Toodles or summat's page

Organized Play Member. 138 posts (940 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 9 aliases.

I see a lot of players utilizing two archetypes of the same class at once. How does that work?

I'm looking to run a module, though I haven't decided which one. it could be any location, any level, though any overwhelming clamoring for one in particular will certainly influence my decision.

I'm looking for three level 1, at least for now, Gestalt characters with a 25 point buy. anything on the PRD, that's PRD, not SRD, is legal. Anything else will be considered on a case by case basis, but nothing 3rd party please. No CN or evil alignments. Make your character available to move anywhere in Golarion no matter where they are from.

Be creative. I'll be looking especially at diversity of ability, character background, personality and plans for character development.

This recruitment will last for as long as it lasts, but I'll give at least 24 hours before it closes.

Good luck!

current battle map:

In the kingdom of Talingarde, many crimes may send
you to Branderscar Prison, but the sentence has but one
meaning. You are wicked and irredeemable. Each of you
received the same greeting when you arrived. You were
held down by rough hands and branded, or etched with acid in
Eldros's case, upon the arm with
a runic F. The mark signifies ‘forsaken’ and the painful
scar is indelible proof that each of you has betrayed
the great and eternal love of Mitra and his chosen
mortal vassals.

Condemned, you face at best a life of
shackles and servitude in the nearby salt
mines. Others might await the “gentle”
ministrations of the inquisitors so that
co-conspirators may be revealed and
confessions extracted. Perhaps,
some of you will be spared this
ordeal. Perhaps instead you
have come to Branderscar to
face the final judgment. In
three days, the executioner
arrives and the axe falls
or the pyre will be lit.
Through fire or steel, your crimes
will be answered.

You have all been chained together
in the same communal cell dressed
in nothing but filthy, tattered rags.
Manhandled and mistreated, any finery
you once possessed is either ruined or
long lost. No special treatment has been
given any prisoner – male or female,
commoner or noble – all of the forsaken
are bound and imprisoned together. Your feet
are secured by iron cuffs tethered by one long
chain. Your arms are secured to the wall
above by manacles. A guard is posted
right outside the cell day and night,
and your only other company is the huge and
foul smelling ogre in the adjoining cage.
Little thought is given to long term
accommodations. At Branderscar,
justice comes swift and sure.

Escape seems hopeless. You have all been well searched
and every attempt to conceal anything on your person has
failed. And if you could somehow slip your bonds and fly
out of this prison, where would you go? Who from your
former life would want anything to do with the forsaken?

Despised, alone and shackled – all that you can do now is
await your doom.

For each of you, your old life is over. For each of you,
hope is a fading memory. For each of you, justice will be
fairly meted. And who can blame fair Talingarde after
what each of you has done?

current battle map:

Welcome, I'm really pleased with the group I've chosen and I thank you for your interest and for agreeing to play. Please, take a moment to say hello, introduce yourselves and say anything else that comes to mind.

I hope to be up and running either tomorrow or Tuesday evening.

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Guilty. You are a lawbreaker – the worst of the worst.
Too dangerous to live amongst the good people of Talingarde,
they dragged you in chains before a magistrate and
condemned you. They sent you to the worst prison in the
land and there they forever marked you. They held you
down and branded you with a runic F. You are forsaken.
You won’t be at Branderscar Prison for long. Branderscar
is only a holding pen. In three days – justice
comes. In three days – everything ends.
What a pity. If only there was a way out of this stinking rat-hole.
If only there was a way to escape. If only…
No. No one has ever escaped from Branderscar Prison.
This is where your story ends.


In case there weren't enough Way of the Wicked campaigns already, here's one more. For any who don't know Way of the Wicked is a 3rd party adventure path for Pathfinder published by Fire Mountain Games wherein our heroes... are villains!

Without exception, each PC is a criminal of the worst sort, imprisoned in the highest security, most notorious prison in the nation and sentenced either to die or spend the rest of your very short lives slaving in the salt mines of Talingarde for crimes you HAVE committed.

But what if you could escape?... what if there was someone out there who could and would help you wreak a terrible revenge upon all those who've betrayed and imprisoned you?... what if he offered you a place at his side when he came to rule this pathetic nation of Sun worshippers?... what if you believed him?

This is Way of the Wicked


Character creation guidelines are detailed here in the Players' Guide.

I will absolutely answer questions, but anyone who can't be bothered to read the Players' Guide first can't be bothered to have their submissions considered.

-We will be using the focus and foible method of ability scores assignment. You may roll TWICE.

-Anyone who prefers or for whom neither roll set gives them a point buy value of 25 or more may use a 25 point buy instead.

-All races detailed in the Advanced Race Guide's core, featured and uncommon lists are permissible with the exceptions of Aasimars, Merfolk, Strix and Svirfneblins, no others.

-Any class or archetype detailed in any portion of the PRD is permissible with the exceptions of the Synthesist archetype for Summoner and any archetype which features more than one companion or eidelon.

-I'll consider archetypes from other sources, but only if they are published by Paizo, no 3rd party source material beyond this game's players' guide.

-You must choose one trait and one crime (campaign trait). You may take one flaw in order to gain an extra trait.

-Your background is important, have one. It doesn't have to be long, but make sure it's reasonably well written.

-Divine characters are strongly encouraged to take Asmodeus as their deity.

-Be available to post at least once per weekday and once per weekend.

I think that just about covers it. I'm looking to select five or six characters of the usual varieties, and recruitment will close on Saturday, November 1 at 10:00pm est.