|Tosscobble Dedicated Voter Season 8|
About the patters: JUDGES!
it could have been written better and more intriguing. But the info was fine. you gave an outline and left room for GMs to expand if they want and fit it anyway they want.
That is what RPG games and the core books are for. If I want to have every answer spelled outffor me I will read a novel or an adventure module. or just play skyrim if I don't want to create with my players.
I understand your point, but I think many GMs would disagree with you. A lot of people just want to play the game because they have work and family, and can't spend a lot of time prepping the campaign. The fewer details there are for the GM, the less coherent and consistent the campaign ends up being. If you like world-building, nothing is stopping you from changing any details that don't fit your homebrew campaign. Too much information is nearly always better than too little information.
And then there are the authors who write the novels and adventures you mentioned. Where do they get the information? The bestiary entry is the logical place to start looking. It is possible that a popular novel or adventure later becomes the definitive source for information about the monster, but it is also possible that the wheel gets invented over and over again because the relevant information was missing from the original source: the bestiary entry.
I hope that explains my reasoning for the comments. :-)
Mikko after looking through some of my favorite monsters, I have totally flipped to agree with you.Even if the entry only says something like "it is suspected there is a deeper meaning to this, the true function is unknown.....or speculated to have something to so with...blah"
More details leads to more hooks, but it doesn't have to be a drawn out history or story, just to make it fit into a campaign world.