Simulacrum of Vraxeris the Illusionist

Tim Deamon's page

181 posts. Alias of DarkLightHitomi.


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M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

It was a pleasure playing with you all. I look forward to "The Return of the GM" hmmm maybe I should write "The Fellowship of the Dice" before we get to that point.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Tim will cast detect magic (quietly), then, keeping his distance, he will circle around, taking his time to stay hidden and to see everything he can.

Take twenty if can, if not,

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Stealth: 1d20 + 7 ⇒ (12) + 7 = 19


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Perception, cause I forgot the first time: 1d20 + 6 ⇒ (10) + 6 = 16


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

It won't be here in a day that doesn't mean it won't meet our campers for a day


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

To the smoke, to do some recon!
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

"Maybe, but if they were of the sort to be our enemy then they would likely have already robbed what they could from below instead of getting word out and waiting for government backing."


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

"The column is about a day away, and Leon, they didn't exactly pull out some signs, I just had a height advantage. You probably just didn't go out far enough, which might be a good thing if they are enemies. Koyr what kind of illusion magic you got? I am thinking an illusory dragon might be a good thing to prepare, just in case. But let's make sure the camp isn't the excavators before we let it loose."


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Tim comes down, "Hey, we have company. Gee, doesn't anyone here have patience? Any way it looks like they are in a postion to ambush, or possibly meet up with, the column. Can't tell whether they are friend or foe from here so we should check it out."


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Whenever Baster actually opens opens the door, Koyr will step away and examine something else just in case Baster sets off a trap.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Miss Koyr looks at Baster, "Are you sure we should be opening that right now?"

Hopefully no one has a problem with me playing Koyr for a while :)


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Tim moves to take a quick look through the rest of the tower on his way to the top (very careful like) when he reaches the top he uses the vantage to examine the area for signs of anybody anywhere near this place. (looking out is taking 20, starting in close and working outwards, he studies the layout of the area, looking for where people may be hiding or may have gone while taking note of features that be usefull to know later)

Meanwhile, Koyr more closely examines the bottem floor (taking 20 style)

Tim's glance through the middle of the tower: 1d20 + 6 ⇒ (14) + 6 = 20


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Does the door appear to have been open recently?


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

"Of course someone was here, how do you think we know about it? Messages falling out of the sky? The problem is that no one is here now, which begs the question of what happened to them. She and I will see if they are in the ruins, everyone else scout around the ruins. In pairs!" He points at Ms Koyr and then heads off warily towards the tower with a Shock grasp held active.

Edited for clarity.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

"We should head for our destination first so we can scout it out maybe even ambush our enemies, or even set up fortifications for when the rest of the seekers arrive."

Tim jogs up past Baster and again becomes point.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Tim would head for the destination so we could secure it before the main force arrives and maybe spot an ambush before it's ready to hit our buddies.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

"He follows the sound of my footsteps!" Tim jokes from up ahead, speaking a bit louder to be heard.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Survival: 1d20 + 2 ⇒ (13) + 2 = 15


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

"Why do think I wear these?" Tim calls from somewhere up ahead.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

I think is a good time to ask how much of these injuries can be healed with magic and if we can at least get them ambulatory. If we can then we should just pick up what fresh water we can and head to meet up with the rest of the seekers, taking it easy if broken arms can't be completely mended (though setting them then healing the flesh around them should be mostly fine, just don't use the limb for any strenuous work. A leg done the same way and they could possibly walk carefully, though not quickly, depending on if it was the small bone or both bones)


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

"Miss Koyr, good to you're awake. Can you help me with this please?"

Tim and miss Koyr take all the supplies that Leon finds and orginizes them and wraps them into easy to carry bundles.

Unless Miss Koyr finds some excuse to head off elsewhere that is.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

"I will take the next watch"

Tim finds himself a perch somewhere to hang his hammock and takes nap till his watch.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Tim releases the spell into the bear while examining it, carefully.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25

What did I learn from my K Arcana check? (it was a 22)


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

First I have never lost an unarmed combat match even against my military instructors, I am top percent of the race in terms of intelligence (though intuition and social ability are not entirely related. I have Aspergers if you want to take a look), so yes I am likely third level.

Second what I am saying is that combat vs real life progression doesn't match with the skills vs real life progression. (note the number's in 3rd ed were designed this way, 3.5 and PF have played with them a bit since, such as the long jump DCs)

Counting by skills, a fifth level person is almost a once in a lifetime thing, but with some combat abilities, real life can match or exceed those granted by the rules even at much higher levels, or sometimes those denied by the rules.

Of course reality has more consistency then a d20 roll, but I'm ignoring that aspect, kinda used to it by now.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

If that hits I would be disappointed to not have any sneak attack dice to include for flanking. I did that once with a rog/sorc, I had surprise so I hit with my fist with a shocking grasp attached and got sneak attack dice too for catching the guy flat footed.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]
Roshan wrote:
Tim Deamon wrote:
One of these days I hope to play a game that resembles actual combat. Why in the world do my actual abilities outstrip a fantasy character.

What you fail to realize is that these characters don't start out badass, they start out like normal Joes. A Policeman from the real world would most likely be a third or fourth level fighter, but that's because he's gone through training and has learned a number of skills, most importantly to react to a dangerous situation.

In the real world at the moment you may in fact do better than your character, but thats because you've had that many years in the real world to gain experience and level up. By comparison these characters have existed for only a couple months, prior to adventuring we're assumed to have very little REAL experience, mostly training and stuff. We're becoming heroes.

Sooner or later we will outstrip the real world by and large but until then we're still learning.

Sorry I didn't notice earlier, but third or fourth level is a high estimate, Einstein was at most a 5th level physicist. 1 out of ten people you know might be second level and you are lucky if you ever meet a third level person, only the very best in any field are fourth level and there might be one or two 5th level people on the planet at any one time.

That is going by the skills and their DCs, so the combat doesn't really match up.

So theoretically Tim is already my equal or at most one level behind.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Tim rushes into the clearing and upon seeing the bear between him and the others he decides to charge the bear,
"Kiss your undead hide goodby foul beast!"

Attack with Cestus: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 add 2 more if I get the flanking, which I might need
Damage: 2d6 + 1d6 + 1 ⇒ (2, 2) + (6) + 1 = 11

Last time I checked Pooh would do anything for a pot of honey.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

No, but whether they are or not, thats the idea running around Tim's head at the moment, at least until someone tells him otherwise or he gets to more closely look at it afterwards.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Mostly a difference in play style, I don't like my dice to tell me about me but rather I say what I am doing and let the dice simply tell me whether I get the result I want. But that is play style, and rules will help some play styles and hinder others.

There is also a difference between having things abstracted to make gameplay simple, and simply denying the ability to act as one might in reality. The thing that seperates PnP from computer's is the ability to do anything.

I really didn't intend to start a conversion about it, I consider this a simple case of finding another rule that doesn't work well with my style, which is ok, just something to keep in mind in the future.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Rogues don't need to act first, they just need to flank and they get those extra dice.

Of course maybe I just don't rely on first round of combat enough to really want every advantage I can get, though my opinions tend to be based on my experiences rather then game balance.

I wasn't asking to change it either I am just dissapointed by the lack of attention and making new rules to support character types instead of adjusting classes to work well with as is rules.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Forgive me if I don't see how a Dex based character would have trouble finding advantages.

And no, I don't mind sticking to RAW, for reasons other then the rules themselves though.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

I am making my own rules (more a collection of house-rules similar to how PF started only I added a bit of savage worlds to the mix), so I will simply add this to my list of clarifications, a short but important list.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Sorry, I tend to rant about such things.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Legends aren't so extraordinary when you can easily do something denied by the rules even to a level 20 fighter, when no one on earth can ever become level 6. Game designers make those mistakes for lack of experience in they are trying to simulate, if only they would research it or get advice from someone experienced.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

One of these days I hope to play a game that resembles actual combat. Why in the world do my actual abilities outstrip a fantasy character.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Well GM said "dead" eyes and then they have magical runes and previously stated to smell death, so it is very possible though not concrete that they are undead. And why is Leon using flat footed ac? Shouldn't that be only if Leon is unaware or unprepared for the attack? The creature did roar before it charged, though with that initiative...frozen from shock?


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Somewhere near the wreck

Ini = 16

Since I was slightly away from camp, either I found the bear, or I run to camp when I hear screams and then I see the bear.

If I found the bear, 5' step cast and hold Shocking grasp. I will release it if struck by the bear, maybe it will think hitting me hurts and decide to go attack someone else.

If the bear found camp, I run to camp and cast shield.

Either way,
"Undead magical bear! Oh, what are those runes, interesting."
K Arcana: 1d20 + 5 ⇒ (17) + 5 = 22


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Nooo! Not the gibbering mouther! It is a gibbering mouther I'm thinking of, right?


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Leon, are you having "fun" with one of the people in the wreck?


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Oh, oh, I'm here! I'm here!

Tim wandering around slightly away from the wreck looking for anything or anybody that may have flown away from the main portion of the wreck, and track, just in case.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative: 1d20 + 3 ⇒ (13) + 3 = 16


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

I get to be the stick! And some random soldier gets to be Senor Vorpal Kickass'o, just for the fun if it. Hmm, I should try that sometime, 1st level everything.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Neither it was the GM! (Herbert if I recall correctly)

If you don't know, go Here


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Yes, you may have missed something, Keddemas, is either in the wreck with the rest of the wounded or in the process of being buried, unless you need us to specifically call him out anyway.

Several of us searched for all wounded and Leon had some soldiers bury the dead, while I have finally made it to makeing an extended search around the site for anyone who may have been thrown well clear of the wreck, of course it would be nice to know exactly how many are missing and if Tiny is the only one Tim will keep an eye out for tracks as well just in case it was Tiny.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

"Leon, it's raining, we have wounded, true the enemy will check here first, but here is more defendable then an open camp and more sheltered for the wounded as well. The water isn't going anywhere, not that it matters since they already headed off, but we should still remain here until the wounded can move or until we find a better place like a cave or ruins, not to mention, as well informed as our enemy is they might be using scrying magic in which case hiding is pointless."


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Figured as much and Leon, it is just RP but thanks for pointing it out anyway, I have ausperger's so I do need it on a blue moon, but not as much on forums for some reason, I think because there is no nonverbal context to confuse as much.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

The storm caught us by surprise, Tim saw creatures in the storm, we were recently attacked by a dragon, and we are investigating a traitor believed to be giving information to some other group who possibly have their owns means of flight, yes I would say there is reason to believe the enemies are near or at least headed our way. The ship had a semi controlled landing enough that a successful save results in no damage taken, obviously we didn't hit ground that hard.

"That lake is far off still, why do you want to send them so far from camp Leon? Did you see something out there?"


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

He wasn't making a joke for he said in the post he was angrily kicking things and a lot can be inferred from what he did say including prior knowledge of a traitor, though I admit not everyone thinks as deeply as I do, therefore maybe others wouldn't catch as much from his words as I do.

Tim revealing everything afterwards was because he believed it was revealed enough that at least the traitor would have caught onto it so he wants the traitor to believe that Tim has given up trying to catch him or her.

As for the ship, if it hit hard enough to NOT be significantly intact then no one would have survived the crash, not to mention you also assumed, rather illogically, that the ship was so destroyed that you would have to gather timbers to make a roof. From what I recall we are supposed to have a little play with our descriptions anyway.

Edit, the enemies

Tim saw creatures in the storm, the storm seemed odd, and the group had recently been attacked by a dragon. Tim feels it very likely that enemies are nearby.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Already took care of the "shelter", the hull is at least partially whole or there would be no one left at all.

Question is how many people are able to move around, injured, dead. And how much of the ship is intact? At least a third to a half should be by accounts of normal, but with a good pilot could be up to 2/3s or even 3/4s

"Endrian, you miss the point. It was not so much anger as a verbal slap to the face mixed with a little, hopefully, thought provoking material. Some people just don't pay any attention otherwise. I'm hoping that Jevon is one those types and not actually as completely stupid as he sounds. Well maybe some irritation helped me sound mean but it's not why I said anything."

Hearing Leon calling for scouts,
"No one is to go anywhere alone, this is no natural storm, and there may be enemies nearby. Leon, here is the best camp for now at least till everyone is back on their feet. Leave the timbers and help us get the main hull shored up, okay. We can use them to plug holes and set fortifications later. If anyone finds any pots or such, the rain is all the water we need right now."

When the ship is set as Tim leaves for his scouting around camp,
"You two, get the balloon canvas and use it cover the hull, then cover it with branches and leaves, to disguise it okay. Endrian, come with me, we will go find anyone thrown far."


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

"Silence! You are an idiot! Don't jump to stupid conclusions because someone went missing when we CRASHED into the side of a hill! He could be crushed under that very timber for all we know or we could have been pointed in the wrong direction from the beginning as a diversion from the real investigator, and how many others are missing?! Are they guilty too?! And try not to go revealing every little piece of information the should be kept quiet!

Besides, why should he publicly expose himself? When I am on the trail of a bounty I often do the exact same thing thing. He could be on the run from a loan shark or something. More then that, they suspected an inside informant but such information as was revealed could have been discovered with magic if the bandits had someone of sufficient skill working for them, which means there may not be an insider at all, which is another reason why we were to investigate, which doesn't include throwing accusations around because you're angry."

Tim stops and takes a deep breath. "Now try to use your head, or failing that discreetly pass on your ideas to someone who will."

Just in character, Tim is not happy with the turnout and Jevon just fueled the flames by "revealing" the big secret to everyone, adding one failure to another, though the mission might still be salvageable but it'll take him a moment to realize such.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Tim will help find any wounded, keeping an eye out for Koyr. Once he sees her, "Are you alright?"

Once everyone is out of the ship he will the others to help, "Hey, anyone who is up and moving help me with this."

He directs everyone to help him shift and secure the ship so it wont go anywhere, and preferably be somewhat level as well. Then move everyone back inside out of the rain. He will then help tend the wounded using Prestidigitation to clean out any injuries and such.

If nothing interesting happens during that, he will then go scout around looking for anyone who may have been thrown well away and keeps an eye out for those things he saw.


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

if it works for you I guess,

but truthfully if magic were real creating water would be one of the simpler things to do compared to most spell effects, for it simply requires drawing it out of the air (which wouldn't work as well in the desert for obvious reasons).

The biggest hurdle in survival is lack of knowledge on how to do things, rather then the inability to do them.

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