Tulrin Endessell

Tordrael's page

6 posts. Organized Play character for Talanaes.


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Grand Lodge

BigNorseWolf wrote:
Its not that a LG character would be required to accept the surrender, its that according to the paladin's code he's obligated to accept the surrender. Its dishonorable to take a cheap shot at a surrendering foe.

Alternatively, it could be dishonorable to deny a defeated foe death. Or it could be dishonorable to leave an evil alive. The Paladin code dictates that the Paladin must act with honor, but it does not dictate what standard of honor must be used.

Grand Lodge

Abraham spalding wrote:
Tordrael wrote:


I was planning to say that would be up to GM interpretation, as the spell that creates it specifically lists the abilities that can destroy it, so whether Spell Sunder superseded that or not would be up to the GM.

However, while double checking Spell Sunder I noticed it is a Supernatural Ability. Supernatural Abilities do not function on a dead magic plane. So unless you have some way of interacting with the plane without being on it: Check.

The portal is part of the spell. As such that's all I need to sunder it from the outside, in fact since I have improved unarmed strike I can sunder it simply by walking into it while raging (basically).

Please note that touching or not doesn't really matter, as the sunder happens regardless, it can't be interrupted.

The portal is from a separate casting and therefore a different spell. The spell is also instantaneous when cast to modify the plane, and thus not an ongoing spell effect.

Grand Lodge

AM BARBARIAN wrote:
Tordrael wrote:
Abraham spalding wrote:
Tordrael wrote:
Of course, the average Barbarian probably lacks the knowledge to recognize the permanency effect in order to sunder it.
For the barbarian it doesn't matter which part he sunders -- without the spell the demiplane ends. So if he sunders the spell that created the demiplane the demiplane is permanently gone... just like any permanent spell.

I was planning to say that would be up to GM interpretation, as the spell that creates it specifically lists the abilities that can destroy it, so whether Spell Sunder superseded that or not would be up to the GM.

However, while double checking Spell Sunder I noticed it is a Supernatural Ability. Supernatural Abilities do not function on a dead magic plane. So unless you have some way of interacting with the plane without being on it: Check.

BARBARIAN AM DOING THIS BEFORE. AM EXPLAIN AGAIN. AM HAVING REACH WEAPON, AM NEEDING GATE SPELL TO PLANE, AND AM SUNDER PLANE THROUGH GATE LIKE AM SUNDERING ANTIMAGIC FIELD WHILE OUTSIDE ANTIMAGIC FIELD.

AM TAKE MANY TRIES TO GET PLANE INSTEAD OF GATE BY ACCIDENT, BUT AM ONLY REALLY NEED THREE. REST OF TRIES AM TO REDUCE CASTY TO TEARS BECAUSE CASTY TEARS AM LIKE CURE CRITICAL WOUNDS POTION TO BARBARIAN.

AM NEED FINESSE, BUT BARBARIAN AM GREATEST AT ALL ALWAYS, AM INCLUDING FINESSE.

AM NEVER TAKE WEAPON FINESSE THOUGH, AM WASTE OF FEETS.

The gate itself is a circular hoop or disk from 5 to 20 feet in diameter (caster's choice) oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through is shunted instantly to the other side.

And once again. Check.

Edit: And as to the original problem, if you wanted the simplest solution to making sure nothing could get into or out of your demiplane, you could see to it that the outer gate is destroyed behind you after you deposit the prisoner. It will cost you the permanency for each such person you need to deposit, along with the time and spell slots to set up the next demiplane, but nothing short of divine intervention will be able to retrieve the resident.

Grand Lodge

Abraham spalding wrote:
Tordrael wrote:
Of course, the average Barbarian probably lacks the knowledge to recognize the permanency effect in order to sunder it.
For the barbarian it doesn't matter which part he sunders -- without the spell the demiplane ends. So if he sunders the spell that created the demiplane the demiplane is permanently gone... just like any permanent spell.

I was planning to say that would be up to GM interpretation, as the spell that creates it specifically lists the abilities that can destroy it, so whether Spell Sunder superseded that or not would be up to the GM.

However, while double checking Spell Sunder I noticed it is a Supernatural Ability. Supernatural Abilities do not function on a dead magic plane. So unless you have some way of interacting with the plane without being on it: Check.

Grand Lodge

GeraintElberion wrote:

There are some needles in the game that you put in the brain of a corpse so that it dies the moment it is reincarnated.

So... preserve the body with [i]gentle repose[/b] but fill with nasty needles.

If your suicide returns to life he, um, doesn't.

Repeat eternally.

Reincarnate makes a new body. Said new body does not even bother to get the race right, I highly doubt it would replicate the needles.

Grand Lodge

Abraham spalding wrote:
Bane Wraith wrote:


...Trust me when I say I'd love a challenge. ^_^ And I'd love to Hear your methods for doing so, if it doesn't actually conflict with You...

Prepared for anything, no?

Anyways.

Yes, Create Demiplane is a spell - but almost All features that can add or subtract or affect the Plane itself, are cast from Inside; And, upon the final casting of Greater Create Demiplane, Dead Magic prevents all that. Once that Dead Magic is set... Not even I, the aster, can escape it without a portal; I can't shunt myself out as a standard action. I can't "edit" the plane. I can't Touch the plane.

From the material plane, the most you'd Ever be able to permanently disjoin is the Gate to the demiplane itself, essentially locking it ( and whoever's inside) forever. This once again brings back the argument: Can a soul Escape, if it dies within the demiplane while being...

Silly the create demiplane spell is not permanent -- all I have to do is end the permanency spell that you have holding it up, spell ends, plane collapses you're prison is gone.

I would really suggest you go back and read the magic section before you try this as you are missing several important points about these spells, spells in general and how magic works in pathfinder.

Also I never said I was casting those spells from the inside -- your gate must be magical since it's magical, and outside of the plane I simply do what I do before entering the plane -- sure you could dispel the dimensional anchor effect, but the question becomes what did I have contingencied, and what other forces do I have to bring to play? Again I'm not above disintegrating myself to not go in the plane in the first place.

It comes back to the old question:
"Would you rather be a dead lion or a living hyena?"

"I'll be a living lion -- it's generally safer and easier."

Plus just because it's a demiplane doesn't mean that you will have the means of cutting people off from their gods while...

Of course, the average Barbarian probably lacks the knowledge to recognize the permanency effect in order to sunder it.