paizo.com Recent Posts by Tup the terrible - 1001paizo.com Recent Posts by Tup the terrible - 10012018-02-23T22:32:39Z2018-02-23T22:32:39ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=28#13552018-11-21T13:35:55Z2018-11-21T13:35:55Z<p><span class=messageboard-ooc>Heal 1 card off turn, Explore 1: Hepsushep</span></p>
<p>Tup continues to please to the guardian Hepsushep and tries to avoid combat as he is worn. After much tries, he finally wears him down and walks through unharmed!</p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d12 + 4 + 2 ⇒ (12) + 4 + 2 = 18</span></p>
<p><span class=messageboard-ooc>Acid Pool and Rukh, putting Rukh to the top as I can't deal with Acid Pool effectively.</span></p>
<p><span class=messageboard-ooc>Discard Reformarium Servant to explore 2: Rukh</span></p>
<p>Tup sees the Rukh up ahead and comes at it with a furious goblin firey vengeance!</p>
<p><span class="messageboard-dice"><b>SLA (Cloak of Wasp), Arcane DC13:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 + 1d8 + 1 + 1d6 + 1 ⇒ (5) + 4 + 1 + (1) + 1 + (1) + 1 = 14</span>
<br />
<span class=messageboard-ooc>Draw Spell 2 Disable Mechanism</span>
<br />
<span class="messageboard-dice"><b>SLA (Disable Mechanism), Arcane DC13:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 + 1d8 + 1 + 1d6 + 1 ⇒ (4) + 4 + 1 + (3) + 1 + (4) + 1 = 18</span>
<br />
<span class=messageboard-ooc>Draw Spell B Augury</span></p>
<p><span class=messageboard-ooc>End Turn.Discard Drum of Haste for scenario power.</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: doghide armor, doghide armor, Hand of the Honest man, Blessing of the Gobs 1, BoElements, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a card to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. <b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Heal 1 card off turn, Explore 1: Hepsushep
Tup continues to please to the guardian Hepsushep and tries to avoid combat as he is worn. After much tries, he finally wears him down and walks through unharmed!
[dice=Diplomacy]d12+4+2[/dice]
Acid Pool and Rukh, putting Rukh to the top as I can't deal with Acid Pool effectively.
Discard Reformarium Servant to explore 2: Rukh
Tup sees the Rukh up ahead and comes at it with a furious goblin firey vengeance!
[dice=SLA (Cloak of Wasp), Arcane...Tup the terrible - 1001 (alias of Batpony)2018-11-21T13:35:55ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=27#13472018-11-16T23:12:27Z2018-11-16T23:08:18Z<p><span class=messageboard-ooc>Off turn 1 heal and recharge Blessing of Isis.</span></p>
<p><span class=messageboard-ooc>Prep Wall of Fire; Explore 1: Royal Naga </span></p>
<p>Just when Tup thought it was over, the Royal Naga seems to be in hot pursuit! In effort to slow him down, Tup creates a Wall of Fire! The creature is caught off guard enough and perishes in the fire!</p>
<p><span class=messageboard-ooc>No attack trait card in hand otherwise. Not using blessings in hope that Grazzle's Blessing of Maat can save me if needed.</span></p>
<p><span class="messageboard-dice"><b>Arcane DC16:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 + 2d6 ⇒ (3) + 4 + 1 + (6, 4) = 18</span>
<br />
<span class="messageboard-dice"><b>Arcane DC16:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 + 2d6 ⇒ (9) + 4 + 1 + (1, 3) = 18</span></p>
<p><span class=messageboard-ooc>Discard BoLamashtu to explore 2: Hepsushep</span></p>
<p>But Tup finds some trouble with lamia guardian named Hepsushep along the way and can't seem to convince him he needs passage through! <b>"Me no want fight, me tired! Just let me thru plez!"</b></p>
<p><span class="messageboard-dice"><b>Diplomacy DC8:</b></span> <span class="messageboard-dice">1d12 + 4 + 2 ⇒ (1) + 4 + 2 = 7</span> <span class=messageboard-ooc>Oh wow!</span><span class=messageboard-ooc>Placed back to top of deck.</span></p>
<p><span class="messageboard-dice"><b>Recharge Wall of Fire? DC13:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 ⇒ (2) + 4 + 1 = 7</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Reformarium Servant, Drum of Haste, Hand of the Honest man, Blessing of the Gobs 1, Blessing of Elements, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman, BoBBreaker only gives 2 dice if the check invokes the fire or animal trait.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Off turn 1 heal and recharge Blessing of Isis.
Prep Wall of Fire; Explore 1: Royal Naga
Just when Tup thought it was over, the Royal Naga seems to be in hot pursuit! In effort to slow him down, Tup creates a Wall of Fire! The creature is caught off guard enough and perishes in the fire!
No attack trait card in hand otherwise. Not using blessings in hope that Grazzle's Blessing of Maat can save me if needed.
[dice=Arcane DC16]d12+4+1+2d6[/dice]
[dice=Arcane DC16]d12+4+1+2d6[/dice]
...Tup the terrible - 1001 (alias of Batpony)2018-11-16T23:08:18ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=27#13382018-11-13T12:47:58Z2018-11-13T12:47:58Z<p><span class=messageboard-ooc>I didn't realize earlier conflag has add scenario so Tup can't pass that confidently. But with Acid bonuses, I'm going to head to sulphur pits.</span></p>
<p><span class=messageboard-ooc>Move to Sulfur Pits, Explore 1:Royal Naga</span></p>
<p>With a storm not looking to die, Tup retreats for the sulphur pits in hopes to find Grazzle, but instead finds a Royal Naga! He under estimates the creatures strength but luckily has his doghide armor to thank for escaping the creature unscathed! </p>
<p><span class=messageboard-ooc>Only one card with the attack trait, forced use.</span>
<br />
<span class="messageboard-dice"><b>Immolate, Arcane DC16:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 + 2d4 ⇒ (1) + 4 + 1 + (4, 3) = 13</span>
<br />
<span class="messageboard-dice"><b>Concordance add die:</b></span> <span class="messageboard-dice">13 + 1d12 ⇒ 13 + (2) = 15</span> <span class=messageboard-ooc>Recharge doghide armor</span>
<br />
<span class=messageboard-ooc>Auto Recharge</span>
<br />
<span class="messageboard-dice"><b>Scenario:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span></p>
<p><span class="messageboard-dice"><b>SLA(potion of fortitude), DC16:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 + 1d8 + 1 + 1d6 + 1 ⇒ (5) + 4 + 1 + (6) + 1 + (5) + 1 = 23</span></p>
<p><span class=messageboard-ooc>Not a good hand to further explore unfortunately, no spells to utilize my ability. So I will end turn</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Blessing of Lamashtu, Drum of Haste, Hand of the Honest Man, Potion of Fortitude, Blessing of Isis, Wall of Fire </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]I didn't realize earlier conflag has add scenario so Tup can't pass that confidently. But with Acid bonuses, I'm going to head to sulphur pits.
Move to Sulfur Pits, Explore 1:Royal Naga
With a storm not looking to die, Tup retreats for the sulphur pits in hopes to find Grazzle, but instead finds a Royal Naga! He under estimates the creatures strength but luckily has his doghide armor to thank for escaping the creature unscathed!
Only one card with the attack trait, forced use....Tup the terrible - 1001 (alias of Batpony)2018-11-13T12:47:58ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=27#13272018-11-06T21:40:44Z2018-11-06T21:34:03Z<p><span class=messageboard-ooc>Conflag check! & lightning storm</span>
<br />
<span class="messageboard-dice"><b>Dex DC9:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (4) + 1 = 5</span>
<br />
<span class="messageboard-dice"><b>Lightning:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Discard reformarium servant and cauterize</span>
<br />
<span class="messageboard-dice"><b>?:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>Back to Skizza at the Windswept Chasm!</span></p>
<p><span class=messageboard-ooc>Explore 1: Acid Pool</span></p>
<p><span class=messageboard-ooc>Tup takes max damage and discard's his hand!</span></p>
<p>As Tup exit's his shelter thinking the storm has passed, a new storm, a more dangerous one, a storm of not only lightning but fire enters. Tup immediately runs to find cover but doesn't really the acid pool he steps into. Tup is terribly injured. </p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Blessing of Lamashtu, Drum of Haste, Hand of the Honest man, Potion of Fortitude, Immolate, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman, BoBBreaker only gives 2 dice if the check invokes the fire or animal trait.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Conflag check! & lightning storm
[dice=Dex DC9]d8+1[/dice]
[dice=Lightning]d4[/dice] Discard reformarium servant and cauterize
[dice=?]d6[/dice] Back to Skizza at the Windswept Chasm!
Explore 1: Acid Pool
Tup takes max damage and discard's his hand!
As Tup exit's his shelter thinking the storm has passed, a new storm, a more dangerous one, a storm of not only lightning but fire enters. Tup immediately runs to find cover but doesn't really the acid pool he steps into. Tup is terribly
...Tup the terrible - 1001 (alias of Batpony)2018-11-06T21:34:03ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=27#13152018-11-04T12:44:08Z2018-11-04T12:30:11Z<p><span class=messageboard-ooc>Reveal Blessing of Bastet</span>
<br />
<span class="messageboard-dice"><b>Lightning Storm:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span><span class=messageboard-ooc>Discard Toad & Torch</span>
<br />
<span class="messageboard-dice"><b>Random Location?:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span><span class=messageboard-ooc>Windswept Chasm</span></p>
<p>Unfortunately for Tup, luck does not favour him as it does Skizza. A great storm reigns over the volcanic vents and the lightning sparks against the little goblin as he attempts to find for cover near a cave.</p>
<p><span class=messageboard-ooc>Explore 1: Locate Object, Arcane DC6. Can't fail with a +5 mod.</span>
<br />
<span class=messageboard-ooc>Use Locate Object: Mistform</span></p>
<p><span class="messageboard-dice"><b>Arcane DC10:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (2) + 5 = 7</span>
<br />
<span class="messageboard-dice"><b>Scenario power:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> <span class=messageboard-ooc>Locate Object is shuffled in.</span></p>
<p><span class=messageboard-ooc>Use Augury: Monster</span>
<br />
<span class="messageboard-dice"><b>?:</b></span> <span class="messageboard-dice">1d11 + 1d10 + 1d9 ⇒ (9) + (8) + (3) = 20</span> <span class=messageboard-ooc>Canopic Wrap, Acid Pool, Key of Second Vault</span>
<br />
<span class="messageboard-dice"><b>Scenario power:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> <span class=messageboard-ooc>Nooo... Augury is shuffled in.</span></p>
<p>In his time, Tup attempts open his eyes through arcane arts to see what the future lies for him. Unfortunately, the sound of the storm moving away distracts him too much. </p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Blessing of Ra, Wall of fire, Cauterize, Blessing of Elements, Blesing of the Gobs 2, reformarium Sercant </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Reveal Blessing of Bastet
[dice=Lightning Storm]d4[/dice]Discard Toad & Torch
[dice=Random Location?]d8[/dice]Windswept Chasm
Unfortunately for Tup, luck does not favour him as it does Skizza. A great storm reigns over the volcanic vents and the lightning sparks against the little goblin as he attempts to find for cover near a cave.
Explore 1: Locate Object, Arcane DC6. Can't fail with a +5 mod.
Use Locate Object: Mistform
[dice=Arcane DC10]d12+5[/dice]
[dice=Scenario power]d8[/dice]...Tup the terrible - 1001 (alias of Batpony)2018-11-04T12:30:11ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=27#13032018-10-30T23:51:00Z2018-10-30T23:51:00Z<p>Upgrade: cloak of wasp (spell 4) for burning snot
<br />
Swap: Hand of the Honest Man replaces Potion of Vision
<br />
Trader: Sunburst Market - Blessing of the Elements replaces Deliverance
<br />
Blessing Swap: Blessing of Bark Breaker replaces Blessing of the Gobs
<br />
Start Location: volcanic vents</p>Upgrade: cloak of wasp (spell 4) for burning snot
Swap: Hand of the Honest Man replaces Potion of Vision
Trader: Sunburst Market - Blessing of the Elements replaces Deliverance
Blessing Swap: Blessing of Bark Breaker replaces Blessing of the Gobs
Start Location: volcanic ventsTup the terrible - 1001 (alias of Batpony)2018-10-30T23:51:00ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=26#12952018-10-24T21:07:02Z2018-10-24T21:07:02Z<p><span class=messageboard-ooc>Don't worry about it! Tup get's his first choice as there is two spell 4 :)</span></p>Don't worry about it! Tup get's his first choice as there is two spell 4 :)Tup the terrible - 1001 (alias of Batpony)2018-10-24T21:07:02ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=26#12922018-10-24T12:27:10Z2018-10-24T12:27:10Z<p><span class=messageboard-ooc> Just to check, we should have 5 skill feats now? </span></p>
<p><span class="messageboard-dice"><b>spell 4:</b></span> <span class="messageboard-dice">1d1000 ⇒ 15</span>
<br />
<span class="messageboard-dice"><b>ally 4:</b></span> <span class="messageboard-dice">1d1000 ⇒ 90</span>
<br />
<span class="messageboard-dice"><b>ally 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 652</span></p>
<p>DEX+1</p>Just to check, we should have 5 skill feats now?
[dice=spell 4]d1000[/dice]
[dice=ally 4]d1000[/dice]
[dice=ally 3]d1000[/dice]
DEX+1Tup the terrible - 1001 (alias of Batpony)2018-10-24T12:27:10ZRe: Forums: Play-by-Post Discussion: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails DiscussionTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/discussion&page=4#1612018-10-23T21:58:13Z2018-10-23T21:58:13Z<p><span class="messageboard-dice"><b>Mega fireball!:</b></span> <span class="messageboard-dice">1d20 ⇒ 8</span></p>[dice=Mega fireball!]d20[/dice]Tup the terrible - 1001 (alias of Batpony)2018-10-23T21:58:13ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=26#12822018-10-22T23:44:11Z2018-10-22T23:34:35Z<p><span class=messageboard-ooc>Heal blessing of Gobs 1, and cauterize. </span>
<br />
<span class="messageboard-dice"><b>acid:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc> Discard all but blessing of elements. </span></p>
<p><span class=messageboard-ooc> Reveal blessing of nethys, explore 1: healers kit. </span> </p>
<p>Tired and bruise from all the acid attacks, Tup drags his feet and stumbles across a little pouch. But ignores it and wanders off.</p>
<p><span class=messageboard-ooc> Letting it slide, item B. End Turn, draw new hand and recharge it drawing <span class="messageboard-dice"><b>hand size:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> </span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Blessing of bark breaker, Doghide Armor , Immolate, Potion of fortitude, Blessing of the gobs 1, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use blessings. BoBBreaker only gives 2 dice if the check invokes the fire or animal trait.
<br />
<b>Sideboard cards:</b> Curse of Blindness
<br />
</blockquote><p>[Spoiler omitted]Heal blessing of Gobs 1, and cauterize.
[dice=acid] d4[/dice] Discard all but blessing of elements.
Reveal blessing of nethys, explore 1: healers kit.
Tired and bruise from all the acid attacks, Tup drags his feet and stumbles across a little pouch. But ignores it and wanders off.
Letting it slide, item B. End Turn, draw new hand and recharge it drawing [dice=hand size] d4+1[/dice]
Tup (Not a Goblin) wrote:Hand: Blessing of bark breaker, Doghide Armor , Immolate, Potion of...Tup the terrible - 1001 (alias of Batpony)2018-10-22T23:34:35ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=26#12752018-10-19T13:40:24Z2018-10-19T13:40:24Z<p><span class="messageboard-dice"><b>acid:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span></p>
<p><b>"Argghhhh!" </b> Tup tells in pain as acid burns his skin.</p>[dice=acid] d4[/dice]
"Argghhhh!" Tup tells in pain as acid burns his skin.Tup the terrible - 1001 (alias of Batpony)2018-10-19T13:40:24ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=26#12712018-10-17T21:27:41Z2018-10-17T21:27:41Z<p><span class=messageboard-ooc>Fail Ratflok BYA and suffer Scourge!</span>
<br />
<span class="messageboard-dice"><b>Scourge?:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span><span class=messageboard-ooc>Fevered Dreams.</span></p>
<p><span class="messageboard-dice"><b>SLA(Elemental Treaty) Arcane DC 18:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 + 1d8 + 1 + 1d6 + 1 ⇒ (6) + 4 + 1 + (8) + 1 + (6) + 1 = 27</span>
<br />
<span class="messageboard-dice"><b>Scourge?:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span><span class=messageboard-ooc>Daybane.</span>
<br />
<span class="messageboard-dice"><b>AYA damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span><span class=messageboard-ooc>Recharge Bone Lamellar to avoid.</span>
<br />
<span class=messageboard-ooc>Draw spell from box, Ice Storm! Spell 4 yes!</span></p>
<p><span class=messageboard-ooc>Draw and recharge hand, and draw new hand due to curse.</span>
<br />
<span class="messageboard-dice"><b>Hand size?:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Torch, reformarium servant, Burrning Snot, BoElements, Drum of Haste </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a drum of haste to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed.
<br />
<b>Sideboard cards:</b> Curse of Blindness
<br />
</blockquote><p>[Spoiler omitted]Fail Ratflok BYA and suffer Scourge!
[dice=Scourge?]d8[/dice]Fevered Dreams.
[dice=SLA(Elemental Treaty) Arcane DC 18]d12+4+1+d8+1+d6+1[/dice]
[dice=Scourge?]d8[/dice]Daybane.
[dice=AYA damage]d4-1[/dice]Recharge Bone Lamellar to avoid.
Draw spell from box, Ice Storm! Spell 4 yes!
Draw and recharge hand, and draw new hand due to curse.
[dice=Hand size?]d4+1[/dice]
Tup (Not a Goblin) wrote:Hand: Torch, reformarium servant, Burrning Snot, BoElements, Drum of Haste
Displayed:
Deck: 11...Tup the terrible - 1001 (alias of Batpony)2018-10-17T21:27:41ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=26#12702018-10-17T14:15:13Z2018-10-17T14:15:13Z<p><span class=messageboard-ooc>Reveal: Blessing of Anubis. Move to Hot Springs, explore 1: Pard</span></p>
<p>Tup decides to take the low road for a more relaxing journey, stopping by one of his favourite spots, the hot springs. There he meets a friendly Pard, whom he takes a liking to. </p>
<p><span class="messageboard-dice"><b>Diplomacy DC10:</b></span> <span class="messageboard-dice">1d12 + 4 + 2 ⇒ (4) + 4 + 2 = 10</span></p>
<p><span class=messageboard-ooc>Discard Toad to explore 2: Ratfolk Plaguebringer.</span>
<br />
<span class="messageboard-dice"><b>BYA?:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span><span class=messageboard-ooc>Recharge doghide armor to avoid scourge.</span></p>
<p><span class=messageboard-ooc>Pausing temporarily for discussion.</span></p>Reveal: Blessing of Anubis. Move to Hot Springs, explore 1: Pard
Tup decides to take the low road for a more relaxing journey, stopping by one of his favourite spots, the hot springs. There he meets a friendly Pard, whom he takes a liking to.
[dice=Diplomacy DC10]d12+4+2[/dice]
Discard Toad to explore 2: Ratfolk Plaguebringer.
[dice=BYA?]d6[/dice]Recharge doghide armor to avoid scourge.
Pausing temporarily for discussion.Tup the terrible - 1001 (alias of Batpony)2018-10-17T14:15:13ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=26#12612018-10-15T21:11:53Z2018-10-15T21:11:53Z<p><span class=messageboard-ooc>Cauterize to heal. Explore 1: Rukh</span></p>
<p>Tup is relieved Athnul comes to his aid. <b>"Tanks!"</b> He mutters in response as he feels a burden lifted from his shoulders. Tup then turns to his wounds and burns it in attempt to help the healing.</p>
<p><span class="messageboard-dice"><b>heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Man, all my blessings didn't get healed!</span>
<br />
<span class="messageboard-dice"><b>Recharge?; Arcane DC11:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 ⇒ (4) + 4 + 1 = 9</span> </p>
<p>Feeling a bit more confident, he leads the party on in the sulphuric vents, only to be halted by another large bid, this time a Rukh! Learning from his last encounter, unusual to Tup, he instead turns to diplomatic means to chase the creature away. <b>"Please go, else we fight, I kill with fire."</b>. Miraculously the creature leaves.</p>
<p><span class="messageboard-dice"><b>BYA:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
<span class="messageboard-dice"><b>BYA, Recharge BotGobs diplomacy DC11:</b></span> <span class="messageboard-dice">2d12 + 4 + 2 ⇒ (3, 8) + 4 + 2 = 17</span>
<br />
<span class=messageboard-ooc>Banish monster and attempt location close! Discard Monkey to close location.</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Wall of fire, doghide armor, Bone Lamellar, Toad, Blessing of Bark Breaker, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a card to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. BoBBreaker only gives 2 dice if the check invokes the fire or animal trait.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Cauterize to heal. Explore 1: Rukh
Tup is relieved Athnul comes to his aid. "Tanks!" He mutters in response as he feels a burden lifted from his shoulders. Tup then turns to his wounds and burns it in attempt to help the healing.
[dice=heal]d4+1[/dice] Man, all my blessings didn't get healed!
[dice=Recharge?; Arcane DC11]d12+4+1[/dice]
Feeling a bit more confident, he leads the party on in the sulphuric vents, only to be halted by another large bid, this time a Rukh! Learning from his last...Tup the terrible - 1001 (alias of Batpony)2018-10-15T21:11:53ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=26#12532018-10-14T10:43:36Z2018-10-14T10:40:16Z<p>Seeking something more exciting and dangerous than just shifting sands, Tup decides to travel towards the place called Sulfur Pits. Along the way, he beings to look towards the acrance arts for a premonition of what is to come. He realises the potential dangers of creatures beyond his imagination, but nonetheless continues to persevere into the harsh enviroment!</p>
<p><span class=messageboard-ooc>Move to Sulfur Pits, Play Augury (barrier): None, but 3 monsters (Sun Falcon, Rukh, Ghoul) location is shuffled.</span>
<br />
<span class="messageboard-dice"><b>Recharge? Arcane DC8:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 ⇒ (5) + 4 + 1 = 10</span></p>
<p><span class=messageboard-ooc>Discard Reformarium Servant to Explore 1:<span class="messageboard-dice"><b>?:</b></span> <span class="messageboard-dice">1d10 ⇒ 10</span> Fire Gecko!</span></p>
<p>To the goblin's surprise, he sees the same fire gecko whom slipped past him from the dunes! Determined to catch it, Tup relentlessly moves his little legs to catch it, only to realise that it was headed towards a powerful source of heat! The Sun Falcon! Tup stands in awe, and resigns to the fact that the creature is a powerful fire presence! Even Tup's magic could not protect him this time as the goblin burns from the heat emanating from the falcon. The sorcerer quickly runs for cover!</p>
<p><span class="messageboard-dice"><b>Wisdom DC4; Reformarium servant adds d4:</b></span> <span class="messageboard-dice">1d4 + 1d4 ⇒ (2) + (2) = 4</span></p>
<p><span class=messageboard-ooc>Discard Fire Gecko to Explore 2:<span class="messageboard-dice"><b>?:</b></span> <span class="messageboard-dice">1d9 ⇒ 1</span> Sun Falcon! The worst!</span><span class="messageboard-dice"><b>BYA:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span></p>
<p><span class=messageboard-ooc>Resign hand as I can't do anything without fire trait</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Wall of fire, Blessing of the Gobs 2, Monkey, Toad, Cauterize, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a card to give you +4 to your check (but take d4-1 fire dmg). Use Blessings as needed.BoBBreaker only gives 2 dice if the check invokes the fire or animal trait.
<br />
<b>Sideboard cards:</b> Curse of Daybane
<br />
</blockquote><p>[Spoiler omitted]Seeking something more exciting and dangerous than just shifting sands, Tup decides to travel towards the place called Sulfur Pits. Along the way, he beings to look towards the acrance arts for a premonition of what is to come. He realises the potential dangers of creatures beyond his imagination, but nonetheless continues to persevere into the harsh enviroment!
Move to Sulfur Pits, Play Augury (barrier): None, but 3 monsters (Sun Falcon, Rukh, Ghoul) location is shuffled.
[dice=Recharge?...Tup the terrible - 1001 (alias of Batpony)2018-10-14T10:40:16ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=25#12432018-10-12T12:32:34Z2018-10-12T12:21:11Z<p><span class=messageboard-ooc>Explore 1: Fire Gecko</span></p>
<p>Tup braves the unknown and explores the Shifting Dunes with Athnul. Coming out of the sands, a elemental gecko, made of fire appears! Certainly the aspect of fire catches Tup's eye. Tup chases but isn't fast enough to get close enough to the creature!</p>
<p><span class="messageboard-dice"><b>Survival DC4:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class=messageboard-ooc>Discard BotGobs 1 to Explore 2: Druid of the Storm</span></p>
<p>But along the way he finds himself in the midst of an very unusual storm. Looking around, he realises the storm is the doing of a druid! Tup approaches the druid curiously, and attempts to convince him that fire is the best kind of magic.</p>
<p><span class="messageboard-dice"><b>Diplomacy DC9; Recharge Hand of the Honest Man:</b></span> <span class="messageboard-dice">2d12 + 3 + 2 ⇒ (4, 9) + 3 + 2 = 18</span></p>
<p><span class=messageboard-ooc>Discard Druid of the Storm to Explore 3: Brain Ooze </span>
<br />
<span class="messageboard-dice"><b>BYA:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>
<br />
<span class=messageboard-ooc>Draw Random Monster (4)</span></p>
<p>As they bicker about the elements, two hostile creatures, an ooze and a giant sand eel attempts to ambush the casters! But using the elementals at their disposal, they decided to settle the debate once and fore all, with a show of magical prowess! Lightning, fire, and more fire flies all around the desert, scorching and burning everything in sight! Clearly, fire is most powerful.</p>
<p><span class="messageboard-dice"><b>SLA(Rain of Frogs); Recharge BotE, Druid of the Storm. Arcane DC12+4:</b></span> <span class="messageboard-dice">2d12 + 3 + 1 + 1d8 + 1 + 1d6 + 1 + 2 ⇒ (2, 12) + 3 + 1 + (5) + 1 + (5) + 1 + 2 = 32</span></p>
<p><span class=messageboard-ooc>Draw Cure</span></p>
<p><span class=messageboard-ooc>Attempt Location Close!</span></p>
<p><span class="messageboard-dice"><b>SLA(Cure). Arcane DC15:</b></span> <span class="messageboard-dice">1d12 + 3 + 1 + 1d8 + 1 + 1d6 + 1 ⇒ (1) + 3 + 1 + (6) + 1 + (5) + 1 = 18</span> <span class=messageboard-ooc>Closed!</span></p>
<p><span class=messageboard-ooc>Draw elemental Treaty</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Drum of Haste, Elemental Treaty, Augury, Potion of Vision, Blessing of Lamashtu 1, Burning Snot, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge drum of haste to give you +4 to your check (but take d4-1 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Explore 1: Fire Gecko
Tup braves the unknown and explores the Shifting Dunes with Athnul. Coming out of the sands, a elemental gecko, made of fire appears! Certainly the aspect of fire catches Tup's eye. Tup chases but isn't fast enough to get close enough to the creature!
[dice=Survival DC4]d4[/dice]
Discard BotGobs 1 to Explore 2: Druid of the Storm
But along the way he finds himself in the midst of an very unusual storm. Looking around, he realises the storm is the doing of a druid!...Tup the terrible - 1001 (alias of Batpony)2018-10-12T12:21:11ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=25#12272018-10-01T21:29:30Z2018-10-01T21:29:30Z<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Drum of Haste, Rain of Frogs, Hand of Honest Man, Bessing of Elements, Blessing of Lamashtu 1, Blessing of the Gobs 1, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a card to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Tup (Not a Goblin) wrote:Hand: Drum of Haste, Rain of Frogs, Hand of Honest Man, Bessing of Elements, Blessing of Lamashtu 1, Blessing of the Gobs 1,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: If at my location, I'll recharge a card to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman.
Sideboard cards:
[Spoiler omitted]Tup the terrible - 1001 (alias of Batpony)2018-10-01T21:29:30ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=25#12242018-09-30T14:00:18Z2018-09-30T14:00:18Z<p>Swap: Hand of the Honest Man replaces Potion of Vision
<br />
Trader: Sunburst Market - Blessing of the Elements replaces Deliverance
<br />
Blessing Swap: Blessing of Bark Breaker replaces Blessing of the Gobs
<br />
Start Location: Shifting Dunes</p>Swap: Hand of the Honest Man replaces Potion of Vision
Trader: Sunburst Market - Blessing of the Elements replaces Deliverance
Blessing Swap: Blessing of Bark Breaker replaces Blessing of the Gobs
Start Location: Shifting DunesTup the terrible - 1001 (alias of Batpony)2018-09-30T14:00:18ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=25#12172018-09-26T12:48:53Z2018-09-26T12:48:53Z<p><span class=messageboard-ooc>Was going to take Ally 2 as I thought it was uncontested, but in general interest and the fact the Ally I was going to take doesn't give me much better stuff, I will sit out of upgrades.</span></p>
<p><span class=messageboard-ooc>Role Card :Bale-Flame of Naughtiness
<br />
Power feat: [X] (+1d6+1) to spell like ability!
<br />
Skill Feat: Charisma [X] +4 </span></p>Was going to take Ally 2 as I thought it was uncontested, but in general interest and the fact the Ally I was going to take doesn't give me much better stuff, I will sit out of upgrades.
Role Card :Bale-Flame of Naughtiness
Power feat: [X] (+1d6+1) to spell like ability!
Skill Feat: Charisma [X] +4Tup the terrible - 1001 (alias of Batpony)2018-09-26T12:48:53ZRe: Forums: Play-by-Post Discussion: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails DiscussionTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/discussion&page=4#1562018-09-25T22:53:31Z2018-09-25T22:53:31Z<p><span class="messageboard-dice"><b>fiyahhh:</b></span> <span class="messageboard-dice">1d20 ⇒ 9</span></p>[dice =fiyahhh] d20[/dice]Tup the terrible - 1001 (alias of Batpony)2018-09-25T22:53:31ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=25#12012018-09-22T22:40:08Z2018-09-22T22:40:08Z<p><span class=messageboard-ooc>Correcting discard, 1 less than before as Drum of Haste would still be in hand. Cured 4 cards.</span></p>
<p><span class=messageboard-ooc>Reveal Blessing of Ancients. Move Ruined Temple, Explore 1: Raven Figurine</span></p>
<p><span class="messageboard-dice"><b>Arcane DC7:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (8) + 4 = 12</span></p>
<p><span class=messageboard-ooc>I'll save my blessings for now.. So end turn. Discard doghide armor</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Drum of Haste, Bone Lamellar, Hand of Honest Man, Blessing of the Gobs 2, Blessing of Lamashtu 1, Athnul's Raven figure </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 3
<br />
<b>Notes: </b> If at my location, I'll recharge a armor to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman. Gobs 2 mimics top of the blessing pile.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Correcting discard, 1 less than before as Drum of Haste would still be in hand. Cured 4 cards.
Reveal Blessing of Ancients. Move Ruined Temple, Explore 1: Raven Figurine
[dice=Arcane DC7]d12+4[/dice]
I'll save my blessings for now.. So end turn. Discard doghide armor
Tup (Not a Goblin) wrote:Hand: Drum of Haste, Bone Lamellar, Hand of Honest Man, Blessing of the Gobs 2, Blessing of Lamashtu 1, Athnul's Raven figure
Displayed:
Deck: 7 Discard: 3 Buried: 3
Notes: If at my location, I'll...Tup the terrible - 1001 (alias of Batpony)2018-09-22T22:40:08ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=24#11872018-09-19T01:09:55Z2018-09-19T01:09:55Z<p><span class=messageboard-ooc>Reveal Blessing of the Ancients.</span></p>
<p><span class=messageboard-ooc>Explore 1: Blessing of Horus</span>
<br />
<span class="messageboard-dice"><b>Dex:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span></p>
<p><span class=messageboard-ooc>Discard Toad to Explore 2: Baited Jewel Box</span></p>
<p><span class=messageboard-ooc>Going for the fail condition.</span>
<br />
<span class="messageboard-dice"><b>Disable:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span>
<br />
<span class="messageboard-dice"><b>Poison:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span><span class=messageboard-ooc>Discard potion of fortitude and drum of hasteand draw Potion of Energy Resistance, and Ring of the Godless</span></p>
<p>As Tup attempts to keep up with Skizza, he moves down the dark corridors of the ruined temple to observe a very curious and pretty looking jewel box. Feeling a bit greedy, he immediately opens it and finds out it's trapped! <b>"Youchhh!"</b> But he does find a few items that he pockets for later as he grumbles being deceived by the box.</p>
<p><span class=messageboard-ooc>Barrier is shuffled back in.</span></p>
<p><span class=messageboard-ooc>Bury BotGobs 1 for <span class="messageboard-dice"><b>Explore 3:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> Caravan Rider, doh!</span></p>
<p><span class="messageboard-dice"><b>SLA(Ring of the Godless) DC12:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d8 + 1 ⇒ (10) + 4 + (8) + 1 = 23</span></p>
<p>A bandit attempts to ambush the goblin as he collects his rewards, but with quick thinking. He blazes the enemy with fire!</p>
<p><span class=messageboard-ooc>End turn.</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Potion of Energy Resistance, Bone Lamellar, Potion of Vision, Blessing of the Gobs 2, Blessing of Lamashtu 1, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 5 <b>Discard:</b> 6 <b>Buried:</b> 3
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Reveal Blessing of the Ancients.
Explore 1: Blessing of Horus
[dice=Dex]d8[/dice]
Discard Toad to Explore 2: Baited Jewel Box
Going for the fail condition.
[dice=Disable]d4[/dice]
[dice=Poison]d4[/dice]Discard potion of fortitude and drum of hasteand draw Potion of Energy Resistance, and Ring of the Godless
As Tup attempts to keep up with Skizza, he moves down the dark corridors of the ruined temple to observe a very curious and pretty looking jewel box. Feeling a bit greedy, he...Tup the terrible - 1001 (alias of Batpony)2018-09-19T01:09:55ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=24#11762018-09-16T13:49:22Z2018-09-16T13:47:23Z<p><span class=messageboard-ooc>Reveal Blessing: Another Sandstorm!</span></p>
<p><span class="messageboard-dice"><b>Adowyn:</b></span> <span class="messageboard-dice">1d7 ⇒ 7</span> ⇒ Ruined Temple
<br />
<span class="messageboard-dice"><b>Athnul:</b></span> <span class="messageboard-dice">1d7 ⇒ 7</span> ⇒ Ruined Temple
<br />
<span class="messageboard-dice"><b>Grazzle:</b></span> <span class="messageboard-dice">1d7 ⇒ 5</span> ⇒ Peasant Tombs
<br />
<span class="messageboard-dice"><b>Skizza:</b></span> <span class="messageboard-dice">1d7 ⇒ 7</span> ⇒ Ruined Temple
<br />
<span class="messageboard-dice"><b>Tup:</b></span> <span class="messageboard-dice">1d7 ⇒ 7</span> ⇒ Ruined Temple</p>
<p><span class=messageboard-ooc>Ruined Temple and Peasant Tombs gets a shuffle.</span></p>
<p>The Pathfinders get caught up in yet another sandstorm, and surprisingly end up nearby each other after getting lost in the hail.</p>
<p><span class="messageboard-dice"><b>Explore 1:</b></span> <span class="messageboard-dice">1d12 ⇒ 6</span><span class=messageboard-ooc> Blessing of Horus!</span></p>
<p>The sight of the ruined temple is a scary one, but Tup decides to brave and walk into the deserted place. He uses third sight to help him see the potential dangers that lurk the place. </p>
<p><span class="messageboard-dice"><b>Dex:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span></p>
<p><span class=messageboard-ooc>Playing Augury! Type: Monster</span> </p>
<p><span class="messageboard-dice"><b>?:</b></span> <span class="messageboard-dice">1d11 + 1d10 + 1d9 ⇒ (9) + (1) + (4) = 14</span>
<br />
<span class=messageboard-ooc>Barrier:Baited Jewel Box, Monster: Caravan Raider, Spell: Acute Senses. All cards are shuffled and Caravan Raider shall be the last card of the deck. Bury Augury due to location.</span> </p>
<p><span class=messageboard-ooc>I'm not willing to part with a blessing at the moment so i'll end my turn.</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Potion of Fortitude, Blessing of the Gobs 1, Blessing of Lamashtu , Blessing of the Gobs 2, Drum of Haste, Toad, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 2
<br />
<b>Notes: </b> If at my location, I'll recharge a blessing to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman,
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Reveal Blessing: Another Sandstorm!
[dice=Adowyn] 1d7 [/dice] ⇒ Ruined Temple
[dice=Athnul] 1d7 [/dice] ⇒ Ruined Temple
[dice=Grazzle] 1d7 [/dice] ⇒ Peasant Tombs
[dice=Skizza] 1d7 [/dice] ⇒ Ruined Temple
[dice=Tup]1d7 [/dice] ⇒ Ruined Temple
Ruined Temple and Peasant Tombs gets a shuffle.
The Pathfinders get caught up in yet another sandstorm, and surprisingly end up nearby each other after getting lost in the hail.
[dice=Explore 1]d12[/dice] Blessing of Horus!
The sight of the ruined...Tup the terrible - 1001 (alias of Batpony)2018-09-16T13:47:23ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=24#11682018-09-14T13:53:19Z2018-09-14T13:23:18Z<p><span class=messageboard-ooc>Explore 1:BotAncients</span></p>
<p>Tup believed he had follow Grazzle down to the Mausoleum but soon loses sight of him! <b>"Grazzle?"</b> He asks, as he walks down the stairs. </p>
<p><span class=messageboard-ooc>Reveal Reformarium Servant and discard monkey to add 1d4</span></p>
<p><span class="messageboard-dice"><b>Divine DC3:</b></span> <span class="messageboard-dice">2d4 ⇒ (4, 2) = 6</span></p>
<p><span class=messageboard-ooc>Discard Reformarium Servant (explore and 1d4 to checks to acquire) to Explore 2:BotAncients</span></p>
<p><span class="messageboard-dice"><b>Divine DC3:</b></span> <span class="messageboard-dice">2d4 ⇒ (2, 1) = 3</span></p>
<p>And for whatever reason, the ancient deities have decided to bless Tup as he descends down into the darkness.</p>
<p><span class=messageboard-ooc>Bury Torch to Explore 3: Muhlia al-Jakri! Villian.</span></p>
<p>But around the corner, the villain lies and waits for an unsuspecting Tup. A poison dart hits Tup in the leg! <b>"OWWWWW!"</b> In a fit of rage, fire emanates from Tup's small goblin body and starts to engulf the whole mausoleum! Even Grazzle feels the heat from afar.</p>
<p><span class="messageboard-dice"><b>BYA poison:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span><span class=messageboard-ooc>Discard Rain of Frogs, BoBarkBreaker, BoAncients 1, BoAncients 2</span></p>
<p><span class=messageboard-ooc>Discard <b>Grazzle's</b> BotPharasma and <b>Athnul's</b> Blessing of Isis</span></p>
<p><span class="messageboard-dice"><b>Cauterize, DC19:</b></span> <span class="messageboard-dice">4d12 + 4 - 8 + 2d8 - 4 ⇒ (4, 8, 12, 9) + 4 - 8 + (7, 5) - 4 = 37</span></p>
<p><span class="messageboard-dice"><b>Recharge? DC11:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (10) + 4 = 14</span></p>
<p><span class=messageboard-ooc>Random fire damage from cauterize, tup 1, grazzle 2</span>
<br />
<span class="messageboard-dice"><b>?:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Potion of Fortitude, Blessing of the Gobs 1, Blessing of Lamashtu , Blessing of the Gobs 2, Drum of Haste, Augury, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Notes: </b> If at my location, I'll recharge a card to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Explore 1:BotAncients
Tup believed he had follow Grazzle down to the Mausoleum but soon loses sight of him! "Grazzle?" He asks, as he walks down the stairs.
Reveal Reformarium Servant and discard monkey to add 1d4
[dice=Divine DC3]2d4[/dice]
Discard Reformarium Servant (explore and 1d4 to checks to acquire) to Explore 2:BotAncients
[dice=Divine DC3]2d4[/dice]
And for whatever reason, the ancient deities have decided to bless Tup as he descends down into the darkness.
Bury Torch to...Tup the terrible - 1001 (alias of Batpony)2018-09-14T13:23:18ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=24#11572018-09-10T12:52:13Z2018-09-10T12:52:13Z<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Rain of frogs, Monkey, Cauterize, Torch, Reformarium servant, Blessing of bark breaker, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4-1 fire dmg).
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Tup (Not a Goblin) wrote:Hand: Rain of frogs, Monkey, Cauterize, Torch, Reformarium servant, Blessing of bark breaker,
Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes: If at my location, I'll recharge a spell to give you +4 to your check (but take d4-1 fire dmg).
Sideboard cards:
[Spoiler omitted]Tup the terrible - 1001 (alias of Batpony)2018-09-10T12:52:13ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=24#11532018-09-08T14:45:11Z2018-09-08T14:29:57Z<p>Swap: Hand of the Honest Man replaces Potion of Vision
<br />
Trader: Sunburst Market - Blessing of the Elements replaces Deliverance
<br />
Blessing Swap: Blessing of Bark Breaker replaces Blessing of the Gobs
<br />
Start Location: Mausoleum as well</p>Swap: Hand of the Honest Man replaces Potion of Vision
Trader: Sunburst Market - Blessing of the Elements replaces Deliverance
Blessing Swap: Blessing of Bark Breaker replaces Blessing of the Gobs
Start Location: Mausoleum as wellTup the terrible - 1001 (alias of Batpony)2018-09-08T14:29:57ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=23#11412018-09-05T21:28:08Z2018-09-05T21:28:08Z<p><span class=messageboard-ooc>Spell 3: Augury</span>
<br />
<span class=messageboard-ooc>Card Feat Ally: will take ally B (reformarium servant)</span></p>Spell 3: Augury
Card Feat Ally: will take ally B (reformarium servant)Tup the terrible - 1001 (alias of Batpony)2018-09-05T21:28:08ZRe: Forums: Play-by-Post Discussion: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails DiscussionTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/discussion&page=3#1462018-09-05T10:24:10Z2018-09-05T10:24:10Z<p><span class="messageboard-dice"><b>fireballllll:</b></span> <span class="messageboard-dice">1d20 ⇒ 7</span></p>[dice=fireballllll]d20[/dice]Tup the terrible - 1001 (alias of Batpony)2018-09-05T10:24:10ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=23#11322018-09-05T01:04:28Z2018-09-05T01:04:28Z<p><span class=messageboard-ooc> Using a blessing from Grazzle so that my blessing is free for Athnul</span></p>
<p><span class="messageboard-dice"><b>SLA(rain of frogs), arcane DC17, blessing of gobs:</b></span> <span class="messageboard-dice">2d12 + 4 + 1d8 + 1 ⇒ (1, 9) + 4 + (4) + 1 = 19</span><span class=messageboard-ooc> closed! [/dice]
<br />
[Ooc] Draw spell 1 speak with dead</span></p>Using a blessing from Grazzle so that my blessing is free for Athnul
[Dice=SLA(rain of frogs), arcane DC17, blessing of gobs]2d12+4+d8+1[/dice] closed! [/dice]
[Ooc] Draw spell 1 speak with deadTup the terrible - 1001 (alias of Batpony)2018-09-05T01:04:28ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=23#11272018-09-03T14:37:30Z2018-09-03T14:37:30Z<p>Tup kicks the weapon.</p>
<p><span class="messageboard-dice"><b>str:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: cauterize, doghide armor, Wall of Fire, caustic fog, rain of Frogs, Blessing of Bark Breaker, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 2
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed, BoBBreaker only gives 2 dice if the check invokes the fire or animal trait.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Tup kicks the weapon.
[Dice=str]d4[/dice]
Tup (Not a Goblin) wrote:Hand: cauterize, doghide armor, Wall of Fire, caustic fog, rain of Frogs, Blessing of Bark Breaker,
Displayed:
Deck: 7 Discard: 4 Buried: 2
Notes: If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed, BoBBreaker only gives 2 dice if the check invokes the fire or animal trait.
Sideboard cards:
[Spoiler omitted]Tup the terrible - 1001 (alias of Batpony)2018-09-03T14:37:30ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=23#11252018-09-02T22:43:58Z2018-09-02T22:43:58Z<p><span class=messageboard-ooc>Off turn- heal Caustic fog. Then Tup shuffles and returns doghide armor into deck as per location powers.</span></p>
<p><span class=messageboard-ooc>Explore 1: Potion of Healing</span>
<br />
Tup walks by a vial as he continues searching through the dunes. But he pays no attention to it and walks on.</p>
<p><span class="messageboard-dice"><b>Int DC5:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span></p>
<p><span class=messageboard-ooc>Discard BoElements to explore 2:Ooze Falchion +1</span>
<br />
Right next to the discarded vial is a slimy looking weapon. He thinks long and hard about it.[/ooc]</p>Off turn- heal Caustic fog. Then Tup shuffles and returns doghide armor into deck as per location powers.
Explore 1: Potion of Healing
Tup walks by a vial as he continues searching through the dunes. But he pays no attention to it and walks on.
[dice=Int DC5]d6[/dice]
Discard BoElements to explore 2:Ooze Falchion +1
Right next to the discarded vial is a slimy looking weapon. He thinks long and hard about it.[/ooc]Tup the terrible - 1001 (alias of Batpony)2018-09-02T22:43:58ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=23#11202018-09-01T03:59:45Z2018-09-01T03:36:54Z<p><span class="messageboard-dice"><b>SLA(holy light) arcane DC17:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d6 + 1 ⇒ (12) + 4 + (5) + 1 = 22</span></p>
<p><span class=messageboard-ooc>Temporarily closed! Draw Mistform, another spell 3!</span></p>[dice=SLA(holy light) arcane DC17]d12+4+d6+1[/dice]
Temporarily closed! Draw Mistform, another spell 3!Tup the terrible - 1001 (alias of Batpony)2018-09-01T03:36:54ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=23#11052018-08-28T21:20:29Z2018-08-28T21:20:29Z<p><span class=messageboard-ooc>Bury BoLamashtu 1 offturn</span></p>
<p><span class=messageboard-ooc>Explore 1: Acid Mantis</span></p>
<p>Tup heads down deeper into the shifting dunes in search of answers, is jumped by an acid mantis, but handles it with a stream of fireballs. As usual, his enemies end up disintegrated into a pile of hot ash, with Tup maniacally laughing all the way. </p>
<p><span class="messageboard-dice"><b>SLA (Fiery Glare), Arcane DC9:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d8 + 1 ⇒ (10) + 4 + (6) + 1 = 21</span>
<br />
<span class=messageboard-ooc>Draw Spell - Holy Hlight</span></p>
<p><span class=messageboard-ooc> Discard Drum of Haste and Caustic Fog and end my turn here.</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Holy Light, BoElements, Wall of Fire, doghide armor, rain of Frogs, Blessing of Bark Breaker, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 2
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman, BoBBreaker only gives 2 dice if the check invokes the fire or animal trait.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Bury BoLamashtu 1 offturn
Explore 1: Acid Mantis
Tup heads down deeper into the shifting dunes in search of answers, is jumped by an acid mantis, but handles it with a stream of fireballs. As usual, his enemies end up disintegrated into a pile of hot ash, with Tup maniacally laughing all the way.
[dice=SLA (Fiery Glare), Arcane DC9] d12+4+d8+1[/dice]
Draw Spell - Holy Hlight
Discard Drum of Haste and Caustic Fog and end my turn here.
Tup (Not a Goblin) wrote:Hand: Holy Light,...Tup the terrible - 1001 (alias of Batpony)2018-08-28T21:20:29ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=22#10992018-08-24T21:30:39Z2018-08-24T21:25:29Z<p><span class=messageboard-ooc>I have to correct myself, the blessing 3 is blessing bark breaker and not zarongel</span></p>
<p><span class=messageboard-ooc>Explore 1: The Third Law</span></p>
<p>Taking the scenic route, Tup walks down to the Shifting Runes. Immediately, the sights scare him and he is filled with dread. <b>"Ugghhhh."</b></p>
<p><span class=messageboard-ooc>Bury Torch Explore 2: Ubashki Swarm</span></p>
<p>Not soon after, he hears in the distant, an unusual noise. Lighting his torch, he realises that a swarm of ubashki cats are heading his way! In his despair without hesitation, he sends a wave of fire to disintegrate every single one of them ugly cats and maniacally laughs as he does so. </p>
<p><span class="messageboard-dice"><b>SLA(burning Snot), Arcane vs DC 8:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d8 + 1 ⇒ (11) + 4 + (6) + 1 = 22</span>
<br />
<span class=messageboard-ooc>Draw Caustic Fog (Spell 3! Yay!)</span></p>
<p><span class="messageboard-dice"><b>SLA(Immolate), Arcane vs DC 8:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d8 + 1 ⇒ (5) + 4 + (4) + 1 = 14</span>
<br />
<span class=messageboard-ooc>Draw Fiery Glare</span></p>
<p><span class=messageboard-ooc>Discard Monkey Explore 3: Miau Pakhet</span>
<br />
In the distance, Tup notices another person, but the temperamental goblin chooses to ignore him and walks away.</p>
<p><span class="messageboard-dice"><b>Diplomacy DC13:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (3) + 5 = 8</span></p>
<p><span class=messageboard-ooc>End turn.</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Fiery Glare, Deliverance, Caustic Fog, Blessing of Lamashtu 1, Drum of Haste, Blessing of Bark Breaker, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Use BoLamashtu for 2 dice against Villian/Henchman, BoBBreaker only gives 2 dice if the check invokes the fire or animal trait.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]I have to correct myself, the blessing 3 is blessing bark breaker and not zarongel
Explore 1: The Third Law
Taking the scenic route, Tup walks down to the Shifting Runes. Immediately, the sights scare him and he is filled with dread. "Ugghhhh."
Bury Torch Explore 2: Ubashki Swarm
Not soon after, he hears in the distant, an unusual noise. Lighting his torch, he realises that a swarm of ubashki cats are heading his way! In his despair without hesitation, he sends a wave of fire to...Tup the terrible - 1001 (alias of Batpony)2018-08-24T21:25:29ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=22#10952018-08-18T05:22:45Z2018-08-18T05:22:45Z<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Immolate, BoElements, Burning Snot, Torch, Drum of Haste, Monkey, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4-1 fire dmg). Use Blessing if necessary.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Tup (Not a Goblin) wrote:Hand: Immolate, BoElements, Burning Snot, Torch, Drum of Haste, Monkey,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: If at my location, I'll recharge a spell to give you +4 to your check (but take d4-1 fire dmg). Use Blessing if necessary.
Sideboard cards:
[Spoiler omitted]Tup the terrible - 1001 (alias of Batpony)2018-08-18T05:22:45ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=22#10862018-08-15T03:46:08Z2018-08-15T03:46:08Z<p><span class=messageboard-ooc>I don't have access to my physical deck while on holiday, but I believe blessing 3 was blessing of zarongel as I had my eye on it.</span></p>
<p><span class=messageboard-ooc>Upgrade: BotGobs3 -> BoZarongel
<br />
Sunburst - Trade Deliverance for Blessing of Elements
<br />
Trade Potion of Vision for Hand of the Honest Man</span></p>
<p><span class=messageboard-ooc>Start at Shifting Dunes!</span></p>I don't have access to my physical deck while on holiday, but I believe blessing 3 was blessing of zarongel as I had my eye on it.
Upgrade: BotGobs3 -> BoZarongel
Sunburst - Trade Deliverance for Blessing of Elements
Trade Potion of Vision for Hand of the Honest Man
Start at Shifting Dunes!Tup the terrible - 1001 (alias of Batpony)2018-08-15T03:46:08ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=22#10772018-08-13T11:53:23Z2018-08-13T11:53:23Z<p>Chances I don't get the blessing..so second and third choices..
<br />
<span class="messageboard-dice"><b> ally 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 612</span>
<br />
<span class="messageboard-dice"><b> item 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 635</span></p>Chances I don't get the blessing..so second and third choices..
[Dice= ally 3]d1000[/dice]
[Dice= item 3]d1000[/dice]Tup the terrible - 1001 (alias of Batpony)2018-08-13T11:53:23ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=22#10752018-08-11T12:13:16Z2018-08-11T12:13:16Z<p><span class=messageboard-ooc>Tup will choose blessing too! Third time's the charm! Blessing 3! I assume this is going to be a hot one, so rolling my chances.</span></p>
<p><span class="messageboard-dice"><b>Blessing 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 393</span></p>Tup will choose blessing too! Third time's the charm! Blessing 3! I assume this is going to be a hot one, so rolling my chances.
[dice=Blessing 3]d1000[/dice]Tup the terrible - 1001 (alias of Batpony)2018-08-11T12:13:16ZRe: Forums: Play-by-Post Discussion: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails DiscussionTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/discussion&page=3#1402018-08-11T12:10:01Z2018-08-11T12:10:01Z<p><span class="messageboard-dice"><b>BOOM!:</b></span> <span class="messageboard-dice">1d20 ⇒ 10</span></p>[dice=BOOM!]d20[/dice]Tup the terrible - 1001 (alias of Batpony)2018-08-11T12:10:01ZRe: Forums: Play-by-Post Discussion: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails DiscussionTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/discussion&page=3#1302018-08-09T01:58:41Z2018-08-09T01:58:41Z<p>Starting in 10 hours or so, I will be travelling for approximately 48 hours to my vacation spot.. please bot me if required during this time. I should be able to remain to normal posting, or even better since i'm free from the burdens of work!</p>Starting in 10 hours or so, I will be travelling for approximately 48 hours to my vacation spot.. please bot me if required during this time. I should be able to remain to normal posting, or even better since i'm free from the burdens of work!Tup the terrible - 1001 (alias of Batpony)2018-08-09T01:58:41ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=22#10572018-08-04T22:44:43Z2018-08-04T22:43:56Z<p><span class=messageboard-ooc>Explore 1: Ikar Raham Henchman!</span></p>
<p><span class=messageboard-ooc>Choose Survival check to auto fail, item and spell shuffled in, end turn. Discard Armor</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: immolate, cauterize, elemental mastery, Blessing of Lamashtu 1, potion of vision, basif, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4-1 fire dmg). Use Blessing as needed.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Explore 1: Ikar Raham Henchman!
Choose Survival check to auto fail, item and spell shuffled in, end turn. Discard Armor
Tup (Not a Goblin) wrote:Hand: immolate, cauterize, elemental mastery, Blessing of Lamashtu 1, potion of vision, basif,
Displayed:
Deck: 7 Discard: 8 Buried: 0
Notes: If at my location, I'll recharge a spell to give you +4 to your check (but take d4-1 fire dmg). Use Blessing as needed.
Sideboard cards:
[Spoiler omitted]Tup the terrible - 1001 (alias of Batpony)2018-08-04T22:43:56ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=21#10492018-08-03T10:02:55Z2018-08-03T09:57:53Z<p><span class=messageboard-ooc>Discard blessing of Gobs off turn</span></p>
<p><span class=messageboard-ooc>Move to Pleasure Barge and Explore 1:Stiaind Glass Elemental</span>
<br />
<span class="messageboard-dice"><b>Increase difficulty:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span></p>
<p>Seeing that the Tooth and Hookah is approaching closing time, Tup decides to check out another favourite place of his, the Pleasure Barge. Along the way he passes by a stained glass elemental but pays no attention to it and walks on.</p>
<p><span class="messageboard-dice"><b>Arcane DC12:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span></p>
<p><span class=messageboard-ooc>Discard Monkey to Explore 2:Druid of the Storm</span>
<br />
<span class="messageboard-dice"><b>Increase difficulty:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span></p>
<p>At the entrance, he bumps into a druid whom sparks fly from his hair! Intrigue by this strange human, Tup engages in arcane conversation which turns to a heated debate about which element is the better, Fire or Lightning. Eventually, the druid yields and admits that fire is the best. <b>"Kakaka!"</b> The Goblin laughs heartily.</p>
<p><span class="messageboard-dice"><b>Diplomacy DC11:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (10) + 5 = 15</span></p>
<p><span class=messageboard-ooc>Discard Druid of the Storm to Explore 3:Elemental Mastery</span>
<br />
<span class="messageboard-dice"><b>Increase difficulty:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span></p>
<p>Continuing the conversation indoors, the two share secrets of elemental mastery. </p>
<p><span class="messageboard-dice"><b>Arcane DC15:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (12) + 4 = 16</span> <span class=messageboard-ooc>Yeah! Spell 3!</span></p>
<p><span class=messageboard-ooc>End turn and discard wall of fire.</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: immolate, cauterize, elemental mastery, Blessing of Lamashtu 1, Doghide armor, basif, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 and fire trait to your check (but take d4-1 fire dmg). Use BoLamashtu for Villian/Henchman. Use Elemental mastery :
<br />
Discard to add 1d10 to a check by a character at your location to defeat a monster that invokes the Acid, Cold, Electricity, Elemental, Fire, or Poison trait.
<br />
Discard this card to add 3 dice to a check that invokes the Acid, Cold, Electricity, Fire, or Poison trait by a character at your location to acquire an ally.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Discard blessing of Gobs off turn
Move to Pleasure Barge and Explore 1:Stiaind Glass Elemental
[dice=Increase difficulty]d6[/dice]
Seeing that the Tooth and Hookah is approaching closing time, Tup decides to check out another favourite place of his, the Pleasure Barge. Along the way he passes by a stained glass elemental but pays no attention to it and walks on.
[dice=Arcane DC12]d12+4[/dice]
Discard Monkey to Explore 2:Druid of the Storm
[dice=Increase difficulty]d6[/dice]
At the...Tup the terrible - 1001 (alias of Batpony)2018-08-03T09:57:53ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=21#10402018-07-30T14:08:04Z2018-07-30T14:00:49Z<p><span class=messageboard-ooc>Off turn, heal all thanks to Grazzle!</span></p>
<p><span class=messageboard-ooc>Reveal Blessing of Wadjet. Woohoo!</span></p>
<p><span class="messageboard-dice"><b>Random Explore:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span></p>
<p><span class=messageboard-ooc>Explore 1: Corridor dart trap </span>
<br />
<span class=messageboard-ooc>I will gracefully accept the Ushabti from Athnul. lol</span>
<br />
<span class="messageboard-dice"><b>Dexterity DC6:</b></span> <span class="messageboard-dice">1d8 + 1d8 ⇒ (7) + (6) = 13</span> <span class=messageboard-ooc>Defeated!</span></p>
<p><span class="messageboard-dice"><b>Next random explore:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span>
<br />
<span class=messageboard-ooc>Discard Blessing of the elements to explore 2: Miau Pakhet</span></p>
<p><span class="messageboard-dice"><b>difficulty +:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span></p>
<p><span class="messageboard-dice"><b>Diplomacy DC17,Favourable reception, discard BotGobs for 2d8:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 2d8 ⇒ (9) + 5 + (3) + (2, 5) = 24</span> <span class=messageboard-ooc>Place rain of frogs for scenario goal</span></p>
<p><span class=messageboard-ooc>Discard Miau Pakhet for card ability</span>
<br />
<span class="messageboard-dice"><b>Random top card:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span> <span class=messageboard-ooc>Lightning Bolt.. leave top and explore it.</span></p>
<p><span class="messageboard-dice"><b>difficulty +:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc>Place lightning bolt for scenario goal</span></p>
<p>Tup mimics Athnul's exact path after observing her make her way and does so gracefully after learning from her mistakes.</p>
<p><span class=messageboard-ooc>End turn</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Monkey, cauterize, Wall of fire, Blessing of Lamashtu 1, Doghide armor, Blessing of the Gobs 3, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4 fire dmg). Use blessings as needed.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class="messageboard-dice"><b>Arcane DC9:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10</span></p>Off turn, heal all thanks to Grazzle!
Reveal Blessing of Wadjet. Woohoo!
[dice=Random Explore]d5[/dice]
Explore 1: Corridor dart trap
I will gracefully accept the Ushabti from Athnul. lol
[dice=Dexterity DC6]d8+d8[/dice] Defeated!
[dice=Next random explore]d4[/dice]
Discard Blessing of the elements to explore 2: Miau Pakhet
[dice=difficulty +]d6[/dice]
[dice=Diplomacy DC17,Favourable reception, discard BotGobs for 2d8]d12+5+d6+2d8[/dice] Place rain of frogs for scenario goal
Discard...Tup the terrible - 1001 (alias of Batpony)2018-07-30T14:00:49ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=21#10342018-07-29T02:52:34Z2018-07-29T02:52:34Z<p><span class=messageboard-ooc> continue retcon using Skizza's blessing.</span></p>
<p><span class="messageboard-dice"><b> arcana DC16:</b></span> <span class="messageboard-dice">2d12 + 4 + 1d6 ⇒ (4, 3) + 4 + (2) = 13</span> <span class=messageboard-ooc>:( failed. Draw cauterize to hand. </span></p>continue retcon using Skizza's blessing.
[Dice= arcana DC16]2d12+4+d6[/dice] :( failed. Draw cauterize to hand.Tup the terrible - 1001 (alias of Batpony)2018-07-29T02:52:34ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=21#10332018-07-28T21:09:04Z2018-07-28T21:09:04Z<p><span class=messageboard-ooc>Add d6 to acquire Retcon.</span></p>
<p><span class="messageboard-dice"><b>Basif DC6+?:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
<span class="messageboard-dice"><b>Diplomacy DC11:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 ⇒ (12) + 5 + (3) = 20</span></p>
<p><span class="messageboard-dice"><b> Staff DC12+?:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span></p>Add d6 to acquire Retcon.
[dice=Basif DC6+?]d6[/dice]
[dice=Diplomacy DC11] d12+5+d6 [/dice]
[dice= Staff DC12+?]d6[/dice]Tup the terrible - 1001 (alias of Batpony)2018-07-28T21:09:04ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=21#10292018-07-27T04:39:23Z2018-07-27T04:39:23Z<p><span class=messageboard-ooc>Explore 1: Basif Losep</span></p>
<p>While Athnul does her thing, Tup notices a mysterious looking half elf and is drawn towards him, and they talk about magic items favourably.</p>
<p><span class=messageboard-ooc>Diplomacy DC6, d12+5+d6 auto succeed and display Hide From Animals next to scenario.</span></p>
<p><span class=messageboard-ooc>Discard Toad Explore 2: Staff of Dark Flame</span></p>
<p>Tup shows from his pocket a frog, and in return the half elf reveals a fancy looking staff that attracts Tup's attention. Happily paying a couple gold pieces for it, Tup goes off to check out what Athnul is up to, but feels a cold chill down his spine for a weird reason.</p>
<p><span class="messageboard-dice"><b>Arcane DC12:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d6 ⇒ (6) + 4 + (5) = 15</span> <span class=messageboard-ooc>Acquired Weapon 3! and display drum of haste next to scenario[/dice]</p>
<p>[ooc]Discard Basif Explore 3:First Law.</span>
<br />
<span class=messageboard-ooc>Discard Rain of Frog and end turn</span></p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Rain of frogs, Staff of dark flame, Wall of fire, Blessing of Lamashtu 1, Blessing of the Gobs 2, Blessing of the Elements , </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4-1 fire dmg). Use blessings as needed.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Explore 1: Basif Losep
While Athnul does her thing, Tup notices a mysterious looking half elf and is drawn towards him, and they talk about magic items favourably.
Diplomacy DC6, d12+5+d6 auto succeed and display Hide From Animals next to scenario.
Discard Toad Explore 2: Staff of Dark Flame
Tup shows from his pocket a frog, and in return the half elf reveals a fancy looking staff that attracts Tup's attention. Happily paying a couple gold pieces for it, Tup goes off to check out what...Tup the terrible - 1001 (alias of Batpony)2018-07-27T04:39:23ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=21#10172018-07-25T13:03:25Z2018-07-25T13:03:25Z<p>As usual, deliverance trade for blessing of elements, and i'll join Athnul at the Tooth and Hookah!</p>
<div class="messageboard-quotee">Tup (Not a Goblin) wrote:</div><blockquote><p> <b>Hand: Rain of frogs, Toad, Wall of fire, Hide from animals, burning snot, drum of haste, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b> If at my location, I'll recharge a spell to give you +4 to your check (but take d4-1 fire dmg).
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]As usual, deliverance trade for blessing of elements, and i'll join Athnul at the Tooth and Hookah!
Tup (Not a Goblin) wrote:Hand: Rain of frogs, Toad, Wall of fire, Hide from animals, burning snot, drum of haste,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: If at my location, I'll recharge a spell to give you +4 to your check (but take d4-1 fire dmg).
Sideboard cards:
[Spoiler omitted]Tup the terrible - 1001 (alias of Batpony)2018-07-25T13:03:25ZRe: Forums: Play-by-Post Discussion: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails DiscussionTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/discussion&page=3#1262018-07-22T21:55:21Z2018-07-22T21:55:21Z<p><span class="messageboard-dice"><b>Real boon roll!:</b></span> <span class="messageboard-dice">1d20 ⇒ 4</span></p>[dice=Real boon roll!]d20[/dice]Tup the terrible - 1001 (alias of Batpony)2018-07-22T21:55:21ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=21#10042018-07-22T21:25:32Z2018-07-22T21:25:32Z<p><span class="messageboard-dice"><b>Blessing 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 254</span> <span class=messageboard-ooc>Blessing of Bark breaker replace Gobs</span>
<br />
<span class="messageboard-dice"><b>Ally 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 454</span> <span class=messageboard-ooc>Monkey replace slug</span></p>
<p><span class=messageboard-ooc>Power feat, d4-1 to fire damage dealt to ally when adding 4 to their check.</span></p>[dice=Blessing 3]d1000[/dice] Blessing of Bark breaker replace Gobs
[dice=Ally 2]d1000[/dice] Monkey replace slug
Power feat, d4-1 to fire damage dealt to ally when adding 4 to their check.Tup the terrible - 1001 (alias of Batpony)2018-07-22T21:25:32ZRe: Forums: Play-by-Post: [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow SailsTup the terrible - 1001 (alias of Batpony)https://paizo.com/campaigns/ACGOutPostIHawkmoon269sSeasonOfFactionsFavorAdventure1ChasingYellowSailsTable1/gameplay&page=20#9992018-07-22T04:31:29Z2018-07-22T04:31:29Z<p><span class=messageboard-ooc>Summon Crawling Hands!</span></p>
<p><span class="messageboard-dice"><b> SLA(Burning Snot) Arcane DC13:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d8 + 1 ⇒ (12) + 4 + (6) + 1 = 23</span> <span class=messageboard-ooc>Temp closed</span></p>
<p><span class=messageboard-ooc>Draw Locate Object Spell 1</span></p>
<p><span class=messageboard-ooc>Tup has a blessing of the Gobs and a Blessing of Elements that can be utilized!</span></p>Summon Crawling Hands!
[dice= SLA(Burning Snot) Arcane DC13]d12+4+d8+1[/dice] Temp closed
Draw Locate Object Spell 1
Tup has a blessing of the Gobs and a Blessing of Elements that can be utilized!Tup the terrible - 1001 (alias of Batpony)2018-07-22T04:31:29Z