Ratfolk Caravan Guard

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Organized Play Member. 6 posts (12 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.


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Liberty's Edge

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Claxon wrote:

I understand wanting to make it more engaging...but as a player, if I'm investing ranks in disable device and I get up to a +20 and then you tell me that I can't disable a trap that is a DC 30 (take 10) because I'm unlucky with the cards...

I'm going to start calling b%$+&~$$.

The whole point of my investing skill points is to guarantee success. I know you want to make it more "fun", but as a player all it would do it piss me off if I don't get to instantly succeed when my skill is so high that I can't fail.

You don't make your players throw lawn darts to make ranged attacks do you?

You don't make them pull out foam weapons and attack you for melee attacks do you?

Players want their investments of skill points, BAB, etc to mean something. You're game eliminates the point of investing.

Agreed. Plus, if I'm not the player with disable device, I don't really want to sit back and watch someone else play card games every time there's a trap or lock.

Liberty's Edge

Horselord wrote:
Vod Canockers wrote:
I think they used a formula similar to Horselord's, and then made the numbers look nice.

I think you're right. The numbers are rounded off.

Edit: Can't believe I forgot to put brackets around (Strength -10) in my formula. It should be:

Maximum Encumbrance = 100 x 4^(0.1 x (Strength - 10)) lbs.

If Strength is less than or equal to 10: Maximum Encumbrance = Strength x 10

Unfortunately, they don't round to the same degree every time. I made a few rounding formulas that work right over small intervals, but nothing that can cover the whole range.

Liberty's Edge

I've been using Shoelessinsight's Google Doc sheets, and the forumula he's using is

Quote:
If(Strength < 10, Strength * 10 * CarrySizeMod, Round(20 * (2^0.2)^(Strength - 10) * CarrySizeMod, 0) * 5)

Where CarrySizeMod = 1 for a medium bipedal creature.

But, after checking the outputs against the book, it seems to be another close enough formula.

Liberty's Edge

DM_Blake wrote:

I disagree, somewhat. By extension, if you summon a shark, it must appear on the bottom of the ocean and then swim up, because water is not a surface that can support it. Clearly not the intent of the spell. Water CAN support a shark and air CAN support an eagle.

True, the word "surface" is used, but if we read that literally then there is no way to summon fish if you're swimming at sea unless you're within a few feet of the ocean floor, and there is no way to summon anything if you're flying up in the air unless you're within a few feet of the ground.

Those two situations aren't entirely equivalent though. The shark can remain floating in the water with no effort, but the eagle has to actively be hovering to remain in the air.

Liberty's Edge

Tacticslion wrote:

Here's the thing about Durkon going home "posthumously". He also brings disaster to his people.

These are two ironclad prophecies about him and about what he holds for his future.

On another forum I frequent someone commented that it makes so much sense for Durkon to go home and unleash a vampire plague on his people that it probably won't happen.

That got me thinking. What if the last gate is in (or near enough) his home town? That's certainly another way for disaster to strike at his home town. And if Durkon inadvertently causes it...

Durkon is specifically prophesied to bring "death and destruction." While I can't find anything Ironclad, I remember someone on the Giantip forums saying Nergal's domains included Death and Destruction.

Liberty's Edge

seekerofshadowlight wrote:

And no, the paladin is Lawful and good, first and always. You can't be one or the other, you must be both at the same time. A good first paladin is the road to an ex-paladin.

I don't think you realize what "X first, Y second" implies. It does not mean "I am X, and maybe Y if I get the time or feel like it." It means that you are both X and Y, but when there is a conflict between X and Y, you always favor X. Thus the Paladin is good first, because otherwise they wouldn't be able to disobey unjust laws and all that jazz.