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![]() Abraham spalding wrote:
The portal is from a separate casting and therefore a different spell. The spell is also instantaneous when cast to modify the plane, and thus not an ongoing spell effect. ![]()
![]() AM BARBARIAN wrote:
The gate itself is a circular hoop or disk from 5 to 20 feet in diameter (caster's choice) oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through is shunted instantly to the other side. And once again. Check. Edit: And as to the original problem, if you wanted the simplest solution to making sure nothing could get into or out of your demiplane, you could see to it that the outer gate is destroyed behind you after you deposit the prisoner. It will cost you the permanency for each such person you need to deposit, along with the time and spell slots to set up the next demiplane, but nothing short of divine intervention will be able to retrieve the resident. ![]()
![]() Abraham spalding wrote:
I was planning to say that would be up to GM interpretation, as the spell that creates it specifically lists the abilities that can destroy it, so whether Spell Sunder superseded that or not would be up to the GM. However, while double checking Spell Sunder I noticed it is a Supernatural Ability. Supernatural Abilities do not function on a dead magic plane. So unless you have some way of interacting with the plane without being on it: Check. ![]()
![]() GeraintElberion wrote:
Reincarnate makes a new body. Said new body does not even bother to get the race right, I highly doubt it would replicate the needles. ![]()
![]() Abraham spalding wrote:
Of course, the average Barbarian probably lacks the knowledge to recognize the permanency effect in order to sunder it. |