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![]() "Pharasma awaits your soul," Too-tuk says as he takes a powerful swipe at the necromancer. He steps away from the zombie. ◆◆ Power Attack vs. Krant: +1 fauchard (E): 1d20 + 12 ⇒ (15) + 12 = 27
◆ Step ↺ Attack of Opportunity or Deliberate Death: ◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (6) + 12 = 18 Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (2) + 4 = 6 Deadly: 1d8 ⇒ 5 ![]()
![]() Too-tuk clacks his beak and whirls his polearm through the mass of zombie flesh. Once he clears a path forward, he advances toward the necromancer. ◆ Strike vs. #2: +1 fauchard (E): 1d20 + 12 ⇒ (4) + 12 = 16
◆ Stride (I think. If one of those attacks clears a path to the Smiley face.) ![]()
![]() Fortitude (E): 1d20 + 8 ⇒ (4) + 8 = 12 "Awk!" Too-tuk squawks as the necromantic energy saps his life. "Beware the traps on both sides of the table," he warns and then advances to the end of the tunnel. There he braces his polearm for the inevitable wave of zombies. ◆ Stride
◆◆ Ready (Strike: first enemy in reach):
◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (18) + 12 = 30 Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (7) + 4 = 11 Deadly: 1d8 ⇒ 7 ↺ Attack of Opportunity or Deliberate Death: ◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (18) + 12 = 30 Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (5) + 4 = 9 Deadly: 1d8 ⇒ 4 ![]()
![]() Too-tuk steps toward the skeleton threatening their rearguard, cautiously approaching to avoid the thrusting lance. He swings his maul overhead but too far and telegraphs the blows so badly that even a zombie could have dodged the hammer strike. ◆ Step
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![]() "Too-tuk hears Artemis' request," the tengu says as he move toward the damaged knight. He shifts his grip on the maul and swings it over his head and down toward the skeleton. "Someone should put down the necromancer or Too-tuk will oblige." ◆ Stride
↺ Attack of Opportunity: ◆ Strike: maul (E): 1d20 + 11 ⇒ (2) + 11 = 13 Magic, Bludgeoning: 1d12 + 4 ⇒ (12) + 4 = 16 ![]()
![]() "This space is as good as any to hold the line," Too-tuk comments as he lets his fauchard fall to the side and draws the massive hammer hanging behind his back. He steps forward to smash the skeletal knight in front of him. ◇ Release
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![]() Too-tuk brings his bladed polearm to bear against the slightly smaller owlish zombie. ◆◆ Power Attack: +1 fauchard (E): 1d20 + 12 ⇒ (20) + 12 = 32 vs. light cover? Natural 20
◆ Strike: +1 fauchard (E): 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16 vs. light cover?
Attack of Opportunity: ◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (3) + 12 = 15 Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (3) + 4 = 7 Deadly: 1d8 ⇒ 1 ![]()
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Too-tuk hisses in pain as the owlbear wight tears at him with its claws and the paradoxically calmly states, "Too-tuk is badly injured. If this is Too-tuk's last stand, Too-tuk should make it count." Ghostly light flickers in Too-tuk's eyes as the other beast screeches at him. He stoically stands his ground long enough to raise his polearm high and slam it down toward the larger of their foes with focused power. Then he takes a step back to Graaxyn's flank and closer to Nar. ◆◆ Power Attack vs. Bigger Owlish: +1 fauchard (E): 1d20 + 12 ⇒ (19) + 12 = 31 vs. flanked
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![]() Too-tuk wades through the water to draw the undead monsters towards a more central point. He adjusts his grip and swings his polearm toward the bigger owlish beast. ◆ Stride
↺ Attack of Opportunity: ◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (11) + 12 = 23 Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (4) + 4 = 8 Deadly: 1d8 ⇒ 5 ![]()
![]() "Return to the River," Too-tuk says as she sweeps his polearm back and forth through the glut of hungry, writhing undead. ◆◆ Power Attack: +1 fauchard (E): 1d20 + 12 ⇒ (10) + 12 = 22 (I don't remember if flanking applies to swarms.)
◆ Strike: +1 fauchard (E): 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22 (One might think this would qualify to trigger Sweep, but one would probably be wrong.)
↺ Attack of Opportunity: ◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (14) + 12 = 26 Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (2) + 4 = 6 Deadly: 1d8 ⇒ 7 ![]()
![]() As long as it wasn't a critical fail, I'll save the Hero Point. I feel like--unless this gambit works--I'm going to have lots of opportunities to fail that disease save. Too-tuk grunts and flinches as the ghouls mob him. "Return your souls to the river and face Pharasma's judgement," he says as he whirls his bladed polearm through the mass of undead miners. ◆ Strike vs. #1: +1 fauchard (E): 1d20 + 12 ⇒ (18) + 12 = 30
◆ Strike vs. #2: +1 fauchard (E), Sweep: 1d20 + 12 + 1 - 5 ⇒ (16) + 12 + 1 - 5 = 24
◆ Strike vs. #3: +1 fauchard (E): 1d20 + 12 + 1 - 10 ⇒ (20) + 12 + 1 - 10 = 23
↺ Attack of Opportunity: ◆ Strike vs. #1: +1 fauchard (E): 1d20 + 12 ⇒ (9) + 12 = 21 Magic, Ghost Touch, Slashing, DW: 1d8 + 4 + 1d4 ⇒ (5) + 4 + (2) = 11 Deadly: 1d8 ⇒ 5 ![]()
![]() Chattering in eagerness for the battle, Too-tuk moves into the cave to defend Nar and the others. He sweeps his polearm in an attempt to decapitate the first (#6) ghoul to advance and then prepares to face the coming wave. ◆ Stride
↺ Attack of Opportunity: ◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (7) + 12 = 19 Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (4) + 4 = 8 Deadly: 1d8 ⇒ 5 ![]()
![]() Too-tuk leaps off of the bar and high steps over the corpses of released souls. Fireplace to his back, he whirl sand swings his fauchard in a wide arc that encompasses both of the soulless-eyed dead (and possibly too close to his companions for their comfort). "Find releases and return to the River of Souls." ◆ Stride ◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (15) + 12 = 27
◆ Strike: +1 fauchard (E), Sweep: 1d20 + 12 - 5 + 1 ⇒ (15) + 12 - 5 + 1 = 23
↺ Attack of Opportunity: ◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (4) + 12 = 16 Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (5) + 4 = 9 Deadly: 1d8 ⇒ 7 ![]()
![]() Reflex (E): 1d20 + 9 ⇒ (14) + 9 = 23 So close to proving Doug wrong. Too-tuk grips the haft of his pole arm and swings the curved blade through the mass of animated flesh. He then withdraws from the throng onto the bar. His beak chatters with eagerness. ◆◆ Power Attack: +1 fauchard (E): 1d20 + 12 ⇒ (9) + 12 = 21
↺ Attack of Opportunity: ◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (1) + 12 = 13 Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (4) + 4 = 8 Deadly: 1d8 ⇒ 3 ![]()
![]() "Too-tuk does not appreciate being shoved around," the tengu states as he swings his fauchard. He tries to take out the chaff and then steps forward as he follows through with his swing to chop at the brute. ◆ Strike vs. S#5: +1 fauchard (E): 1d20 + 12 ⇒ (16) + 12 = 28
◆ Step ◆ Strike vs. B#2: +1 fauchard (E), Sweep: 1d20 + 12 - 5 + 1 ⇒ (11) + 12 - 5 + 1 = 19
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![]() Too-tuk's beak chatters under his white helm, and he sweeps his fauchard across the approaching zombie mob. ◆◆ Power Attack vs. #2: +1 fauchard (E): 1d20 + 12 ⇒ (2) + 12 = 14
◆ Strike vs. #1: +1 fauchard (E), Sweep: 1d20 + 12 - 5 + 1 ⇒ (12) + 12 - 5 + 1 = 20
↺ Attack of Opportunity (reach): ↺ Attack of Opportunity: +1 fauchard (E): 1d20 + 12 ⇒ (19) + 12 = 31 Magic, Ghost Touch, Slashing: 1d8 + 4 ⇒ (8) + 4 = 12 Deadly: 1d8 ⇒ 3 ![]()
![]() "Zher'myah looks overly close to the melee," Too-tuk comments as he steps away from his own wall of zombies and levels a powerful sweep at the zombie (#9) in front of him. "Too-tuk's fragile tengu bones could use Nar's attention when the chance arises." ◆ Step
↺ Attack of Opportunity: ↺ Attack of Opportunity: +1 fauchard (E): 1d20 + 12 ⇒ (8) + 12 = 20 Magic, Ghost Touch, Slashing, Magic Weapon: 2d8 + 4 ⇒ (1, 7) + 4 = 12 Deadly: 1d8 ⇒ 7 ![]()
![]() "The tar can be used to create a flaming barrier around exterior," Too-tuk suggests. "Focused where the defense is weakest and ignited once the slaves of the Tyrant are upon it." He thinks more. "The tarps and nails could make a mat of caltrops."
Crafting (T): Caltrops: 1d20 + 5 ⇒ (14) + 5 = 19 ![]()
![]() Perception (E): 1d20 + 9 ⇒ (15) + 9 = 24
"They were the priests of the Old Deadeye," Too-tuk says as he removes a charred, wooden shape from among the bones. He wipes it with his fingers and hands the burned symbol of Erastil to Nar. "Too-tuk wonders if the Tyrant's army had allies in the town before the assault or if this is the result of fear and paranoia after the assault." ![]()
![]() Heads Up: I'll be leaving town on Friday for a week. I expect to be able to post at least once per day (probably in my evening time), but Saturday and next Friday are likely to be bereft of wi-fi. Too-tuk's profile is fully bot-ified. EDIT: Since we haven't seen him fight much, he uses his Fauchard to take advantage of reach where he can and uses Power Attack unless there's a tactical necessity to spend more than 1 action Step/Striding. He has AOO. ![]()
![]() Dice:
Survival (T): 1d20 + 7 ⇒ (13) + 7 = 20 Survival (T): 1d20 + 7 ⇒ (9) + 7 = 16 Perception (E): 1d20 + 9 ⇒ (4) + 9 = 13 "Someone or something walked barefoot through the mud on the stairs here. Up and down," Too-tuk informs the others as they move through the bloody entry hall. "Someone was killed and then dragged through the debris," he points out in the kitchen. "Clean water. Good. Too-tuk is beginning to doubt there are survivors to be found," he comments in his monotone. "The Tyrant's thralls have made grim work of this town. More to be set free." ![]()
![]() "Release the soul!" Too-tuk commands as he brings his fauchard down toward a zombie through the doorway. He steps back in the hall and says, "Graxxyn join Too-tuk on this side, and the zombies are trapped." ◆◆ Power Attack: +1 fauchard (E): 1d20 + 12 ⇒ (14) + 12 = 26 through Cover
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