Pharast

Tsi'kazochi's page

41 posts. Alias of Axolotl.


Full Name

Tsi'kazochi

Race

Half-Elf (Bonuwat)

Classes/Levels

Cleric 1st Level

Gender

M

Age

33

Alignment

Chaotic Good

Deity

Shimye-Magalla

Languages

Common, Polyglot, Elven, Celestial

Occupation

Sailor

Strength 11
Dexterity 14
Constitution 11
Intelligence 13
Wisdom 17
Charisma 17

About Tsi'kazochi

TSI'KAZOCHI CR 1/2
Male Half-Elf Cleric 1
CG Medium Humanoid (Elf, Human)
Init +2; Senses Low-Light Vision; Perception +5
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DEFENSE
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AC 17, touch 12, flat-footed 15. . (+5 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +5
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Dagger +0 (1d4+1/19-20/x2) and
. . Gauntlet (from Armor) +0 (1d3/20/x2) and
. . Starknife +0 (1d4/20/x3) and
. . Trident +0 (1d8/20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Special Attacks Agile Feet (6/day)
Spell-Like Abilities Bit of Luck (6/day)
Cleric Spells Known (CL 1, 0 melee touch, 2 ranged touch):
1 (2/day) Summon Monster I, True Strike (DC 14), Bless
0 (at will) Light, Detect Magic, Purify Food and Drink (DC 13)
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STATISTICS
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Str 11, Dex 14, Con 11, Int 13, Wis 17, Cha 17
Base Atk +0; CMB +0; CMD 12
Feats Selective Channeling, Skill Focus: Survival (Adaptability)
Traits River Rat (marsh or river), Starchild
Skills Acrobatics -2, Climb -4, Diplomacy +7, Escape Artist -2, Fly -2, Perception +5, Profession (Sailor) +7, Ride -2, Sense Motive +7, Stealth -2, Survival +7, Swim -3 Modifiers Starchild
Languages Celestial, Common, Elven, Polyglot
SQ Aura (Ex), Cleric Channel Positive Energy 1d6 (6/day) (DC 13) (Su), Cleric Domain: Luck, Cleric Domain: Travel, Earplugs, Elf Blood, Spontaneous Casting
Combat Gear Dagger, Scale Mail, Starknife, Trident; Other Gear Bedroll, Earplugs, Fishhook, Flask, Flask, Flask, Flask, Flint and steel, Holy symbol, wooden: shimye-magalla, Holy symbol, wooden: shimye-magalla, Holy symbol, wooden: shimye-magalla, Oil (1-pint flask), Rope, silk (50 ft.), Whetstone, Whistle, Signal
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SPECIAL ABILITIES
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Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (6/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Luck Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Starchild +4 survival to avoid becoming lost. Automatically determine north.

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Armor Check is -4

Appearance and Personality Tsi'kazochi (roughly, 'sea falcon who laughs') is a tall, lanky half-elf with an easy, rich laugh and a constant smile. His dark skin shows his father's Ilo heritage clearly. Tsi', as he shortens it for most people, favors a jaunty maritime dress, and his clerical ribbons of white in his hair and from his clothes only seem to complement this. With long raven hair and two barbelled beard strands woven with shells and symbols of his worship of the Ocean of Stars around his neck and his person, Tsi' seems more of a playboy or gambler to the untrained eye, but his faith is serious and deep even if it is with a light heart and an open mind for travel and new things.

Background Years ago, an elven ship was damaged by strange magics and was forced to make a landing near a village in the Kaava Lands, between Bloodcove and Senghor. The speaker for the tribe, a handsome and tall warrior, was struck by the beauty of a fair elf woman, and by the time repairs had been completed on their ship,he had opted to stay and bind their lives together. Out of this union came the laughing Tsi'kazochi, who overcame being a child without brothers through wisdom and guile, ran through the dangerous rain forest beyond their village with scarcely a care, and refused to acknowledge the sour looks of conservative elders. When his father was killed while negotiating with pirates on behalf of the Ilo, however, everything changed. Tsi's mother soon left out of grief, heading far north again to seek solace in the Brightness, and Tsi' found himself a sudden orphan. Having nowhere else to go, he entered the clergy, but soon grew bored with monastic life,and realized that his faith demanded travel and to withstand fortune with a smile, even bad fortune. He soon left his village and became a ship's cleric, learning the ropes, performing useful spells, and finding no conflict within himself in pursuing women and games of chance, or adventure, while travelling beneath the Ocean of Stars.[/spoiler]