Tengu

Ting Tang's page

1,974 posts. Organized Play character for Robert Henry.


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Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

phaeton_nz will you be moving the game to inactive?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
And that concludes this adventure. You gain both prestige points. Chronicles will be posted in the next few days.

Super Cool, Thanks for running the game phaeton_nz!

Two question, will the samurai blades be available to purchase at 'pathfinder's costs' and any chance you can share the story of the guy locked in the room?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

With your permission, I moved the undead to where it could have attacked both TSK and ting, then moved ting back his 5 ft at the end of his attack.

Seeing 'shiny' fall ting blurts out, "Oy, bloody well leaves 'im alone.". Lifting his exotic bastard sword ting strikes repeatedly at the undead Samurai, then steps back..

- 3 str, shaken -2 everything Bless +1raging song Full Attack +1 Bastard sword, PA/FF, St 5 ft step
attack: 1d20 + 11 + 2 - 2 + 1 ⇒ (18) + 11 + 2 - 2 + 1 = 30 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (7) + 1 + 4 + 6 + 2 = 20
attack: 1d20 + 6 + 2 - 2 + 1 ⇒ (20) + 6 + 2 - 2 + 1 = 27 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (5) + 1 + 4 + 6 + 2 = 18
attack: confirm crit.: 1d20 + 6 + 2 - 2 + 1 ⇒ (5) + 6 + 2 - 2 + 1 = 12 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (5) + 1 + 4 + 6 + 2 = 18
Well hopefully 38 will do the trick

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
The Dark Knight goes for the Shining Knight. If the first shot fells TSK, the second strikes goes to Ting.

On the map both TSK and ting are 5 ft from the dark knight, it he stepping between them so as to give them both flank?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Thank you. So how many HP was ting healed? I see, like, three different numbers.

Finding himself wounded and conscious on the ground ting gathers his weapon and his wits about him. Hearing Syllyn song he stands, lifting his exotic bastard sword and striking at the undead Samurai. Stepping back, ing hopes of forcing the undead from the wall so they could get behind it.

- 3 str, shaken -2 everything Bless +1 raging song, move action: stand up, Attack +1 Bastard sword, PA/FF, St 5 ft step
attack: 1d20 + 10 + 2 - 2 + 1 + 1 ⇒ (3) + 10 + 2 - 2 + 1 + 1 = 15 damage: 1d10 + 1 + 5 + 6 + 2 ⇒ (6) + 1 + 5 + 6 + 2 = 20 Swing and a miss.
Since he was unconscious and healed is he still shaken?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
Alexis "The Odd" Trismegistis wrote:

I'm confused, where does the DR come from? You didn't mention it in the link above.

As I said before, I've been kicking myself for my spell-selection this time around.

From the PFSRD description of 'Grave Knight" Defensive Abilities: A graveknight gains channel resistance +4; DR 10/magic; and immunity to cold, electricity, and any additional energy type noted by its ruinous revivification special quality. A graveknight also gains spell resistance equal to its augmented CR + 11.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
Ting goes down

Since ting was healed by Therin, and is now conscious, does he get to go this round?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Wiith Therin's channel of 9 Hp and Michiko's first attack doing 29 Hp, ting is @ -4 after the first attack

""Squawk!" Letting out a "Squawk" ting falls to the ground unconcious,

stabalized DC 14: 1d20 + 1 ⇒ (16) + 1 = 17

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Confident they will bring the enemy down ting lifts his exotic bastard sword and strike repeatedly at the undead Samurai.

- 3 str, shaken -2 everything Bless +1 Full Attack +1 Bastard sword, PA/FF, St
attack: 1d20 + 10 + 2 - 2 + 1 ⇒ (17) + 10 + 2 - 2 + 1 = 28 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (7) + 1 + 4 + 6 + 2 = 20
attack: 1d20 + 5 + 2 - 2 + 1 ⇒ (13) + 5 + 2 - 2 + 1 = 19 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (6) + 1 + 4 + 6 + 2 = 19

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:

I had presumed you were all doing that.

Sorry, I'd not been consciously aware of the 'burning sand' and when I 'searched' at the top of the page for the post I didn't find anything. Can I get a refresher on that information?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
Therin Baldaros wrote:
dont forget the Bless...

Thanks for the reminder :)

Apprecaitng Alexis ministrations, ting bobs his beak at the wonderful gnome, but fails to avoid the 'headless horsmans' attack. Turning back towards the undead just in time to see Syllyn bring the undead low, ting blurst out as he studies the undead samurai. 'at'a boy Syllyn!"

Stepping towards the final enemy, ting lifts his exotic bastard sword and strike repeatedly at the undead Samurai.

- 3 str, shaken -2 everything Bless +1 5 ft wtep swift action: Studied target, Full Attack +1 Bastard sword, PA/FF
attack: 1d20 + 10 + 2 - 2 + 1 ⇒ (10) + 10 + 2 - 2 + 1 = 21 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (3) + 1 + 4 + 6 + 2 = 16
attack: 1d20 + 5 + 2 - 2 + 1 ⇒ (14) + 5 + 2 - 2 + 1 = 20 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (4) + 1 + 4 + 6 + 2 = 17

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:

The undead crusader stays where she is and channels negative energy (30ft radius to harm the living). (will DC 17 for half of 13)

Anyone within 30ft of the headless horseman needs to save v frightful presence if you haven't already. (will DC 19)
Anyone within 10ft of the undead crusader needs to save v cowardice if you haven't already (will DC 17)
Anyone within 30ft of the undead crusader needs to save v sacrilegious aura if you haven't already. (will DC 17)

Ting rolled for the frightful presence and the sacrilegious aura, but not the cowardice

negative energy: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
cowardice: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17

"Squawk!" Unable to dodge the headless horseman's second attack, Ting's body quivers as the anti-paladin's negative energy washes over him. Bleeding from the horrendous wound in his wing, he quips at the undead, "You's bloody-well wait's wroight 'air, girly-girly, I's'l be comin' fer you's next, wroight." shfiting his feet, he lifts his exotic bastard sword and repeatedly attacks the 'headless horsemen'

- 3 str, shaken -2 everything - 36 HP full Attack +1 Bastard sword, PA/FF/ST
attack: 1d20 + 10 + 2 - 2 ⇒ (13) + 10 + 2 - 2 = 23 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (4) + 1 + 4 + 6 + 2 = 17
attack: 1d20 + 5 + 2 - 2 - 2 ⇒ (10) + 5 + 2 - 2 - 2 = 13 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (5) + 1 + 4 + 6 + 2 = 18

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Hoping his fellow pathfinder aren't far behind him, Ting moves past Syllyn studying the 'headless horseman' As he draws near, he lifts his exotic bastard sword and chops at the undead creature.

- 3 str, shaken -2 everything ]Move: 15 ft swift action: Studied target, Attack +1 Bastard sword, PA/FF
attack: 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (3) + 1 + 4 + 6 + 2 = 16
attack: confirm crit: 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (8) + 1 + 4 + 6 + 2 = 21

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I'm a little lost, what are we waiting on?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Not sure what buffing spells are still active, so will leave the attacks vanilla.

"Squawk!" Shaken by the headless horseman's presence, ting is unable to avoid the shadows touch. Feeling himself weaken he studies the shadow for a moment, lifting his exotic bastard sword and slashes at the creature repeatedly.

- 3 str, shaken -2 everything swift action: Studied target, full Attack +1 Bastard sword, PA/FF
attack: 1d20 + 10 + 2 - 2 ⇒ (8) + 10 + 2 - 2 = 18 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (7) + 1 + 4 + 6 + 2 = 20
attack: 1d20 + 5 + 2 - 2 - 2 ⇒ (14) + 5 + 2 - 2 - 2 = 17 damage: 1d10 + 1 + 4 + 6 + 2 ⇒ (9) + 1 + 4 + 6 + 2 = 22

phaeton_nz how long does the shaken condition last?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

It appears ting has succumbed to the headless horseman's Frightful Presence, is he shaken or panicked?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Sorry, yes I meant the yellow number '2' marking the entrance to room number '12'

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I'm a little confused by Therin's, TSK's and Kane's placement on the map, we had been previously discussion the things in Room 2, wouldn't they have been at least that close on the map?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
Everyone make those will saves to resist their auras.

Will save DC 17 antipaladin: 1d20 + 4 ⇒ (15) + 4 = 19

Will save DC 19 headless horseman: 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Echoing Therin's description, "Crossin' Phyrasma's bloody river?" Shrugging he turns towards the other door, "I's don't mind tha occasional dip, but we's got more places ta explore, wroight."

Moving past Syllyn towards the next set of stairs 3 ting cautiously proceeds down the steps keeping a keen eye out as he goes.

Again Taking 10(23/29)on perception heading down the stairs towards 3

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Following Syllyn down the steps, looking from the left to the right, he nods towards the left, "We's moight as well 'ead 'at ways, wroight." Keeping a keen eye out, he heads down the steps to the left.

Taking 10(23/29)on perception heading down the stairs towards 2

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I'm assuming someone is checking the bowl, is that not happening?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Turning towards Baldrum he looks the direction of the rune covered bowl. His eyes widen seeming to see the bowl for the first time. Nodding his beak, he replies, 'Sure, goes ahead." Turning to the concerned Nagaji he comforts his friend, "Don't you's worry a floggin' bit, Syllyn, we's'll be out o' 'ear soon enoughs, wroight."

Happily holding his place at the top of the stairs waiting to see what Baldrum finds.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Not exactly what a haunt is nor why his sword won't work on it, Ting does know what can fix the damage it caused. Drawing his 'cure wand' from his pouch he extends it to Syllyn, "I'd don't knows about no bloody haunt, but I knows 'is wand'll fix tha bloody damage, you's mind?"

Once Syllyn has healed him.
"T'anks!" Tucking the wand back in his pouch, ting nods towards the door on the western wall, "Shall we's?" Shifting the grip on his exotic bastard swordhe moves towards the western door and carefully inspects it, then attempts to open it

I'll roll the 'healing' so as to speed the process up. Also ting will take 10(23/26) on perception on the door, and on (32/35) disable device to deal with any traps or locks he finds
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ref save: 1d20 + 10 ⇒ (13) + 10 = 23 What's the save goal?

AS the ghostly calvary charge plows through the bird, ting cries out , "Wha tha bloody 'ells?"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
Are you moving in?

Oh, you know he is....

Realizing Syllyn is approaching with a fancy oil for his blade, ting extends the exotic weapon, lulling his tongue in a tengu smile, "T'anks! Syllyn reminds me ta do somet'ng bloody-well nice fer you's sometimes."

Turning he cocks his head again focusing on listening, as he steps into the room.

perception: 1d20 + 13 ⇒ (4) + 13 = 17

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Opening the 'casket' ting see's the imperfect, rose-tinted gemstone resembling a teardrop. His eyes widen as he reaches in to pick it up, exclaiming. "A shiney!, I's loikes shiney's. wroight!" Holding it out, his excitement unabated, "So's what's it bloody well do's?

Realizing their skald was right, Ting passes the small gemstone to whomever wants to take a look at it, looking towards Syllyn, "So's let's go open 'em doors, wroight."

Returning back the way they came, ting heads towards the stairs to the north 9 keeping a keen eye out as he goes.

Taking 10(23/26) on perception

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Curiosity getting the better of him, ting approaches the water. First dipping his beak in, he slurps a small amount. Lifting his beak he 'gargles' the small sip of water before swallowing it. Shrugging, "Tastes ok's ta me." As he speaks he continues into the water, spreading his wing-like arms he splashes about for a second before continuing towards the small container.

Quickly inspecting the container for traps, he will Look for handles on the small, sealed casket, and attempt to drag it out of the water.

Taking 10(26) on perception for traps, if he finds any he will take 10 (35) to disable it. If no handles are found and it is impossible to remove from the water, he will attempt to open it there in the pool

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
A container rests at the bottom of this pool, deep enough for a halfling to swim in.

Could we have more explanation about the 'container'?

Mentally shrugging at the archer range, ting voices his opinion, "I's bloody well's prefers blade wroight!"

Following the Nagaji through the door, ting cocks his head considering the idea of a 'bird bath' and steps out of the way for the dwarf to use a little magic to see if the water is 'safe' or not. Hearing the water was safe for bathing, ting lulls his tongue in a tengu smile and adds, "Once we's is bloody well done gettin' bloody we's can come back 'ear an wash off the floggin' filth, wroight."

Liberty's Edge

1 person marked this as a favorite.
- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

My wife and I are going away for the weekend, we'll be back late Sunday. This will be the first mini-vacation since I started here on the boards that I have not taken my laptop along so as to be able to post. However, I will be able to post Monday morning. It is the weekend, so please bot me only if absolutely necessary to keep things moving.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Seeing Syllyn moving after the 'phantom' Ting gives chase as well. Calling out, "Oy! We's is comin' too, wroight."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Interrupting his humming as the red phantom like creature descends through the floor, ting snorts, "bloody floggin' coward." As he turns his attention to the other green creature. Shifting his feet, he lifts his exotic bastard sword in both talons and slashes repeatedly at the green phantom like creature.

Inspired rage AC 21 Full Attack +1 Bastard sword, PA/FF
attack: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d10 + 1 + 7 + 6 ⇒ (7) + 1 + 7 + 6 = 21
attack: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 damage: 1d10 + 1 + 7 + 6 ⇒ (7) + 1 + 7 + 6 = 21

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Still humming, Ting realizing he's struck the creature, lulls his tongue in a tengu smile. Again, lifting his exotic bastard sword in both talons he slashes repeatedly at the red phantom like creature.

Inspired rage AC 21 Full Attack +1 Bastard sword, PA/FF
attack: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d10 + 1 + 7 + 6 ⇒ (10) + 1 + 7 + 6 = 24
attack: 1d20 + 8 ⇒ (10) + 8 = 18 damage: 1d10 + 1 + 7 + 6 ⇒ (8) + 1 + 7 + 6 = 22

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Humming along with Syllyn's song, Ting sees an opening. Stepping past Therin, Ting lifts his exotic bastard sword in both talons and slashes at the red phantom like creature.

Inspired rage AC 21 Move action 15 ft, Attack +1 Bastard sword, PA/FF
attack: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d10 + 1 + 7 + 6 ⇒ (4) + 1 + 7 + 6 = 18

Liberty's Edge

1 person marked this as a favorite.
- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Stepping back from the failed attempt, ting warns the unstable human, "Oy! you's gonna attack 'is tengu you's bloody well pack's a floggin' lunch an' bring some floggin' friends."

Hearing Syllyn's question and Baldrum's statement about the 'spell' being over, ting holds his exotic bastard sword at the ready, watching the disturbed human.

All right, where to?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

His eyes widening as the unstable human rushes off, ting begins to follow at a safe distance.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Lulling his tongue in a tengu smile as Shiny reiterates that he keeps his wits as tightly gripped as a miser does gold ting steps forwards ready to head forwards. As the helmeted human starts to babble incoherently, ting shakes his head and steps back into the hall's entry.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Holding his spot near the hallway, ting watches Shiny, hoping the human maintains his present state of normalcy. Responding, "We's'l be's after 'er in a jiffy, you's jus'make sure yer bloody 'ead is screwed on toight, wroight."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Realizing shiny was acting a little odd, Ting rests his exotic bastard sword on his shoulder and steps back towards the hall until Shiny gets whatever it is worked out. "Oh, tha bloke seem's a bit off kiltery, wroight?"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
Everyone is up except Kane and Baldrun at the moment

IF the creatures teleport was it's last move, Ting attacked with an AOO, then moved and readied attack, so I believe he's gone this round. If that's not correct please let me know.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Realizing the 'outsider' was stepping back to cast a spell, ting chops at it with his exotic bastard sword. As the creature shifts ting begins to look around, "Oy, ghosty, where's did you's go" Turning about he sees the outsider on the other side of the room. Quickly moving that way he stops a short distance from the creature. Hoping to keep it 'corralled he readies to attack it, if it draws near.

Inspired rage I'll add it to the readied attack, but I think the AOO would have gone off before it AOO, Move action 30 ft, readied Attack +1 Bastard sword, PA/FF, ST+2
AOO: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 damage: 1d10 + 1 + 6 + 6 + 2 ⇒ (1) + 1 + 6 + 6 + 2 = 16
readied attack: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 damage: 1d10 + 1 + 7 + 6 + 2 ⇒ (3) + 1 + 7 + 6 + 2 = 19

Liberty's Edge

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- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Chuckling at 'Shiney's' comment, ting moves forwards lifting his exotic bastard sword high in both hands, "Luckies fer me I's ain't got's no Floggin' lips, wroight!" As he chops viciously at the ghostly figure.

Move action 20 ft, Attack +1 Bastard sword, PA/FF, ST+2
attack: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 damage: 1d10 + 1 + 6 + 6 + 2 ⇒ (1) + 1 + 6 + 6 + 2 = 16

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
((What does study target give you?))

Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place At 7th level, a slayer can study an opponent as a move or swift action.

Short answer, + 2 to attack and damage.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Realizing the translucent woman was attacking his fellow pathfinder, ting begins to move across the wide narrow room. Exotic bastard sword in hand, he pauses studying the creature. [Calling out, "Oy, if'n it's a foight you's want, we's'l bloody-well's gives it ta ya, wroight."

Move action: 30 ft. Move action: studied target. She's further than I expected, ting can't get close enough to attack this round, so will study target and attack next round (as long as there is still space )

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Thanks for the clarification Kane. GM it's been a bit since we started the combat, just in case would you let the rest of us know when we can go?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Just read my post in game, I really need to stop posting before I have a couple cups of coffee in me...

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Pausing near the shiny human ting looks carefully at the woman. Reaching under his sedge-grass conical hat he scratches his head, asking, "Oy, is jus' me's, er does she's look bloody transucenty ta you's blokes too?"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Seeing the human and the lizard moving down the hall, Ting hustles after them, "Oy, Wait's fer us, wroight!"

ting will double move after them. Syllyn, do you want me to move you on the map?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
Syllyn isn't sure either whether he heard it via ears or not.

Did all of us hear it with our ears or our minds, or just Shiny and Syllyn?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Seeing Alexis' esoteric gesture ting, who Like all Tengu's has an odd gift for languages, bobs his beak in agreement. "Bloody, floggin' wroight."

As he speaks, he returns to the hallway to where the lizard man and shiny human seem to be waiting.

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