 Twich picks up the key and moves over to the key slots. If she has actions remaining, she will attempt to insert and turn the key. She calls out to her companions to come try to turn the other key that she left in the other slot.
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
fort save: 1d20 + 7 ⇒ (11) + 7 = 18
Twich pushes the following sequence of buttons: block, exposed wire, red wire, black wire, gas mask
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
I will be traveling this weekend and probably unable to post. Please bot me as needed. The use of spells or consumables is fine if it seems like a good idea. Since Twich is interacting with a puzzle, it's fine if it needs to be one of the other players who does the botting.
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
fortitude save: 1d20 + 7 ⇒ (1) + 7 = 8 Twich takes a steadying breath and then pushes the button with a block on it. If there is time, she will continue to push buttons as the rhyme suggests, with the exposed wire being next.
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
Ysoki culture check: 1d20 + 11 + 10 ⇒ (7) + 11 + 10 = 28 Please use this roll either now or on the next turn, whichever is appropriate. The rest of Twich's turn may depend on the answer.
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
fort save: 1d20 + 7 ⇒ (20) + 7 = 27 Twich looks around carefully, seeing if she can spot another key, or even somewhere one could be hidden. If she sees anything, she will call out to her companions so they can try to retrieve it. perception: 1d20 + 10 ⇒ (9) + 10 = 19
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
GM, can you please clarify something? Is there a second key, or did it feel like Twich needed to turn the key and then take it out to use on the other side too, or is there some other thing in the description that I missed?
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
life science: 1d20 + 18 ⇒ (15) + 18 = 33 Twich sends hard little pellets of magic slamming into the yellow creature. magic missile damage: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11 (Twich has darkvision)
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
perc.: 1d20 + 10 ⇒ (2) + 10 = 12 Twich shakes her head. There is no way she is going to repeat such a prayer; she fought too hard to free herself from the shadow of Grandmother Rat. She shudders slightly as she follows.
ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 32/47 | RP 8/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10
slotless: Starfinder Insignia, Private Vault
Twich just got her chronicle sheet, so I'm here, as discussed in the lodge. Player Name: Redelia
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