Talanaes
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I understand wanting to make it more engaging...but as a player, if I'm investing ranks in disable device and I get up to a +20 and then you tell me that I can't disable a trap that is a DC 30 (take 10) because I'm unlucky with the cards...
I'm going to start calling b%$+&~$$.
The whole point of my investing skill points is to guarantee success. I know you want to make it more "fun", but as a player all it would do it piss me off if I don't get to instantly succeed when my skill is so high that I can't fail.
You don't make your players throw lawn darts to make ranged attacks do you?
You don't make them pull out foam weapons and attack you for melee attacks do you?
Players want their investments of skill points, BAB, etc to mean something. You're game eliminates the point of investing.
Agreed. Plus, if I'm not the player with disable device, I don't really want to sit back and watch someone else play card games every time there's a trap or lock.
