HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Scrying at the bar "Nothing." Tris wrinkles her nose and pockets the mirror. Understandable. Someone hunting a necromancer must have taken some basic precautions against this. Maybe with a better description... "Can try again later, but without a better connection it'll be a slog." Or I could try another approach. Hmm ...
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Bar "Nothing but time and opportunity." Tris replies and gazes into the mirror. The sorceress starts to whisper barely audible words of some ancient language into the mirror, concentrating hard. The soft chanting lasts for around an hour before the mirror begins to swirl with colours ... 1h casting time Scrying (Subschool):
Scrying: a scrying spell creates an invisible magical sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you, but not spells or effects that emanate from you. The sensor, however, is treated as a separate, independent sensory organ of yours, and thus functions normally even if you have been blinded or deafened, or otherwise suffered sensory impairment.
A creature can notice the sensor by making a Perception check with a DC 20 + the spell level. The sensor can be dispelled as if it were an active spell. Lead sheeting or magical protection blocks a scrying spell, and you sense that the spell is blocked. DC 17 Will to resist Scrying (modified for Tris connection with the target) DC 24 Perception to notice Scrying Sensor (as specified in the Scrying subscool of spells [4th level spell])
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Prime Material Meeting, at the bar Tris retrieves a small silver mirror from a pouch in her belt. With one eyebrow raised inquisitively, she looks first at the captain then their newest addition. "With the sparse description, it is a longshot... Want to try?" Only having the target described gives a +5 to the will save. And might tip her off that she is being watched
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Prime Material Plane "Clarke is known to hitch-hike around in the Shackles, but hasn't swung past this port yet." Tris interjects her answer. Tapping her notes with her feather pen, she circles the word 'cook' a few time then dries the ink with a quick spell. Then she folds the paper and puts it away in a small pouch. If she truly intends to investigate *all* undead attacks, she will no doubt want to look into the ship that came aground here. Hmm. "But she might come around, eventually. I can look into her whereabouts myself if you want Captain? With the little information given it might be a longshot." Tris has Scrying, could work to locate Clarke if we really want : )
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Nr 1. Plane My engineer? Tris raised an eyebrow. My ship? My my my ... She glanced at the knife-strapped vampire and raised her eyebrow a little bit more. And how the heck did she get up there? *Probably* didn't snatch the gyrocopter, would have noticed that. Flying? Teleportation? Magic ... I haven't seen any griffins around! "Interesting ..." With a quick spell she dried the ink and put her notes away, making a small triangle by putting her fingers together once she was done. "What *did* Aiesha suggest, exactly?" Belor is mia - lein, you want to jump in for him here : )? He is supposed to be in charge, after all!
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Prime Material Pub Short description: Tris is tall, broad and muscular for someone of the sorcerous profession. Her skin is of a light shade of brown, more due to natural pigmentation then any noticeable sunlight exposure. She has dark hair, long and wavey if a little bit rebellious. Aquamarine eyes with a little glimmer of something just beneath the surface of a deep sea, but the impression lasts just a moment. She wears an emerald green dress with a high collar, clashing with the local flavour.
Tris straitens in her chair, looking up from her notes. Pretty. Polite, but a bit forward. Hmm. Wonder what she heard ... "Can you cook?" Tris asked, her accented common clearly not local - but very proper. (Probably know that it is Nidalese with either Know(Geography), Linguistics or a recent visit there : ) ) @lein - The halfling loves to fly, but the pirate town might be a good deterrent .P
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
@Crew - I figured a 'grunt' crew of 24 should be more then sufficient to man the cannons, as well as swab the decks. Then the four other suggested people (ie accountant, cannon instructor, chronicler of Prae's Awesomeness and a yet to be found chef). OOC thoughts : ) ? The 'Bountiful' property of our soon-to-be Demiplane can theoretically feed 20*17 (340) people, so shouldn't be any problems there. We could certainly stove some more grunts into the ship if we want, but I don't think we really want to trip over them :P
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Prime Pirate Plane "Hmm." Tris looks down at her writing, adding the numbers up. Four to crew each cannon, so that we have a spare. They can swab the decks too. 24. Ashk to keep the numbers straight, if the Captains allow it. 25. Goghurt to care for the cannons, if we want a goblin on board. 26. Prae surely would want Fenster around... 27. Sparel can serve as both doctor and carpenter, if needed. Perhaps a cook and a cartographer? But the pathfinder can surely handle the later. But a good cook can certainly keep the morale high. "Twenty-eight. And I need to find a good cook..."
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Prime Material Plane, not so shabby inn Right... Tris was finishing up the new crew rooster, adding the names and professions of the new recruits. Really, this should be Ashk job, but it felt weird to give the man a job which included recruiting himself. And this way, I can keep an eye on things. She finished the last few names just as her Belor and Beafort returned to the table. She greeted them with a nod then pointed to the list. "We'll need to get these people up there somehow. Can the ship and?" Too many for the gyrocopter I guess, unless Beaufort makes many many trips ... @Lein - Is Lima down here or up on the ship? Think she was originally left up there, but not sure now when a week as passed!
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
1 level of Sorceress +9hp (Avg 1d6: 4hp +5 Con) 6 skill points (+1 Acrobatics, +1 Know (History & Arcana), +1 Use Magic Device, +2 Fly) +1 feat (undetermined) +1 Bloodline spell (Dispel Magic) +1 Fifth, Fourth, Third and Second level spell Edit: Spells: Sending, Calcific Touch, Haste, Invisibility* *This is a bloodline spell, so it should probably be on her list already. But I double checked the numbers and they do add up now. Edit2: Will pick the feat Greater Spell Focus (Evocation) I think! Sheet is updated : )
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
There can be only one (Material Plane)! With a sour look Tris crossed her arms and glared at the pilot. When he didn't relent (probably because he might actually *need* a little boost to get up!) she sighed and did as he asked. So much for secrets ... With another grimace she heaved and dragged the flying machine around, then shifted to pushing it. When the damned thing was finally in the air and flying away, Tris spent a good five minutes just standing and watching it go. Well, it is quite fascinating. I'll give it that! Then, she turned her back and walked back towards the port, using a Prestidigitation spell to clean up her messy dress and hair. Once back, she headed for the tavern to see if she couldn't gather a bit more information on the crew. Diplomacy (Gather Information): 1d20 + 16 ⇒ (12) + 16 = 28
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Trisiphione wrote:
@Part 1 - Meant the leinathan controlled version : ) If he doesn't have much to say, Tris will probably head back and try to get a reading on the crew! @Part 2 - No thoughts on the undead business ?
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Tris will give Beau a minute or so to reply then head back into the city. Perhaps she can track the crew-candidates they saw earlier : ) OOC: Do we want to track down and deal/recruit/steal/subjugate the source of the undead ?
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Prime Pirate Plane A bored necromancer or someone with a chip on their shoulders in regard to the pirates? Hmm. One of the captains should undoubtedly hear this. They *should* have an easier time figuring this out. Pity the handsome one left ... *sigh* Tris nods and listens to Beauforts report, silently. Had these events occurred back home, she might have been worried. Now, she couldn't help but wonder if it was their problem really. Might be, people could be unwilling to leave their homes if they are at risk. If we put it to an end, recruiting a crew with high morale would be so much easier. And, whomever does this must possess significant power. Power that could be useful in my hands ... "We should ... inform the Captain." Tris paused and looked back at the city. After simply staring into the distance for a while, she continued with a chuckle. Already fed up with the undead Beaufort? "He will have to decide if we are to deal with the *other* undead menace. I shall approach our crew prospects and gauge their willingness to enlist."
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
True ... (*Insert That's what she said! joke here* :P) I'll look into your gameplay post, but I can't promise a nice reply yet. The hour here is rather late, and I might need some brainpower to jump back into Tris :P
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Tris has the following: To hit: 12 HD of Monstrous Humanoid: +12 BaB
Total: +22 Damage: +7 Str
Total 1d6+8 (+1 Wisdom damage)
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Tris laughs. "I can be very 'convincing' when I need to!" She quickly collects herself after the short outburst and returns to her normal calm self. "Then we have a start. Shall we seek out more information about them or will we try and secure a room somewhere and wait for the Captain to come down?" When the undead is mentioned she sneers. "A double shame then that we didn't bring our priest with us. No matter, they burn just as easy as anything else. But then, perhaps the chaos of an undead attack could work in our favour somehow ..."
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Right on schedule! *Cough* :P Feel free to respond to the 'meeting' post once you gathered intell Belor/Beaufort. After that I suggest we find a nice n cosy place and wait for nightfall : )
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Meeting! When the time was up Tris returned to their pre-designated meeting-point. She had spent a little more time then she liked to admit watching a talented knife-juggler performing. She was very good - but I doubt those tricks would be useful if someone tried to shank her... She had also found a stand selling freshly backed pretzels - one of which she was currently enjoying. "So what do you think of the city? Heard anything useful?" Graciously, Tris decided to share what she found with the other two first. The information at least, the baked goods was hers! "The most interesting thing I spotted was that derelict ship down the harbour. I have a hard time thinking it sank there naturally - and with the new charnel pit just outside town I would almost guess 'Plague Ship'" She clomped down on another bite of the pretzel. "But no-one seems overly worried. A shame, desperate men require less pay..."
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Gozreh and Besmara she understood, but it was still surprising to see the Judge temples next to them. Not wanting to miss out on all the wealth that flows here, most likely she thought cynically. Her people didn't think highly of the gods most of the time and with good reason too. Her own experiances where somewhat in line with those, but with a minor exception. She clutched the holy symbol in her palm a bit harder and continued her walk trough the town. Burning their dead. A shame, perhaps our cleric could have put them to work... Perhaps the still breathing crew would be interested in work? But their skill leaves alot to be questioned, obviously. But then, they would only serve as fodder... Hmph. But *why* the ship sank is certainly an interesting question!
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
For such a crude name, the streets are nice Tris mused as she walked trough the gate of Bloodcove. The scent of salt, tar and fish that hung in the air reminded her of Nisroch, the city she called home. All ports smell the same. She closed her eyes for a moment. If she tuned out the sound of distant music and street performers, she could almost imagine she was back there. With a smile she opened her eyes again and took in the sights. But the look here is different... Blotches of mismatched colour where everywhere - a stark contrast to the muted tones of Nisroch, or the grey rock of Alkenstar for that matter. She frowned. She'd be the first to admit that monotone might get a bit boring after a while, but at-least those cities had taste! But with a silent laugh she reminded herself she was not here for the aesthetic qualities of the city but the (hopefully existent) competency of those that dwell within. ----------------------------------------------- When they arrived at the central market Tris suggested that they should split up and meet back in an hour. They were to spend this time just looking around and taking the pulse of the city. Hopefully a coin spent here and there would be enough to get the latest rumours on the streets - pointed inquiries could wait a while. And if they managed to notice some sort of billboard all the better. Before they parted, she offered one piece of advice - but hopefully that was already clear to everyone. "Watch your purse around here. Pickpockets are probably a dime a dozen." ------------------------------------------------ Tris found walking the open crowded markets a refreshing experience after having been travelling for such a long time (she didn't even want to think about the horrible trip to Anti-Magic land!). In a jubilant mood she wandered from stall to stall, observing the wares offered and buying some small tokens here and there. As twirling her Bonded Rod might send the wrong signals to the city guards, her fingers instead played with her Holy Symbol of Shelyn. Which in turn reminded her to take stock of what religious institutions that had a presence in the city. The gods which people revered did say quite a bit about the sort of persons they were. Mostly she expected to see shrines and temples to the gods of the sea. I wonder if Abadar has clergy here or not - if the mercantile aspect outweights the nest of pirates or not... Diplomacy (Gather information): 1d20 + 16 ⇒ (18) + 16 = 34 ------------------------------------------------ When the time was up Tris returned to their pre-designated meeting-point. She had spent a little more time then she liked to admit watching a talented knife-juggler performing. She was very good - but I doubt those tricks would be useful if someone tried to shank her... She had also found a stand selling freshly backed pretzels - one of which she was currently enjoying. "So what do you think of the city? Heard anything useful?"
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Prime Material Plane I don't know why that genie-spawn couldn't just keep the ship *above* the clouds! Tris thought to herself for the umpteenfiftieth time today and sighed. At least I would have started this journey dry. The sorceres looked down. At least the gyrocopter seemed to be slowing down now. And I flown much more *delicate* ways too! Tris sighed again as the wind rushed past her, pelting her with raindrops and tearing at her hair. Needless to say, her mood improved significantly once she had both feet on the ground and a moment to fix herself up with Prestidigitation. Gazing into her pocket mirror she fixes the last few wet locks of hair and nods towards the "city". "Well, that looks inviting enough. Let us see if we can't scrape together some of these backwater people into a serviceable crew."
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Meeting room "Hmm" Tris pokes the map. "Maybe we ought to simply head for the closest port first - and take it from there. That should be Bloodcove right?" Alkenstar is straight to the east from the Shackles, so Bloodcove should be both close-ish and a bit away from the Eye - so we don't get sucked into that whirlwind o'trouble just yet :)
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
How do people feel on the topic of crew acquisition? I played Tris with a bit of forethought and carefulness, something one needs in Nidal. But what fun would an adventure be if we always took the risk-free route? Besides, if we have a flying ship, why not flaunt it a little : )
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
You know, there should be plenty of dreg and low-life in port peril that would be intrigued enough by our flying ship to sign up willingly. We might not have to capture them ... On the other hand, we might want to have some standards ... : ) Btw - do we have a budget for our recruiting ? Some gold to pay them with and to buy basic supplies (both for the ship and things like cloths suitable for our altitude, as well as healing and maintenance wands.) We should probably get a ship doctor too, unless Spa wants to bother with every ooh and ache.
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Spaceship One "A King could only meet a grand display of strength with one in kind - lest he be outdone by some upstarts. Nobility is easily threatened, especially one built on prowess. We would have to measure our entré in such a way he either have no choice but bend his knee. Or we can simply exercise some restraint. We are only want a crew this time and not the crown, after all!"
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Prime Tris gives the former captain a thoughtful nod. She had vent over the nautical charts Lu brought with her and looked at their potential courses and destinations together with Lima just a few hours earlier. They weren't that accurate in their representation of the Shackles however, such charts where hard to come by - especially in Cheliax. I should have taken the opportunity when they anchored back in Nidal... Instead of lamenting on opportunities long lost the sorceres focuses on the future instead and pulls up one semi-accurate chart on the table and expertly points her finger to Port Peril. She smiled. The others didn't have to know Lima had pointed out its location to her. And given her a small rundown ... Know(Geography), earlier: 1d20 + 8 ⇒ (13) + 8 = 21 "Here. From what I heard, their boast that their harbour can take any ship. But also that they usually take their time and inspects them before they are allowed into the city proper. Perhaps we should choose a smaller port where we can act more freely?" And not have some "King" watch over our shoulders!
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Back at the Ship Lima: The halfling stands in slack-jawed awe and confusion as the party disappears in a blast of colours. In her arms she clutches Lu's discarded fur-coat, clinging to the remnants of her normal life. Finally she blinks and looks down and up again. "Wwaah?" Tris: The tall woman in the emerald dress seemed much less impressed by the spectacle. But in truth, it was her lifetime in Nidal that had taught her to reflexively suppress tells and signs of emotion. Despite what she would later claim, she was no expert on planar travel. With one raised eyebrow and crossed arms she looked down on the halfling servant. "It is supposed to look like that. Trust me."
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Tris rolls her eyes at the poor joke and stubbornly ignores to respond. *Sigh*. I would slap her ... With a quick prayer refocused on the task at hand. She hadn't done many excursions away from the Prime Material Plane - and she wasn't sure if she really wanted to go to a place called "*Something* of Fire". Perhaps the Janni knows more. They are supposed to be from around there - aren't they? With an audible sigh she glances at Aeisha. "The Planes... " The sorceres paused and bit her lip. "The Elemental Planes - nothing I heard sounds hospitable about them - and the Plane of Fire least of all. Travellers would probably need protection - and Abjuration is not my forte..." Aeisha is a Janni - she can plane shift to the elemental planes right? And we would probably want something like (Mass) Planar Adaption - which might limit our numbers.
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
When the cannons arrive The sorceres snorts at her companions glee. She's way too excitable sometimes... Focusing instead on the slightly more important matters - magic - she addresses the elven caster. "I doubt the ship can outrun an air elemental - so let's keep that one at least." The speed of the ship is how fast it can move in one round (200'). An air elemental has a fly speed of 100' (IIRC) so it should be able to keep up with a double move. And that is if we move as fast as possible!
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Finally back! Tris thought happily as the barge made upon shore. With leaping, almost dancelike steps, the sorcerers made her undignified way out of the mana wastes. A quick spell and she flies, laughing and praising the return of magic. |