Can you commit suicide?


Advice

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Player: "This is freaking stupid." *walks off*

We have a winrar.


Kamelguru wrote:

Player: "This is freaking stupid." *walks off*

We have a winrar.

Of course, you realize... that I intend to be a Player, not a GM in this case.. And this is only me planning for the High-tier levels, in which I believe Most players would have already conceived a Back-up plan for when, or if, their character has died.. XD Plus, I think this'll mainly be used for NPC enemies...


Can't you simply restrain them in chains or ropes.. you know.. they use the same tactics in the mental asylum.


Remco Sommeling wrote:
Can't you simply restrain them in chains or ropes.. you know.. they use the same tactics in the mental asylum.

Probably not for Eternity. Even if I were to make the plane Earth-filled, instead of Water, they could probably eventually displace and compact the earth enough to move.

Any materials, though by RAW would probably remain intact a good long time, would realistically eventually break down; That'd only grant them a better tool with which to "escape" with.

...I actually had the idea to throw in a few Undead, to hold them down. My undead would benefit from the Fast-healing, and if it's a physically weak opponent, could probably be more than apt at their job. Sadly, this doesn't work for Everyone.

None of this would be a problem, if it were ruled that a Soul cannot escape from a Dead Magic, sealed off Demiplane...


cast flesh to stone on them before sending them to the demiplane,
Instantaneous duration, so no antimagic worries.


tlotig wrote:

cast flesh to stone on them before sending them to the demiplane,

Instantaneous duration, so no antimagic worries.

...That's actually not bad. ^_^

Granted, it would need to break any SR the creature has, and has a fortitude save... but it's most certainly one method. Don't need to worry about permanency, like the Temporal Stasis spell... In fact, that seems almost overpowered. X_X

Alright. That's a solid, excellent method for Anything with a low SR. Thank you.


After 30+ years of gaming, it has been my experience that this...

"I'm trying to find a clever way to trap a character without the need of Soul Binding, so they may not be accessed or revived."

...is incontrovertible proof of this...

"...it's a conflict between player and DM."

Now, I expect that you, having already attempted to refute that line of thought, will disagree; and if it REALLY isn't a conflict between DM and player, then the problem is that you and your DM are playing a stupid game, and somebody (either you or them) needs to find a new gaming group...or a new hobby altogether.


Sieglord wrote:

After 30+ years of gaming, it has been my experience that this...

"I'm trying to find a clever way to trap a character without the need of Soul Binding, so they may not be accessed or revived."

...is incontrovertible proof of this...

"...it's a conflict between player and DM."

Now, I expect that you, having already attempted to refute that line of thought, will disagree; and if it REALLY isn't a conflict between DM and player, then the problem is that you and your DM are playing a stupid game, and somebody (either you or them) needs to find a new gaming group...or a new hobby altogether.

Mon ami, this is Contemplation. I refute the line of thought on the basis that This is only my attempt at research for the best method reach the results that I want. This is me asking the public, both for advice, and refutations, on this particular scenario.

To simply question the nature or direction of the Gaming session itself is not all that helpful. XD I just like to be prepared.

I'm sure there are Plenty of players out there that have an equally fun and fond time thinking of ways to secure their own immortality. This is merely the opposite end of the dichotomy. ^_^


Bane Wraith wrote:
tlotig wrote:

cast flesh to stone on them before sending them to the demiplane,

Instantaneous duration, so no antimagic worries.

...That's actually not bad. ^_^

Granted, it would need to break any SR the creature has, and has a fortitude save... but it's most certainly one method. Don't need to worry about permanency, like the Temporal Stasis spell... In fact, that seems almost overpowered. X_X

Alright. That's a solid, excellent method for Anything with a low SR. Thank you.

Even good SR, just cast the flesh to stone over and over until it works


-My brother told me there is a way to break your own brain stem...if you are tied up. He obviously didn't demonstrate it. It's pretty gross, and another person could easily stop you...it's also painful if you screw it up. You swing your head right to left over and over, and brace your back and lower neck against the chair...and snap your head straight back...however you're more likely to crack your windpipe and choke to death on your own blood...Like I said DON"T TRY IT!


Bane Wraith wrote:

Any materials, though by RAW would probably remain intact a good long time, would realistically eventually break down; That'd only grant them a better tool with which to "escape" with.

But if the demiplane is timeless as you describe, you have an excellent argument that any physical restraints will never decay.


If your only concern with Soul Binding is that someone will release them. Then Soulbind them and toss the gem into the Demiplane.

Question: what prevents people from finding and releasing the subject from the demiplane?


Bane Wraith wrote:
Abraham spalding wrote:

Watch out for bloatmages -- they can bloat themselves to death.

Arcane Tricksters could impromptu sneak attack themselves to death (with bleed too).

Barbarians can rage themselves to death (rage attack yourself until your HP when you drop from rage will fall under your death threshold and end the rage).

Thank you! =D

Those are all brilliant. I'll have to make sure to keep those in mind...

Although, it is a Dead Magic plane. Supernatural abilities won't work, if any of those Are supernatural... will look into that now.

Edit: Rage passes. I have No idea about the bloatmage, really... but it looks like Fast Healing might negate it. And points to any Arcane Trickster that manages to actually sneak attack themselves... XD That's actually pretty damn genius, as hilarious as it is.

Can't fast heal if I can't be poisoned -- either it's timeless for the body or it isn't -- can't have it both ways.


Kalyth wrote:

If your only concern with Soul Binding is that someone will release them. Then Soulbind them and toss the gem into the Demiplane.

Question: what prevents people from finding and releasing the subject from the demiplane?

...Yeah, see, that Kind of threw a wrench into my plans; this whole thing began as a simple way to avoid paying the costs for several black sapphires, and to not have a single object that any enemy can find and destroy.

It's ended up being that the simplest method to Completely and Utterly block off the plane itself, would be by Antimagic-fielding the portal to that plane permanently. And that would cost upwards of 66,000gp to create a Continuous effect item (or intelligent item) capable of such. However, this would stop *ALL* scrying magic from finding the Portal itself. At least it's cheaper than a permanent Mind Blank'ed sapphire- And it's reuseable.

the Second easiest method is to build a freaking skyscraper on top of the portal, or seal it off with a door the enemy can't scratch or punch his way through. Scrying magic would never be able to divine where the victims are, but those that are clever enough might be able to piece together there's a demiplane containing them, and scry for the portal entrance itself.

...I have other questions, specifically concerning the creation of certain undead, and souls. Then maybe I can think of other ways to keep them at bay.

@Saint Caleth,

...That was a stupidly overlooked, and brilliant idea that I did not take into mind. However, a Gm might still rule that due to the continuous efforts of the Victim, the material itself eventually loosens, warps, or otherwise fails.

@Abraham spalding,

Perhaps you are right, and it would be nice to have a neat and accurate guide to how the Timeless trait can be applied... ^_^ I'll go with the Fast healing then, as well as any poison (That isn't Supernatural in nature), for now.

EDIT: @Kalyth
Hopefully the demiplane itself, full of undead that I'll create. From the people that I trap in it.

However, there's another less likely bonus to the whole thing: To trap someone in this demiplane does Not require that you Kill them. Only that you somehow manage to bullrush them into a hole of darkness, and manage to physically escape, yourself.

Plus the satisfaction that I know they're living a tortured existence.

Anyways, Tossing in a Soul Bind focus would suppress the magic that actually binds the soul to that gem, but the spell explicitly states it needs to be Destroyed or Dispelled. So, yes, I probably could. But this is much more fun.

I'm still waiting to hear whether a soul is able to escape the plane, once dead, if the portal is completely suppressed, and there's No way in or out of the demiplane ( thanks to the Dead Magic trait )... but the general answer seems to Still be "yes, it can"... So, might as well prepare for the worst!

Liberty's Edge

Bane Wraith: The thing you're looking for here is called "DM Fiat." The person/event/what-have-you has some kind of un-bypassable stasis field ability that prevents you from acting in any way, but keeps you aware of your state. This cannot be escaped without outside help.

The. End.

My suggestion? Make them be asleep (and have it bypass any immunity to sleep, saying that it's more of a trance than true sleep). This is a complete stasis-style sleep that prevents them from starving, suffocating, aging, etc. They see the plane around them in their dream and can act perfectly normally in the dream world. However, the dream world always finds a way to bend reality in order to keep them in or return them to the plane. All spells and abilities indicate that they are in the real world (including divination and artifacts).

They'll never be able to leave, but they think they can escape and so they keep trying, never realizing that they're actually trapped.

There. No dead magic funny business needed. None of their abilities are actually being used in the first place (which is why it is okay that divination and even artifact-level magic items fail)! For extra fun, "allow" them a will save and tell them they pass if they meet a certain DC, but don't tell them the effect. (They felt the trance kick in, but don't realize what it did.)


StabbittyDoom wrote:

Bane Wraith: The thing you're looking for here is called "DM Fiat." The person/event/what-have-you has some kind of un-bypassable stasis field ability that prevents you from acting in any way, but keeps you aware of your state. This cannot be escaped without outside help.

The. End.

My suggestion? Make them be asleep (and have it bypass any immunity to sleep, saying that it's more of a trance than true sleep). This is a complete stasis-style sleep that prevents them from starving, suffocating, aging, etc. They see the plane around them in their dream and can act perfectly normally in the dream world. However, the dream world always finds a way to bend reality in order to keep them in or return them to the plane. All spells and abilities indicate that they are in the real world (including divination and artifacts).

They'll never be able to leave, but they think they can escape and so they keep trying, never realizing that they're actually trapped.

There. No dead magic funny business needed. None of their abilities are actually being used in the first place (which is why it is okay that divination and even artifact-level magic items fail)! For extra fun, "allow" them a will save and tell them they pass if they meet a certain DC, but don't tell them the effect. (They felt the trance kick in, but don't realize what it did.)

If a GM allows me to bend reality so I can use it to Full, exotic, Roleplay.... Allowing me to actually conceive such a thing, which is Far more Ambient, thrilling, and colorful than a simple Demiplane... then sure. I don't mean to go power hungry. XD But I'd love to just let flow the full potency of the creative juices.

However, and I cannot stress this enough...

I'm doing this as a Player.

Any high-tier arcane spellcaster is more than capable of performing the same deeds you see here.

As such, I'm trying to conceive methods and strategies to Perfect it, As a Player Abiding the RAW

I'm well aware any GM can simply say no... but, I'll be damned if I don't provide a good case, and spend a few weeks creating the cumulate sum of all my wickedness and a couple of 9th-level spell slots!


Why is this an issue?

You are the GM...
Just place the poor victim into a form of stasis that leaves him conscious of what happens around him. No need for fancy planes or abstract rules interpretations. The stasis can be triggered or released via a one shot device with 'plot specific' activation. Now your players can have all manner of questing ahead of them to use the device if they can get their hands on it anyway.

I mean really, you are just looking for an excuse to send them on a quest right?

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Break your off-hand arm by slamming it on your leg. Once broken, start working it until you pull it off. Rip the skin off the bones and you now have a short sword. Stab yourself until you are almost unconscious. Then coup-de-gras yourself.

Congratulations, you are dead.


Min2007 wrote:

Why is this an issue?

You are the GM...

I'm Not a GM! XD

I'm Doing this as a Player, According to the RAW. And Yes, You can Freaking Do it as a player.

As mentioned. I'm Well aware a GM can simply say "no", or even grant me Full permission to define every aspect of a character's entrapment on my own personal Hell of a demiplane...

But I want. To do this. According to RAW.

This thread was already answered, basically; Anyone can basically Coup de Gras themselves, unless I find a means of restraining them from even using their bare hands. Or cut said hands off.

...What remains, is to know whether the Soul can be contained in a Dead Magic demiplane with a suppressed portal... Or, to determine new ways of constraining the victim through use of the Demiplane itself.

Believe me, I'd freaking make it Sentiently Morphic, Make the Walls themselves hold the player down... but that's not Possible through the Create Demiplane spell's version of making a Morphic Demiplane.


Charles Scholz wrote:

Break your off-hand arm by slamming it on your leg. Once broken, start working it until you pull it off. Rip the skin off the bones and you now have a short sword. Stab yourself until you are almost unconscious. Then coup-de-gras yourself.

Congratulations, you are dead.

I like you.

Congratulations. Your soul has a chance of going to the afterlife, of whatever Outer plane calls to it. *cough* Abbyss *cough*. Anyways, thank you. ^_^

It was covered already, and that's a pretty smart way to do it.


Pathfinder Rulebook Subscriber

You know...
A neat unintended consequence of this place could be to release even more demented baddies into the multiverse...

Say it works as you intend, the person's soul is enslaved for eternity with no outward stimulus of any kind. Say this drives the person so mad, that he breaks. Breaks on such a level that the soul is so fundamentally changed, it's no longer the same soul...and on that technicality, it is released...

EDIT:
Aaaand because time works differently on this demi-plane, eons have passed to get this effect, but it is released only hours in real time...to torment it's tormentor...

All that hard RAW planning, and the DM still gets to use it.

I love it.


Kryzbyn wrote:

You know...

A neat unintended consequence of this place could be to release even more demented baddies into the multiverse...

Say it works as you intend, the person's sould is enslaved for eternity with no outward stimulus of any kind. Say this drives the person so mad, that he breaks. Breaks on such a level that the soul is so fundamentally changed, it's no longer the same soul...and on that technicality, it is released...

That, my friend, is called a Mohrg; And I intend to use them as Exactly that, if I get my hands on their corpse before their soul moves on, or if they don't actually transform into a Mohrg the second they touch the Material plane again.

...Or Ghast, or Wraith, or... well, take your pick.

...Then I can send them back in, to hold down the next friendly visitor. ^_^

Edit: Did I mention that even a Mohrg is theoretically able to benefit from the Fast Healing granted by a minor Positive-dominant plane? ^_^

Have fun with them, for eternity... Continuously gnawing on your near-unconscious self; Unconsciousness being the only relief you'll ever have, as you wake up drowning in agony again, 6 seconds later...


Make a planar trait called flesh to stone... done

The Exchange

I see no difficulty in committing suicide. You're there forever, after all. Use the Infinite Monkeys Vs. Hastur Suicide: just blurt out random collections of sounds, repeating each one three times. Given infinite time, you will stumble upon the true name of a Cosmic Horror that will be offended by your presumption, and it will reach out and...


Lincoln Hills wrote:
I see no difficulty in committing suicide. You're there forever, after all. Use the Infinite Monkeys Vs. Hastur Suicide: just blurt out random collections of sounds, repeating each one three times. Given infinite time, you will stumble upon the true name of a Cosmic Horror that will be offended by your presumption, and it will reach out and...

...probably not hear you, since it's not even Their plane, is completely dead in magic to any form of divination, and, also, you're underwater. XD

Nice though. I never gave much thought to someone being able to call on "Divine intervention". Would probably entirely be GM's call, though, since there doesn't really seem to be any RAW for True names outside of Planar Binding/Ally use.

@Stubs:

Sorry, that planar trait doesn't exist. ^_^


Bane Wraith wrote:
...probably not hear you, since it's not even Their plane, is completely dead in magic to any form of divination, and, also, you're underwater. XD

Hastur don't care about your silly rules. He WILL hear and WILL do unspeakable things.


A properly worded Contingency could set off something coming for you to kill you even in a magic dead plane.

Also something a bit more awkward for a player to deal with -- Devil Contracts -- If a person has contracted themselves to Hell for a set period you best believe Hell will see to it they are out and doing what they should during that period.

As a player sure you might be good, but I seriously doubt you can out think all of Hell.

Also be really careful of anyone with higher level magic -- sure your plane might be magic dead, but I bet you don't have them magic dead all the way up into getting there (after all you can't shunt someone to another plane without magic -- even rifts and what not are still magical in nature).

Someone disjunctioning your demiplane is going to really stink too.


Abraham spalding wrote:

A properly worded Contingency could set off something coming for you to kill you even in a magic dead plane.

Also something a bit more awkward for a player to deal with -- Devil Contracts -- If a person has contracted themselves to Hell for a set period you best believe Hell will see to it they are out and doing what they should during that period.

As a player sure you might be good, but I seriously doubt you can out think all of Hell.

Also be really careful of anyone with higher level magic -- sure your plane might be magic dead, but I bet you don't have them magic dead all the way up into getting there (after all you can't shunt someone to another plane without magic -- even rifts and what not are still magical in nature).

Someone disjunctioning your demiplane is going to really stink too.

...I'm.... Quite unsure if it's possible to Disjoin a demiplane. At all. How would you target it? Please, do explain that point though... that could be dangerous.

Hell and me have an understandi- err... I mean... Thanks for the warning. ^_^ I'll keep it in mind. I was already expecting entire armies to go in search for their Oubliette'd master. Currently, I'm debating on a Rules thread as to whether or not Discern Location would be able to pierce the Dead Magic demiplane...

You're more than welcome to help out: Here ^_^

Of course, among other questions, I'm also looking for complete and utter clarification about whether a soul is able to escape a completely sealed off Dead Magic demiplane. There doesn't seem to be much by RAW, but general opinion is "yes, it can escape to the Great Beyond"... And that means that all those pesky followers can outright Revive their master, unless I make an undead out of him/her first (then send him back in)

...If my Oubliette starts making a fuss with Hell... Chances are, I'll attempt to make a bargain with Hell, and sell the patent/deed. ^_^ After all, as mentioned before... It's an Excellent soul-corruption device.

Explain the contingency idea? x_X

As always, thanks mate, for the tremendous input! =D


Abraham spalding wrote:

=

Also be really careful of anyone with higher level magic -- sure your plane might be magic dead, but I bet you don't have them magic dead all the way up into getting there (after all you can't shunt someone to another plane without magic -- even rifts and what not are still magical in nature).

...The whole point of this is to manage to Trap a high-tier caster... The gate has no spell resistance, no saving throw; Basically, the whole challenge lies in being able to knock the caster unconscious, or restrain them temporarily, and somehow escorting and/or tossing them into the Portal. Killing them outright might Ensure their escape through other spells or means, just Waiting for their death, to be activated (like a clone)... Might not even get the chance to Undeadify them in time!


If your DM allows custom magic items: Craft Wondrous Items ~ Cursed magic item: neckless of natural armor +3 (flesh to stone)... If you knock out the high lvl caster, slip it around his neck, and you are done!


Stubs McKenzie wrote:
If your DM allows custom magic items: Craft Wondrous Items ~ Cursed magic item: neckless of natural armor +3 (flesh to stone)... If you knock out the high lvl caster, slip it around his neck, and you are done!

...I'm.. genuinely not sure how that would work, or if it's possible, Especially against a typical high level spellcaster's SR, etc, etc...

...Maybe that deserves another thread?

Sounds pretty awesome, if it Can work... almost scarily overpowered.


Comes down to this -- you are trying to create an inescapable prison from which there is no return and lock people there by the rules.

So how do you do that?

With this spell.

So what's the problem? It's a spell -- also it's one that you have to permanency.

So how do I escape? The easiest way possible -- I don't get put there in the first place. You will have to use magic to get me there in the first place -- meaning you can't block off magic during that time -- which gives me plenty of time for a contingency to go off, at a minimum completely disintegrating myself before you can put me through (then the clone elsewhere gets up and walks off). Another choice is simply being dimensionally anchored so you can't put me through, finally I could simply break your toy -- since it's all relying on a spell or two.

All in all it's not going to be nearly as simple as you hope, and if I was the GM -- I'd have your toy broke or escaped from within a week... as another player I would do it immediately, if not sooner.


If you're dealing with the timeless plane that considers Magic as timeless, I have another option for you.

Terrible Remorse.

Since Timeless planes make the magic last forever, it would basically be 'They hit themselves until they make a will save, at which point they stand there feeling bad unable to take actions for 1 round.' Only the magic for the Magic-Timeless plane makes 'feeling bad for 1 round' into 'feeling bad forever.'

They would be forever trapped, too emo to kill themselves, and too emo to escape.

At least, if I'm reading that right.


Make sure your con score is less than your maximum unarmed damage +1.

That way you can simply smash yourself dead even without couping. Even so you should roll for it, and with a crit, that damage is doubled.

If you are undead, you have no problems at all, since unconsciousness doesn't exist, you are destroyed at 0.

But really, if you read enough into the timelessness, there is no way for you to die at all. People die because they either can't breathe or their blood doesn't flow, or because they don't get energy and nutrients. Even chopping the head off someone wouldn't kill someone if breathing, circulation and nutrition were irrelevant.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Trinam wrote:

If you're dealing with the timeless plane that considers Magic as timeless, I have another option for you.

Terrible Remorse.

Since Timeless planes make the magic last forever, it would basically be 'They hit themselves until they make a will save, at which point they stand there feeling bad unable to take actions for 1 round.' Only the magic for the Magic-Timeless plane makes 'feeling bad for 1 round' into 'feeling bad forever.'

They would be forever trapped, too emo to kill themselves, and too emo to escape.

At least, if I'm reading that right.

That is positively horrifying.


You could always throw their soul gem into a bag of holding and then stab the bag.


Abraham spalding wrote:

Comes down to this -- you are trying to create an inescapable prison from which there is no return and lock people there by the rules.

So how do you do that?

With this spell.

So what's the problem? It's a spell -- also it's one that you have to permanency.

So how do I escape? The easiest way possible -- I don't get put there in the first place. You will have to use magic to get me there in the first place -- meaning you can't block off magic during that time -- which gives me plenty of time for a contingency to go off, at a minimum completely disintegrating myself before you can put me through (then the clone elsewhere gets up and walks off). Another choice is simply being dimensionally anchored so you can't put me through, finally I could simply break your toy -- since it's all relying on a spell or two.

All in all it's not going to be nearly as simple as you hope, and if I was the GM -- I'd have your toy broke or escaped from within a week... as another player I would do it immediately, if not sooner.

...Trust me when I say I'd love a challenge. ^_^ And I'd love to Hear your methods for doing so, if it doesn't actually conflict with You...

Prepared for anything, no?

Anyways.

Yes, Create Demiplane is a spell - but almost All features that can add or subtract or affect the Plane itself, are cast from Inside; And, upon the final casting of Greater Create Demiplane, Dead Magic prevents all that. Once that Dead Magic is set... Not even I, the aster, can escape it without a portal; I can't shunt myself out as a standard action. I can't "edit" the plane. I can't Touch the plane.

From the material plane, the most you'd Ever be able to permanently disjoin is the Gate to the demiplane itself, essentially locking it ( and whoever's inside) forever. This once again brings back the argument: Can a soul Escape, if it dies within the demiplane while being sealed off this way?

Whether you are actually able to Find the plane from the Astral, though, is another debate entirely. I would love to elaborate on that in another thread. That in itself, so far as I can tell, would be the Only possible scenario in which the plane can be Disjoined (without the interference of deities).

By all means, feel free to discuss means to Prepare yourself for the event you're knocked unconscious and aware that this is the fate desired for you... ^_^

The Dimensional Anchor, and various other effects, May be able to be Disjoined though... But I'm sure you've got help in other places, no? ^_^


Trinam wrote:

If you're dealing with the timeless plane that considers Magic as timeless, I have another option for you.

Terrible Remorse.

Since Timeless planes make the magic last forever, it would basically be 'They hit themselves until they make a will save, at which point they stand there feeling bad unable to take actions for 1 round.' Only the magic for the Magic-Timeless plane makes 'feeling bad for 1 round' into 'feeling bad forever.'

They would be forever trapped, too emo to kill themselves, and too emo to escape.

At least, if I'm reading that right.

I agree with Ravingdork.

...That's... Genius. X_X (if it breaks the victim's SR)


Sissyl wrote:


But really, if you read enough into the timelessness, there is no way for you to die at all. People die because they either can't breathe or their blood doesn't flow, or because they don't get energy and nutrients. Even chopping the head off someone wouldn't kill someone if breathing, circulation and nutrition were irrelevant.

...Ugh. XD I have a feeling that's going to turn into Intense debate.

...But I suppose you're right. Unless you're hit by magic or something that Explicitly states "You die"... then a custom-made Timeless trait just might do it.

...And the trait granted by Greater Create Demiplane is virtually exactly that.

...I Really don't think any GM would go for it... but, nice. I can't see any particular argument against you. ^_^


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
WWWW wrote:
You could always throw their soul gem into a bag of holding and then stab the bag.

Forget the gem. Just throw the victim into the bag and then destroy it. They will be "lost forever."


WWWW wrote:
You could always throw their soul gem into a bag of holding and then stab the bag.

((Sorry all, for the double/triple/quad posts...))

...That's pretty clever then. x_X

However, I'm unsure if it signifies the Soul goes with the Gem, once it's "lost forever"... Might though. And thus, that's essentially the single best method to get rid of a Soul, if it actually works...


The best ways I'd say would be to poison yourself, or douse in torch oil and set yourself on fire inflicting fire damage. Hire a mercenary to behead your PC. Cut off your arms and jump in the sea. These are all suicide ideas.


SuperSlayer wrote:
The best ways I'd say would be to poison yourself, or douse in torch oil and set yourself on fire inflicting fire damage. Hire a mercenary to behead your PC. Cut off your arms and jump in the sea. These are all suicide ideas.

Unfortunately, several of them don't work with the conditions given... ^_^


Ravingdork wrote:
WWWW wrote:
You could always throw their soul gem into a bag of holding and then stab the bag.
Forget the gem. Just throw the victim into the bag and then destroy it. They will be "lost forever."

That is true but there is the concern that one might still be able to contact the creature should it remain alive with a spell that does not need location.


Drown yourself in your own blood.
Sure you have magical fast heal, but that heals your body part AFTER you have bitten it and start bleeding - doesnt take away the gouts of blood from your mouth.

Grow your hair long and strangle yourself with it. Not like there are wandering celestial barbers dropping by.

Drown yourself in your own vomit. Give it a two finger sloute and learn to gargle.

Pull off your toenails, when they fast heal back pull them off again and again. Rinse and repeat until you have a big pile... then swallow them and chole to death.


Shifty wrote:

Drown yourself in your own blood.

Sure you have magical fast heal, but that heals your body part AFTER you have bitten it and start bleeding - doesnt take away the gouts of blood from your mouth.

Grow your hair long and strangle yourself with it. Not like there are wandering celestial barbers dropping by.

Drown yourself in your own vomit. Give it a two finger sloute and learn to gargle.

Pull off your toenails, when they fast heal back pull them off again and again. Rinse and repeat until you have a big pile... then swallow them and chole to death.

The debate with this is whether or not the Timeless trait can be applied to Breathing. Although the Astral and Limbo don't explicitly state that you don't need to breathe, the Timeless trait that you're able to select from Greater Create Demiplane actually allows you some degree of customization, from my understanding; "varies from plane to plane".

And, yes, there were other similar clever suggestions. ^_^


Not sure if it was mentioned already, but if you can build a character that can deal enough to trigger Massive Damage on himself, then voluntarily fail the save... there you go.


Bane Wraith wrote:


...Trust me when I say I'd love a challenge. ^_^ And I'd love to Hear your methods for doing so, if it doesn't actually conflict with You...

Prepared for anything, no?

Anyways.

Yes, Create Demiplane is a spell - but almost All features that can add or subtract or affect the Plane itself, are cast from Inside; And, upon the final casting of Greater Create Demiplane, Dead Magic prevents all that. Once that Dead Magic is set... Not even I, the aster, can escape it without a portal; I can't shunt myself out as a standard action. I can't "edit" the plane. I can't Touch the plane.

From the material plane, the most you'd Ever be able to permanently disjoin is the Gate to the demiplane itself, essentially locking it ( and whoever's inside) forever. This once again brings back the argument: Can a soul Escape, if it dies within the demiplane while being...

Silly the create demiplane spell is not permanent -- all I have to do is end the permanency spell that you have holding it up, spell ends, plane collapses you're prison is gone.

I would really suggest you go back and read the magic section before you try this as you are missing several important points about these spells, spells in general and how magic works in pathfinder.

Also I never said I was casting those spells from the inside -- your gate must be magical since it's magical, and outside of the plane I simply do what I do before entering the plane -- sure you could dispel the dimensional anchor effect, but the question becomes what did I have contingencied, and what other forces do I have to bring to play? Again I'm not above disintegrating myself to not go in the plane in the first place.

It comes back to the old question:
"Would you rather be a dead lion or a living hyena?"

"I'll be a living lion -- it's generally safer and easier."

Plus just because it's a demiplane doesn't mean that you will have the means of cutting people off from their gods while inside (I highly doubt you'll have the capability for that being that you are a player and not the GM).

By the way what's your caster level? Cause my barbarian is going to sunder your spell as you try to walk him in since he only has to succeed on a CMB check to do so (DC = 15+caster level), and due to the way combat maneuvers are set up you're going to have a really hard time stopping him.

Grand Lodge

Abraham spalding wrote:
Bane Wraith wrote:


...Trust me when I say I'd love a challenge. ^_^ And I'd love to Hear your methods for doing so, if it doesn't actually conflict with You...

Prepared for anything, no?

Anyways.

Yes, Create Demiplane is a spell - but almost All features that can add or subtract or affect the Plane itself, are cast from Inside; And, upon the final casting of Greater Create Demiplane, Dead Magic prevents all that. Once that Dead Magic is set... Not even I, the aster, can escape it without a portal; I can't shunt myself out as a standard action. I can't "edit" the plane. I can't Touch the plane.

From the material plane, the most you'd Ever be able to permanently disjoin is the Gate to the demiplane itself, essentially locking it ( and whoever's inside) forever. This once again brings back the argument: Can a soul Escape, if it dies within the demiplane while being...

Silly the create demiplane spell is not permanent -- all I have to do is end the permanency spell that you have holding it up, spell ends, plane collapses you're prison is gone.

I would really suggest you go back and read the magic section before you try this as you are missing several important points about these spells, spells in general and how magic works in pathfinder.

Also I never said I was casting those spells from the inside -- your gate must be magical since it's magical, and outside of the plane I simply do what I do before entering the plane -- sure you could dispel the dimensional anchor effect, but the question becomes what did I have contingencied, and what other forces do I have to bring to play? Again I'm not above disintegrating myself to not go in the plane in the first place.

It comes back to the old question:
"Would you rather be a dead lion or a living hyena?"

"I'll be a living lion -- it's generally safer and easier."

Plus just because it's a demiplane doesn't mean that you will have the means of cutting people off from their gods while...

Of course, the average Barbarian probably lacks the knowledge to recognize the permanency effect in order to sunder it.

Sovereign Court

There are some needles in the game that you put in the brain of a corpse so that it dies the moment it is reincarnated.

So... preserve the body with gentle repose but fill with nasty needles.

If your suicide returns to life he, um, doesn't.

Repeat eternally.

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