Discounter

TripleOZero Two's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 1 alias.


RSS


1 person marked this as a favorite.

Just wanted to share how crazy our version of Fires of Creation wound up.

My party wiped on a pair of robots while exploring the ruins under Torch. TPK.

Instead of killing them though, I decided to have some fun. Since the robots were insane, they brought the PCs to the operating room and went to work.

I had one robot surgically combine a druid and his animal companion to essentially make him a "Wolftaur."

Another robot found a way to download a PC's memories into an empty husk of an android. The character is basically playing a new character - an android who awakens with the life experiences of the other PC burned into her memory.

An finally, the robots switched the brains of the 3rd PC (an evil Ranger) with their other prisoner - Khonir Baine. During their escape, "Khonir" convinces the party that the ranger betrayed them but is now braindead. The party wound up leaving the helpless K.Baine (trapped in the ranger's body) behind with the cerebic fungus to be devoured while they escape. Whoops.

That player eventually left the game. So, I had "Khonir Baine" convince the town that there is no chance of reviving the Torch. He takes up a collection and empties what's left of the coffers in a last ditch effort to pay off the Technic League. Of course he's evil, so instead he heads to Scrapwall to hunker down and figure out what to do with his newfound wealth.

Khonir Baine (or his imposter) has somehow managed to become the party's primary villain and the major hook that is leading the group to Scrapwall.


On the first time through Hellion's domain, most of the party died to 2 Dark Stalkers and a few other threats. They had no answer for Deeper Darkness, so they ran away after losing a man and an animal companion.

They recruited a few friends and went back to try again. This time they prepared Daylight and made a scroll of Daylight as a backup (oye).

On the second attempt through, the druid cast Daylight to dispel the Darkness. Later, Daylight was dispelled by a second Deeper Darkness. A caster tried to cast Daylight again from the scroll... but he didn't work out that he can't read a scroll in the dark. Derp. Meanwhile, Kulgara was locked in the next room (because of "reasons") using the chainsaw to try and cut her way out while cursing in the supernatural darkness.

This lead to an insane fight and half the party died. One party member died to a fireball cast by an ally trying to flush the dark stalkers out blindly.

At the end of the fight Kulgara broke through, and killed herself with her own plasma grenade while the last surviving party member (not counting the bard who ran away) hunkered down behind a pillar at the last second. Though the party was essentially wiped out, they had succeeded in wiping out all of the Lords of Rust save Hellion himself.

The session ended with the two escaping Hellion's lair and fleeing back to the surface. Because of out-of-the-book story reasons, the Ratfolk have taken over Scrapwall at this point and kicked the remaining members out of their new territory (renamed Ratwall). The aging Dwarven bard decided to retire to his hills and stick with storytelling instead of adventuring. The other survivor, the fireballing sorceress, is now making a solitary march of shame back to Torch as I try and figure out where the story goes from here.


I also noticed that the link was wrong on the other post. That was old version. Here's an up to date link.

Better Dropbox link


Zaister wrote:

Awesome, what a great idea. I wish I had known about that when playing this adventure. But I think I can do it for Unity later on...

What program did you use?

I used Acapela-box.com for the text to speech using the Will(BadGuy) voice and pulled down the voice shaping a good bit. I used Audacity to import the sound and tweak it from there.


Iron Gods has been a blast so far, and the party (or what's left of it) is prepping for their final assault on Hellion's lair. I lack the big bassy voice required to do Hellion justice, so I played with a text to speech editor and saved the files to use as a soundboard for Hellion.

Last week I hid a USB speaker behind a GM screen to surprise them. It worked out pretty well. Some of it wasn't as clear as I'd like, but in case anybody wants to use it for inspiration or as is, here ya go -- Dropbox Link


1 person marked this as a favorite.

On a completely random note, this adventure (and Numeria in general) made me think back to Thundarr the Barbarian. I loved that show when I was a kid.

https://www.youtube.com/watch?v=SaB19auvjc8


I have a group of 5, and we're about to start this adventure path in a couple weeks. Two of the players are new to RPGs completely, so I was looking forward to running people who aren't corrupted by years of min-maxing and Google searching for optimal builds.

While we were chatting 3 more people (good friends) came over and of course they want to play too. Nobody else wants to run the game, and I don't see any possible way to do this with 8 people. With that many players, it seems like skill checks would be moot (since somebody is bound to have the right roll) and combat would turn into a hours-long cluster.

Do you think it's possible to tweak (every) encounter to run this with a large group? I'm leaning towards a loud NO, but I told them I'd take a day or two to consider it. Any thoughts/suggestions?


1 person marked this as a favorite.

Question:
If I subscribe to the Adventure Path today, how long would I have to wait to get a copy of Fires of Creation? The website here makes it sound like it's going to be a few weeks. Is that about what other people have been experiencing?