Male TrueBrit
"Bloody Bo*****"
"There is a bloody camera up there! That bloody beach is under surveilance!
Male TrueBrit
"Alright, Sir! Trevor heads for a part of the Jungle that is close enough to the road to keep an eye on it, looking for a good place to set up camp. Survival & Wits(should you prefer stealth, the number of dice are the same): 5d10 ⇒ (9, 2, 1, 4, 4) = 20 hoping for the CO to order him to a specific point since he can't see a good hiding place through all these trees My mistake, I mistook Lamner for our informant
Male TrueBrit
"Fair enough, sir, although, with your permission to speak frealy, I still think those facilities could easily be possible if they are just the current form of factories started sixty years ago. At least with the intel we have now, that would be as probable as some sophisticated ruse."
Male TrueBrit
"Yet, considering the identity of one of our targets, we would have to consider the possibility that he is networked there, in a way we werent't aware of before. Also, he, or his brazil fellows might have started with constructing those facilities in time to explain the strange dates in our intel"
Male TrueBrit
Trevor turns to Squadron Leader Frazier.
Male TrueBrit
"Sir, I am pretty fresh in the Service. I was bloodied with the regulars, though, infanterie, not air force and my instructors told me to forget abou that, Sir. Main deployments have been peacekeeping in the Kosovo under KFOR mandate and OP Herrick in Afghanistann under commission of the Royal Navy. During Selection I was commended for assault weapons and close combat.
Male TrueBrit
Trevor is a young, large man, broad shoulders with a well cut frame. His hair is cut pretty short, so its red-blonde colour is only barely perceptible. His skin is fair, moreso then one would expect, his bright green eyes and bright face give him a certain attractiveness, yet if one looks close enough it can be seen that his nose must have been broken at least once. He wears a slightly shabby looking camourflage suit and seems to be nervously playing with his knuckles. Trevor grins, showing his pearly white teeth
Rough draft, no equipment, yet
Spoiler: Trevor MacAllistair, Player: feytharn Age 24 Soldier Virtue: Charity
Intelligence 2
Strength 5
Presence 3
Merits
Mental(-3)
Physical (-1)
Social (-1)
Size 5
- grew up in Hampshire, Mother died at young age, Father began to drink
About Helios SunscreamData:
Name: Helios Sunscream Race: Human Job: Fighter 6 Age: 18 Alignment: LN Personality: Likes: Dislikes: Favorite foods: Hobbies: Physical Description: Deity: Languages: Common Stat point distribution:
STR: 18/21 -17 (+2 Human Racial) +1 level 4
Stats:
Hit Points: 58 / 58 Init: +5 Slitherbane +13 (1d10+19/19-20x2/B Magic) Knochenknacker +13 (1d10+18/19-20x2/B Silver) Entweider +10 (1d4+10/18-20x2/S Cold Iron) Attack:
AC:
Class Features, Racial Traits:
Class Features: Prof: Armour: Simple & Martial weapons, light, medium & heavy armor & all shields (Incl Tower) Bravery +1 to Will saves against fear Armor Training (Ex):A Fighter reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. In addition, a fighter can also move at his normal speed while wearing medium armor. -------------------------------------------------------------------------- Racial Traits: +2 to any one trait +1 Feat at level 1 +1 Skill point per level Feats, Traits,Skills:
Feats: (1)Power Attack (H)Improved Sunder (F1)Improved Iniative (F2)Weapon Focus (Heavy Flail) (3) Iron Will (F4)Weapon Spez. (Heavy Flail) (5) Step Up Traits: Observer +1 Trait to perc + Perc = Class skill Armor Expert -1 Armor Check penalty for all medium and Heavy armors FI 2 +INT +1 H = 3 * 2 = 6
Equipment:
Weapons: (537gp) Slitherbane: telephatic+1 Heavy flail awakened Intelligence 12, Wisdom 14, Charisma 12 Darkvision 60 feet Language Ancient Azlanti Liberating Command 1/day Alc Silver Heavy Flail cold iron Kukri sling bullets 10 --Weight: 6 Armour: (255gp) Full Plate +1 Ring of Protection --Weight: 0 Misc: potion clw x2 potion enlarge person x2 wand of clw flasks of alchemist fire x3 --Weight: 18 Light: 133, Med: 266, Heavy: 400 --Weight: Cash: 0 Platinum Appearance:
Height: 6' 6" Weight: 230 lbs Hair: Honey Coloured Eyes: Cornflower Blue Skin: lightly tanned with freckles Physical Description The body of Ralf Moeller with more freckles and a very high pitched voice bordering on the painful to the ear Backstory:
PFS:
Gallows of Madness lV1 3XP 4PP 1441gp Orders of the Gate LV 5 1XP 2PP 4038gp Valley of the VF LV 5 1XP 2PP 4015gp BAR LV 6 1XP 2PP 3213gp Grand Lodge FactionS8:
EXPLORER (2+ goals): Once per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down) when attempting the check. You also halve your armor check penalty for the purpose of this skill check. GUIDING COMPASS (4+ goals): Your wayfinder guides you to safety in all circumstances. If you fail a saving throw against an effect that allows additional saving throws to mitigate the effect (e.g. glitterdust or dominate person), you gain a bonus on subsequent saves against such effects equal to 1 for every three goals you have completed. EXPEDITION COORDINATOR (7+ goals): You can forgo your Downtime to organize an expedition to a site you recently visited and discover things you missed before. Check one of the boxes to retroactively succeed at the scenario’s secondary success condition that you would have failed. If you do so, all other PCs at the table also succeed at the secondary success condition. [X][X][X][X][X][][][]Adventure in a nation other than Absalom. You may only receive credit for visiting a particular nation once. Checking one of this goal’s boxes does not prevent you from checking one box for a different goal. [X][]Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check. [X]Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal. []Complete six consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal. [][]Participate in an adventure that includes at least two encounters that do not take place on the Material Plane. [][]Resolve an encounter with an organization led by genies, elemental forces, or those who revere them. []Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation. [X][X][]/[][]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. |