Winter-Touched Sprite

Tinkerblade's page

22 posts. Alias of Philo Pharynx.


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Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

Hey there?


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

She will fly forward near the top of the passage. She'll check both directions and move north is there's nothing obvious.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

"Aye. Want me to scout ahead?"


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

Tink will stay near the ceiling as they go, relying on her sneakiness to scout a bit ahead.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

It should also help you keep track of me since you can't see me. That reminds me, I forgot to do my Infiltration and Perception rolls.

Infiltration (urban): 8d6 ⇒ (6, 1, 6, 3, 2, 4, 6, 4) = 32 3 hits; -6 dice to perceive with concealment
Perception (visual/audio): 10d6 ⇒ (4, 5, 4, 5, 5, 6, 4, 3, 1, 3) = 40 4 hits


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

Vision Enhancement (2), Audio Enhancement (2), Low light, thermographic, Ultrawideband Radar (4), Magnification, Spatial recognizer. I think I qualify. What are the benefits?


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

Before they enter, Tink will prepare herself. After syncing comms, she will use her sustaining foci to make herself invisible and quicker.

Improved Invisibility: 10d6 ⇒ (2, 4, 5, 6, 1, 6, 4, 3, 3, 2) = 36 3 hits (limited to 2 by foci) Drain 2S: 14d6 ⇒ (6, 1, 6, 4, 2, 5, 5, 4, 1, 4, 1, 2, 4, 1) = 46 4 hits
Increase Reflexes: 10d6 ⇒ (1, 6, 3, 4, 3, 5, 1, 6, 6, 3) = 38 4 hits (limited to 2 by foci) Drain 3S: 14d6 ⇒ (4, 4, 1, 4, 3, 6, 6, 5, 3, 6, 5, 4, 5, 2) = 58 6 hits

People lose 8 dice to perceive me. Only 6 vs. assensing.

Knowing that Yao is a tracker, she will flitter above the muck keeping ready for problems.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

"So, do you have a picture?" she asks? "It would be embarrassing to bring the wrong vampire."


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

"I'll play nice." She will seal the deal with handshake.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

"Do you have something that can prove we come from you?" She asks, much less formally than her last set of questions. "If she's being pursued, then we don't want any misunderstandings."


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

Still waiting for an astral description.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

A quick soft whisper right outside of Jose's ear will say, "Ex-runner. Small group in Hell's Kitchen. Holds back Lone Star." She'll also add a bit about what I see of his aura and then repat it for Legion as well. With Voice Control, it should be hard to overhear.

"Nothing's easy when it comes to vampires." she rebuts, but with a smile. She then gets into the details. "What can she do and what do you know of the security around her? Is this an escort mission where she wants to come or will she resist? Do you know of any interested third parties? 'Bring her to me alive' can include anything from 'unharmed but restrained' to 'a head and most of a torso packed in a support cube'. What is the minimal acceptible condition? Should insurmountable problems come up, what is your preferred mission failure mode - the target going free or the target dead?"


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

And what does he look like on the astral plane?

Local Gangs: 9d6 ⇒ (6, 2, 4, 6, 1, 3, 2, 6, 5) = 35 4 hits


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

Tink will look him over, socially and astrally. Bandages will help, but unless he's done something odd, they don't hide his aura.

Judge Intentions: 14d6 ⇒ (2, 2, 3, 4, 6, 1, 4, 6, 4, 3, 6, 5, 4, 4) = 54 4 hits
Assensing: 6d6 ⇒ (5, 5, 5, 3, 3, 6) = 27 4 hits

She'll then fly over, "Oh, if you want to hire runners here, you need to go through their agent. Me. So what kind of job is it?"

Etiquette: 13d6 ⇒ (5, 3, 3, 3, 3, 1, 5, 1, 3, 6, 6, 3, 3) = 45 4 hits


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

She's a cheap date as the bartender serves her beer in a shot glass and puts another one upside down for her to sit on. "Oh, it's not a scam. It's simple survival. Being on your own is the razor's edge. You're always watching your back. No matter how big you are, there's always somebody than can take you down. Especially when they know who they're hunting. They'll bring the shiny bullets." The last bit was a quiet whisper right in Jose's ear - hard to overhear.

[b]"But there's safety in numbers. That's why I run with the Red Reapers now. Lots of eyes to check things out, lots of guns and blades to discourage people. Enough people with something special when we need to bring the big guns. That's me, Legion, and some others. Oh, somebody could still bring us all down, but it's not gonna be easy."

As Legion steps in, she'll whistle him over.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

She'll lead Jose into The Hole. That being one of the local places that's not entirely crap. "So, since I saved your life, I guess you're buying." she jokes.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2
Shadowrun 20th anniversary edition wrote:


DAMAGE AND PASSENGERS
Attacks must specifically target either the passengers (in which case,
the vehicle is unaffected) or the vehicle itself (in which case, the pas-
sengers are not affected). The exceptions to this rule are ramming,
full-automatic bursts and area-effect weapon attacks like grenades and
rockets—these attacks affect both passengers and vehicles.
If an attack is made against passengers, make a normal Attack
Test, but the passengers are always considered to be under Good Cover
(though the Blind Fire modifier may apply to the attacker as the situation dictates.) Passengers attempting to defend an attack inside a
vehicle suffer a –2 dice pool modifier to their dodge, since they are
somewhat limited in movement. Additionally, the passengers gain
protection from the vehicle’s chassis, adding the Armor of the vehicle
to any personal armor the characters are wearing. Called shots may be
used to circumvent one armor or the other but not both.
In the case of ramming, full-auto and area-effect attacks, both passengers and vehicles resist the damage equally.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

She'll tap out coordinates on her arm.

Tink wrote:
I mostly trust him.

-----

Legion. If I paid you 350¥, could you put squatter amenities and an endoscope in your rotodrone? It wouldn't take a slot. (If you have a slot free that you're willing to spend, it's the same price for middle amenities.) After all, I'm small and it would be useful If I ever need evac. I'd also use my spells through the endoscope to protect it. I would be strictly a passenger.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

I'm ready.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

She flitters down onto his shoulders. "That's why people stick together here. These guys couldn't take you down, but they'd slow you down long enough to get someone that could."

There's a grumbling from the others, which she immediately shuts down. "Tizo, he's walking down the street with no gun, no knife, no drone, no bodyguard. He doesn't need them. I've seen him rip somebody's lungs out while under fire from a couple of other guys." The guys listen with a respect that says that this pixie is not the same scared little girl that Jose saved years ago. She must have picked up something worthy or respect.

She turns back to Jose, "But that's enough talk about death. We should get a drink and catch up. I'll introduce you to Legion." She'll tap out a quick message on her arm.


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2

It was a hot afternoon, and she was hanging out on a roof, watching the street below. She watched as fresh meat came walking down. Tizo and Barbecue stepped out to meet him. Vandal and Torque hanging in the back. She cocked her head. There was something odd. The meat noticed this, but seemed a bit too confident for the situation. She blinked and rolled her eyes to the other side.

"Tizo, STOP!" His body froze before his mind reacted. "This one's no meat. We've got history. Blood history." She flew down, fading into visibility. "Hey there, Kittycat."

On to you Jose


Active powers: Concealment 6, Imp Invis 2, Imp reflexes 2
DM waz up? wrote:
dot here

No, this is Shadowrun. You don't use a dot, you use a bullet.