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VoodistMonk wrote:
Black Dragon works well for this concept. It can really add some depth to the backstory as well as the role playing opportunities for you.

i love you guys for really helping me make a character with so much depth aand opportunities for beautiful RP


Kaboogy wrote:
I think it might be more interesting if the draconic heritage is of an evil dragon, that way there’s tension between the characters beliefs and choices and their ancestry.

what about a black dragon ? And i was thinking this for a minute but i thought that people would be thinking that this would be stupid


VoodistMonk wrote:

With the Paladin, you simply take the copper Dragon bloodline for acid, obviously.

If intimidation isn't working in your campaign, you are free to pick up a different level 9 feat, and either a bloodline power or two different rage powers at 14.

You already have big boy power with a reach weapon and greater trip for literally everything you see eye to eye with.

You could take the Eldritch Heritage feats instead of intimidation stuff for Orc Blooded and get more bonuses to strength and the ability to grow in size to large... scary.

Options exist.

what is the the copper dragon deity.?


Kaboogy wrote:

A big part of your choices is what levels you’re expecting to play at. I mostly play PFS, which gets up to 11, so I don’t take more than 4 levels of DD, since you lose spellcasting and a bab point. But if you get to higher levels advancing your bloodline powers becomes way more important.

Some other points to keep in mind:
It might make sense to take 1 level of sorcerer since their spell progression is faster than bloodrager (and that way the DD levels give you a more potent spell progression);

I wouldn’t advise taking both bloodrager and skald, since their rage abilities don’t work together. Better to pick one or the other;

Everyone in this thread have offered you a lot of great, complicated ideas and options. This is just your second character, in a home game. You probably don’t need to be 100% optimized and preplanned. Feel free to do something simple with just a base class and DD, instead of a 4/5 multiclass monstrosity, and take the advancements one level at a time (or not; I like monstrosities).

well i get to make this character at 6th level . and because this is my 2nd character ever made i wanted to feel to play some of the " monstrosities " some of the people that know what they are doing actually make . and i thank you for the simple idea it was what i was thinking of doing till some amazing ideas made me think other wise lol


VoodistMonk wrote:
Tri Edge Kite wrote:
VoodistMonk wrote:

Here's an example of what I'm talking about, I chose to skip the gore attack because Dragon Disciple gives you a bite attack:

Half Orc
Shaman's Apprentice = Endurance Feat
Sacred Tattoo = +1 Luck bonus to saves

Traits:
Fate's Favored = all luck bonuses increase by 1
Magical Knack: Bloodrager = +2 caster levels

Favored Class: Bloodrager, FCB: +1 round of Bloodrage

Weapon: Bardiche or anything with reach

Paladin (any archetype that doesn't give up Divine Grace)
1. Power Attack
2. You get Divine Grace = + Charisma modifier to saves
Bloodrager (Primalist)
3. Dirty Fighting
4. You get Uncanny Dodge
5. Improved Trip
6. You get Eschew Materials and two rage powers:
.. Savage Intuition
.. Intimidating Glare
Dragon Disciple
7. Natural Armor +1, Greater Trip for your feat
8. Strength +2, bloodline feat of your choosing
9. Breath Weapon, feat of your choosing
10. Natural Armor +1, Strength +2
Bloodrager (Primalist)
11. Improved Uncanny Dodge, feat of your choosing
12. Bloodline feat of your choosing
13. Damage Reduction 1, feat of your choosing
14. Two rage powers:
.. Battle Roar
.. Terrifying Howl
15. Bloodline feat, and feat of your choosing
16. Damage Reduction 2
17. Greater Bloodrage, feat of your choosing
18. Bloodline feat, and two rage powers:
.. No Escape
.. Come Get Me
19. Damage Reduction 3, feat of your choosing
20. Indomitable Will

jeez that looks and sounds all types of the right type of angry

With this build you can take Intimidating Prowess at level 9 to add your Dragon-Disciple/Rage-increased Strength modifier to your Intimidate checks to compliment Battle Roar and Terrifying Howl at 14.

Use 13/15/17 feats for Extra Rage feats to pick up the three Beast Totem Rage Powers to get Pounce.

You can wear Adamantium medium armor with a Mithral buckler, plus cast spells at only -1 caster level due to Magical Knack, you can debuff without magic using Intimidation as a move action, you have...

i cant wait to try this


Steelfiredragon wrote:

yeah... don't forget that the bloodrager does have a dragon bloodline too and during its blood rage towrd the end its blood rage can take the form of a dragon....

but it all comes down as to what you want

wait i turn into a dragon at the end !?!?!


VoodistMonk wrote:

Here's an example of what I'm talking about, I chose to skip the gore attack because Dragon Disciple gives you a bite attack:

Half Orc
Shaman's Apprentice = Endurance Feat
Sacred Tattoo = +1 Luck bonus to saves

Traits:
Fate's Favored = all luck bonuses increase by 1
Magical Knack: Bloodrager = +2 caster levels

Favored Class: Bloodrager, FCB: +1 round of Bloodrage

Weapon: Bardiche or anything with reach

Paladin (any archetype that doesn't give up Divine Grace)
1. Power Attack
2. You get Divine Grace = + Charisma modifier to saves
Bloodrager (Primalist)
3. Dirty Fighting
4. You get Uncanny Dodge
5. Improved Trip
6. You get Eschew Materials and two rage powers:
.. Savage Intuition
.. Intimidating Glare
Dragon Disciple
7. Natural Armor +1, Greater Trip for your feat
8. Strength +2, bloodline feat of your choosing
9. Breath Weapon, feat of your choosing
10. Natural Armor +1, Strength +2
Bloodrager (Primalist)
11. Improved Uncanny Dodge, feat of your choosing
12. Bloodline feat of your choosing
13. Damage Reduction 1, feat of your choosing
14. Two rage powers:
.. Battle Roar
.. Terrifying Howl
15. Bloodline feat, and feat of your choosing
16. Damage Reduction 2
17. Greater Bloodrage, feat of your choosing
18. Bloodline feat, and two rage powers:
.. No Escape
.. Come Get Me
19. Damage Reduction 3, feat of your choosing
20. Indomitable Will

jeez that looks and sounds all types of the right type of angry


VoodistMonk wrote:

Rage is something that you activate to gain bonuses to strength, which makes your attack and damage go up. It's considered to be one of the best tricks martial characters can use to be high damage output machines.

Both the Bloodrager and the Skald gain access to the Barbarian Rage ability. Both gives you spells you can use whilst in Rage. The Skald offers additional Rage songs you can use to buff your party and further buff yourself.

The one level of Eldritch Scrapper Sorcerer was for Martial Flexibility, which allows you to choose and use Combat Feats you haven't taken but qualify for. It's a very versatile thing to have, but may not be worth the level compared to two levels of Paladin.

1.-2. Paladin
3.-6. Primalist Bloodrager
7.-10. Dragon Disciple
11.-20. Fate's Champion or Spell Warrior Skald

You give up Martial Flexibility for Charisma to saving throws, Smite Evil, better hit dice, better BAB, and an alignment restriction.

A Half Orc with the Shaman's Apprentice and Sacred Tattoo alternative racial abilities, with the Fate's Favored trait would start the game with +2 Luck bonus to all saves, and the Endurance feat. Plus proficiency with the Falchion, which is a decent 2H weapon. You can pick Keen Scent as a feat later on so no one can hide from you.

You have options.

i feel like my brain just exploded with happiness lol


Mysterious Stranger wrote:

Another popular build is a two level dip into paladin. This is mainly to get CHA to saves, but also gives you Smite Evil once a day and lay on hands. It also gives you proficiency with heavy armor and martial weapons. This also allows you to use wands that are on the paladin’s spell list. Being able to use wands of cure light wounds is always useful.

Smite Evil may not seem like that big of a deal because you will only be getting +2 to damage. But it also gives you CHA to hit and AC as well as bypassing all DR. It is not weapon dependent so you can use with your claws and bite. Since you will only get one Smite Evil it will not be something you use often, but when used against the BBEG it will be very effective.

okay so how would i do this build if i did go this route ? Like what levels when ?


Oh wow . how does rage work just wondering . i read it a few times and it seems super confusing and slightly contradictory


VoodistMonk wrote:

Bloodrager can use medium armor without worrying about it getting in the way of casting, so definitely capitalize on that with some Mithral breastplate when you can afford it.

Weapons depend on what you want, but I don't think this build has the feats for TWF, so I would either go with greatsword/Elven Curveblade or a bardiche/Elven Branched Spear, depending if you go strength or dexterity.

Keep it simple with Power Attack and Furious Focus as your base combat feats, maybe some battlefield control feats of you use a reach weapon. Dirty Fighting, Improved/Greater Trip is how I would approach a reach build with a bardiche/branched spear. Martial Flexibility should be able to pick up anything else you might need.

You will probably want Still Spell so you can cast with both hands on a weapon. And maybe some Eldritch Heritage feats for flavor with the whole Dragon Disciple thing, meeting the charisma requirements shouldn't be a problem.

i did not even think about reach !!!! Oh gosh okay i put down scythe becauae i saw the x4 crit and i thought it was the coolest thing . but now i am having second thoughts on that weapon . is there a trident in pathfinder? Would it have reach ?


Kaboogy wrote:

The most important thing to remember is that a good DD is (usually) a melee build, so your ability scores, feats, class, and spell choices should all go towards that goal.

The easiest advice I have is to focus on strength (which both bloodrager and DD help with), choose a two handed weapon (great sword is the best damage-wise, but the choice isn’t too important), and take the power attack feat. I would also advise against taking more than 4 levels of DD.

Another good choice for dragon disciple is to add in a few levels of paladin. This takes a higher level of system know how than sorcerer or bloodrager (because now you have to have at least three different classes - paladin, spontaneous caster and DD), but the payoff can be great. It also opens up some nice RP opportunities; I have a friend who built such a character, and its whole deal was the struggle between its evil dragon ancestry and its faith.

as far as rp goes thats basically my idea also . i was thinking black dragon for dragon blood and having the race be an aasimar. Why only 4 levels of DD though ? Just wondering since i am still pretty new to pathfinder


VoodistMonk wrote:

Four levels of Primalist Bloodrager, one level of Eldritch Scrapper Sorcerer... That gives you your 5 ranks in Know:Arcana, your ability to cast a spell without preparation, two rage powers, and Martial Flexibility.

I would consider taking the single level of Eldritch Scrapper first for Martial Flexibility as soon as possible. And compared to one level of Sorcerer, the next four levels of Bloodrager will be like a prestige all of its own.

jeez this sounds already to good to be true . any idea on weapons or like armor?


Rosc wrote:

If your GM could make an exception and allow Advanced Class Guide content, the Bloodrager makes for a fantastic starting point for a Dragon Disciple. Full base attack bonus, a special version of the Draconic bloodline that continues to scale with DD levels, and all of the weapon and armor proficiency stuff you need to make this melee character work. Your spells will feel vestigial but you'll beat face with the best of 'em.

Starting with Sorcerer makes it so your base attack bonus and starting hit points are dangerously low for a proper melee character. Plus, you can't reasonably wear armor due to Sorcerer casting.

how many levels of blood rager should i go before i go dragon disciple?


Omfg thank you guys a lot so much to think about . if you have any more ideas or stat suggestions i would love to hear them . also if its race and stuff like that too i would love for you guys to bounce ideas


VoodistMonk wrote:
Look into the Dragonheir Scion Fighter archetype, and the Eldritch Scrapper Sorcerer archetype.

in which books would i find these ? They sound really cool


So my DM is allowing me to make another character and i was thinking a dragon disciple. I think it would be something really cool to rp and play . right now i can only use things in the core and advance rule books . i would really like to make him powerful not just because of having a strong character but also for the rp . we start out 5th level so any ideas would be great ! I heard somethig about a sorcerer/ monk would be good but i would reather ask here first thank you


Okay so the game had to be postpone till this coming up friday so i still have time to build this character into something beautiful. Dm only wants whats in advanced ,core players rule book . but i think we can still make something awesome yeah?


Already back ... So ... Sylvan is a blood line ? D: !?!?!


Pfft this character is gonna be so fun


I love you guys !!! :c .... I would give you all hugs if i could >~<;;


Chromantic Durgon <3 wrote:

Use acid splash or jolt or ray of frost for plinking away at people t does a bit less damage but it's way more sorcerery xD

Also it's a touch Attack so it will hit which I suspect your crossbow won't xD

i would need to add strength to do a touch attack >~<


Okay ... So what i got so far is be more battle field controll xD ... I could always drop str and put stuff into dex and use a cross bow if i need to shoot something ... I asked my gm and he said for range touch spells its dex i would have to worry about so as far as melee goes i believe it be best of i can just have the lovely meat shields do what they do and just buff and hinder from the back ... So then as far as blood line goes ... I would have to go with ... Either arcane or verdant yeah ? ... This collaboration is making me so happy i can't wait you guys are the best! !


Chromantic Durgon <3 wrote:
Tri Edge Kite wrote:
Chromantic Durgon <3 wrote:
I wouldn't like to make a blaster with the sources you have available specifically because you don't get the bloodline mutations for the magic tactics toolbox and spell specialisation from ultimate magic
oh ? Well as far as party members go we have a cleric , monk , 2 fighters , rogue , and an oracle that rarely shows up so please go right ahead and help me make this thing xD
With that party I wouldn't make a blaster you have too many DPR sources already I'd make someone who controls the battlefield summonignmasses of writhing tentacles, making their allies move at super speed and opening caverns in the earth to trip up their enemeis.

please impart your buff battle fields control on me please D:


Blymurkla wrote:

Okay, lets see. I think the stormborn bloodline (d20pfsrd) is rather cool, so I'll try and make a build with it.

Below is an ability score stat line. It's a 20 point by after racial modifiers have been applied. Sorcerers are notoriously low on skill points, so I think it's worth putting some points in Intelligence to compensate. All scores are even, which is a bit boring (maybe even suboptimal) since your ability score increase at level 4 won't do anything. It might be worth considering dumping Str to seven or even to lower Cha so you start with 17 to have more points to put in secondary stats.

Str 8
Dex 16
Con 12
Int 12
Wis 10
Cha 18

For your dhampir (d20pfsrd) racial traits, the only thing I think you should consider is to take the Dayborn alternate racial trait. Without it, you're dazzled in bright sunlight, which is a bit annoying. But since you won't rely heavyliy on attack rolls, maybe you can live with it. And Dayborn trades away the Detect Undead spell-like ability, which might be of extra worth in Mummy's Mask. So, in short, I don't know =)

As I said, sorcerer's are skill-starved with only 2 points per level. Int 12 gives you another, for 3. Put them in Knowledge (arcana) and Spellcraft, with some in Knowledge (nature), Bluff, Intimidate and Perception.

Feats are, aargh, tricky. I don't really know what a low-level sorcerer might want and need. For your 1st, 3rd and possibly 5th level feat choices you should consider Combat casting, Improved initiative, Nimble moves and Toughness.

At level 7, you get a bonus bloodline feat. I'd pick Great Fortitude or possibly Point-blank shot if...

would i go cross blood ? Or does storm born give me a breath attack ? Lol your choices have me wide awake i cant sleep xD


Chromantic Durgon <3 wrote:
I wouldn't like to make a blaster with the sources you have available specifically because you don't get the bloodline mutations for the magic tactics toolbox and spell specialisation from ultimate magic

oh ? Well as far as party members go we have a cleric , monk , 2 fighters , rogue , and an oracle that rarely shows up so please go right ahead and help me make this thing xD


Blymurkla wrote:

Sorcerers are, I believe, generally considered to excel at blasting. Their limited spell selection makes it a bit harder to build them for other roles.

I hope someone can help you with a build. I thought I could and started to put something together, but I felt I couldn't stand by the choices I made.

that you couldn't or that i couldn't.? Because i feel like a kid in a candy shop that the candy gives magic powers xD ... I wanna see it anyways i have faith in this place that with the help of you and everyone else. I can make one of the most OP sorceress in core pathfinder <3<3<3<3


Okay so i have like 1 more day to make this character. .. I have not even put down anything on her sheet yet ... Howndo you guys do it ? You guys amaze me xD


There is so many ... I may try what was suggested to me earlier as in casting spells that would make my team stronger and my enemies weaker. .. It is so hard to choose ... Okay so if i wanted to go ultimate super troll on enemies ( meaning that i deny them of any type of happiness be it a spell or an attack or making them weaker etc.. And making my team just horrifying toward them ) how would i build this sorceress and if i just wanted to be the equivalent of a magical dooms day button what would be best for that ? I know i am asking for 2 different builds but i am so intrigued. .. Please indulge my madness for a little longer


Still have no idea about bloodlines

Oh gosh


Azih wrote:
Look at the celestial bloodline, it's not a part of draconic.

where can i find this at ? What book or link or something. .. This sounds awesome


Wait thats a elemental that i can take ? D: !?!?!?


Azih wrote:

My two bits would be don't get stuck in analysis paralysis and don't get too fancy since this is your first game!

You really seem to like the idea of blasting so just pick an element you would like to blast with, pick that Draconic bloodline, and start the rest of your build!

Your stat distribution should have high cha, dex next, then con and you don't need strength for a blaster. I'd say put in at least 12 for wis because it bumps up your will save.

If you don't start putting something down on your character sheet you'll never get it done!

And what you really need to do is pick your spells known!

I like using this website to make point build distribution super easy.

Maybe use the following spread as a suggestion?

STR: 8 DEX: 16 CON: 12 INT: 10 WIS: 12 CHA: 18

you are absolutely right ... I wish there was a light or radiance elemental then that would be so wonderful to take on undead and i think a flashy light based vampire would be amazing .... No one please make a twilight Edward collin shiny disco ball vampire joke >~<;;;


Blymurkla wrote:
Tri Edge Kite wrote:
*Khan* wrote:
You could go for a tatooed sorcerer archtype to trade out the claws of the dragonic bloodline and get a cool familiar instead.
wha ? I need to check that out i have never heard of tattoo archtype
Here is the tattooed sorcerer. At the bottom of the page you can see that's it from Inner Sea Magic, so it's not for you.

oh ... Well that was atleast a fun read xD


*Khan* wrote:
You could go for a tatooed sorcerer archtype to trade out the claws of the dragonic bloodline and get a cool familiar instead.

wha ? I need to check that out i have never heard of tattoo archtype


Oh ? Arcane ? .... Never really thought about storm born or elememtal ... That sounds interesting. There is already a good number of characters that play so he was not gonna let me in but i when i said i do not mind playing an npc you guys have even if i am just a shop owner the rogue handded me his sister's character sheet and said i dont wanna play her i just want my rogue lol ... The character sheet is just the name and the class so far .. Oh and the race other then that its blank so i thought i would come and ask because i heard pathfinder has an amazingly supportive community so why not try my best to make the best character i can for the party ... I dont really play people that buff so i never thought about it . i was just gonna try and blow things up and stuff the best i can xD ... I am truly excited on building this character and everyone here has been nothing short of awe inspiring


Blymurkla wrote:
Tri Edge Kite wrote:
Fourshadow wrote:
Just remember: Sorcerers are fragile and should not be in anyone's face. They would likely go down pretty quick. A meat-shield and range are your friends.
I agree . so what else could i choose for a bloodline to make a powerful sorceress

Anything you like.

Or, to put it another way: sorcerers are powerful. They're 9th level casters. That means they get access to the highest level* spells in the game. 5th level spells include important, high-fantasy magic like near-constant flight, teleportation and brining people back from the dead (though the last thing is for clerics). It goes up from there, up to the world-rewriting powers of Wish and the world-creating Create Demiplane. Even if sorcerers didn't have bloodlines, they'd still have access to some of the most powerful stuff in the game. As long as you have good ability scores and choose decent spells (and use them), you'll be useful to your party and feel powerful.

Bloodlines basically gives you five things. It gives you a class skill and a list to choose bonus feats from (at 7th, 13th and 19th level). These are generally not that important. Skills don't make or break characters. The feats come on late (Mummy's mask only lasts till about 15th level, so you won't get the third feat within the scope of the campaign) and pretty much every bloodline has some useful feats in their list. The more important things are the bonus spells, the arcana and bloodline powers. These are the things that makes bloodlines powerful or lackluster.

So let's take a look at the Draconic bloodline (I'm linking to it at Archives of Nethys, so you'll get antiquated with another common site to find rules at). The class skill, Perception, is great. The bonus feats has useful options, like Great Fortitude and Improved Initiative.

The bonus spells, at least the low-level ones, are nice. Mage armor (gained at 3rd level) and...

i would change the character if i could but since she already existed the limitation was the fact she is a Dhampir and a sorceress. The GM does not like home brews or the unchaind stuff he likes close to the original stuff as he can get which i am not mad at because just from watching the game he really made it fun and made sure everyone had a good story part nothing on rails . so to meet him at the half way mark is alright in my opinion. .. And the guy playing the rogue ... Well he likes his rogue for more fun and character play then combat and stuff like that so he wont change anything about him i tried talking to him :c ... So now my job and i believe it would be a lot of fun is to now make the sorceress come to life. .. I now need a build and blood line for her with the limitation that she is going to start at lvl 2 and everything is sticking to core and advance players guid .... But i love your suggestions. .. I may need to see if i can seek out another local game on top of this one so i can try this new stuff to :D


Fourshadow wrote:
Just remember: Sorcerers are fragile and should not be in anyone's face. They would likely go down pretty quick. A meat-shield and range are your friends.

I agree . so what else could i choose for a bloodline to make a powerful sorceress


Any idea about dragon bloodline? Is it a yay or nay situation? I wanna real have fun with this character i wanna make her super powerful but helpful


I was looking at tye dragon bloodline and thought it would be so cool to be a dragon and fight that way ... But i would not know what abilty to put points into because i would like to do damage then with the claws and be all in your face ... But i think that would be difficult to do and some how make the character less powerful and more spread out


Lol that would be amazing xD ... Would i be resistance to light ? That would make things so much easier.. . if i cant take this blood line ... Any other ideas on how to make a very OPOP sorceress ?


David knott 242 wrote:

Then Dhampir would be the race to go with, if you can handle the drawbacks of that race.

yes that race .... I have no idea how to make this work xD ... Thank you for the info tho


Fourshadow wrote:
See if you can talk your GM into allowing the Solar Bloodline from Qadira Jewel of the East Campaign Setting. Your first bloodline spell will be Searing Light (3rd level Cleric spell, but your Sorcerer gets it as a 1st level spell when they reach 3rd level!) ...no kidding! Might be handy for Mummy's Mask.

ill see if he would let me ... He is a stickler for basics but he keeps things fun


The character is a female half vampire . its an npc that i am making into an actually character


I have read them ... And i dont know ehat to go with ... I just kinda want something that walks into a room and everything goes boom and cries in agony.. .. And i mean the bad people lol ... But i dont really know what i am looking into other then its a mummy mask thing. .. I dont know what spells would be good in it or what blood line would be most sufficient


Lol guys thank you so much !!! And i was going to start at 1 but i guess in the module everyone automatically goes up to 2 so i would be starting at 2 and yes i plan on asking here because .. My gosh all this help is so amazing


Advance players guide and players guide are the only limitation. ... As for the sorceress rogue team up ... Never thought about it ... The guy playing the rogue likes to be very lone wolf when he plays ... Thats why he wants someone else to play his sister


Azih wrote:
Did you get told any character creation details? Like Rolling for stats? Point buy? Anything like that?

oh yes !!! Point buy ... I believe its a 20 point buy out


Chess Pwn wrote:

Which do you see your character doing?

Blowing stuff up with magic,
Supporting the party so they do their job better,
hindering the enemy, either by spells that delay them or make them weaker.

im stuck between blowing stuff up and buffing the party >-<;;;


I have never played pathfinder before but a friend of mine wanted to get me into it at his local comic store . i love magic users but i have only ever played them in video games so i have no idea what i am doing on building this character . the character is based of an npc twin sister that the rogue of our group has . the are dhampires and the campaign is the mummy's mask or something like that .so someone please help me make an amaxing magical nuke sorceress? I have no idea where to start