The Fifth Archdaemon

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Players of followers of Abadar, take note!

5/5

This class makes the crossbow into what it should be: a lethal, armor-piercing battlefield weapon that admirably filled the role of "equalizer" before the gun was created. If you're playing in a Pathfinder game, it's not even a slight stretch to imagine elite followers of Abadar with levels in this class. Even if you're not playing in Golarion, however, this is a really cool product. Not a bad use for less than $2 at all.


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This one'll rattle you a bit

5/5

In this issue, we're introduced to the Pathfinder version of ogres. I may never sleep soundly again. Nicholas Logue has turned ogres into something truly loathsome and horrific. It work exceedingly well, but it's not for the faint of heart. Again, fantastic supplemental material, too.


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Another in a pattern of consistent quality

5/5

Great story, great villains, great original monsters. Watch out, though, one of the final bosses is a TPK waiting to happen.


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An auspicious start.

5/5

Though this review is coming quite late, I felt I should write it anyhow. This was (obviously) the first Pathfinder product and was, therefore, the least polished.

All I can say is that if this is an "unpolished" work from Paizo, the rest of the industry should be quaking in fear. The adventure is excellent, the original monsters are cool, the support articles are a nice read. And it's a piece of gaming history. :)


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A truly excellent resource

5/5

This product really does what it says it will, taking old, classic monsters and re-envisioning them, but doing so in such a way that the old feels new again, and at the same time isn't so extreme that the creatures within are no longer recognizable. However, and more importantly, it also makes the creatures interesting. I had never considered troll mating and child-rearing instincts before, I'd never given any thought to the finer points of orcish history, and I'd certainly never had in interest in using gnolls at all before I read this product. I now almost feel sympathetic towards trolls, can drop orcish imperial ruins (yes, really!) into games, and know exactly how and why I'd want to use gnolls in my game. I had similar feelings about all the creatures in here. One quick note: this is an exceedingly fluffy book. Aside from monster stat blocks and a few feats, there are almost no rules in here at all.

My only complaint is no complaint at all: I want more!


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