Told starts barking commands to people, trying to piggy backing off of Thraags Knowledge and appearin charge. Bluff: 1d20 + 9 ⇒ (13) + 9 = 22 While he is trying to take charge he also tries to figure out some info about the tengu and the wizard Knowledge Religion: 1d20 + 7 ⇒ (15) + 7 = 22 Knowledge Arcana: 1d20 + 7 ⇒ (14) + 7 = 21
Told joins the parade in some manner or another, utilizing the skills he has picked up as a bard and an archeologist to blend in. Unsure of which kind of perform is utilized. Told will use perform: Oratory if appropriate, if not he will use Knowledge: Religion Perform: Oratory: 1d20 + 9 ⇒ (11) + 9 = 20 Knowledge Religion: 1d20 + 7 ⇒ (6) + 7 = 13
"Hello there, Gattlebee I presume? We come here with the goal of getting you to safety. We don't have much time before some bad people come here so if you could co-operate with us it would be greatly appreciated" Told says while slowly approaching the door and listening for movement Perception: 1d20 + 5 ⇒ (3) + 5 = 8 Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18
Told poors a cup of coffee and dips some hard tack in it. Taking a bite he says"I think a handler is a .ust, someone relatively capable at close combat might not be a bad idea. he grabs a piece of pork to eat as well. "Mmm, That really hits the spot. As for scouting, getting a general layout might be possible tonight, providing your armor is finished before this evening. In my experience it's easier to get a general feel for things with some sort of light rather than the dark."
A tall half orc walks in, sitting 6'8" but not overtly stocky in comparison to some other half orcs. He has short cropped black hair and is relatively handsome. He has a garish scar on his hand that resembles the symbol of moloch stands out. He wears a standard explorers type outfit but peaking under you can see leather reinforcement and at his side is a knife that looks like the points of a compass with a cross bar through the middle as a handle "Hello there, I heard you all could use some help, and quite frankly I could do with a job. Things are tougher out here than I'm used too where I'm from" he says to you all, tipping his head in a slight nod of greeting.
This is Degnax's character submission Tolm Hidrer Alignment: Chaotic Good
Init:-2 | Senses: Perception +5 Languages: Common, Dwarven, Orc, Kelish Stats:
Str 10 | 0 Dex 7 | -2 Con 14 | +2 Int 15 | +2 Wis 10 | 0 Cha 20 | +5 Offense:
BAB:0
Starknife: Attack:+6 | Damage:1d4+5 | Crit:20/x3 | 3lbs | 324gp | P Spells Per Day Bard: 0: -/day 1st: 3/day Oracle: 0: -/day 1st: 5/day Defense:
AC: 18=10+3armor+5cha
Armor: Masterwork Studded Leather | +3 ac | 15% SF | 5 max dex | 0 Armor check | 20lbs | 175gp Fortitude: 4
Racial Features:
Sacred Tattoo: +1 luck bonus to saving throws
Oracle Class Features:
Archetype: Dual-Cursed 1.Curse(s): Plagued: -1 vs disease or infestation, Immune to sickened
Mystery: Lore Revelation(s): Sidestep Secret: use Cha instead of Dex for AC and Reflex saving throws Spells Known: 0th:4 1st:2 Spells/day: 0th:- 1st:5 Bard Class Features:
Archetype: Archeologist 1.Bardic Knowledge: + ½ level to Knowledge Checks and can make all knowledge skills untrained
Spells Known: 0th:4 1st:2 Spells/day: 0th:- 1st:3 Feats and traits:
Traits: Fate’s Favored (faith)
Drawback: Foul Brand: Hand 1.Divine Fighting Technique: Desna Skills:
Appraise: 8=1rank+2int+5misc
Oracle Spells:
0th: Create Water, Purify Food and Drink, Stabilize, Virtue 1st: Cure light wounds, Divine Favor Bard spells:
0th: Detect Magic, Ghost Sound, Mage Hand, Prestidigitation 1st: Déjà vu, Lucky Number Equipment:
Mw backpack, climbers kit, journal, ink, ink pen x2, Rations x 5, waterskin, magnifying glass 247gp 7sp Backstory: Tolm was born into a particularly evil Orc clan. Branded with the symbol of Moloch, one of the war deities worshipped in the tribe at birth, his hand never quite worked the same. As he grew older he sought to leave the tribe never really fitting in with the war mongering and finding pleasure in the books and knowledge that he could get his hands on from raiding spoils. Upon reaching adulthood he ran. He found a settlement that happened to have a church of Desna, which happened to have a room for travelers. Upon laying in the bed he prayed to and thanked Desna for his luck in finding this place and asked for continued luck. Upon finishing his prayer he felt a rush of divine energy enter his body but at the same time as he felt the divine so to did a rush of infernal energy rush into him through his scar. The energies fought in his body with the divine eventually winning however he was left feeling sickly. As he settled he heard a voice seeming to emanate from his brand telling him he was now cursed to be bound by his word. Over the course of the next few months he experimented with his power and traveled to Sothis in the Osirian nation. Learning kelish along the way so as to speak with the locals. Once he was there he found himself in the libraries and the museum as much as he could, seeking knowledge. Upon one of his trips to the museum he ran into a group of adventurers transporting a new relic. He immediately ran over and asked about it, how they found it etc etc…
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