I agreed to run a game tonight with no notice beyond about 6 hours and I let the players decide where they want the game set. They picked Brevoy based entirely on the artwork in the Inner Sea World Guide. Beyond a (failed) Kingmaker campaign, I’ve never done anything with Brevoy. Is there a book for Brevoy? Based on the 4 pages in the ISWG, it seems to have a very Game if Thrones feel. Is this accurate?
I’m running a homebrew game and I need stats to match a rather suboptimal concept for a group of NPCs. The concept is a guild of halfling assassins trained with katars. Optimally they’re all 1 class just to make running the combat a little easier but they work well together. I know katars are a terrible choice for a weapon and a halfling makes it worse but I’m trying to come up with something halfway decent to challenge a 4th level party in even numbers. Do I go fighters and just use feats to make katars suck less? Rogue to get sneak attack damage? Ideally the guild ends up a recurring antagonist and I can continue to add levels to make deadlier and deadlier assassins.
I’ve got a new problem I’ve never had. I have a large group. Instead of scraping for players, I have almost enough for 2 games. Unfortunately, I have no idea how to build an appropriate encounter for a party that big. I have a mixture of players who range from completely optimized to try to optimize but lack system mastery to RP is more important than optimization. The party is a summoner, a halfling life oracle, vanara investigator, a dwarf gunsmith, a human barbarian and an aasimar hunter. 6 players, 2 pet classes. Obviously I want lots of weaker creatures so they don’t annhilate things based on action economy but I find calculating encounter size by number from the book really confusing. For an average encounter, as a rough estimate how many basic goblins would an average encounter be? What would a hard encounter look like, with a big foe and minions?
Loren Pechtel wrote:
It's up there with my favorite/most accomplished encounters and games. It was just so ridiculous. One of my players still says "Don't wipe the party" if someone needs to make a Swim check.
I was running a 3.5 homebrew game. Very first game I send the party into a swamp and the first "encounter" was the party finding an abandoned boat in a large pond. I just put it there for flavor, and expected nothing to come of it. One of the players decided to swim out and investigate the boat. Fails his Swim check, and begins drowning. Another player tried to save him. They failed their Swim check and began drowning. The party ended up drowning as every rescuer failed their Swim checks and drowned.
We're starting a new game and one of my players is interested in a Druid but wants to know if there's an archetype or feat that would allow him to have a Treant as his animal companion. It's not make or break for him but I also like to run a game where players can try different things as long as they're not ridiculous. I'm not opposed either to just subbing in a Treant as his companion at a higher level but I'm really not sure what level that would be.
I'm playing in a 2 year long home brew campaign that's lasted a few levels longer than originally intended. One player took a Slayer dip so they haven't reached 20th level which is why I think we're still advancing. We leveled recently to 21. I HATE the rules for advancing past level 20 but I can't really think of what to take instead of another level of Cleric. The character is a NG Cleric of Tamara (D&D dragon God of healing and mercy) who is a complete healing/Perception build. Good/Sun/Healing domains (DM let me take a domain as a feat), 32 Wiscom. 18 Cha. Only weapons are a scimitar (has never been unsheathed since 1st level) and a +1 Light Crossbow that's been fired less than a dozen times. If I'm not tossing out buffs, I'm channelling or healing. The last few levels I've finally started taking damaging spells but I'm not overly optimized for it, nor is it really something I'm too interested in with this character. I'm looking for something that would provide the most benefit with very few levels as I don't think we'll get more than a couple more. Rest of the party is a Witch, Inquisitor, Magus, a Paladin/Slayer and a Bard who's there about half the time.
I've been playing Pathfinder for years but aside from a couple short lived games using AP's, I've never played in Golarion. I've been asked to run a game for beginners. Never ever played a RPG before beginners and I want to give them the classic "D&D experience". I'm just not sure which part of Golarion is the most appropriate. |