Jakaw Razorbeak

Too-Tuk's page

224 posts. Organized Play character for Blake's Tiger.


RSS

1 to 50 of 224 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Dark Archive

"The Tyrant's agents are legion. There are always more to sent to the River," Too-tuk says. "We should return to the dead lands and continue the hunt after we have reported back to Trunau."

Dark Archive

"Pharasma awaits your soul," Too-tuk says as he takes a powerful swipe at the necromancer. He steps away from the zombie.

◆◆ Power Attack vs. Krant: +1 fauchard (E): 1d20 + 12 ⇒ (15) + 12 = 27
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (5, 3) + 4 = 12
Deadly: 1d8 ⇒ 3

◆ Step

↺ Attack of Opportunity or Deliberate Death:

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (6) + 12 = 18
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (2) + 4 = 6
Deadly: 1d8 ⇒ 5

Dark Archive

Too-tuk clacks his beak and whirls his polearm through the mass of zombie flesh. Once he clears a path forward, he advances toward the necromancer.

◆ Strike vs. #2: +1 fauchard (E): 1d20 + 12 ⇒ (4) + 12 = 16
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (2) + 4 = 6
Deadly: 1d8 ⇒ 3

◆ Strike vs. #1, Sweep: +1 fauchard (E): 1d20 + 12 - 5 + 1 ⇒ (1) + 12 - 5 + 1 = 9
Hero Point: ◆ Strike vs. #1, Sweep: +1 fauchard (E): 1d20 + 12 - 5 + 1 ⇒ (13) + 12 - 5 + 1 = 21
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
Deadly: 1d8 ⇒ 1

◆ Stride (I think. If one of those attacks clears a path to the Smiley face.)

Dark Archive

Fortitude (E): 1d20 + 8 ⇒ (4) + 8 = 12

"Awk!" Too-tuk squawks as the necromantic energy saps his life. "Beware the traps on both sides of the table," he warns and then advances to the end of the tunnel. There he braces his polearm for the inevitable wave of zombies.

◆ Stride

◆◆ Ready (Strike: first enemy in reach):

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (18) + 12 = 30
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (7) + 4 = 11
Deadly: 1d8 ⇒ 7

↺ Attack of Opportunity or Deliberate Death:

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (18) + 12 = 30
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
Deadly: 1d8 ⇒ 4

Dark Archive

"The blasphemous necromancer must not escape," Too-tuk says.

If continuing in rounds, the following will take place at the proper time.

He slings the maul over his shoulder before picking up his fauchard. The tengu then advances toward the curtain.

Dark Archive

Too-tuk whips his maul back in the air and swings it around toward the skeletal knight. "Return your stolen soul to the River and get off of Too-tuk's polearm."

◆◆ Power Attack: maul (E): 1d20 + 11 ⇒ (11) + 11 = 22
Magic, Bludgeoning: 2d12 + 4 ⇒ (3, 4) + 4 = 11

◆ Step

Dark Archive

Too-tuk steps toward the skeleton threatening their rearguard, cautiously approaching to avoid the thrusting lance. He swings his maul overhead but too far and telegraphs the blows so badly that even a zombie could have dodged the hammer strike.

◆ Step
◆ Step
◆ Strike vs. #1: maul (E): 1d20 + 11 ⇒ (1) + 11 = 12
Magic, Bludgeoning: 1d12 + 4 ⇒ (1) + 4 = 5

Dark Archive

"Too-tuk hears Artemis' request," the tengu says as he move toward the damaged knight. He shifts his grip on the maul and swings it over his head and down toward the skeleton. "Someone should put down the necromancer or Too-tuk will oblige."

◆ Stride
◆◆ Power Attack vs. #2: maul (E): 1d20 + 11 ⇒ (19) + 11 = 30
Magic, Bludgeoning: 2d12 + 4 ⇒ (9, 1) + 4 = 14

↺ Attack of Opportunity:

◆ Strike: maul (E): 1d20 + 11 ⇒ (2) + 11 = 13
Magic, Bludgeoning: 1d12 + 4 ⇒ (12) + 4 = 16

Dark Archive

"This space is as good as any to hold the line," Too-tuk comments as he lets his fauchard fall to the side and draws the massive hammer hanging behind his back. He steps forward to smash the skeletal knight in front of him.

◇ Release
◆ Interact (draw maul)
◆ Step
◆◆ Power Attack vs. #5: maul (E): 1d20 + 11 ⇒ (11) + 11 = 22
Magic, Bludgeoning: 2d12 + 4 ⇒ (3, 10) + 4 = 17

Dark Archive

"Too-tuk agrees with Nar," the tengu says. "Destroy the source of the necromancy, whatever it is, and then the bodies and souls can be put to rest."

Dark Archive

Too-tuk forges forward and looks for signs of undead transformation or necromantic rituals.

White arrow
Undead Lore +7, unmistakable lore

Dark Archive

Too-tuk brings his bladed polearm to bear against the slightly smaller owlish zombie.

◆◆ Power Attack: +1 fauchard (E): 1d20 + 12 ⇒ (20) + 12 = 32 vs. light cover? Natural 20
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (2, 1) + 4 = 7
Deadly: 1d8 ⇒ 2

◆ Strike: +1 fauchard (E): 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16 vs. light cover?
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (2) + 4 = 6
Deadly: 1d8 ⇒ 6

Attack of Opportunity:

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (3) + 12 = 15
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (3) + 4 = 7
Deadly: 1d8 ⇒ 1

Dark Archive

Too-tuk's Will (E): 1d20 + 9 ⇒ (1) + 9 = 10 +1 vs. fear, bravery (S = CS)
Hero Point: Too-tuk's Will (E): 1d20 + 9 ⇒ (16) + 9 = 25 +1 vs. fear, bravery (S = CS)

Too-tuk hisses in pain as the owlbear wight tears at him with its claws and the paradoxically calmly states, "Too-tuk is badly injured. If this is Too-tuk's last stand, Too-tuk should make it count."

Ghostly light flickers in Too-tuk's eyes as the other beast screeches at him. He stoically stands his ground long enough to raise his polearm high and slam it down toward the larger of their foes with focused power. Then he takes a step back to Graaxyn's flank and closer to Nar.

◆◆ Power Attack vs. Bigger Owlish: +1 fauchard (E): 1d20 + 12 ⇒ (19) + 12 = 31 vs. flanked
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Deadly: 1d8 ⇒ 5
◆ Step

Dark Archive

Too-tuk wades through the water to draw the undead monsters towards a more central point. He adjusts his grip and swings his polearm toward the bigger owlish beast.

◆ Stride
◆◆ Power Attack vs. Bigger Owlish: +1 fauchard (E): 1d20 + 12 ⇒ (18) + 12 = 30
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (5, 5) + 4 = 14
Deadly: 1d8 ⇒ 6

↺ Attack of Opportunity:

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (11) + 12 = 23
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (4) + 4 = 8
Deadly: 1d8 ⇒ 5

Dark Archive

"Be wary," Too-tuk states in his monotone. He then begins to probe the water with the butt of his polearm, feeling out a path along the right hand wall.

Proposed path in white arrows.

Dark Archive

Don't want to lock anyone out of Nar's medicine.

"Terrible that mortals assist the Tyrant in his blasphemy," Too-tuk comments in a deadpan.

Dark Archive

Lore (undead) (E), unmistakable lore: 1d20 + 7 ⇒ (2) + 7 = 9

Too-tuk looks to tend to his companions.

Dark Archive

"Return to the River," Too-tuk says as she sweeps his polearm back and forth through the glut of hungry, writhing undead.

◆◆ Power Attack: +1 fauchard (E): 1d20 + 12 ⇒ (10) + 12 = 22 (I don't remember if flanking applies to swarms.)
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (1, 5) + 4 = 10
Deadly: 1d8 ⇒ 7

◆ Strike: +1 fauchard (E): 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22 (One might think this would qualify to trigger Sweep, but one would probably be wrong.)
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (1) + 4 = 5
Deadly: 1d8 ⇒ 5

↺ Attack of Opportunity:

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (14) + 12 = 26
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (2) + 4 = 6
Deadly: 1d8 ⇒ 7

Dark Archive

"This way," Too-tuk says as he shoves his way through the mass of undead bodies. He turns and chops his polearm through the mass of flesh.

◆ Stride
◆◆ Power Attack vs. Horde 2: +1 fauchard (E): 1d20 + 12 ⇒ (14) + 12 = 26
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (1, 7) + 4 = 12
Deadly: 1d8 ⇒ 5

Dark Archive

As long as it wasn't a critical fail, I'll save the Hero Point. I feel like--unless this gambit works--I'm going to have lots of opportunities to fail that disease save.

Too-tuk grunts and flinches as the ghouls mob him. "Return your souls to the river and face Pharasma's judgement," he says as he whirls his bladed polearm through the mass of undead miners.

◆ Strike vs. #1: +1 fauchard (E): 1d20 + 12 ⇒ (18) + 12 = 30
Magic, Ghost Touch, Slashing, DW: 1d8 + 4 + 1d4 ⇒ (1) + 4 + (1) = 6
Deadly: 1d8 ⇒ 2

◆ Strike vs. #2: +1 fauchard (E), Sweep: 1d20 + 12 + 1 - 5 ⇒ (16) + 12 + 1 - 5 = 24
Magic, Ghost Touch, Slashing, DW: 1d8 + 4 + 1d4 ⇒ (3) + 4 + (1) = 8
Deadly: 1d8 ⇒ 5

◆ Strike vs. #3: +1 fauchard (E): 1d20 + 12 + 1 - 10 ⇒ (20) + 12 + 1 - 10 = 23
Magic, Ghost Touch, Slashing, DW: 1d8 + 4 + 1d4 ⇒ (5) + 4 + (3) = 12
Deadly: 1d8 ⇒ 6

↺ Attack of Opportunity:

◆ Strike vs. #1: +1 fauchard (E): 1d20 + 12 ⇒ (9) + 12 = 21
Magic, Ghost Touch, Slashing, DW: 1d8 + 4 + 1d4 ⇒ (5) + 4 + (2) = 11
Deadly: 1d8 ⇒ 5

Dark Archive

Chattering in eagerness for the battle, Too-tuk moves into the cave to defend Nar and the others. He sweeps his polearm in an attempt to decapitate the first (#6) ghoul to advance and then prepares to face the coming wave.

◆ Stride
◆◆ Power Attack vs. #6: +1 fauchard (E): 1d20 + 12 ⇒ (6) + 12 = 18
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (8, 3) + 4 = 15
Deadly: 1d8 ⇒ 7

↺ Attack of Opportunity:

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (7) + 12 = 19
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (4) + 4 = 8
Deadly: 1d8 ⇒ 5

Dark Archive

"Yes. Too-tuk will be fatigued soon," the tengu states.

Unless specific mechanics are waived even yet more in this adventure.

Dark Archive

Too-tuk leaps off of the bar and high steps over the corpses of released souls. Fireplace to his back, he whirl sand swings his fauchard in a wide arc that encompasses both of the soulless-eyed dead (and possibly too close to his companions for their comfort). "Find releases and return to the River of Souls."

◆ Stride

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (15) + 12 = 27
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
Deadly: 1d8 ⇒ 5

◆ Strike: +1 fauchard (E), Sweep: 1d20 + 12 - 5 + 1 ⇒ (15) + 12 - 5 + 1 = 23
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (6) + 4 = 10
Deadly: 1d8 ⇒ 8

↺ Attack of Opportunity:

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (4) + 12 = 16
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
Deadly: 1d8 ⇒ 7

Dark Archive

Reflex (E): 1d20 + 9 ⇒ (14) + 9 = 23 So close to proving Doug wrong.

Too-tuk grips the haft of his pole arm and swings the curved blade through the mass of animated flesh. He then withdraws from the throng onto the bar. His beak chatters with eagerness.

◆◆ Power Attack: +1 fauchard (E): 1d20 + 12 ⇒ (9) + 12 = 21
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (1, 7) + 4 = 12
Deadly: 1d8 ⇒ 6
◆ Stride

↺ Attack of Opportunity:

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (1) + 12 = 13
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (4) + 4 = 8
Deadly: 1d8 ⇒ 3

Dark Archive

Too-tuk continues his well-intended repairs of the most damaged access point.

Crafting: 1d20 + 5 ⇒ (9) + 5 = 14

Dark Archive

Crafting (T): 1d20 + 5 ⇒ (1) + 5 = 6

Too-tuk insists that he does indeed know how to use a hammer...

Dark Archive

"Too-tuk does not appreciate being shoved around," the tengu states as he swings his fauchard. He tries to take out the chaff and then steps forward as he follows through with his swing to chop at the brute.

◆ Strike vs. S#5: +1 fauchard (E): 1d20 + 12 ⇒ (16) + 12 = 28
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (4) + 4 = 8
Deadly: 1d8 ⇒ 4

◆ Step

◆ Strike vs. B#2: +1 fauchard (E), Sweep: 1d20 + 12 - 5 + 1 ⇒ (11) + 12 - 5 + 1 = 19
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (1) + 4 = 5
Deadly: 1d8 ⇒ 7

Dark Archive

Too-tuk's beak chatters under his white helm, and he sweeps his fauchard across the approaching zombie mob.

◆◆ Power Attack vs. #2: +1 fauchard (E): 1d20 + 12 ⇒ (2) + 12 = 14
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (6, 6) + 4 = 16
Deadly: 1d8 ⇒ 5

◆ Strike vs. #1: +1 fauchard (E), Sweep: 1d20 + 12 - 5 + 1 ⇒ (12) + 12 - 5 + 1 = 20
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (1) + 4 = 5
Deadly: 1d8 ⇒ 8

↺ Attack of Opportunity (reach):

↺ Attack of Opportunity: +1 fauchard (E): 1d20 + 12 ⇒ (19) + 12 = 31
Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (8) + 4 = 12
Deadly: 1d8 ⇒ 3

Dark Archive

Graaxyn used LOH on Too-tuk unless I missed a retcon, so he should be full HP now.

"Too-tuk will fix this window," he comments, largely to himself.

Too-tuk's Crafting (T): 1d20 + 5 ⇒ (8) + 5 = 13

Dark Archive

Crafting (T): 1d20 + 5 ⇒ (2) + 5 = 7

"Too-tuk knew there must be more, but it is good to free so many souls from the Tyrant's chains," he remarks as he spies the swift dead in the distance. The tengu moves over to one of the windows to begin replacing the reinforcements.

Dark Archive

"Zher'myah looks overly close to the melee," Too-tuk comments as he steps away from his own wall of zombies and levels a powerful sweep at the zombie (#9) in front of him. "Too-tuk's fragile tengu bones could use Nar's attention when the chance arises."

◆ Step
◆◆ Power Attack: +1 fauchard (E): 1d20 + 12 ⇒ (8) + 12 = 20
Magic, Ghost Touch, Slashing, Magic Weapon: 3d8 + 4 ⇒ (3, 6, 3) + 4 = 16
Deadly: 1d8 ⇒ 7

↺ Attack of Opportunity:

↺ Attack of Opportunity: +1 fauchard (E): 1d20 + 12 ⇒ (8) + 12 = 20
Magic, Ghost Touch, Slashing, Magic Weapon: 2d8 + 4 ⇒ (1, 7) + 4 = 12
Deadly: 1d8 ⇒ 7

Dark Archive

Too-tuk grabs an armful of boards and a bucket of nails and heads over to work on reinforcing the door not defended by a counter.

Crafting (T): 1d20 + 5 ⇒ (6) + 5 = 11

Dark Archive

"The tar can be used to create a flaming barrier around exterior," Too-tuk suggests. "Focused where the defense is weakest and ignited once the slaves of the Tyrant are upon it." He thinks more. "The tarps and nails could make a mat of caltrops."

Crafting (T): Tar: 1d20 + 5 ⇒ (1) + 5 = 6
Hero Point: Crafting (T): Tar: 1d20 + 5 ⇒ (8) + 5 = 13 (Pfft! Can't even pour tar.)

Crafting (T): Caltrops: 1d20 + 5 ⇒ (14) + 5 = 19

Dark Archive

Too-tuk's beak chatters as he looks around the defiled cemetery.

Dark Archive

Too-tuk's beak clatters. "Indeed. The bodies we have found should be laid to rest and preparations made for the night."

Dark Archive

Perception (E): 1d20 + 9 ⇒ (15) + 9 = 24
Religion (T): 1d20 + 7 ⇒ (11) + 7 = 18

"They were the priests of the Old Deadeye," Too-tuk says as he removes a charred, wooden shape from among the bones. He wipes it with his fingers and hands the burned symbol of Erastil to Nar. "Too-tuk wonders if the Tyrant's army had allies in the town before the assault or if this is the result of fear and paranoia after the assault."

Dark Archive

Too-tuk readies his polearm, positioned to deal with whatever might be revealed upon opening the door.

Dark Archive

1 person marked this as a favorite.

Heads Up:

I'll be leaving town on Friday for a week. I expect to be able to post at least once per day (probably in my evening time), but Saturday and next Friday are likely to be bereft of wi-fi.

Too-tuk's profile is fully bot-ified.

EDIT: Since we haven't seen him fight much, he uses his Fauchard to take advantage of reach where he can and uses Power Attack unless there's a tactical necessity to spend more than 1 action Step/Striding. He has AOO.

Dark Archive

--The Feast Hall--

"Temples should no more be defiled than the dead," Too-tuk says plainly. "The Tyrant's work is deplorable."

--The Sealed Bulding--

"The Tyrant's slaves may be trapped inside. We should set the souls free, if so," the white-helmed tengu notes.

Dark Archive

"Too-tuk spent plenty of time laboring for the Knights but is no artist," he comments.

Crafting (T) +5

Dark Archive

"Too-tuk should be offended to be mistaken for undead," he states in his monotone. "And Too-tuk already died once. The Lady brought Too-tuk back to free the enslaved dead. So this is a good place to be. The wizard still needs to be found. Do you know the wizard?"

Dark Archive

Too-tuk's Perception (E): 1d20 + 9 ⇒ (13) + 9 = 22 Darkvision

Too-tuk lowers his polearm and advances toward the building, "Most likely another cat," he comments. "If someone is hiding inside, best to call out. Too-tuk might inadvertently decapitate you otherwise. Always a regrettable mistake."

Dark Archive

"The Tyrant's forces probably killed the man and then the surviving townsfolk were forced to kill the animated corpse," Too-tuk surmises dryly. "Should receive a proper burial." He then immediately says aloud, "Where would the wizard live?"

Dark Archive

"Grim," Too-tuk says as he explores the manor to assess its defensibility.

Dark Archive

Dice:

Survival (T): 1d20 + 7 ⇒ (13) + 7 = 20
Survival (T): 1d20 + 7 ⇒ (9) + 7 = 16
Perception (E): 1d20 + 9 ⇒ (4) + 9 = 13

"Someone or something walked barefoot through the mud on the stairs here. Up and down," Too-tuk informs the others as they move through the bloody entry hall.

"Someone was killed and then dragged through the debris," he points out in the kitchen.

"Clean water. Good. Too-tuk is beginning to doubt there are survivors to be found," he comments in his monotone. "The Tyrant's thralls have made grim work of this town. More to be set free."

Dark Archive

"Too-tuk is suspicious of this hole in the floor," he comments. "Maybe choose a building with a second story."

Dark Archive

"Not that Too-tuk can tell the difference in this storm," he comments. "But Too-tuk suspects fortifying someplace before night falls will be vital to surviving this valley until the storm abates. Wish for a cart. A shame the horses are dead. Thankful no roaches crawled out."

Dark Archive

"Release the soul!" Too-tuk commands as he brings his fauchard down toward a zombie through the doorway. He steps back in the hall and says, "Graxxyn join Too-tuk on this side, and the zombies are trapped."

◆◆ Power Attack: +1 fauchard (E): 1d20 + 12 ⇒ (14) + 12 = 26 through Cover
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (7, 7) + 4 = 18
Deadly: 1d8 ⇒ 1
◆ Step

Dark Archive

"Friend or foe, Too-tuk thinks we should deal with it," the tengu says. "But maybe the window outside might be easier?"

If we decide to remove the furniture...

Too-tuk's Labor Lore (T): 1d20 + 5 ⇒ (18) + 5 = 23

Dark Archive

Survival (T): 1d20 + 7 ⇒ (15) + 7 = 22
Survival (T): 1d20 + 7 ⇒ (19) + 7 = 26

"The survivors held here for three days," Toot-tuk remarks as he turns away from a table on the floor. He crosses toward the sinkhole. "They were all dragged into the ground here."

Full Name

刃・運命

Race

ヒューマン

Classes/Levels

ファイター/1

Gender

男性

Size

中型

Age

17

Alignment

中立にして善

Deity

シズル

Location

ミンカイ

Homepage URL

https://dndjp.sakura.ne.jp/dddbpf/OUTPUT.php?ID=8458