Stage Magician

Told Hidrer's page

34 posts. Organized Play character for Degnax 1e.


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Grand Lodge

Erryll Reyven wrote:
That was part of why I suggested adjusting disguises and stopping to do something that no "outlaw" would stop to do ... this is when the stupid people go right past us ... and then we can get behind THEM .... and then Erryll can take out the wizard and donotello can kill the bird

I don't know that we had any time to stop and adjust when we were being actively pursued. Any attempts we have made thus far to even throw them off have failed

Grand Lodge

Told attempts to assist in the fire fighting effort by directing people where the fire might be spreading next.

He shouts to Erryll while pointing to where the fire is likely to spread "direct your servant over there!"

Knowledge Nature: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Told starts barking commands to people, trying to piggy backing off of Thraags Knowledge and appearin charge.

Bluff: 1d20 + 9 ⇒ (13) + 9 = 22

While he is trying to take charge he also tries to figure out some info about the tengu and the wizard

Knowledge Religion: 1d20 + 7 ⇒ (15) + 7 = 22

Knowledge Arcana: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Told joins the parade in some manner or another, utilizing the skills he has picked up as a bard and an archeologist to blend in.

Unsure of which kind of perform is utilized. Told will use perform: Oratory if appropriate, if not he will use Knowledge: Religion

Perform: Oratory: 1d20 + 9 ⇒ (11) + 9 = 20

Knowledge Religion: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

"Be on gaurd everyone, it sounds like they are gaining on us and have something to throw at us" Told says to his group before shouting "If you could all cooperate with my cohorts request it would be much appreciated!"

Diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13

oof some bard I make

Grand Lodge

"I overheard some men talking in Dwarven. They are sending spell casters or shield Marshall's. Either way they know we are disguised and we should leave quickly" Told says while trying to figure out who was speaking

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

"well boys what we do here?" Told asks looking at the group

Told is bad at all these options so he'll just follow along

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I don't believe we had the opportunity to get him to a wagon. It looks like it happened right outside the brewery

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Told draws his weapon and says "I might not be the one you meant to shoot, but if it's a fight you want you've got one here if you don't walk away"

Aid Another intimidate: 1d20 + 5 ⇒ (15) + 5 = 20

wasn't sure if this was aid another or Bluff. If I need to re roll let me know

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Told has 10 Diplomacy but it seems like it's a bit late now to use it

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probably too late to use Diplomacy now hey?

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"Good find Erryl, that could have been a nasty fight" Told says as he follows behind Gattlebee

I'm good with 4 people

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Was it ever announced that Onnellp found the shrinking Potion earlier?

Told moves in to help thraag. "let me give you a hand there"

Aid Another: 1d20 ⇒ 20

Grand Lodge

Initiative: 1d20 - 2 ⇒ (12) - 2 = 10

just in case perception: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

"Hello there, Gattlebee I presume? We come here with the goal of getting you to safety. We don't have much time before some bad people come here so if you could co-operate with us it would be greatly appreciated" Told says while slowly approaching the door and listening for movement

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

Told also follows along to the best of his abilities while avoiding traps, trying to put his tomb raiding experience into practice.

perception: 1d20 + 5 ⇒ (20) + 5 = 25

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Apologies for my relative inactivity. Between my house falling apart and the crazy amounts of overtime I'm finding it hard to post as consistently as I'd like

Grand Lodge

"information is power, I also agree with one more day. I agree with thrag though, having an extra day for any mishaps would be good as well" Told says

Grand Lodge

Told nods to Onello's point, "In my experience rash movement can cause issues, I mean that's why I'm here now to begin with." He says with a chuckle. "I to would be more comfortable watching the route another day or two, if for nothing else but to see who else might be watching Gattlebee's house"

Grand Lodge

I apologize, I've been inactive as I was preparing for an exam. I'm finished now so I should be more active again

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Yeah, Told is similar being fairly limited for Spells and all he uses a starknife for most combat

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Told is mid with spells but upfront for combat style. I can go wherever is convenient though

Grand Lodge

Knowledge Nature: 1d20 + 7 ⇒ (12) + 7 = 19

stealth: 1d20 - 2 ⇒ (16) - 2 = 14

Grand Lodge

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

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Told nods back to Onello and follows beside Thraag, figuring 2 half orcs beside each other wouldn't look out of place

Grand Lodge

"I agree" Told says nodding his head "I've been in enough "abandoned" ruins that had some unseemly denizens that had taken residence" Told puts the words abandoned in air quotations as he says it

Grand Lodge

Told walks in as they are talking,"I'll buy the third if someone wants to fill me in on who kitty is" he says as he sits down. "I'm not really from here so I'm out of the loop"

Grand Lodge

"Hopefully they can be available on fairly short notice. I'd like to leave sooner rather than later, since our window of oppurtunity is short"

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I'm gonna try and be active in the evening but the next 2 days I'm going on a trip for my daughters birthday

Grand Lodge

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Told poors a cup of coffee and dips some hard tack in it. Taking a bite he says"I think a handler is a .ust, someone relatively capable at close combat might not be a bad idea. he grabs a piece of pork to eat as well. "Mmm, That really hits the spot. As for scouting, getting a general layout might be possible tonight, providing your armor is finished before this evening. In my experience it's easier to get a general feel for things with some sort of light rather than the dark."

Grand Lodge

"none from me, but I am ready for the job whenever everyone else is" then Told lets out a chuckle "lunch does sound great though"

Grand Lodge

A tall half orc walks in, sitting 6'8" but not overtly stocky in comparison to some other half orcs. He has short cropped black hair and is relatively handsome. He has a garish scar on his hand that resembles the symbol of moloch stands out. He wears a standard explorers type outfit but peaking under you can see leather reinforcement and at his side is a knife that looks like the points of a compass with a cross bar through the middle as a handle "Hello there, I heard you all could use some help, and quite frankly I could do with a job. Things are tougher out here than I'm used too where I'm from" he says to you all, tipping his head in a slight nod of greeting.

Grand Lodge

Hey all, thanks for accepting me! Looking forward to adventuring through the mana wastes with you all

Grand Lodge

This is Degnax's character submission

Tolm Hidrer

Alignment: Chaotic Good
Race: Half-Orc
Class: Oracle (Dual-Cursed) 1 / Bard (Archeologist) 1
Favored Class: Bard
Deity: Desna

Init:-2 | Senses: Perception +5

Languages: Common, Dwarven, Orc, Kelish

Stats:

Str 10 | 0
Dex 7 | -2
Con 14 | +2
Int 15 | +2
Wis 10 | 0
Cha 20 | +5

Offense:

BAB:0
Speed:30ft
CMB:0

Starknife: Attack:+6 | Damage:1d4+5 | Crit:20/x3 | 3lbs | 324gp | P

Spells Per Day

Bard: 0: -/day 1st: 3/day

Oracle: 0: -/day 1st: 5/day

Defense:

AC: 18=10+3armor+5cha
Touch:15
Flat: 13
CMD: 8
HP: 17

Armor: Masterwork Studded Leather | +3 ac | 15% SF | 5 max dex | 0 Armor check | 20lbs | 175gp

Fortitude: 4
Reflex: 9
Will: 6

Racial Features:

Sacred Tattoo: +1 luck bonus to saving throws
Skilled: +1 skill point per level
Scavenger: +2 racial bonus to appraise checks and on perception to find hidden objects, determine if food is spoiled, or identify potions by taste
Orc Blood: both human and orc for effects related to race
Weapon Familiarity: Proficient with great axes, falchions and orc weapons

Oracle Class Features:

Archetype: Dual-Cursed

1.Curse(s): Plagued: -1 vs disease or infestation, Immune to sickened
Legalistic: Sickened if word is broken. 1/day morale bonus when aiding someone

Mystery: Lore

Revelation(s): Sidestep Secret: use Cha instead of Dex for AC and Reflex saving throws

Spells Known: 0th:4 1st:2

Spells/day: 0th:- 1st:5

Bard Class Features:

Archetype: Archeologist

1.Bardic Knowledge: + ½ level to Knowledge Checks and can make all knowledge skills untrained
Archeologist’s Luck: +1 luck bonus for attack, saving throw, skill and damage rolls. 10/day

Spells Known: 0th:4 1st:2

Spells/day: 0th:- 1st:3

Feats and traits:

Traits: Fate’s Favored (faith)
Tattooed Mystic (race)
Magical Knack: Oracle (Magic)

Drawback: Foul Brand: Hand

1.Divine Fighting Technique: Desna

Skills:

Appraise: 8=1rank+2int+5misc
Bluff:9=1rank+5cha+3misc
Diplomacy:10=2rank+5cha+3misc
Knowledge Arcana:7=1rank+2int+4misc
Knowledge Dungeoneering:7=1rank+2int+4misc
Knowledge History:8=2rank+2int+4misc
Knowledge Nature:7=1rank+2int+4misc
Knowledge Planes:7=1rank+2int+4misc
Knowledge Religion:7=1rank+2int+4misc
Perception:5=2ranks+3misc
Perform Oratory:9=1rank+5cha+3misc
Spellcraft:7=2ranks+2int+3cha

Oracle Spells:

0th: Create Water, Purify Food and Drink, Stabilize, Virtue

1st: Cure light wounds, Divine Favor

Bard spells:

0th: Detect Magic, Ghost Sound, Mage Hand, Prestidigitation

1st: Déjà vu, Lucky Number

Equipment:

Mw backpack, climbers kit, journal, ink, ink pen x2, Rations x 5, waterskin, magnifying glass

247gp 7sp

Backstory:

Tolm was born into a particularly evil Orc clan. Branded with the symbol of Moloch, one of the war deities worshipped in the tribe at birth, his hand never quite worked the same. As he grew older he sought to leave the tribe never really fitting in with the war mongering and finding pleasure in the books and knowledge that he could get his hands on from raiding spoils. Upon reaching adulthood he ran. He found a settlement that happened to have a church of Desna, which happened to have a room for travelers. Upon laying in the bed he prayed to and thanked Desna for his luck in finding this place and asked for continued luck. Upon finishing his prayer he felt a rush of divine energy enter his body but at the same time as he felt the divine so to did a rush of infernal energy rush into him through his scar. The energies fought in his body with the divine eventually winning however he was left feeling sickly. As he settled he heard a voice seeming to emanate from his brand telling him he was now cursed to be bound by his word. Over the course of the next few months he experimented with his power and traveled to Sothis in the Osirian nation. Learning kelish along the way so as to speak with the locals. Once he was there he found himself in the libraries and the museum as much as he could, seeking knowledge. Upon one of his trips to the museum he ran into a group of adventurers transporting a new relic. He immediately ran over and asked about it, how they found it etc etc…
Eventually learning about the archeologist that lead the expedition, whom he immediately sought out and asked (begged) to teach him and bring him along and teach him. After days of this the archeologist eventually relented and taught him his craft before finally sending him away to go do it on his own. Upon being set on his own he started adventuring trying to find ruins and artifacts. On one of his returns he spotted a group transporting a relic that seemed different than the ones he knew from the museum, so he followed them to see where they were bringing it. He followed them to the house of someone in the nobility. Tolm thinking this was not where it belonged decided to come back at night to try and retrieve the relic for the museum. Not being the sneakiest person Tolm ended up getting caught trying to sneak out with the relic. This made him wanted in Osirion and not knowing where else to turn he ran and ran until he was in the mana wastes making his way to the civilization of Alkenstar City.