Ekaym Smallcask

Timerus A'Conal's page

208 posts. Alias of Dread.


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There's interest


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Howdy all. Where I find the time to post. It just the game isnt living up to my hopes. Good luck to you all. I wish all good gaming.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

say no more say no more

Timerus was positively ecstatic to finally see the Serpent folk. Alrighty then. Lets have at them. Then one of them looked at them and cast a wicked harming spell.

He grimaced at the pain and smiled when folks asked him to fire them up.

He pulled out a small ball of bat guano and rolled it around with the sulpher he carried and said a few words...and then a streak of flame shot out and the fireball ignited dead center of the group of Snakelings.

Harm for Harm he uttered.

Fireball Reflex DC17: 7d6 ⇒ (6, 1, 5, 6, 3, 1, 1) = 23

save throw DC??: 1d20 + 5 ⇒ (9) + 5 = 14

init: 1d20 + 3 ⇒ (2) + 3 = 5


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus follows the others knowing the decision to jame the portcullis up is the right one.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus nods at Jaidu as he heads under the portcullis.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus slowly moves toward the lizards, dismissing the swarm when he is close and moves in to stab each on the eyes to kill them. He then looks up to see how things are going with the Tasloi.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus continues to move slowly until he gets across. maintaining his concentration on the swarm to keep them together and assaulting the giant lizards. They keep biting and poisoning the lizards until the both succumb to injury or venom.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus moves slowly across the bridge concentrating on keeping the swam present eating the lizards.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Mid way across, Timerus pauses to pull a red cloth out of his belt pouch and wave it in the air as he intones and arcane chant. As he does so, near the Goat Lizards chained up, spiders begin to gather until there are literally thousands of them. Timerus, turns his gaze on the left Giant Lizard and the swarm of spiders move toward it...

Summon Swarm

Spider Swarm


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus closes his eyes briefly and calls up his power to control the immediate destiny of an individual and uses it to alter his immediate future and starts across the rope bridge while the group closes on the Tasloi. He will handle the lizards when he gets closer.

touch of destiny +3 to rolls for 1R


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus looks again at the Ledge across the way. I can get rid of the Tasloi for certain. Ill stay here and prepare a fireball for when youre close to being across then hit the Tasloi on the ledge with it.

Then Ill walk across.

fireball when they are almost across REF DC17: 7d6 ⇒ (6, 6, 4, 6, 6, 1, 1) = 30


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus just sat crossarmed looking up at the vines. Thinking what a fireball would do to that....


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus looks up and then at the Yuan Ti and begins to react.

initiative: 1d20 + 3 ⇒ (19) + 3 = 22


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus eyes the way up then the room...So apparently this contraption can be lit and maybe is used as a signal device? Thoughts?


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

agreed. I have deliberately not used many spels because it will get harder and they will be needed...up to now, they havent truly been yet


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Told you it wasnt natural says Timerus outside the room.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus stands in the back not entering the room. his thinking is waiting for the 'trap'


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus blinks as the gun goes off and brain matter splatters all over the wall. He looks down at the gray and red on his robe and shakes his head, with a wave of his hand the robe is clean and ready...he looks at Jaidu.

Effective but noisy he says as he heads out the door.,


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus sat on a makeshift chair watching the interrogation chuckling. Look this over large goblin doesnt know anything worth while. If he cant provide us something thats worth saving his life...let take him back to where the crocs are let them have lunch. at least then they might be friendlier to us.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

My apologies for being absent for a few days. Been moving since Friday. And no internet connection in the new house (even though I'm in the middle of the city and my cell signal for inet was also nonexistent.

Cable Guy installed a modem this morning...and voila

I'm back


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Sauntering forward Timerus watches the group go to work against the new batch of Bugbears.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus Merely watched ...then he saw fear in their eyes and realized they might run....He moved up and waited to see if any got away. If they did he would keep them from getting far.

Timerus will watch and wait. If any of the Fleeing bugbears look like they are getting away, he will either magic missile or scorching ray them, depending on how bloodied they look

Magic Missile to fleeing Bugbear who looks close to death:
damage: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13

Scorching Ray to Fleeing Bugbear that looks fairly able:
ranged touch attack and damage: 1d20 + 7 ⇒ (9) + 7 = 164d6 ⇒ (5, 3, 3, 6) = 171d20 + 7 ⇒ (6) + 7 = 134d6 ⇒ (5, 4, 2, 4) = 15


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus smiles. This is hardly worth wasting a spell on so he just watches grinning. Say goodnight gracie.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus stands right where he is, a good distance from the cave entrance just off the canoes...looks to the cave entrance....waiting for the Bugbears....without a thought of hiding in the world.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus waits until the canoe is completely beached while smiling at the Ratfolks antics. He then stepped out of his canoe, careful to not get wet. He took a few steps up the beach and looked around.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus grins and says I thought youd never ask...one crispy fried Gator coming up. He moves his hands and intones an arcane phrase and two firey beams shoot towards the gator

Ranged Touch: 1d20 + 7 ⇒ (7) + 7 = 144d6 ⇒ (3, 1, 6, 1) = 111d20 + 7 ⇒ (8) + 7 = 154d6 ⇒ (6, 5, 5, 1) = 17

cast scorching ray 2 rays at 7th


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus glances at the white crocodile as it floated in thewater, eyes and nose barely visible.

Is crocodile edible? A nice set of boots might be what I need for my ensemble. ...oh I can roast it very nicely if needed.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]
Jaidu wrote:

Pretending not to notice anything strange coming from the water...

Hydra! Hydra! Hydra!

....the Ratfolk looks about the Alcove for anything interesting.
[dice=Perception (Wis)]1d20+16 +1 Traps

The Gunslinger also begins searching the ground around the alcove for tracks.
[dice=Survival (Wis)]1d20+12 +1 Track

Look he justs wants to be Hydra-ted

badump bump


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus moves towards the ledge but stays away from the waters edge as he sees Tyug'u pointing.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

oh to reminisce.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus walked in the middle of the group keeping an eye all around him.

perception: 1d20 + 4 ⇒ (10) + 4 = 14


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus watches as everyone starts sneaking and he looks around...sighs and just strides up to get into line in the cave. His boots clacking on the stone. He grins when he thinks that all the 'sneakers' will be bothered by his not at all soft foot falls. he whispers into the message spell Shall we stride forth to where others fear to go?

and then pulls a piece of cured leather out and whil tracing his fingers along the piece and muttering a spell, a translucent armored coat appeared around his shoulders and covering his body.

Cast Mage Armor- Duration 7 Hours.
Message- range: 170' duration: 2nd casting-69minutes 9 rounds and 1st casting- 69minutes and 7 rounds


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Im good with that or even Tim in the 3rd rank. if someone else feels they need to be in second.

Fireball can be cast from a good long ways away ;)


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Alright. Now we can get to the exploration...i mean rescue.

He then pulls out a piece of copper wire and stares down at it while he says an incantation looking at the group. It takes two such incantations to get all 8 of them within it.

I have cast a minor spell that will allow us all to communicate from a distance without raising our voices.

Message effects:
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path’s entire length lies within the spell’s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn’t transcend language barriers. To speak a message, you must mouth the words and whisper.

Cast Message twice- range: 170' duration: 2nd casting-70minutes and 1st casting- 69minutes and 9 rounds


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus takes the wands from Jaidu and nods and then looks them over before pulling in his arcane energies to manipulate the wands. The spells cast he hands them back to Jaidu. and points to the wand case on his left hip. Should you ever need healing, this wand case here has the wand in it. If I cannot hand it to you, just pull it out.

He listens to the what the strange familiar the Half Orc has...odd that an Alchemist has a familiar....but that that is the way of magic, it picks and chooses who it helps and how.

He moves and looks out into the jungle, excitement building. A new ruin to explore even while doing something good. It would be a new challenge....

Wand of Fastidiousness DC20: 1d20 + 17 ⇒ (15) + 17 = 32
wand of Endure Elements DC20: 1d20 + 17 ⇒ (6) + 17 = 23


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

Timerus looked at Jaidu and smiled. It appears you've dabbled in how to use magic foreign to you as well. I carry a wand that can heal, though it is not something I can do naturally. I would very much like to share in the magic of your wands, if it wouldnt be a burden on your capabilities.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

It was a strange group Timerus had joined.

he had stood watching the group talk to the chief. He stepped forward and looked at the Chief.

Can you share with us Why your son would be kidnapped by these beings. Have you been contacted by them after? Surely there was some motive involved...

diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

saunters in as if on cue.

"Let's bungle in the jungle
Well, that's all right by me, yes"

Resident destroyer of foliage at your service.

spells and such

Ray +1 to hit per Weapon Focus. #
Bloodline Arcana: Gain Spell Level as luck bonus to saves for 1R Spells marked with *
1st: Touch of Destiny (Sp):(8xd) +3 to attack rolls, skill checks, ability checks, and saving throws equal for 1 round. (8/8)
Trait:(1xd) Spark (ignites Flammables) (1/1)
(6)0 Level:[u]{DC:14} Detect Magic, Disrupt Undead, Mage Hand, Message, Prestidigitation, Ray of Frost#, Read Magic*.

(5)1st level:[6]{DC:15} Alarm, Grease, Mage Armor, Magic Missile, Shield*, Unseen Servant (7/7)

(3)2nd Level:[4] {DC:16} Blur, Mirror Image*, Scorching Ray#, Summon Swarm(7/7)

(2)3rd Level:[3] {DC:17} Dispel Magic, Fireball, Protection From Energy (5/5)

my knowledges are Arcana and History

Tim also has a very high UMD and carries a wand of cure light.


Tim's done except spending a couple hundred gold...


Martial
Takeda Mon'tar Aasimar Monk (Ironperenti)
Rolandor Thessalya Half-Elf Ranger (Grimdog)
Ria Half-Elf Fighter/Rogue (BelacRLJ)
Horek Varshot Human Ranger/Barbarian (Stiehle)
Jaidu Ratfolk Gunslinger/Ranger (Dorian 'Grey')
Cade Halfling Barbarian (fangdragon)
Tulonga Human Fighter (WhtKnt)
Warren Connery Human Fighter (trawets71)
Linnea Ifrit Swashbuckler (Nuriyah al-Hariq)

Arcane
Timerus A'Conal Half-Elf Sorcerer (Dread)
Tyug’u Yakshi Half Orc Alchemist (pad300)

Divine

Divine-Druid
Fritz Aasimar Shaman (Edilsmurge)
Hanuhpah Grippli Shaman (Tark the Ork)
Chui Aolu Dendo Saurian Shaman/Druid (BelacRLJ)

Rogue
Tyug’u Yakshi Half-Orc Alchemist (pad300)
Ria Half-Elf Fighter/Rogue (BelacRLJ)
?? Human Rogue (edilsmurge)
Jaidu Ratfolk Gunslinger/Ranger (Dorian 'Grey')


3 fighters, 1 cleric, 1 wizard/sorcerer (Arcane Spellcaster), and 1 druid.

from what I can tell so far...

Martial
Takeda Mon'tar Aasimar Monk (Ironperenti)
Rolandor Thessalya Half-Elf Ranger (Grimdog)
Ria Half-Elf Fighter/Rogue (BelacRLJ)
Horek Varshot Human Ranger/Barbarian (Stiehle)
Jaidu Ratfolk Gunslinger/Ranger (Dorian 'Grey')
Cade Halfling Barbarian (fangdragon)
Tulonga Human Fighter (WhtKnt)
Warren Connery Human Fighter (trawets71)
Linnea Ifrit Swashbuckler (Nuriyah al-Hariq)

Arcane
Timerus A'Conal Half-Elf Sorcerer (Dread)

Divine
Roland Paxton Human Cleric of Oghma/Bard (RamzaBeoulve)

Divine-Druid
Fritz Aasimar Shaman (Edilsmurge)
Hanuhpah Grippli Shaman (Tark the Ork)
Chui Aolu Dendo Saurian Shaman/Druid (BelacRLJ)

Rogue


Dread here. except for Gear this is Timerus.


oh dang. I mixed this up with the other thread I applied to the Sunless Citadel.

And youre right....absolutely right. (and yep...I still have the module)

This particular module is outstanding alongside Caverns of Thracia as some of my favorites. Often thought of running them merged.


lol cause it isnt a classic 1e game but a classic 3e game.


work in progress.

questions, are we using Traits?

Are we using Background skills?


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Good gaming to those chosen.

If anyone drops Id be happy to step in


yes. Good Luck to all.


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I will...

"...pation"

hums

"Theres a light...."


a character that can fill multiple roles.


Thank you. sorry for the analysis.

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