Korvosian Woman

Trisiphione's page

77 posts. Alias of Lessah.


Classes/Levels

HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

About Trisiphione

12 HD, 5 Sorcerer ECL 13
CE Large monstrous humanoid (shapechanger)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +3

DEFENSE

AC 26, touch 14, flat-footed 21 (+4 Armour, +5 Dex, +8 natural, –1 size)
hp 185 (12d10+5d6+85)
Fort +11, Ref +15, Will +16
Immune mind-affecting effects; SR 19

OFFENSE

Speed 40 ft., climb 40 ft., swim 40 ft.
Melee +1 Rod +22/17/12 (1d6+8) and touch +16 (1d4 Wisdom drain)
or +1 Rod +22/17/12 (1d6+11 plus 1 wisdom on first hit [DC 24]) or +21 touch (1d4 wisdom drain)
Space 10 ft.; Reach 5 ft.
Special Attacks wisdom drain

Spell-Like Abilities (CL 12th; concentration +20)

At will—charm monster (DC 22), ventriloquism (DC 19)
3/day—deep slumber (DC 21), dream, major image (DC 21), mirror image, suggestion (DC 21), Dancing Lights

Spells Known (CL 13th; concentration +21)

5th DC 23 (6/day)- Wall of Sound, Sending, [Intense, Empowered, Persistent Fireball 21d6 DC 26]
4th DC 22 (8/day)- Forceful Strike, Scrying, Calcific Touch [Persistent Sound Burst DC 22, Empowered Touch of Idiocy]
3rd DC 21 (8/day)— Fly, Fireball (DC 25), Glyph of Warding, Dispel Magic
2nd DC 20 (8/day)— Acid Arrow, Death Kneel, Touch of Idiocy, Silence, Sound Burst (DC 22), Invisibility
1st DC 19 (8/day)— Feather Fall, Divine Favour, Identify, Mage Armour, Shield, True Strike
0 (at will)— Arcane Mark, Breeze, Detect Magic, Detect Poison, Guidance, Light, Prestidigitation, Read Magic, Stabilize

STATISTICS

Str 24, Dex 20, Con 20, Int 16, Wis 16, Cha 26
Base Atk +14; CMB +22; CMD 37 (can’t be tripped)
Feats Spell Penetration, Spell Focus (Evocation), Magic Tattoo (Evocation), Extra Traits, Eschew Materials, Persistent Spell, Intensify Spell, Empowered Spell, Spell Perfection (Fireball), X
Traits: Magic Knack, Spell Hunter (fireball)
Skills Acrobatics (16) +28, Bluff (5) +20, Climb (5) +15, Fly (7) +14, Diplomacy (5) +16, Intimidate (5) +16, Know (Arcana, History 16/16) +22, Linguistics (1) +7, Perform (Dance, 1) +12, Sense Motive (5) +11, Spellcraft (10) +16, Swim (2) +12, Use Magic Device (16) +31
Racial Modifiers +4 Acrobatics, +4 Bluff, +4 Use Magic Device (Included)

Languages Abyssal, Common, Draconic, Shadowtongue
SQ change shape (fixed Medium humanoid form, alter self), undersized weapons, bloodline (Arcane), Metamagic Mastery 1/day

Worn Gear

Headband of Alluring Charisma +2, Cloak of Resistance +1, Blood Reservoir of Physical Prowess [4/4], Sleeve of Many Garments, Nobles Outfit, Handy Haversack (On the ship, this is stored in Lu's chest), Iron Holy Symbol (Shelyn), Bonded Rod, Ring of Sustenance

Stored Gear in Handy Haversack
Pouch with Powdered Diamond [1000gp],
Outfits: Cold-Weather, Dilettante's, Explorer's, Hot Weather, Noble's x2, Scholar's,; Poncho
Masterwork Backpack, Blankets x5, Sunrods x10, Silver Mirror
Wand of Cure Light Wounds [50/50], Lesser Restoration [50/50]
Kits: Mess, Grooming, Writing, Gear Maintenance
Book: Journal
Scrolls: Teleport (CL 9, x2), Plane Shift (CL 9)*
5pp, 395gp, 500sp

*Currently with Lu

Tris' Rod:
The rod was gifted to Tris by her mother as she left her home for the wider world. The rod had been held by the family for time immemorial and it signified trust, but also a duty to return, when given. It serves to focus her arcane powers in addition to its already potent powers.

The long and slender rod is made out of a highly polished green-tinted steel. Litanies of wrath and ruin is engraved as spirals circling the entire rod from handle to tip. They are written in the four elemental languages, each language makes up one of the entwined arms of the spiral. The durable and hard rod can easily serve as a weapon in close quarters, but would have benefited from a higher weight to be truly fearsome.

Hardened Living Steel Club +1, Spellstoring [Touch of Idiocy]. HP 45 Hardness 23; 3/day: Change damage to Cold, Electricity, Acid

The rod is attuned to Trisiphione, and to any other it is merely an fancy but powerless piece of steel.

Backstory:
Born of a cursed race, Trisiphione still had some luck. For some wrathful Pharasma's curse meant a life at the edge of the world, condemned to a feral visage for crimes millennia old. In others, the old magic was weaker - and trough force of will and training - they could suppress it. When Tris split her serpentine tail into humanoid legs for the first time, her mother and sister gazed upon her with equal amounts of envy and joy. The young lamyros knew in that moment that she had been given a true gift - and like many of her kin before her - vowed to expend her life to finally unravel the Curse once and for all.

But like many of her kin before her, the Curse proved a worthy adversary. She honed her magical skill and soon outstripped all the others in her home, some many times over, but could not find a way to cure or pin down the Curse. Disappointed but undaunted she realized that it might take a bit more then just her own magic to challenge a divine Curse. After all, if one could do it alone - surely someone would have fixed this already ? She decided to set out into the wider world, searching for answers and power until she could complete her quest.

Driven more by purpose then a goal, she picked an direction almost at random and started her journey. The first village she found taught her two things - she was in the realm of Nidal and humans reacted poorly to her natural form. Luckily - no-one would miss one pesky little village when there were plenty of others. Later she would travel in her split shape, preferring to not having to deal with the fear and harassment her cursed visage evoked. Only with the occasional bandit or hungry beast would bother her - but she didn't mind some occasional honing to keep her skills sharp.

She initially attempted to visit Pangolais at the heart of Uskwood but could not gain entrance, despite (or due to, unbeknown to her) magic charms. Rationalizing that the secrets to breaking the curse probably wasn't to be found inside another cursed city, Tris instead set out to leave the midnight country.

Magic and more power were always on her agenda, for a weakling could not do what she had to, so she travelled wherever the promises lead her. Eventually she found herself drawn towards the ancient ruins of Thassilon. In vain she searched the remnants scattered across Varisia, always haunted by the rumours of the Runelord's power. The legends said they could unmake and remake flesh and blood at their will - a secret that would go far in her quest. Frustrated by her lack of progress Tris retreated home again to ponder and refocus.

After a few months of recuperation she was ready to try again, this time with a more concrete plan. Golarion was wast - searching every nook and crevice would take her forever. Instead she travelled to Nisroch, the only port city in Nidal, and integrated herself with the local aristocracy. From there, she could keep her ears open to rumours from all over the world. Stuck in a city without music or most other forms of entertainment, both Captains and sailors alike were easily swayed to spill their tales and stories over a cup of contraband wine. This way, the titbits of information made their way to her instead of her having to chase them across the lands.

It was trough this route Tris first heard the tale about the black dragon whom could take the shape of mortals effortlessly. Metallic dragons - she had heard, inherited this gift from their divine patron. But chromatic dragons did not, yet ... there she was! Determined to seek out the dragon and learn how she succeeded with her divine deception, Tris set out into the world once more. Sadly - the tales of sailors are seldom exact tales and the details are fuzzy at best. After some searching and finding similar stories in other cities, she pin-pointed the origin to the Sword-lord city of Restov.

Upon arrival however - she once again found that she was too late. But this time it was only a few years, not centuries. By turning the city upside-down and almost getting herself hauled off in chains multiple times, she managed to find a dagger that had belonged to the fabled, but brief, duellist she tracked. Armed with more information - and a possession - she attempted her scrying. But the magic failed. Unfazed, she continued to try each night while travelling back to Nisroch.

Then one night it worked! Tris almost yelped in surprise as she found a cheliaxian woman with short black hair staring back at her trough the mirror instead of only her own reflection like usual. With a start she quickly turned the mirror away from herself, before she realized that the dragon at the other end probably only spotted the scrying sensor - something she probably should have expected. Her brief fear relieved, she turned the mirror back and peered into it with curiosity. At the other end, the cheliaxian woman had moved and was currently yelling at a robed man and pointing furiously at the sensor. Soon after the link dissipated as the mage dispelled it, but Tris had seen enough. A family crest had adorned her mark - a solid lead!

She hurried to Egorian and had soon identified the crest - and learned a name. Lucrecia of the Henderthane family, was an up-and-coming noblewoman that seemed to fit what she'd seen. Lucrecia was known for her skill with the sword, and - worryingly - her tendency to fix *problems*. But unwilling to back out of such a willing lead, Tris hired a small cabin in the countryside. From there, she attempted to use her innate powers and contact Lucrecia in a Dream. Magic sleep didn't effect dragons, but hopefully they still dreamt. With the magic, she sent visions to the dragon that night, slowly explaining her quest, how she hoped that Lucrecia could help - and apologized for intruding. Finally she revealed her location, inviting the dragon over.

The wait for dawn that night was some of the tensest hours in Trisiphiones life. Few invited dragons willingly - they were not known for their good temper, especially when disturbed. At the first rays of sun, she heard the beating of wings. Steeling herself, Tris ventured outside. Her arms clenched the rod her mother had gifted her - extracting some small manner of safety from the cold steel. The meeting turned out far better then she had feared, but the gains were not of the sort she had hoped. Lu was pleasant - helpful even, but the dragons experiences proved useful only in a proof of concept way. The chalice used no longer contained the power - nor was there enough silver dragons available to de-curse her race. But nevertheless, the dragon was delighted to spend some time with another in a similar situation to herself and Tris was invited over to spend some time in the Henderthane estate. Lima, the dragons handmaiden, were less then happy about having two scary monsters around. But another non-eating pact (eating halflings? How could I accomplish that - with a meatgrinder?) and most was well.

When Lucrecia heard about the airship, she sent tidings to her friend in Nidal - sensing that she might need some pleasant distraction from her quest. And whom knows - perhaps the answer to Trisiphione's prayers is but a machine-powered flying machine away?

Appearance:
Human
Height: 6'1"
Eye colour: Ultramarine
Hair colour: Black
Skin: Fair - dark
Haircut: Like picture
Build: Athlete, broad shoulders

Lamia
Torso, arms & head as Human.
Height (typical): 9'11"
Lenght (head to tail, extended): 32'4"
Scale colour: Brown and green, entwined pattern.