Im in one now and it's working out fine. Although we're using decent 3rd party stuff by legendary etc. The biggest thing so far has been unlimited flight (Deva) that allows options for scouting etc that breaks some encounters. Combat wise it's been pretty fair. Also, It's not a super min/max group and people are playing "fair" (Ie, not trying to break the game) so that helps too. IMHO, I think it adds a ton of RP fun to have a group of heros that includes an actual angel and Minotaur. makes town runs....interesting.
Gorbacz wrote:
Well, one would hope that Paizo learned from the mistakes of Wizards. Also, 3.0 came out in 2000. 3.5 Came out in 2003. I was exaggerating for effect.
Rysky wrote:
It's one thing to start something new, and quite another to abandon it altogether. 3.5/pathfinder etc have been popular for thirty years. It's popular for a reason.
deuxhero wrote:
That's the biggest flaw - for specializing in shapeshifting, its worse at it than most other classes than get it. Paizo went entirely the wrong direction with the shifter, and it shows. People wanted a class that would be BETTER at changing shape than the others, not one that mutates into weird combined animals or whatever it is that the shifter was designed to do lol.
We're sticking with pf1. Well, actually we JUST converted from 3.5! That said,v2 has some interesting things but because of how v2 has treated wild shape and magic in general we're not switching. A small aside, but I cannot for the life of me understand walking away wholesale from a successful product like 1e. It's good to expand, but many people are going to stick with 1e...
pauljathome wrote:
Wild Shape is essentially only a combat buff now. The utility is severely curtailed given how limited you are now in usage, limited duration, and special abilities. After all, if the wild shaped barb/druid does slightly more damage after spending a round changing for ten rounds, I find that acceptable. The base barb will still be better for most encounters. |