I’ve been pouring over the PF2e PDF today and I’ve found several interesting nuggets that I wanted to share. I didn’t really follow the playtest but I’ve been playing first edition for years. Here are some things that stood out to me.
"Chapter 9: Playing the Game, p456” wrote:
Some effects target or require an ally, or otherwise refer to an ally. This must be someone on your side, often another PC, but it might be a bystander you are trying to protect. You are not your own ally. If it isn’t clear, the GM decides who counts as an ally or an enemy.
"Chapter 9: Playing the Game, p468, referring to initiative rolls” wrote:
If your result is tied with a foe’s result, the adversary goes first. If your result is tied with another PC’s, you can decide between yourselves who goes first when you reach that place in the initiative order. ”
" Chapter 9: Playing the Game, p476” wrote:
When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. Because you’re not acting to move, this doesn’t trigger reactions that are triggered by movement. ”
"Chapter 9: Playing the Game, p477” wrote:
The ogre and Seoni have lesser cover from one another. The line between the centers of their spaces doesn’t pass through any blocking terrain, but does passes [sic] through Valeros’s space. ”
So creatures can produce cover.
"Chapter 11: Crafting and Treasure, p535” wrote:
An item that needs to be worn to function lists “worn” as its usage. This is followed by another word if the character is limited to only one of that type of item. For instance, a character can wear any number of rings, so the entry for a ring would list only “worn.”
So what other small differences have people noticed that PF1e players might miss?
Richard